VolumetricFog.cpp 3.2 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/VolumetricFog.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/DepthDownscale.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/LightShading.h>
  10. #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
  11. #include <AnKi/Core/CVarSet.h>
  12. #include <AnKi/Scene/Components/SkyboxComponent.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. Error VolumetricFog::init()
  16. {
  17. // Misc
  18. const F32 qualityXY = g_volumetricLightingAccumulationQualityXYCVar.get();
  19. const F32 qualityZ = g_volumetricLightingAccumulationQualityZCVar.get();
  20. m_finalZSplit = min(getRenderer().getZSplitCount() - 1, g_volumetricLightingAccumulationFinalZSplitCVar.get());
  21. m_volumeSize[0] = U32(F32(getRenderer().getTileCounts().x()) * qualityXY);
  22. m_volumeSize[1] = U32(F32(getRenderer().getTileCounts().y()) * qualityXY);
  23. m_volumeSize[2] = U32(F32(m_finalZSplit + 1) * qualityZ);
  24. ANKI_R_LOGV("Initializing volumetric fog. Resolution %ux%ux%u", m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
  25. // Shaders
  26. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VolumetricFogAccumulation.ankiprogbin", m_prog, m_grProg));
  27. // RT descr
  28. m_rtDescr = getRenderer().create2DRenderTargetDescription(m_volumeSize[0], m_volumeSize[1], Format::kR16G16B16A16_Sfloat, "Fog");
  29. m_rtDescr.m_depth = m_volumeSize[2];
  30. m_rtDescr.m_type = TextureType::k3D;
  31. m_rtDescr.bake();
  32. return Error::kNone;
  33. }
  34. void VolumetricFog::populateRenderGraph(RenderingContext& ctx)
  35. {
  36. ANKI_TRACE_SCOPED_EVENT(VolumetricFog);
  37. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  38. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  39. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Vol fog");
  40. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kStorageComputeWrite);
  41. pass.newTextureDependency(getRenderer().getVolumetricLightingAccumulation().getRt(), TextureUsageBit::kSampledCompute);
  42. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  43. ANKI_TRACE_SCOPED_EVENT(VolumetricFog);
  44. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  45. cmdb.bindShaderProgram(m_grProg.get());
  46. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_trilinearClamp.get());
  47. rgraphCtx.bindTexture(ANKI_REG(t0), getRenderer().getVolumetricLightingAccumulation().getRt());
  48. rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_rt);
  49. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  50. VolumetricFogUniforms regs;
  51. regs.m_fogDiffuse = (sky) ? sky->getFogDiffuseColor() : Vec3(0.0f);
  52. regs.m_fogScatteringCoeff = (sky) ? sky->getFogScatteringCoefficient() : 0.0f;
  53. regs.m_fogAbsorptionCoeff = (sky) ? sky->getFogAbsorptionCoefficient() : 0.0f;
  54. regs.m_near = ctx.m_cameraNear;
  55. regs.m_far = ctx.m_cameraFar;
  56. regs.m_zSplitCountf = F32(getRenderer().getZSplitCount());
  57. regs.m_volumeSize = UVec3(m_volumeSize);
  58. regs.m_maxZSplitsToProcessf = F32(m_finalZSplit + 1);
  59. cmdb.setPushConstants(&regs, sizeof(regs));
  60. dispatchPPCompute(cmdb, 8, 8, m_volumeSize[0], m_volumeSize[1]);
  61. });
  62. }
  63. } // end namespace anki