FinalComposite.cpp 5.7 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/DownscaleBlur.h>
  14. #include <AnKi/Renderer/UiStage.h>
  15. #include <AnKi/Renderer/MotionVectors.h>
  16. #include <AnKi/Util/Logger.h>
  17. #include <AnKi/Util/Tracer.h>
  18. #include <AnKi/Core/CVarSet.h>
  19. namespace anki {
  20. static NumericCVar<U32> g_motionBlurSamplesCVar(CVarSubsystem::kRenderer, "MotionBlurSamples", 32, 0, 2048, "Max motion blur samples");
  21. static NumericCVar<F32> g_filmGrainStrengthCVar(CVarSubsystem::kRenderer, "FilmGrainStrength", 16.0f, 0.0f, 250.0f, "Film grain strength");
  22. Error FinalComposite::initInternal()
  23. {
  24. ANKI_R_LOGV("Initializing final composite");
  25. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  26. // Progs
  27. for(MutatorValue dbg = 0; dbg < 2; ++dbg)
  28. {
  29. ANKI_CHECK(loadShaderProgram("ShaderBinaries/FinalComposite.ankiprogbin",
  30. {{"FILM_GRAIN", (g_filmGrainStrengthCVar.get() > 0.0) ? 1 : 0}, {"BLOOM_ENABLED", 1}, {"DBG_ENABLED", dbg}},
  31. m_prog, m_grProgs[dbg]));
  32. }
  33. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VisualizeRenderTarget.ankiprogbin", m_defaultVisualizeRenderTargetProg,
  34. m_defaultVisualizeRenderTargetGrProg));
  35. return Error::kNone;
  36. }
  37. Error FinalComposite::init()
  38. {
  39. const Error err = initInternal();
  40. if(err)
  41. {
  42. ANKI_R_LOGE("Failed to init final composite");
  43. }
  44. return err;
  45. }
  46. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  47. {
  48. m_lut.reset(nullptr);
  49. ANKI_CHECK(ResourceManager::getSingleton().loadResource(filename, m_lut));
  50. ANKI_ASSERT(m_lut->getWidth() == m_lut->getHeight());
  51. ANKI_ASSERT(m_lut->getWidth() == m_lut->getDepth());
  52. return Error::kNone;
  53. }
  54. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  55. {
  56. ANKI_TRACE_SCOPED_EVENT(RFinalComposite);
  57. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  58. // Create the pass
  59. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("Final Composite");
  60. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  61. run(rgraphCtx);
  62. });
  63. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(ctx.m_outRenderTarget)});
  64. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kFramebufferWrite);
  65. if(g_dbgCVar.get())
  66. {
  67. pass.newTextureDependency(getRenderer().getDbg().getRt(), TextureUsageBit::kSampledFragment);
  68. }
  69. pass.newTextureDependency(getRenderer().getScale().getTonemappedRt(), TextureUsageBit::kSampledFragment);
  70. pass.newTextureDependency(getRenderer().getBloom().getRt(), TextureUsageBit::kSampledFragment);
  71. pass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSampledFragment);
  72. pass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledFragment);
  73. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  74. ShaderProgramPtr debugProgram;
  75. const Bool hasDebugRt = getRenderer().getCurrentDebugRenderTarget(dbgRts, debugProgram);
  76. if(hasDebugRt)
  77. {
  78. for(const RenderTargetHandle& handle : dbgRts)
  79. {
  80. if(handle.isValid())
  81. {
  82. pass.newTextureDependency(handle, TextureUsageBit::kSampledFragment);
  83. }
  84. }
  85. }
  86. }
  87. void FinalComposite::run(RenderPassWorkContext& rgraphCtx)
  88. {
  89. ANKI_TRACE_SCOPED_EVENT(FinalComposite);
  90. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  91. const Bool dbgEnabled = g_dbgCVar.get();
  92. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  93. ShaderProgramPtr optionalDebugProgram;
  94. const Bool hasDebugRt = getRenderer().getCurrentDebugRenderTarget(dbgRts, optionalDebugProgram);
  95. // Bind program
  96. if(hasDebugRt && optionalDebugProgram.isCreated())
  97. {
  98. cmdb.bindShaderProgram(optionalDebugProgram.get());
  99. }
  100. else if(hasDebugRt)
  101. {
  102. cmdb.bindShaderProgram(m_defaultVisualizeRenderTargetGrProg.get());
  103. }
  104. else
  105. {
  106. cmdb.bindShaderProgram(m_grProgs[dbgEnabled].get());
  107. }
  108. // Bind stuff
  109. if(!hasDebugRt)
  110. {
  111. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_nearestNearestClamp.get());
  112. cmdb.bindSampler(ANKI_REG(s1), getRenderer().getSamplers().m_trilinearClamp.get());
  113. cmdb.bindSampler(ANKI_REG(s2), getRenderer().getSamplers().m_trilinearRepeat.get());
  114. rgraphCtx.bindTexture(ANKI_REG(t0), getRenderer().getScale().getTonemappedRt());
  115. rgraphCtx.bindTexture(ANKI_REG(t1), getRenderer().getBloom().getRt());
  116. cmdb.bindTexture(ANKI_REG(t2), TextureView(&m_lut->getTexture(), TextureSubresourceDesc::all()));
  117. rgraphCtx.bindTexture(ANKI_REG(t3), getRenderer().getMotionVectors().getMotionVectorsRt());
  118. rgraphCtx.bindTexture(ANKI_REG(t4), getRenderer().getGBuffer().getDepthRt());
  119. if(dbgEnabled)
  120. {
  121. rgraphCtx.bindTexture(ANKI_REG(t5), getRenderer().getDbg().getRt());
  122. }
  123. const UVec4 pc(g_motionBlurSamplesCVar.get(), floatBitsToUint(g_filmGrainStrengthCVar.get()), getRenderer().getFrameCount() & kMaxU32, 0);
  124. cmdb.setPushConstants(&pc, sizeof(pc));
  125. }
  126. else
  127. {
  128. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_nearestNearestClamp.get());
  129. U32 count = 1;
  130. for(const RenderTargetHandle& handle : dbgRts)
  131. {
  132. if(handle.isValid())
  133. {
  134. rgraphCtx.bindTexture(Register(HlslResourceType::kSrv, count++), handle);
  135. }
  136. }
  137. }
  138. cmdb.setViewport(0, 0, getRenderer().getPostProcessResolution().x(), getRenderer().getPostProcessResolution().y());
  139. drawQuad(cmdb);
  140. // Draw UI
  141. getRenderer().getUiStage().draw(getRenderer().getPostProcessResolution().x(), getRenderer().getPostProcessResolution().y(), cmdb);
  142. }
  143. } // end namespace anki