Drawer.cpp 9.0 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalUniforms* globalUniforms;
  30. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  31. globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalUniforms->m_viewport = Vec4(args.m_viewport);
  39. globalUniforms->m_enableHzbTesting = args.m_hzbTexture.isValid();
  40. cmdb.bindUniformBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GLOBAL_UNIFORMS), globalUniformsToken);
  41. }
  42. // More globals
  43. cmdb.bindSampler(ANKI_REG(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER), args.m_sampler);
  44. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GPU_SCENE), GpuSceneBuffer::getSingleton().getBufferView());
  45. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  46. cmdb.bindTexelBuffer( \
  47. ANKI_REG(reg), \
  48. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  49. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  50. Format::k##fmt);
  51. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  52. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_BOUNDING_VOLUMES), UnifiedGeometryBuffer::getSingleton().getBufferView());
  53. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_GEOMETRY_DESCRIPTORS), UnifiedGeometryBuffer::getSingleton().getBufferView());
  54. if(args.m_mesh.m_meshletGroupInstancesBuffer.isValid())
  55. {
  56. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_GROUPS), args.m_mesh.m_meshletGroupInstancesBuffer);
  57. }
  58. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_RENDERABLES), GpuSceneArrays::Renderable::getSingleton().getBufferView());
  59. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESH_LODS), GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  60. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_TRANSFORMS), GpuSceneArrays::Transform::getSingleton().getBufferView());
  61. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_PARTICLE_EMITTERS), GpuSceneArrays::ParticleEmitter::getSingleton().getBufferViewSafe());
  62. cmdb.bindTexture(ANKI_REG(ANKI_MATERIAL_REGISTER_HZB_TEXTURE),
  63. (args.m_hzbTexture.isValid()) ? args.m_hzbTexture
  64. : TextureView(&getRenderer().getDummyTexture2d(), TextureSubresourceDesc::all()));
  65. cmdb.bindSampler(ANKI_REG(ANKI_MATERIAL_REGISTER_NEAREST_CLAMP_SAMPLER), getRenderer().getSamplers().m_nearestNearestClamp.get());
  66. // Misc
  67. cmdb.bindIndexBuffer(UnifiedGeometryBuffer::getSingleton().getBufferView(), IndexType::kU16);
  68. }
  69. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  70. {
  71. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  72. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  73. {
  74. return;
  75. }
  76. #if ANKI_STATS_ENABLED
  77. PipelineQueryPtr pplineQuery;
  78. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  79. {
  80. PipelineQueryInitInfo queryInit("Drawer");
  81. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  82. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  83. getRenderer().appendPipelineQuery(pplineQuery.get());
  84. cmdb.beginPipelineQuery(pplineQuery.get());
  85. }
  86. #endif
  87. setState(args, cmdb);
  88. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  89. cmdb.setVertexAttribute(VertexAttributeSemantic::kMisc0, 0, Format::kR32G32B32A32_Uint, 0);
  90. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(
  91. args.m_renderingTechinuqe,
  92. [&](const RenderStateInfo& state, U32 bucketIdx, U32 userCount, U32 meshletGroupCount, [[maybe_unused]] U32 meshletCount) {
  93. if(userCount == 0)
  94. {
  95. return;
  96. }
  97. cmdb.bindShaderProgram(state.m_program.get());
  98. const Bool meshlets = meshletGroupCount > 0;
  99. if(meshlets && meshShaderHwSupport)
  100. {
  101. const UVec4 firstPayload(args.m_mesh.m_bucketMeshletGroupInstanceRanges[bucketIdx].getFirstInstance());
  102. cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
  103. cmdb.drawMeshTasksIndirect(BufferView(
  104. &args.m_mesh.m_taskShaderIndirectArgsBuffer.getBuffer(),
  105. args.m_mesh.m_taskShaderIndirectArgsBuffer.getOffset() + sizeof(DispatchIndirectArgs) * bucketIdx, sizeof(DispatchIndirectArgs)));
  106. }
  107. else if(meshlets)
  108. {
  109. const InstanceRange& instanceRange = args.m_softwareMesh.m_bucketMeshletInstanceRanges[bucketIdx];
  110. const BufferView vertBufferView = BufferView(args.m_softwareMesh.m_meshletInstancesBuffer)
  111. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneMeshletInstance))
  112. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneMeshletInstance));
  113. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  114. const BufferView indirectArgsBuffView = BufferView(args.m_softwareMesh.m_drawIndirectArgsBuffer)
  115. .incrementOffset(sizeof(DrawIndirectArgs) * bucketIdx)
  116. .setRange(sizeof(DrawIndirectArgs));
  117. cmdb.drawIndirect(PrimitiveTopology::kTriangles, indirectArgsBuffView);
  118. }
  119. else if(state.m_indexedDrawcall)
  120. {
  121. // Legacy
  122. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  123. const U32 maxDrawCount = instanceRange.getInstanceCount();
  124. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  125. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  126. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  127. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  128. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  129. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  130. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  131. const BufferView mdiCountBuffView =
  132. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  133. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), mdiCountBuffView,
  134. maxDrawCount);
  135. }
  136. else
  137. {
  138. // Legacy
  139. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  140. const U32 maxDrawCount = instanceRange.getInstanceCount();
  141. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  142. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  143. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  144. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  145. // Yes, the DrawIndexedIndirectArgs is intentional
  146. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  147. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  148. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  149. const BufferView countBuffView =
  150. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  151. cmdb.drawIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), countBuffView, maxDrawCount);
  152. }
  153. });
  154. #if ANKI_STATS_ENABLED
  155. if(pplineQuery.isCreated())
  156. {
  157. cmdb.endPipelineQuery(pplineQuery.get());
  158. }
  159. #endif
  160. }
  161. } // end namespace anki