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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Ui/Canvas.h>
- namespace anki {
- /// @addtogroup scene
- /// @{
- using UiQueueElementDrawCallback = void (*)(Canvas& canvas, void* userData);
- /// UI scene component.
- class UiComponent : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(UiComponent)
- public:
- UiComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- }
- ~UiComponent()
- {
- }
- void init(UiQueueElementDrawCallback callback, void* userData)
- {
- ANKI_ASSERT(callback != nullptr);
- ANKI_ASSERT(userData != nullptr);
- m_drawCallback = callback;
- m_userData = userData;
- }
- void drawUi(Canvas& canvas)
- {
- if(m_drawCallback && m_enabled)
- {
- m_drawCallback(canvas, m_userData);
- }
- }
- Bool isEnabled() const
- {
- return m_enabled;
- }
- void setEnabled(Bool enabled)
- {
- m_enabled = enabled;
- }
- private:
- UiQueueElementDrawCallback m_drawCallback = nullptr;
- void* m_userData = nullptr;
- Bool m_enabled = true;
- void update([[maybe_unused]] SceneComponentUpdateInfo& info, Bool& updated) override
- {
- updated = false;
- }
- };
- /// @}
- } // end namespace anki
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