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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// @memberof MipmapGenerator
- class MipmapGeneratorTargetArguments
- {
- public:
- RenderTargetHandle m_handle;
- UVec2 m_targetSize = UVec2(0u); ///< Size of the 1st mip
- U32 m_layerCount = 1;
- U8 m_mipmapCount = 0;
- Bool m_isCubeTexture = false;
- };
- /// Generates a mipmap chain.
- class MipmapGenerator : public RendererObject
- {
- public:
- Error init();
- void populateRenderGraph(const MipmapGeneratorTargetArguments& target, RenderGraphBuilder& rgraph, CString passesName = {});
- private:
- ShaderProgramResourcePtr m_genMipsProg;
- ShaderProgramPtr m_genMipsGrProg;
- };
- /// @}
- } // end namespace anki
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