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- <!--
- Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
- All rights reserved.
- Code licensed under the BSD License.
- http://www.anki3d.org/LICENSE
- -->
- <shaderProgram>
- <shaders>
- <shader type="vert">
- <source><![CDATA[
- #include "shaders/Common.glsl"
- layout(location = 0) in vec4 in_position;
- layout(location = 1) in vec4 in_color;
- layout(location = 0) out vec4 out_color;
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
- void main()
- {
- out_color = in_color;
- gl_Position = in_position;
- }
- ]]></source>
- </shader>
- <shader type="frag">
- <source><![CDATA[
- #include "shaders/Common.glsl"
- layout(location = 0) in vec4 in_color;
- layout(location = 0) out vec4 out_color;
- void main()
- {
- out_color = in_color;
- }
- ]]></source>
- </shader>
- </shaders>
- </shaderProgram>
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