ShaderProgramCompiler.cpp 35 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
  6. #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
  7. #include <AnKi/ShaderCompiler/Glslang.h>
  8. #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
  9. #include <AnKi/Util/Serializer.h>
  10. #include <AnKi/Util/HashMap.h>
  11. namespace anki {
  12. Error ShaderProgramBinaryWrapper::serializeToFile(CString fname) const
  13. {
  14. ANKI_ASSERT(m_binary);
  15. File file;
  16. ANKI_CHECK(file.open(fname, FileOpenFlag::kWrite | FileOpenFlag::kBinary));
  17. BinarySerializer serializer;
  18. HeapAllocator<U8> tmpAlloc(m_alloc.getMemoryPool().getAllocationCallback(),
  19. m_alloc.getMemoryPool().getAllocationCallbackUserData(),
  20. "ShaderProgramBinaryWrapper temp");
  21. ANKI_CHECK(serializer.serialize(*m_binary, tmpAlloc, file));
  22. return Error::kNone;
  23. }
  24. Error ShaderProgramBinaryWrapper::deserializeFromFile(CString fname)
  25. {
  26. File file;
  27. ANKI_CHECK(file.open(fname, FileOpenFlag::kRead | FileOpenFlag::kBinary));
  28. ANKI_CHECK(deserializeFromAnyFile(file));
  29. return Error::kNone;
  30. }
  31. void ShaderProgramBinaryWrapper::cleanup()
  32. {
  33. if(m_binary == nullptr)
  34. {
  35. return;
  36. }
  37. BaseMemoryPool& mempool = m_alloc.getMemoryPool();
  38. if(!m_singleAllocation)
  39. {
  40. for(ShaderProgramBinaryMutator& mutator : m_binary->m_mutators)
  41. {
  42. mempool.free(mutator.m_values.getBegin());
  43. }
  44. mempool.free(m_binary->m_mutators.getBegin());
  45. for(ShaderProgramBinaryCodeBlock& code : m_binary->m_codeBlocks)
  46. {
  47. mempool.free(code.m_binary.getBegin());
  48. }
  49. mempool.free(m_binary->m_codeBlocks.getBegin());
  50. for(ShaderProgramBinaryMutation& m : m_binary->m_mutations)
  51. {
  52. mempool.free(m.m_values.getBegin());
  53. }
  54. mempool.free(m_binary->m_mutations.getBegin());
  55. for(ShaderProgramBinaryBlock& block : m_binary->m_uniformBlocks)
  56. {
  57. mempool.free(block.m_variables.getBegin());
  58. }
  59. mempool.free(m_binary->m_uniformBlocks.getBegin());
  60. for(ShaderProgramBinaryBlock& block : m_binary->m_storageBlocks)
  61. {
  62. mempool.free(block.m_variables.getBegin());
  63. }
  64. mempool.free(m_binary->m_storageBlocks.getBegin());
  65. if(m_binary->m_pushConstantBlock)
  66. {
  67. mempool.free(m_binary->m_pushConstantBlock->m_variables.getBegin());
  68. mempool.free(m_binary->m_pushConstantBlock);
  69. }
  70. mempool.free(m_binary->m_opaques.getBegin());
  71. mempool.free(m_binary->m_constants.getBegin());
  72. for(ShaderProgramBinaryStruct& s : m_binary->m_structs)
  73. {
  74. mempool.free(s.m_members.getBegin());
  75. }
  76. mempool.free(m_binary->m_structs.getBegin());
  77. for(ShaderProgramBinaryVariant& variant : m_binary->m_variants)
  78. {
  79. for(ShaderProgramBinaryBlockInstance& block : variant.m_uniformBlocks)
  80. {
  81. mempool.free(block.m_variableInstances.getBegin());
  82. }
  83. for(ShaderProgramBinaryBlockInstance& block : variant.m_storageBlocks)
  84. {
  85. mempool.free(block.m_variableInstances.getBegin());
  86. }
  87. if(variant.m_pushConstantBlock)
  88. {
  89. mempool.free(variant.m_pushConstantBlock->m_variableInstances.getBegin());
  90. }
  91. for(ShaderProgramBinaryStructInstance& struct_ : variant.m_structs)
  92. {
  93. mempool.free(struct_.m_memberInstances.getBegin());
  94. }
  95. mempool.free(variant.m_uniformBlocks.getBegin());
  96. mempool.free(variant.m_storageBlocks.getBegin());
  97. mempool.free(variant.m_pushConstantBlock);
  98. mempool.free(variant.m_constants.getBegin());
  99. mempool.free(variant.m_opaques.getBegin());
  100. mempool.free(variant.m_structs.getBegin());
  101. }
  102. mempool.free(m_binary->m_variants.getBegin());
  103. }
  104. mempool.free(m_binary);
  105. m_binary = nullptr;
  106. m_singleAllocation = false;
  107. }
  108. /// Spin the dials. Used to compute all mutator combinations.
  109. static Bool spinDials(DynamicArrayRaii<U32>& dials, ConstWeakArray<ShaderProgramParserMutator> mutators)
  110. {
  111. ANKI_ASSERT(dials.getSize() == mutators.getSize() && dials.getSize() > 0);
  112. Bool done = true;
  113. U32 crntDial = dials.getSize() - 1;
  114. while(true)
  115. {
  116. // Turn dial
  117. ++dials[crntDial];
  118. if(dials[crntDial] >= mutators[crntDial].getValues().getSize())
  119. {
  120. if(crntDial == 0)
  121. {
  122. // Reached the 1st dial, stop spinning
  123. done = true;
  124. break;
  125. }
  126. else
  127. {
  128. dials[crntDial] = 0;
  129. --crntDial;
  130. }
  131. }
  132. else
  133. {
  134. done = false;
  135. break;
  136. }
  137. }
  138. return done;
  139. }
  140. static Error compileSpirv(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  141. GenericMemoryPoolAllocator<U8>& tmpAlloc,
  142. Array<DynamicArrayRaii<U8>, U32(ShaderType::kCount)>& spirv, StringRaii& errorLog)
  143. {
  144. // Generate the source and the rest for the variant
  145. ShaderProgramParserVariant parserVariant;
  146. ANKI_CHECK(parser.generateVariant(mutation, parserVariant));
  147. // Compile stages
  148. for(ShaderType shaderType : EnumIterable<ShaderType>())
  149. {
  150. if(!(ShaderTypeBit(1 << shaderType) & parser.getShaderTypes()))
  151. {
  152. continue;
  153. }
  154. // Compile
  155. ANKI_CHECK(compilerGlslToSpirv(parserVariant.getSource(shaderType), shaderType, tmpAlloc, spirv[shaderType],
  156. errorLog));
  157. ANKI_ASSERT(spirv[shaderType].getSize() > 0);
  158. }
  159. return Error::kNone;
  160. }
  161. static void compileVariantAsync(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  162. ShaderProgramBinaryVariant& variant,
  163. DynamicArrayRaii<ShaderProgramBinaryCodeBlock>& codeBlocks,
  164. DynamicArrayRaii<U64>& codeBlockHashes, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  165. GenericMemoryPoolAllocator<U8>& binaryAlloc,
  166. ShaderProgramAsyncTaskInterface& taskManager, Mutex& mtx, Atomic<I32>& error)
  167. {
  168. variant = {};
  169. class Ctx
  170. {
  171. public:
  172. GenericMemoryPoolAllocator<U8> m_tmpAlloc;
  173. GenericMemoryPoolAllocator<U8> m_binaryAlloc;
  174. DynamicArrayRaii<MutatorValue> m_mutation = {m_tmpAlloc};
  175. const ShaderProgramParser* m_parser;
  176. ShaderProgramBinaryVariant* m_variant;
  177. DynamicArrayRaii<ShaderProgramBinaryCodeBlock>* m_codeBlocks;
  178. DynamicArrayRaii<U64>* m_codeBlockHashes;
  179. Mutex* m_mtx;
  180. Atomic<I32>* m_err;
  181. Ctx(GenericMemoryPoolAllocator<U8> tmpAlloc)
  182. : m_tmpAlloc(tmpAlloc)
  183. {
  184. }
  185. };
  186. Ctx* ctx = tmpAlloc.newInstance<Ctx>(tmpAlloc);
  187. ctx->m_binaryAlloc = binaryAlloc;
  188. ctx->m_mutation.create(mutation.getSize());
  189. memcpy(ctx->m_mutation.getBegin(), mutation.getBegin(), mutation.getSizeInBytes());
  190. ctx->m_parser = &parser;
  191. ctx->m_variant = &variant;
  192. ctx->m_codeBlocks = &codeBlocks;
  193. ctx->m_codeBlockHashes = &codeBlockHashes;
  194. ctx->m_mtx = &mtx;
  195. ctx->m_err = &error;
  196. auto callback = [](void* userData) {
  197. Ctx& ctx = *static_cast<Ctx*>(userData);
  198. GenericMemoryPoolAllocator<U8>& tmpAlloc = ctx.m_tmpAlloc;
  199. if(ctx.m_err->load() != 0)
  200. {
  201. // Cleanup and return
  202. tmpAlloc.deleteInstance(&ctx);
  203. return;
  204. }
  205. // All good, compile the variant
  206. Array<DynamicArrayRaii<U8>, U32(ShaderType::kCount)> spirvs = {{{tmpAlloc},
  207. {tmpAlloc},
  208. {tmpAlloc},
  209. {tmpAlloc},
  210. {tmpAlloc},
  211. {tmpAlloc},
  212. {tmpAlloc},
  213. {tmpAlloc},
  214. {tmpAlloc},
  215. {tmpAlloc},
  216. {tmpAlloc},
  217. {tmpAlloc}}};
  218. StringRaii errorLog(tmpAlloc);
  219. const Error err = compileSpirv(ctx.m_mutation, *ctx.m_parser, tmpAlloc, spirvs, errorLog);
  220. if(!err)
  221. {
  222. // No error, check if the spirvs are common with some other variant and store it
  223. LockGuard<Mutex> lock(*ctx.m_mtx);
  224. for(ShaderType shaderType : EnumIterable<ShaderType>())
  225. {
  226. DynamicArrayRaii<U8>& spirv = spirvs[shaderType];
  227. if(spirv.isEmpty())
  228. {
  229. ctx.m_variant->m_codeBlockIndices[shaderType] = kMaxU32;
  230. continue;
  231. }
  232. // Check if the spirv is already generated
  233. const U64 newHash = computeHash(&spirv[0], spirv.getSize());
  234. Bool found = false;
  235. for(U32 i = 0; i < ctx.m_codeBlockHashes->getSize(); ++i)
  236. {
  237. if((*ctx.m_codeBlockHashes)[i] == newHash)
  238. {
  239. // Found it
  240. ctx.m_variant->m_codeBlockIndices[shaderType] = i;
  241. found = true;
  242. break;
  243. }
  244. }
  245. // Create it if not found
  246. if(!found)
  247. {
  248. U8* code = ctx.m_binaryAlloc.allocate(spirv.getSizeInBytes());
  249. memcpy(code, &spirv[0], spirv.getSizeInBytes());
  250. ShaderProgramBinaryCodeBlock block;
  251. block.m_binary.setArray(code, U32(spirv.getSizeInBytes()));
  252. block.m_hash = newHash;
  253. ctx.m_codeBlocks->emplaceBack(block);
  254. ctx.m_codeBlockHashes->emplaceBack(newHash);
  255. ctx.m_variant->m_codeBlockIndices[shaderType] = ctx.m_codeBlocks->getSize() - 1;
  256. }
  257. }
  258. }
  259. else
  260. {
  261. // Inform about the error and print only one error message. Ignore other messages
  262. const Error prevErr = ctx.m_err->exchange(err._getCode());
  263. if(!prevErr)
  264. {
  265. ANKI_SHADER_COMPILER_LOGE("GLSL compilation failed:\n%s", errorLog.cstr());
  266. }
  267. }
  268. // Cleanup
  269. tmpAlloc.deleteInstance(&ctx);
  270. };
  271. taskManager.enqueueTask(callback, ctx);
  272. }
  273. class Refl final : public ShaderReflectionVisitorInterface
  274. {
  275. public:
  276. GenericMemoryPoolAllocator<U8> m_alloc;
  277. const StringList* m_symbolsToReflect = nullptr;
  278. /// Will be stored in the binary
  279. /// @{
  280. /// [blockType][blockIdx]
  281. Array<DynamicArrayRaii<ShaderProgramBinaryBlock>, 3> m_blocks = {{m_alloc, m_alloc, m_alloc}};
  282. /// [blockType][blockIdx][varIdx]
  283. Array<DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryVariable>>, 3> m_vars = {
  284. {{m_alloc}, {m_alloc}, {m_alloc}}};
  285. DynamicArrayRaii<ShaderProgramBinaryOpaque> m_opaque = {m_alloc};
  286. DynamicArrayRaii<ShaderProgramBinaryConstant> m_consts = {m_alloc};
  287. DynamicArrayRaii<ShaderProgramBinaryStruct> m_structs = {m_alloc};
  288. /// [structIndex][memberIndex]
  289. DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryStructMember>> m_structMembers = {m_alloc};
  290. /// @}
  291. /// Will be stored in a variant
  292. /// @{
  293. /// [blockType][blockInstanceIdx]
  294. Array<DynamicArrayRaii<ShaderProgramBinaryBlockInstance>, 3> m_blockInstances = {{m_alloc, m_alloc, m_alloc}};
  295. DynamicArrayRaii<ShaderProgramBinaryOpaqueInstance> m_opaqueInstances = {m_alloc};
  296. DynamicArrayRaii<ShaderProgramBinaryConstantInstance> m_constInstances = {m_alloc};
  297. DynamicArrayRaii<ShaderProgramBinaryStructInstance> m_structInstances = {m_alloc};
  298. /// [structInstance][memberInstance]
  299. DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryStructMemberInstance>> m_structMemberInstances = {m_alloc};
  300. Array<U32, 3> m_workgroupSizes = {kMaxU32, kMaxU32, kMaxU32};
  301. Array<U32, 3> m_workgroupSizesConstants = {kMaxU32, kMaxU32, kMaxU32};
  302. /// @}
  303. Refl(const GenericMemoryPoolAllocator<U8>& alloc, const StringList* symbolsToReflect)
  304. : m_alloc(alloc)
  305. , m_symbolsToReflect(symbolsToReflect)
  306. {
  307. }
  308. Error setWorkgroupSizes(U32 x, U32 y, U32 z, U32 specConstMask) final
  309. {
  310. m_workgroupSizesConstants = {kMaxU32, kMaxU32, kMaxU32};
  311. m_workgroupSizes = {kMaxU32, kMaxU32, kMaxU32};
  312. const Array<U32, 3> input = {x, y, z};
  313. for(U32 i = 0; i < 3; ++i)
  314. {
  315. if(specConstMask & (1 << i))
  316. {
  317. for(const ShaderProgramBinaryConstantInstance& c : m_constInstances)
  318. {
  319. if(m_consts[c.m_index].m_constantId == input[i])
  320. {
  321. m_workgroupSizesConstants[i] = c.m_index;
  322. break;
  323. }
  324. }
  325. if(m_workgroupSizesConstants[i] == kMaxU32)
  326. {
  327. ANKI_SHADER_COMPILER_LOGE("Reflection identified workgroup size dimension %u as spec constant but "
  328. "not such spec constant was found",
  329. i);
  330. return Error::kUserData;
  331. }
  332. }
  333. else
  334. {
  335. m_workgroupSizes[i] = input[i];
  336. }
  337. }
  338. return Error::kNone;
  339. }
  340. Error setCounts(U32 uniformBlockCount, U32 storageBlockCount, U32 opaqueCount, Bool pushConstantBlock,
  341. U32 constCount, U32 structCount) final
  342. {
  343. m_blockInstances[0].create(uniformBlockCount);
  344. m_blockInstances[1].create(storageBlockCount);
  345. if(pushConstantBlock)
  346. {
  347. m_blockInstances[2].create(1);
  348. }
  349. m_opaqueInstances.create(opaqueCount);
  350. m_constInstances.create(constCount);
  351. m_structInstances.create(structCount);
  352. m_structMemberInstances.create(structCount, m_alloc);
  353. return Error::kNone;
  354. }
  355. Error visitUniformBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  356. {
  357. return visitAnyBlock(idx, name, set, binding, size, varCount, 0);
  358. }
  359. Error visitUniformVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  360. const ShaderVariableBlockInfo& blockInfo) final
  361. {
  362. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 0);
  363. }
  364. Error visitStorageBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  365. {
  366. return visitAnyBlock(idx, name, set, binding, size, varCount, 1);
  367. }
  368. Error visitStorageVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  369. const ShaderVariableBlockInfo& blockInfo) final
  370. {
  371. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 1);
  372. }
  373. Error visitPushConstantsBlock(CString name, U32 size, U32 varCount) final
  374. {
  375. return visitAnyBlock(0, name, 0, 0, size, varCount, 2);
  376. }
  377. Error visitPushConstant(U32 idx, CString name, ShaderVariableDataType type,
  378. const ShaderVariableBlockInfo& blockInfo) final
  379. {
  380. return visitAnyVariable(0, idx, name, type, blockInfo, 2);
  381. }
  382. Error visitOpaque(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 set, U32 binding,
  383. U32 arraySize) final
  384. {
  385. // Find the opaque
  386. U32 opaqueIdx = kMaxU32;
  387. for(U32 i = 0; i < m_opaque.getSize(); ++i)
  388. {
  389. if(name == m_opaque[i].m_name.getBegin())
  390. {
  391. if(type != m_opaque[i].m_type || set != m_opaque[i].m_set || binding != m_opaque[i].m_binding)
  392. {
  393. ANKI_SHADER_COMPILER_LOGE(
  394. "The set, binding and type can't difer between shader variants for opaque: %s", name.cstr());
  395. return Error::kUserData;
  396. }
  397. opaqueIdx = i;
  398. break;
  399. }
  400. }
  401. // Create the opaque
  402. if(opaqueIdx == kMaxU32)
  403. {
  404. ShaderProgramBinaryOpaque& o = *m_opaque.emplaceBack();
  405. ANKI_CHECK(setName(name, o.m_name));
  406. o.m_type = type;
  407. o.m_binding = binding;
  408. o.m_set = set;
  409. opaqueIdx = m_opaque.getSize() - 1;
  410. }
  411. // Create the instance
  412. ShaderProgramBinaryOpaqueInstance& instance = m_opaqueInstances[instanceIdx];
  413. instance.m_index = opaqueIdx;
  414. instance.m_arraySize = arraySize;
  415. return Error::kNone;
  416. }
  417. Bool skipSymbol(CString symbol) const final
  418. {
  419. Bool skip = true;
  420. for(const String& s : *m_symbolsToReflect)
  421. {
  422. if(symbol == s)
  423. {
  424. skip = false;
  425. break;
  426. }
  427. }
  428. return skip;
  429. }
  430. Error visitConstant(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 constantId) final
  431. {
  432. // Find const
  433. U32 constIdx = kMaxU32;
  434. for(U32 i = 0; i < m_consts.getSize(); ++i)
  435. {
  436. if(name == m_consts[i].m_name.getBegin())
  437. {
  438. if(type != m_consts[i].m_type || constantId != m_consts[i].m_constantId)
  439. {
  440. ANKI_SHADER_COMPILER_LOGE(
  441. "The type, constantId and stages can't difer between shader variants for const: %s",
  442. name.cstr());
  443. return Error::kUserData;
  444. }
  445. constIdx = i;
  446. break;
  447. }
  448. }
  449. // Create the const
  450. if(constIdx == kMaxU32)
  451. {
  452. ShaderProgramBinaryConstant& c = *m_consts.emplaceBack();
  453. ANKI_CHECK(setName(name, c.m_name));
  454. c.m_type = type;
  455. c.m_constantId = constantId;
  456. constIdx = m_consts.getSize() - 1;
  457. }
  458. // Create the instance
  459. ShaderProgramBinaryConstantInstance& instance = m_constInstances[instanceIdx];
  460. instance.m_index = constIdx;
  461. return Error::kNone;
  462. }
  463. [[nodiscard]] Bool findStruct(CString name, U32& idx) const
  464. {
  465. idx = kMaxU32;
  466. for(U32 i = 0; i < m_structs.getSize(); ++i)
  467. {
  468. const ShaderProgramBinaryStruct& s = m_structs[i];
  469. if(s.m_name.getBegin() == name)
  470. {
  471. idx = i;
  472. break;
  473. }
  474. }
  475. return idx != kMaxU32;
  476. }
  477. Error visitStruct(U32 instanceIdx, CString name, U32 memberCount, U32 size) final
  478. {
  479. ANKI_ASSERT(size && memberCount);
  480. // Init the struct
  481. U32 structIdx;
  482. const Bool structFound = findStruct(name, structIdx);
  483. if(!structFound)
  484. {
  485. // Create a new struct
  486. structIdx = m_structs.getSize();
  487. ShaderProgramBinaryStruct& s = *m_structs.emplaceBack();
  488. ANKI_CHECK(setName(name, s.m_name));
  489. // Allocate members
  490. m_structMembers.emplaceBack(m_alloc);
  491. ANKI_ASSERT(m_structs.getSize() == m_structMembers.getSize());
  492. }
  493. // Create the instance
  494. ShaderProgramBinaryStructInstance& instance = m_structInstances[instanceIdx];
  495. instance.m_index = structIdx;
  496. instance.m_size = size;
  497. m_structMemberInstances[instanceIdx].create(memberCount);
  498. return Error::kNone;
  499. }
  500. Error visitStructMember(U32 structInstanceIdx, CString structName, U32 memberInstanceIdx, CString memberName,
  501. ShaderVariableDataType type, CString typeStructName, U32 offset, U32 arraySize) final
  502. {
  503. // Refresh the structIdx because we have a different global mapping
  504. U32 realStructIdx;
  505. [[maybe_unused]] const Bool structFound = findStruct(structName, realStructIdx);
  506. ANKI_ASSERT(structFound);
  507. const ShaderProgramBinaryStruct& s = m_structs[realStructIdx];
  508. DynamicArrayRaii<ShaderProgramBinaryStructMember>& members = m_structMembers[realStructIdx];
  509. // Find member
  510. U32 realMemberIdx = kMaxU32;
  511. for(U32 i = 0; i < members.getSize(); ++i)
  512. {
  513. if(memberName == &members[i].m_name[0])
  514. {
  515. if(members[i].m_type != type)
  516. {
  517. ANKI_SHADER_COMPILER_LOGE("Member %s of struct %s has different type between variants",
  518. memberName.cstr(), &s.m_name[0]);
  519. return Error::kUserData;
  520. }
  521. realMemberIdx = i;
  522. break;
  523. }
  524. }
  525. // If member not found in some previous variant create it
  526. if(realMemberIdx == kMaxU32)
  527. {
  528. realMemberIdx = members.getSize();
  529. ShaderProgramBinaryStructMember& member = *members.emplaceBack();
  530. ANKI_CHECK(setName(memberName, member.m_name));
  531. member.m_type = type;
  532. if(type == ShaderVariableDataType::kNone)
  533. {
  534. // Type is a struct, find the right index
  535. [[maybe_unused]] const Bool structFound = findStruct(typeStructName, member.m_structIndex);
  536. ANKI_ASSERT(structFound);
  537. }
  538. }
  539. // Update the instance
  540. ShaderProgramBinaryStructMemberInstance& memberInstance =
  541. m_structMemberInstances[structInstanceIdx][memberInstanceIdx];
  542. memberInstance.m_index = realMemberIdx;
  543. memberInstance.m_arraySize = arraySize;
  544. memberInstance.m_offset = offset;
  545. return Error::kNone;
  546. }
  547. static Error setName(CString in, Array<char, MAX_SHADER_BINARY_NAME_LENGTH + 1>& out)
  548. {
  549. if(in.getLength() + 1 > MAX_SHADER_BINARY_NAME_LENGTH)
  550. {
  551. ANKI_SHADER_COMPILER_LOGE("Name too long: %s", in.cstr());
  552. return Error::kUserData;
  553. }
  554. else if(in.getLength() == 0)
  555. {
  556. ANKI_SHADER_COMPILER_LOGE("Found an empty string as name");
  557. return Error::kUserData;
  558. }
  559. else
  560. {
  561. memcpy(out.getBegin(), in.getBegin(), in.getLength() + 1);
  562. }
  563. return Error::kNone;
  564. }
  565. static Error findBlock(CString name, U32 set, U32 binding, ConstWeakArray<ShaderProgramBinaryBlock> arr, U32& idx)
  566. {
  567. idx = kMaxU32;
  568. for(U32 i = 0; i < arr.getSize(); ++i)
  569. {
  570. const ShaderProgramBinaryBlock& block = arr[i];
  571. if(block.m_name.getBegin() == name)
  572. {
  573. if(set != block.m_set || binding != block.m_binding)
  574. {
  575. ANKI_SHADER_COMPILER_LOGE("The set and binding can't difer between shader variants for block: %s",
  576. name.cstr());
  577. return Error::kUserData;
  578. }
  579. idx = i;
  580. break;
  581. }
  582. }
  583. return Error::kNone;
  584. }
  585. Error visitAnyBlock(U32 blockInstanceIdx, CString name, U32 set, U32 binding, U32 size, U32 varSize, U32 blockType)
  586. {
  587. // Init the block
  588. U32 blockIdx;
  589. ANKI_CHECK(findBlock(name, set, binding, m_blocks[blockType], blockIdx));
  590. if(blockIdx == kMaxU32)
  591. {
  592. // Not found, create it
  593. ShaderProgramBinaryBlock& block = *m_blocks[blockType].emplaceBack();
  594. ANKI_CHECK(setName(name, block.m_name));
  595. block.m_set = set;
  596. block.m_binding = binding;
  597. blockIdx = m_blocks[blockType].getSize() - 1;
  598. // Create some storage for vars as well
  599. m_vars[blockType].emplaceBack(m_alloc);
  600. ANKI_ASSERT(m_vars[blockType].getSize() == m_blocks[blockType].getSize());
  601. }
  602. // Init the instance
  603. ShaderProgramBinaryBlockInstance& instance = m_blockInstances[blockType][blockInstanceIdx];
  604. instance.m_index = blockIdx;
  605. instance.m_size = size;
  606. m_alloc.newArray(varSize, instance.m_variableInstances);
  607. return Error::kNone;
  608. }
  609. Error visitAnyVariable(U32 blockInstanceIdx, U32 varInstanceIdx, CString name, ShaderVariableDataType type,
  610. const ShaderVariableBlockInfo& blockInfo, U32 blockType)
  611. {
  612. // Find the variable
  613. U32 varIdx = kMaxU32;
  614. const U32 blockIdx = m_blockInstances[blockType][blockInstanceIdx].m_index;
  615. for(U32 i = 0; i < m_vars[blockType][blockIdx].getSize(); ++i)
  616. {
  617. const ShaderProgramBinaryVariable& var = m_vars[blockType][blockIdx][i];
  618. if(var.m_name.getBegin() == name)
  619. {
  620. if(var.m_type != type)
  621. {
  622. ANKI_SHADER_COMPILER_LOGE("The type should not differ between variants for variable: %s",
  623. name.cstr());
  624. return Error::kUserData;
  625. }
  626. varIdx = i;
  627. break;
  628. }
  629. }
  630. // Create the variable
  631. if(varIdx == kMaxU32)
  632. {
  633. ShaderProgramBinaryVariable& var = *m_vars[blockType][blockIdx].emplaceBack();
  634. ANKI_CHECK(setName(name, var.m_name));
  635. var.m_type = type;
  636. varIdx = m_vars[blockType][blockIdx].getSize() - 1;
  637. }
  638. // Init the instance
  639. ShaderProgramBinaryVariableInstance& instance =
  640. m_blockInstances[blockType][blockInstanceIdx].m_variableInstances[varInstanceIdx];
  641. instance.m_blockInfo = blockInfo;
  642. instance.m_index = varIdx;
  643. return Error::kNone;
  644. }
  645. };
  646. static Error doGhostStructReflection(const StringList& symbolsToReflect,
  647. ConstWeakArray<ShaderProgramParserGhostStruct> ghostStructs,
  648. ShaderProgramBinary& binary, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  649. GenericMemoryPoolAllocator<U8>& binaryAlloc)
  650. {
  651. // Count reflectable ghost structs
  652. DynamicArrayRaii<U32> ghostStructIndices(tmpAlloc);
  653. for(U32 i = 0; i < ghostStructs.getSize(); ++i)
  654. {
  655. for(const String& s : symbolsToReflect)
  656. {
  657. if(s == ghostStructs[i].m_name)
  658. {
  659. ghostStructIndices.emplaceBack(i);
  660. break;
  661. }
  662. }
  663. }
  664. if(ghostStructIndices.getSize() == 0)
  665. {
  666. return Error::kNone;
  667. }
  668. // Add the ghost structs to binary structs
  669. const U32 nonGhostStructCount = binary.m_structs.getSize();
  670. DynamicArrayRaii<ShaderProgramBinaryStruct> structs(binaryAlloc,
  671. nonGhostStructCount + ghostStructIndices.getSize());
  672. for(U32 i = 0; i < binary.m_structs.getSize(); ++i)
  673. {
  674. structs[i] = binary.m_structs[i];
  675. }
  676. for(U32 i = 0; i < ghostStructIndices.getSize(); ++i)
  677. {
  678. const ShaderProgramParserGhostStruct& in = ghostStructs[ghostStructIndices[i]];
  679. ShaderProgramBinaryStruct& out = structs[nonGhostStructCount + i];
  680. ANKI_CHECK(Refl::setName(in.m_name, out.m_name));
  681. DynamicArrayRaii<ShaderProgramBinaryStructMember> members(binaryAlloc, in.m_members.getSize());
  682. for(U32 j = 0; j < in.m_members.getSize(); ++j)
  683. {
  684. const ShaderProgramParserMember& inMember = in.m_members[j];
  685. ShaderProgramBinaryStructMember& outMember = members[j];
  686. ANKI_CHECK(Refl::setName(inMember.m_name, outMember.m_name));
  687. outMember.m_type = inMember.m_type;
  688. outMember.m_dependentMutator = inMember.m_dependentMutator;
  689. outMember.m_dependentMutatorValue = inMember.m_mutatorValue;
  690. }
  691. members.moveAndReset(out.m_members);
  692. }
  693. binaryAlloc.deleteArray(binary.m_structs);
  694. structs.moveAndReset(binary.m_structs);
  695. return Error::kNone;
  696. }
  697. static Error doReflection(const StringList& symbolsToReflect, ShaderProgramBinary& binary,
  698. GenericMemoryPoolAllocator<U8>& tmpAlloc, GenericMemoryPoolAllocator<U8>& binaryAlloc)
  699. {
  700. ANKI_ASSERT(binary.m_variants.getSize() > 0);
  701. Refl refl(binaryAlloc, &symbolsToReflect);
  702. for(ShaderProgramBinaryVariant& variant : binary.m_variants)
  703. {
  704. Array<ConstWeakArray<U8>, U32(ShaderType::kCount)> spirvs;
  705. for(ShaderType stage : EnumIterable<ShaderType>())
  706. {
  707. if(variant.m_codeBlockIndices[stage] != kMaxU32)
  708. {
  709. spirvs[stage] = binary.m_codeBlocks[variant.m_codeBlockIndices[stage]].m_binary;
  710. }
  711. }
  712. ANKI_CHECK(performSpirvReflection(spirvs, tmpAlloc, refl));
  713. // Store the instances
  714. if(refl.m_blockInstances[0].getSize())
  715. {
  716. ShaderProgramBinaryBlockInstance* instances;
  717. U32 size, storageSize;
  718. refl.m_blockInstances[0].moveAndReset(instances, size, storageSize);
  719. variant.m_uniformBlocks.setArray(instances, size);
  720. }
  721. if(refl.m_blockInstances[1].getSize())
  722. {
  723. ShaderProgramBinaryBlockInstance* instances;
  724. U32 size, storageSize;
  725. refl.m_blockInstances[1].moveAndReset(instances, size, storageSize);
  726. variant.m_storageBlocks.setArray(instances, size);
  727. }
  728. if(refl.m_blockInstances[2].getSize())
  729. {
  730. ShaderProgramBinaryBlockInstance* instances;
  731. U32 size, storageSize;
  732. refl.m_blockInstances[2].moveAndReset(instances, size, storageSize);
  733. ANKI_ASSERT(size == 1);
  734. variant.m_pushConstantBlock = instances;
  735. }
  736. if(refl.m_opaqueInstances.getSize())
  737. {
  738. ShaderProgramBinaryOpaqueInstance* instances;
  739. U32 size, storageSize;
  740. refl.m_opaqueInstances.moveAndReset(instances, size, storageSize);
  741. variant.m_opaques.setArray(instances, size);
  742. }
  743. if(refl.m_constInstances.getSize())
  744. {
  745. ShaderProgramBinaryConstantInstance* instances;
  746. U32 size, storageSize;
  747. refl.m_constInstances.moveAndReset(instances, size, storageSize);
  748. variant.m_constants.setArray(instances, size);
  749. }
  750. if(refl.m_structInstances.getSize())
  751. {
  752. ShaderProgramBinaryStructInstance* instances;
  753. U32 size, storageSize;
  754. refl.m_structInstances.moveAndReset(instances, size, storageSize);
  755. variant.m_structs.setArray(instances, size);
  756. for(U32 structIdx = 0; structIdx < refl.m_structMemberInstances.getSize(); ++structIdx)
  757. {
  758. ShaderProgramBinaryStructMemberInstance* memberInstances;
  759. refl.m_structMemberInstances[structIdx].moveAndReset(memberInstances, size, storageSize);
  760. variant.m_structs[structIdx].m_memberInstances.setArray(memberInstances, size);
  761. }
  762. }
  763. refl.m_structMemberInstances.destroy();
  764. variant.m_workgroupSizes = refl.m_workgroupSizes;
  765. variant.m_workgroupSizesConstants = refl.m_workgroupSizesConstants;
  766. }
  767. if(refl.m_blocks[0].getSize())
  768. {
  769. ShaderProgramBinaryBlock* blocks;
  770. U32 size, storageSize;
  771. refl.m_blocks[0].moveAndReset(blocks, size, storageSize);
  772. binary.m_uniformBlocks.setArray(blocks, size);
  773. for(U32 i = 0; i < size; ++i)
  774. {
  775. ShaderProgramBinaryVariable* vars;
  776. U32 varSize, varStorageSize;
  777. refl.m_vars[0][i].moveAndReset(vars, varSize, varStorageSize);
  778. binary.m_uniformBlocks[i].m_variables.setArray(vars, varSize);
  779. }
  780. }
  781. if(refl.m_blocks[1].getSize())
  782. {
  783. ShaderProgramBinaryBlock* blocks;
  784. U32 size, storageSize;
  785. refl.m_blocks[1].moveAndReset(blocks, size, storageSize);
  786. binary.m_storageBlocks.setArray(blocks, size);
  787. for(U32 i = 0; i < size; ++i)
  788. {
  789. ShaderProgramBinaryVariable* vars;
  790. U32 varSize, varStorageSize;
  791. refl.m_vars[1][i].moveAndReset(vars, varSize, varStorageSize);
  792. binary.m_storageBlocks[i].m_variables.setArray(vars, varSize);
  793. }
  794. }
  795. if(refl.m_blocks[2].getSize())
  796. {
  797. ShaderProgramBinaryBlock* blocks;
  798. U32 size, storageSize;
  799. refl.m_blocks[2].moveAndReset(blocks, size, storageSize);
  800. ANKI_ASSERT(size == 1);
  801. binary.m_pushConstantBlock = blocks;
  802. ShaderProgramBinaryVariable* vars;
  803. U32 varSize, varStorageSize;
  804. refl.m_vars[2][0].moveAndReset(vars, varSize, varStorageSize);
  805. binary.m_pushConstantBlock->m_variables.setArray(vars, varSize);
  806. }
  807. if(refl.m_opaque.getSize())
  808. {
  809. ShaderProgramBinaryOpaque* opaques;
  810. U32 size, storageSize;
  811. refl.m_opaque.moveAndReset(opaques, size, storageSize);
  812. binary.m_opaques.setArray(opaques, size);
  813. }
  814. if(refl.m_consts.getSize())
  815. {
  816. ShaderProgramBinaryConstant* consts;
  817. U32 size, storageSize;
  818. refl.m_consts.moveAndReset(consts, size, storageSize);
  819. binary.m_constants.setArray(consts, size);
  820. }
  821. if(refl.m_structs.getSize())
  822. {
  823. ShaderProgramBinaryStruct* storage;
  824. U32 size, storageSize;
  825. refl.m_structs.moveAndReset(storage, size, storageSize);
  826. binary.m_structs.setArray(storage, size);
  827. for(U32 i = 0; i < size; ++i)
  828. {
  829. ShaderProgramBinaryStructMember* memberStorage;
  830. U32 memberSize, memberStorageSize;
  831. refl.m_structMembers[i].moveAndReset(memberStorage, memberSize, memberStorageSize);
  832. binary.m_structs[i].m_members.setArray(memberStorage, memberSize);
  833. }
  834. }
  835. return Error::kNone;
  836. }
  837. Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem,
  838. ShaderProgramPostParseInterface* postParseCallback,
  839. ShaderProgramAsyncTaskInterface* taskManager_,
  840. GenericMemoryPoolAllocator<U8> tempAllocator,
  841. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  842. {
  843. // Initialize the binary
  844. binaryW.cleanup();
  845. binaryW.m_singleAllocation = false;
  846. GenericMemoryPoolAllocator<U8> binaryAllocator = binaryW.m_alloc;
  847. binaryW.m_binary = binaryAllocator.newInstance<ShaderProgramBinary>();
  848. ShaderProgramBinary& binary = *binaryW.m_binary;
  849. binary = {};
  850. memcpy(&binary.m_magic[0], SHADER_BINARY_MAGIC, 8);
  851. // Parse source
  852. ShaderProgramParser parser(fname, &fsystem, tempAllocator, compilerOptions);
  853. ANKI_CHECK(parser.parse());
  854. if(postParseCallback && postParseCallback->skipCompilation(parser.getHash()))
  855. {
  856. return Error::kNone;
  857. }
  858. // Get mutators
  859. U32 mutationCount = 0;
  860. if(parser.getMutators().getSize() > 0)
  861. {
  862. binaryAllocator.newArray(parser.getMutators().getSize(), binary.m_mutators);
  863. for(U32 i = 0; i < binary.m_mutators.getSize(); ++i)
  864. {
  865. ShaderProgramBinaryMutator& out = binary.m_mutators[i];
  866. const ShaderProgramParserMutator& in = parser.getMutators()[i];
  867. ANKI_CHECK(Refl::setName(in.getName(), out.m_name));
  868. binaryAllocator.newArray(in.getValues().getSize(), out.m_values);
  869. memcpy(out.m_values.getBegin(), in.getValues().getBegin(), in.getValues().getSizeInBytes());
  870. // Update the count
  871. mutationCount = (i == 0) ? out.m_values.getSize() : mutationCount * out.m_values.getSize();
  872. }
  873. }
  874. else
  875. {
  876. ANKI_ASSERT(binary.m_mutators.getSize() == 0);
  877. }
  878. // Create all variants
  879. Mutex mtx;
  880. Atomic<I32> errorAtomic(0);
  881. class SyncronousShaderProgramAsyncTaskInterface : public ShaderProgramAsyncTaskInterface
  882. {
  883. public:
  884. void enqueueTask(void (*callback)(void* userData), void* userData) final
  885. {
  886. callback(userData);
  887. }
  888. Error joinTasks() final
  889. {
  890. // Nothing
  891. return Error::kNone;
  892. }
  893. } syncTaskManager;
  894. ShaderProgramAsyncTaskInterface& taskManager = (taskManager_) ? *taskManager_ : syncTaskManager;
  895. if(parser.getMutators().getSize() > 0)
  896. {
  897. // Initialize
  898. DynamicArrayRaii<MutatorValue> mutationValues(tempAllocator, parser.getMutators().getSize());
  899. DynamicArrayRaii<U32> dials(tempAllocator, parser.getMutators().getSize(), 0);
  900. DynamicArrayRaii<ShaderProgramBinaryVariant> variants(binaryAllocator);
  901. DynamicArrayRaii<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  902. DynamicArrayRaii<ShaderProgramBinaryMutation> mutations(binaryAllocator, mutationCount);
  903. DynamicArrayRaii<U64> codeBlockHashes(tempAllocator);
  904. HashMapAuto<U64, U32> mutationHashToIdx(tempAllocator);
  905. // Grow the storage of the variants array. Can't have it resize, threads will work on stale data
  906. variants.resizeStorage(mutationCount);
  907. const ShaderProgramBinaryVariant* baseVariant = nullptr;
  908. mutationCount = 0;
  909. // Spin for all possible combinations of mutators and
  910. // - Create the spirv
  911. // - Populate the binary variant
  912. do
  913. {
  914. // Create the mutation
  915. for(U32 i = 0; i < parser.getMutators().getSize(); ++i)
  916. {
  917. mutationValues[i] = parser.getMutators()[i].getValues()[dials[i]];
  918. }
  919. ShaderProgramBinaryMutation& mutation = mutations[mutationCount++];
  920. binaryAllocator.newArray(mutationValues.getSize(), mutation.m_values);
  921. memcpy(mutation.m_values.getBegin(), mutationValues.getBegin(), mutationValues.getSizeInBytes());
  922. mutation.m_hash = computeHash(mutationValues.getBegin(), mutationValues.getSizeInBytes());
  923. ANKI_ASSERT(mutation.m_hash > 0);
  924. if(parser.skipMutation(mutationValues))
  925. {
  926. mutation.m_variantIndex = kMaxU32;
  927. }
  928. else
  929. {
  930. // New and unique mutation and thus variant, add it
  931. ShaderProgramBinaryVariant& variant = *variants.emplaceBack();
  932. baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
  933. compileVariantAsync(mutationValues, parser, variant, codeBlocks, codeBlockHashes, tempAllocator,
  934. binaryAllocator, taskManager, mtx, errorAtomic);
  935. mutation.m_variantIndex = variants.getSize() - 1;
  936. ANKI_ASSERT(mutationHashToIdx.find(mutation.m_hash) == mutationHashToIdx.getEnd());
  937. mutationHashToIdx.emplace(mutation.m_hash, mutationCount - 1);
  938. }
  939. } while(!spinDials(dials, parser.getMutators()));
  940. ANKI_ASSERT(mutationCount == mutations.getSize());
  941. ANKI_ASSERT(baseVariant == variants.getBegin() && "Can't have the variants array grow");
  942. // Done, wait the threads
  943. ANKI_CHECK(taskManager.joinTasks());
  944. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  945. // Store temp containers to binary
  946. U32 size, storage;
  947. ShaderProgramBinaryVariant* firstVariant;
  948. variants.moveAndReset(firstVariant, size, storage);
  949. binary.m_variants.setArray(firstVariant, size);
  950. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  951. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  952. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  953. ShaderProgramBinaryMutation* firstMutation;
  954. mutations.moveAndReset(firstMutation, size, storage);
  955. binary.m_mutations.setArray(firstMutation, size);
  956. }
  957. else
  958. {
  959. DynamicArrayRaii<MutatorValue> mutation(tempAllocator);
  960. DynamicArrayRaii<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  961. DynamicArrayRaii<U64> codeBlockHashes(tempAllocator);
  962. binary.m_variants.setArray(binaryAllocator.newInstance<ShaderProgramBinaryVariant>(), 1);
  963. compileVariantAsync(mutation, parser, binary.m_variants[0], codeBlocks, codeBlockHashes, tempAllocator,
  964. binaryAllocator, taskManager, mtx, errorAtomic);
  965. ANKI_CHECK(taskManager.joinTasks());
  966. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  967. ANKI_ASSERT(codeBlocks.getSize() == U32(__builtin_popcount(U32(parser.getShaderTypes()))));
  968. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  969. U32 size, storage;
  970. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  971. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  972. binary.m_mutations.setArray(binaryAllocator.newInstance<ShaderProgramBinaryMutation>(), 1);
  973. binary.m_mutations[0].m_hash = 1;
  974. binary.m_mutations[0].m_variantIndex = 0;
  975. }
  976. // Sort the mutations
  977. std::sort(binary.m_mutations.getBegin(), binary.m_mutations.getEnd(),
  978. [](const ShaderProgramBinaryMutation& a, const ShaderProgramBinaryMutation& b) {
  979. return a.m_hash < b.m_hash;
  980. });
  981. // Lib name
  982. if(parser.getLibraryName().getLength() > 0)
  983. {
  984. if(parser.getLibraryName().getLength() >= sizeof(binary.m_libraryName))
  985. {
  986. ANKI_SHADER_COMPILER_LOGE("Library name too long: %s", parser.getLibraryName().cstr());
  987. return Error::kUserData;
  988. }
  989. memcpy(&binary.m_libraryName[0], &parser.getLibraryName()[0], parser.getLibraryName().getLength());
  990. }
  991. binary.m_rayType = parser.getRayType();
  992. // Misc
  993. binary.m_presentShaderTypes = parser.getShaderTypes();
  994. // Reflection
  995. ANKI_CHECK(doReflection(parser.getSymbolsToReflect(), binary, tempAllocator, binaryAllocator));
  996. ANKI_CHECK(doGhostStructReflection(parser.getSymbolsToReflect(), parser.getGhostStructs(), binary, tempAllocator,
  997. binaryAllocator));
  998. return Error::kNone;
  999. }
  1000. Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem,
  1001. ShaderProgramPostParseInterface* postParseCallback,
  1002. ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator<U8> tempAllocator,
  1003. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  1004. {
  1005. const Error err = compileShaderProgramInternal(fname, fsystem, postParseCallback, taskManager, tempAllocator,
  1006. compilerOptions, binaryW);
  1007. if(err)
  1008. {
  1009. ANKI_SHADER_COMPILER_LOGE("Failed to compile: %s", fname.cstr());
  1010. }
  1011. return err;
  1012. }
  1013. } // end namespace anki