PhysicsTrigger.cpp 3.5 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Physics/PhysicsTrigger.h>
  6. #include <AnKi/Physics/PhysicsCollisionShape.h>
  7. #include <AnKi/Physics/PhysicsWorld.h>
  8. #include <AnKi/Util/Rtti.h>
  9. namespace anki {
  10. PhysicsTrigger::PhysicsTrigger(PhysicsCollisionShapePtr shape)
  11. : PhysicsFilteredObject(kClassType)
  12. {
  13. m_shape = shape;
  14. m_ghostShape.init();
  15. m_ghostShape->setWorldTransform(btTransform::getIdentity());
  16. m_ghostShape->setCollisionShape(shape->getBtShape(true));
  17. // If you don't have that bodies will bounce on the trigger
  18. m_ghostShape->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE);
  19. m_ghostShape->setUserPointer(static_cast<PhysicsObject*>(this));
  20. setMaterialGroup(PhysicsMaterialBit::kTrigger);
  21. setMaterialMask(PhysicsMaterialBit::kAll ^ PhysicsMaterialBit::kStaticGeometry);
  22. }
  23. PhysicsTrigger::~PhysicsTrigger()
  24. {
  25. for(PhysicsTriggerFilteredPair* pair : m_pairs)
  26. {
  27. ANKI_ASSERT(pair);
  28. pair->m_trigger = nullptr;
  29. if(pair->shouldDelete())
  30. {
  31. deleteInstance(PhysicsMemoryPool::getSingleton(), pair);
  32. }
  33. }
  34. m_pairs.destroy(PhysicsMemoryPool::getSingleton());
  35. m_ghostShape.destroy();
  36. }
  37. void PhysicsTrigger::registerToWorld()
  38. {
  39. PhysicsWorld::getSingleton().getBtWorld().addCollisionObject(m_ghostShape.get());
  40. }
  41. void PhysicsTrigger::unregisterFromWorld()
  42. {
  43. PhysicsWorld::getSingleton().getBtWorld().removeCollisionObject(m_ghostShape.get());
  44. }
  45. void PhysicsTrigger::processContacts()
  46. {
  47. ++m_processContactsFrame;
  48. if(m_contactCallback == nullptr)
  49. {
  50. m_pairs.destroy(PhysicsMemoryPool::getSingleton());
  51. return;
  52. }
  53. // Gather the new pairs
  54. DynamicArrayRaii<PhysicsTriggerFilteredPair*> newPairs(&PhysicsWorld::getSingleton().getTempMemoryPool());
  55. newPairs.resizeStorage(m_ghostShape->getOverlappingPairs().size());
  56. for(U32 i = 0; i < U32(m_ghostShape->getOverlappingPairs().size()); ++i)
  57. {
  58. btCollisionObject* bobj = m_ghostShape->getOverlappingPairs()[i];
  59. ANKI_ASSERT(bobj);
  60. PhysicsObject* aobj = static_cast<PhysicsObject*>(bobj->getUserPointer());
  61. ANKI_ASSERT(aobj);
  62. PhysicsFilteredObject* obj = dcast<PhysicsFilteredObject*>(aobj);
  63. Bool isNew;
  64. PhysicsTriggerFilteredPair* pair =
  65. PhysicsWorld::getSingleton().getOrCreatePhysicsTriggerFilteredPair(this, obj, isNew);
  66. if(pair)
  67. {
  68. ANKI_ASSERT(pair->isAlive());
  69. newPairs.emplaceBack(pair);
  70. if(isNew)
  71. {
  72. m_contactCallback->onTriggerEnter(*this, *obj);
  73. }
  74. else
  75. {
  76. m_contactCallback->onTriggerInside(*this, *obj);
  77. }
  78. pair->m_frame = m_processContactsFrame;
  79. }
  80. }
  81. // Remove stale pairs
  82. for(U32 i = 0; i < m_pairs.getSize(); ++i)
  83. {
  84. PhysicsTriggerFilteredPair* pair = m_pairs[i];
  85. ANKI_ASSERT(pair->m_trigger == this);
  86. if(pair->m_filteredObject == nullptr)
  87. {
  88. // Filtered object died while inside the tigger, destroy the pair
  89. deleteInstance(PhysicsMemoryPool::getSingleton(), pair);
  90. }
  91. else if(pair->m_frame == m_processContactsFrame)
  92. {
  93. // Was updated this frame so don't touch it
  94. }
  95. else
  96. {
  97. // Was updated in some previous frame, notify and brake the link to the pair
  98. ANKI_ASSERT(pair->isAlive());
  99. ANKI_ASSERT(pair->m_frame < m_processContactsFrame);
  100. m_contactCallback->onTriggerExit(*this, *pair->m_filteredObject);
  101. pair->m_trigger = nullptr;
  102. }
  103. }
  104. // Store the new contacts
  105. m_pairs.resize(PhysicsMemoryPool::getSingleton(), newPairs.getSize());
  106. if(m_pairs.getSize())
  107. {
  108. memcpy(&m_pairs[0], &newPairs[0], m_pairs.getSizeInBytes());
  109. }
  110. }
  111. } // end namespace anki