TemporalAA.cpp 4.8 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/TemporalAA.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/LightShading.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Core/CVarSet.h>
  12. #include <AnKi/Util/Tracer.h>
  13. namespace anki {
  14. Error TemporalAA::init()
  15. {
  16. const Error err = initInternal();
  17. if(err)
  18. {
  19. ANKI_R_LOGE("Failed to init TAA");
  20. }
  21. return Error::kNone;
  22. }
  23. Error TemporalAA::initInternal()
  24. {
  25. ANKI_R_LOGV("Initializing TAA");
  26. ANKI_CHECK(loadShaderProgram("ShaderBinaries/TemporalAA.ankiprogbin", {{"VARIANCE_CLIPPING", 1}, {"YCBCR", 0}}, m_prog, m_grProg));
  27. for(U32 i = 0; i < 2; ++i)
  28. {
  29. TextureUsageBit usage = TextureUsageBit::kSampledFragment | TextureUsageBit::kSampledCompute;
  30. usage |= (g_preferComputeCVar.get()) ? TextureUsageBit::kStorageComputeWrite : TextureUsageBit::kFramebufferWrite;
  31. TextureInitInfo texinit =
  32. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  33. getRenderer().getHdrFormat(), usage, String().sprintf("TemporalAA #%u", i).cstr());
  34. m_rtTextures[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  35. }
  36. m_tonemappedRtDescr = getRenderer().create2DRenderTargetDescription(
  37. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  38. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm : Format::kR8G8B8A8_Unorm,
  39. "TemporalAA Tonemapped");
  40. m_tonemappedRtDescr.bake();
  41. return Error::kNone;
  42. }
  43. void TemporalAA::populateRenderGraph(RenderingContext& ctx)
  44. {
  45. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  46. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  47. const U32 historyRtIdx = (getRenderer().getFrameCount() + 1) & 1;
  48. const U32 renderRtIdx = !historyRtIdx;
  49. const Bool preferCompute = g_preferComputeCVar.get();
  50. // Import RTs
  51. if(m_rtTexturesImportedOnce) [[likely]]
  52. {
  53. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get());
  54. }
  55. else
  56. {
  57. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get(), TextureUsageBit::kSampledFragment);
  58. m_rtTexturesImportedOnce = true;
  59. }
  60. m_runCtx.m_renderRt = rgraph.importRenderTarget(m_rtTextures[renderRtIdx].get(), TextureUsageBit::kNone);
  61. m_runCtx.m_tonemappedRt = rgraph.newRenderTarget(m_tonemappedRtDescr);
  62. // Create pass
  63. TextureUsageBit readUsage;
  64. RenderPassBase* prpass;
  65. if(preferCompute)
  66. {
  67. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("TemporalAA");
  68. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kStorageComputeWrite);
  69. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kStorageComputeWrite);
  70. readUsage = TextureUsageBit::kSampledCompute;
  71. prpass = &pass;
  72. }
  73. else
  74. {
  75. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("TemporalAA");
  76. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(m_runCtx.m_renderRt), GraphicsRenderPassTargetDesc(m_runCtx.m_tonemappedRt)});
  77. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kFramebufferWrite);
  78. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kFramebufferWrite);
  79. readUsage = TextureUsageBit::kSampledFragment;
  80. prpass = &pass;
  81. }
  82. prpass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage);
  83. prpass->newTextureDependency(getRenderer().getLightShading().getRt(), readUsage);
  84. prpass->newTextureDependency(m_runCtx.m_historyRt, readUsage);
  85. prpass->newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), readUsage);
  86. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  87. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  88. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  89. cmdb.bindShaderProgram(m_grProg.get());
  90. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_trilinearClamp.get());
  91. rgraphCtx.bindTexture(ANKI_REG(t0), getRenderer().getLightShading().getRt());
  92. rgraphCtx.bindTexture(ANKI_REG(t1), m_runCtx.m_historyRt);
  93. rgraphCtx.bindTexture(ANKI_REG(t2), getRenderer().getMotionVectors().getMotionVectorsRt());
  94. rgraphCtx.bindTexture(ANKI_REG(u0), getRenderer().getTonemapping().getRt());
  95. if(g_preferComputeCVar.get())
  96. {
  97. rgraphCtx.bindTexture(ANKI_REG(u1), m_runCtx.m_renderRt);
  98. rgraphCtx.bindTexture(ANKI_REG(u2), m_runCtx.m_tonemappedRt);
  99. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  100. }
  101. else
  102. {
  103. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  104. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  105. }
  106. });
  107. }
  108. } // end namespace anki