Main.cpp 5.3 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 3)
  23. {
  24. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua", argv[0]);
  25. return Error::USER_DATA;
  26. }
  27. // Config
  28. Config config;
  29. ANKI_CHECK(config.loadFromFile(argv[1]));
  30. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  31. // ANKI_CHECK(config.saveToFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. MainRenderer& renderer = getMainRenderer();
  36. ResourceManager& resources = getResourceManager();
  37. renderer.getOffscreenRenderer().getVolumetric().setFogParticleColor(Vec3(1.0, 0.9, 0.9) * 0.009);
  38. if(getenv("PROFILE"))
  39. {
  40. m_profile = true;
  41. setTimerTick(0.0);
  42. }
  43. // Input
  44. #if MOUSE
  45. getInput().lockCursor(true);
  46. getInput().hideCursor(true);
  47. getInput().moveCursor(Vec2(0.0));
  48. #endif
  49. // Load scene
  50. ScriptResourcePtr script;
  51. ANKI_CHECK(resources.loadResource(argv[2], script));
  52. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  53. // ANKI_CHECK(renderer.getOffscreenRenderer().getFinalComposite().loadColorGradingTexture(
  54. // "textures/color_gradient_luts/forge_lut.ankitex"));
  55. #if PLAYER
  56. SceneGraph& scene = getSceneGraph();
  57. SceneNode& cam = scene.getActiveCameraNode();
  58. PlayerNode* pnode;
  59. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  60. "player", pnode, cam.getComponent<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  61. cam.getComponent<MoveComponent>().setLocalTransform(
  62. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  63. pnode->addChild(&cam);
  64. #endif
  65. return Error::NONE;
  66. }
  67. Error MyApp::userMainLoop(Bool& quit)
  68. {
  69. F32 dist = 0.1;
  70. F32 ang = toRad(2.5);
  71. F32 scale = 0.01;
  72. F32 mouseSensivity = 9.0;
  73. quit = false;
  74. SceneGraph& scene = getSceneGraph();
  75. Input& in = getInput();
  76. MainRenderer& renderer = getMainRenderer();
  77. if(in.getKey(KeyCode::ESCAPE))
  78. {
  79. quit = true;
  80. return Error::NONE;
  81. }
  82. // move the camera
  83. static MoveComponent* mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  84. if(in.getKey(KeyCode::_1))
  85. {
  86. mover = scene.getActiveCameraNode().tryGetComponent<MoveComponent>();
  87. }
  88. if(in.getKey(KeyCode::_2))
  89. {
  90. mover = &scene.findSceneNode("Spot_004").getComponent<MoveComponent>();
  91. }
  92. if(in.getKey(KeyCode::L) == 1)
  93. {
  94. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  95. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  96. mover->setLocalOrigin(Vec4(81.169312, -2.309618, 17.088392, 0.0));
  97. // mover->setLocalRotation(Mat3x4::getIdentity());
  98. }
  99. if(in.getKey(KeyCode::F1) == 1)
  100. {
  101. static U mode = 0;
  102. mode = (mode + 1) % 3;
  103. if(mode == 0)
  104. {
  105. renderer.getDbg().setEnabled(false);
  106. }
  107. else if(mode == 1)
  108. {
  109. renderer.getDbg().setEnabled(true);
  110. renderer.getDbg().setDepthTestEnabled(true);
  111. renderer.getDbg().setDitheredDepthTestEnabled(false);
  112. }
  113. else
  114. {
  115. renderer.getDbg().setEnabled(true);
  116. renderer.getDbg().setDepthTestEnabled(false);
  117. renderer.getDbg().setDitheredDepthTestEnabled(true);
  118. }
  119. }
  120. if(in.getKey(KeyCode::F2) == 1)
  121. {
  122. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  123. }
  124. if(in.getKey(KeyCode::F3) == 1)
  125. {
  126. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  127. }
  128. if(in.getKey(KeyCode::F4) == 1)
  129. {
  130. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  131. }
  132. if(in.getKey(KeyCode::F6) == 1)
  133. {
  134. renderer.getDbg().switchDepthTestEnabled();
  135. }
  136. #if !PLAYER
  137. if(in.getKey(KeyCode::UP))
  138. mover->rotateLocalX(ang);
  139. if(in.getKey(KeyCode::DOWN))
  140. mover->rotateLocalX(-ang);
  141. if(in.getKey(KeyCode::LEFT))
  142. mover->rotateLocalY(ang);
  143. if(in.getKey(KeyCode::RIGHT))
  144. mover->rotateLocalY(-ang);
  145. if(in.getKey(KeyCode::A))
  146. {
  147. mover->moveLocalX(-dist);
  148. }
  149. if(in.getKey(KeyCode::D))
  150. mover->moveLocalX(dist);
  151. if(in.getKey(KeyCode::Z))
  152. mover->moveLocalY(dist);
  153. if(in.getKey(KeyCode::SPACE))
  154. mover->moveLocalY(-dist);
  155. if(in.getKey(KeyCode::W))
  156. mover->moveLocalZ(-dist);
  157. if(in.getKey(KeyCode::S))
  158. mover->moveLocalZ(dist);
  159. if(in.getKey(KeyCode::Q))
  160. mover->rotateLocalZ(ang);
  161. if(in.getKey(KeyCode::E))
  162. mover->rotateLocalZ(-ang);
  163. if(in.getKey(KeyCode::PAGEUP))
  164. {
  165. mover->scale(scale);
  166. }
  167. if(in.getKey(KeyCode::PAGEDOWN))
  168. {
  169. mover->scale(-scale);
  170. }
  171. #endif
  172. #if !PLAYER && MOUSE
  173. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  174. {
  175. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  176. mover->rotateLocalY(angY);
  177. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  178. }
  179. #endif
  180. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  181. {
  182. quit = true;
  183. }
  184. if(m_profile && getGlobalTimestamp() == 500)
  185. {
  186. quit = true;
  187. return Error::NONE;
  188. }
  189. return Error::NONE;
  190. }
  191. int main(int argc, char* argv[])
  192. {
  193. Error err = Error::NONE;
  194. app = new MyApp;
  195. err = app->init(argc, argv);
  196. if(!err)
  197. {
  198. err = app->mainLoop();
  199. }
  200. if(err)
  201. {
  202. ANKI_LOGE("Error reported. See previous messages");
  203. }
  204. else
  205. {
  206. delete app;
  207. ANKI_LOGI("Bye!!");
  208. }
  209. return 0;
  210. }