Drawer.cpp 8.8 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalUniforms* globalUniforms;
  30. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  31. globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalUniforms->m_viewport = Vec4(args.m_viewport);
  39. globalUniforms->m_enableHzbTesting = args.m_hzbTexture.isValid();
  40. cmdb.bindUniformBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GLOBAL_UNIFORMS), globalUniformsToken);
  41. }
  42. // More globals
  43. cmdb.bindSampler(ANKI_REG(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER), args.m_sampler);
  44. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GPU_SCENE), GpuSceneBuffer::getSingleton().getBufferView());
  45. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  46. cmdb.bindTexelBuffer( \
  47. ANKI_REG(reg), \
  48. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  49. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  50. Format::k##fmt);
  51. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  52. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_BOUNDING_VOLUMES), UnifiedGeometryBuffer::getSingleton().getBufferView());
  53. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_GEOMETRY_DESCRIPTORS), UnifiedGeometryBuffer::getSingleton().getBufferView());
  54. if(args.m_mesh.m_meshletGroupInstancesBuffer.isValid())
  55. {
  56. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESHLET_GROUPS), args.m_mesh.m_meshletGroupInstancesBuffer);
  57. }
  58. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_RENDERABLES), GpuSceneArrays::Renderable::getSingleton().getBufferView());
  59. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_MESH_LODS), GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  60. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_TRANSFORMS), GpuSceneArrays::Transform::getSingleton().getBufferView());
  61. cmdb.bindTexture(ANKI_REG(ANKI_MATERIAL_REGISTER_HZB_TEXTURE),
  62. (args.m_hzbTexture.isValid()) ? args.m_hzbTexture
  63. : TextureView(&getRenderer().getDummyTexture2d(), TextureSubresourceDesc::all()));
  64. cmdb.bindSampler(ANKI_REG(ANKI_MATERIAL_REGISTER_NEAREST_CLAMP_SAMPLER), getRenderer().getSamplers().m_nearestNearestClamp.get());
  65. // Misc
  66. cmdb.bindIndexBuffer(UnifiedGeometryBuffer::getSingleton().getBufferView(), IndexType::kU16);
  67. }
  68. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  69. {
  70. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  71. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  72. {
  73. return;
  74. }
  75. #if ANKI_STATS_ENABLED
  76. PipelineQueryPtr pplineQuery;
  77. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  78. {
  79. PipelineQueryInitInfo queryInit("Drawer");
  80. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  81. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  82. getRenderer().appendPipelineQuery(pplineQuery.get());
  83. cmdb.beginPipelineQuery(pplineQuery.get());
  84. }
  85. #endif
  86. setState(args, cmdb);
  87. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  88. cmdb.setVertexAttribute(VertexAttributeSemantic::kMisc0, 0, Format::kR32G32B32A32_Uint, 0);
  89. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(
  90. args.m_renderingTechinuqe,
  91. [&](const RenderStateInfo& state, U32 bucketIdx, U32 userCount, U32 meshletGroupCount, [[maybe_unused]] U32 meshletCount) {
  92. if(userCount == 0)
  93. {
  94. return;
  95. }
  96. cmdb.bindShaderProgram(state.m_program.get());
  97. const Bool meshlets = meshletGroupCount > 0;
  98. if(meshlets && meshShaderHwSupport)
  99. {
  100. const UVec4 firstPayload(args.m_mesh.m_bucketMeshletGroupInstanceRanges[bucketIdx].getFirstInstance());
  101. cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
  102. cmdb.drawMeshTasksIndirect(BufferView(
  103. &args.m_mesh.m_taskShaderIndirectArgsBuffer.getBuffer(),
  104. args.m_mesh.m_taskShaderIndirectArgsBuffer.getOffset() + sizeof(DispatchIndirectArgs) * bucketIdx, sizeof(DispatchIndirectArgs)));
  105. }
  106. else if(meshlets)
  107. {
  108. const InstanceRange& instanceRange = args.m_softwareMesh.m_bucketMeshletInstanceRanges[bucketIdx];
  109. const BufferView vertBufferView = BufferView(args.m_softwareMesh.m_meshletInstancesBuffer)
  110. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneMeshletInstance))
  111. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneMeshletInstance));
  112. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  113. const BufferView indirectArgsBuffView = BufferView(args.m_softwareMesh.m_drawIndirectArgsBuffer)
  114. .incrementOffset(sizeof(DrawIndirectArgs) * bucketIdx)
  115. .setRange(sizeof(DrawIndirectArgs));
  116. cmdb.drawIndirect(PrimitiveTopology::kTriangles, indirectArgsBuffView);
  117. }
  118. else if(state.m_indexedDrawcall)
  119. {
  120. // Legacy
  121. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  122. const U32 maxDrawCount = instanceRange.getInstanceCount();
  123. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  124. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  125. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  126. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  127. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  128. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  129. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  130. const BufferView mdiCountBuffView =
  131. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  132. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), mdiCountBuffView,
  133. maxDrawCount);
  134. }
  135. else
  136. {
  137. // Legacy
  138. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  139. const U32 maxDrawCount = instanceRange.getInstanceCount();
  140. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  141. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  142. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  143. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  144. // Yes, the DrawIndexedIndirectArgs is intentional
  145. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  146. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  147. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  148. const BufferView countBuffView =
  149. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  150. cmdb.drawIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), countBuffView, maxDrawCount);
  151. }
  152. });
  153. #if ANKI_STATS_ENABLED
  154. if(pplineQuery.isCreated())
  155. {
  156. cmdb.endPipelineQuery(pplineQuery.get());
  157. }
  158. #endif
  159. }
  160. } // end namespace anki