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- #!/usr/bin/python3
- # Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- # All rights reserved.
- # Code licensed under the BSD License.
- # http://www.anki3d.org/LICENSE
- import os
- import optparse
- import shutil
- import fileinput
- import sys
- class Context:
- target = ""
- asserts_dir = None
- out_dir = ""
- shader_compiler = ""
- def parse_commandline():
- """ Parse the command line arguments """
- parser = optparse.OptionParser(usage="usage: %prog [options]", description="Generate an Android gradle project")
- parser.add_option("-o", "--out-dir", dest="out_dir", type="string", help="Where to create the project")
- parser.add_option("-t", "--target", dest="target", type="string", help="The name of .so to package")
- parser.add_option("-a", "--assets", dest="assets", type="string", help="Assets directory")
- parser.add_option("-c",
- "--shader-compiler",
- dest="shader_compiler",
- type="string",
- help="The path of the shader compiler")
- (options, args) = parser.parse_args()
- required = "target out_dir shader_compiler".split()
- for r in required:
- if options.__dict__[r] is None:
- parser.print_help()
- parser.error("parameter \"%s\" required" % r)
- ctx = Context()
- ctx.target = options.target
- if options.assets is not None:
- ctx.asserts_dir = os.path.abspath(options.assets)
- ctx.out_dir = os.path.abspath(options.out_dir)
- ctx.shader_compiler = os.path.abspath(options.shader_compiler)
- return ctx
- def replace_in_file(filename, to_replace, to_replace_with):
- to_replace_with = to_replace_with.replace("\\", "\\\\")
- with fileinput.FileInput(filename, inplace=True) as file:
- for line in file:
- print(line.replace(to_replace, to_replace_with), end="")
- def main():
- """ The main """
- ctx = parse_commandline()
- this_script_dir = os.path.abspath(os.path.dirname(os.path.realpath(__file__)))
- # Copy template
- project_dir = os.path.join(ctx.out_dir, "AndroidProject_%s" % ctx.target)
- if not os.path.isdir(project_dir):
- shutil.copytree(this_script_dir, project_dir)
- else:
- print("Project directory (%s) already exists. Won't copy template" % project_dir)
- # RM the script
- try:
- os.remove(os.path.join(project_dir, "GenerateAndroidProject.py"))
- except OSError:
- pass
- # Create the assets dir structure
- assets_dir = os.path.join(project_dir, "assets")
- if not os.path.isdir(assets_dir):
- os.mkdir(assets_dir)
- os.symlink(os.path.join(this_script_dir, "../../EngineAssets"),
- os.path.join(project_dir, "assets/EngineAssets"))
- if ctx.asserts_dir is not None:
- os.symlink(ctx.asserts_dir, os.path.join(project_dir, "assets/Assets"))
- else:
- print("Asset directory (%s) already exists. Skipping" % assets_dir)
- # Write the asset directory structure to a file
- dir_structure_file = open(os.path.join(assets_dir, "DirStructure.txt"), "w", newline="\n")
- for root, dirs, files in os.walk(assets_dir, followlinks=True):
- for f in files:
- if f.find("DirStructure.txt") >= 0 or f.find(".ankiprogbin") >= 0:
- continue
- filename = os.path.join(root, f)
- filename = filename.replace(assets_dir, "")
- filename = filename.replace("\\", "/")
- if filename[0] == '/':
- filename = filename[1:]
- dir_structure_file.write("%s\n" % filename)
- # Write the shaders
- shaders_dir = os.path.join(this_script_dir, "../../AnKi/Shaders")
- for root, dirs, files in os.walk(shaders_dir, followlinks=False):
- for f in files:
- if f.find(".ankiprog") == -1:
- continue
- filename = os.path.join(root, f)
- filename = filename.replace(shaders_dir, "")
- dir_structure_file.write("ShaderBinaries%sbin\n" % filename)
- dir_structure_file.close()
- # strings.xml
- replace_in_file(os.path.join(project_dir, "app/src/main/res/values/strings.xml"), "%APP_NAME%", ctx.target)
- # build.gradle
- build_gradle = os.path.join(project_dir, "app/build.gradle")
- replace_in_file(build_gradle, "%TARGET%", ctx.target)
- replace_in_file(build_gradle, "%PYTHON%", sys.executable)
- replace_in_file(build_gradle, "%COMPILER%", ctx.shader_compiler)
- replace_in_file(build_gradle, "%CMAKE%", os.path.join(this_script_dir, "../../CMakeLists.txt"))
- # Manifest
- replace_in_file(os.path.join(project_dir, "app/src/main/AndroidManifest.xml"), "%TARGET%", ctx.target)
- # Done
- print("Generated project: %s" % project_dir)
- if __name__ == "__main__":
- main()
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