MotionVectors.cpp 6.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MotionVectors.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Core/CVarSet.h>
  9. namespace anki {
  10. Error MotionVectors::init()
  11. {
  12. const Error err = initInternal();
  13. if(err)
  14. {
  15. ANKI_R_LOGE("Failed to initialize motion vectors");
  16. }
  17. return err;
  18. }
  19. Error MotionVectors::initInternal()
  20. {
  21. ANKI_R_LOGV("Initializing motion vectors");
  22. // Prog
  23. CString progFname =
  24. (g_preferComputeCVar.get()) ? "ShaderBinaries/MotionVectorsCompute.ankiprogbin" : "ShaderBinaries/MotionVectorsRaster.ankiprogbin";
  25. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_prog));
  26. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  27. variantInitInfo.addConstant("kFramebufferSize", UVec2(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y()));
  28. const ShaderProgramResourceVariant* variant;
  29. m_prog->getOrCreateVariant(variantInitInfo, variant);
  30. m_grProg.reset(&variant->getProgram());
  31. // RTs
  32. m_motionVectorsRtDescr = getRenderer().create2DRenderTargetDescription(
  33. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
  34. m_motionVectorsRtDescr.bake();
  35. TextureUsageBit historyLengthUsage = TextureUsageBit::kAllSampled;
  36. if(g_preferComputeCVar.get())
  37. {
  38. historyLengthUsage |= TextureUsageBit::kImageComputeWrite;
  39. }
  40. else
  41. {
  42. historyLengthUsage |= TextureUsageBit::kFramebufferWrite;
  43. }
  44. TextureInitInfo historyLengthTexInit =
  45. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  46. Format::kR8_Unorm, historyLengthUsage, "MotionVectorsHistoryLen#1");
  47. m_historyLengthTextures[0] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  48. historyLengthTexInit.setName("MotionVectorsHistoryLen#2");
  49. m_historyLengthTextures[1] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  50. m_fbDescr.m_colorAttachmentCount = 2;
  51. m_fbDescr.bake();
  52. return Error::kNone;
  53. }
  54. void MotionVectors::populateRenderGraph(RenderingContext& ctx)
  55. {
  56. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  57. m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
  58. const U32 writeHistoryLenTexIdx = getRenderer().getFrameCount() & 1;
  59. const U32 readHistoryLenTexIdx = !writeHistoryLenTexIdx;
  60. if(m_historyLengthTexturesImportedOnce) [[likely]]
  61. {
  62. m_runCtx.m_historyLengthWriteRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get());
  63. m_runCtx.m_historyLengthReadRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get());
  64. }
  65. else
  66. {
  67. m_runCtx.m_historyLengthWriteRtHandle =
  68. rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  69. m_runCtx.m_historyLengthReadRtHandle =
  70. rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  71. m_historyLengthTexturesImportedOnce = true;
  72. }
  73. RenderPassDescriptionBase* ppass;
  74. TextureUsageBit readUsage;
  75. TextureUsageBit writeUsage;
  76. if(g_preferComputeCVar.get())
  77. {
  78. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("MotionVectors");
  79. readUsage = TextureUsageBit::kSampledCompute;
  80. writeUsage = TextureUsageBit::kImageComputeWrite;
  81. ppass = &pass;
  82. }
  83. else
  84. {
  85. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("MotionVectors");
  86. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_motionVectorsRtHandle, m_runCtx.m_historyLengthWriteRtHandle});
  87. readUsage = TextureUsageBit::kSampledFragment;
  88. writeUsage = TextureUsageBit::kFramebufferWrite;
  89. ppass = &pass;
  90. }
  91. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
  92. run(ctx, rgraphCtx);
  93. });
  94. ppass->newTextureDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage);
  95. ppass->newTextureDependency(m_runCtx.m_historyLengthWriteRtHandle, writeUsage);
  96. ppass->newTextureDependency(m_runCtx.m_historyLengthReadRtHandle, readUsage);
  97. ppass->newTextureDependency(getRenderer().getGBuffer().getColorRt(3), readUsage);
  98. ppass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage);
  99. ppass->newTextureDependency(getRenderer().getGBuffer().getPreviousFrameDepthRt(), readUsage);
  100. }
  101. void MotionVectors::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  102. {
  103. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  104. cmdb.bindShaderProgram(m_grProg.get());
  105. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  106. rgraphCtx.bindTexture(0, 1, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  107. rgraphCtx.bindTexture(0, 2, getRenderer().getGBuffer().getPreviousFrameDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  108. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(3));
  109. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_historyLengthReadRtHandle);
  110. class Uniforms
  111. {
  112. public:
  113. Mat4 m_reprojectionMat;
  114. Mat4 m_viewProjectionInvMat;
  115. Mat4 m_prevViewProjectionInvMat;
  116. } * pc;
  117. pc = allocateAndBindUniforms<Uniforms>(cmdb, 0, 5);
  118. pc->m_reprojectionMat = ctx.m_matrices.m_reprojection;
  119. pc->m_viewProjectionInvMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  120. pc->m_prevViewProjectionInvMat = ctx.m_prevMatrices.m_invertedViewProjectionJitter;
  121. if(g_preferComputeCVar.get())
  122. {
  123. rgraphCtx.bindImage(0, 6, m_runCtx.m_motionVectorsRtHandle, TextureSubresourceInfo());
  124. rgraphCtx.bindImage(0, 7, m_runCtx.m_historyLengthWriteRtHandle, TextureSubresourceInfo());
  125. }
  126. if(g_preferComputeCVar.get())
  127. {
  128. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  129. }
  130. else
  131. {
  132. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  133. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  134. }
  135. }
  136. } // end namespace anki