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- // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/event/Event.h>
- #include <anki/scene/SceneNode.h>
- namespace anki
- {
- #if 0
- class FollowPathEvent: public Event
- {
- public:
- /// @name Constructors/Destructor
- /// @{
- /// Constructor
- FollowPathEvent(
- EventManager* manager, F32 startTime, F32 duration, U8 flags, // Event
- SceneNode* movableSceneNode, Path* path, F32 distPerTime);
- /// @}
- /// Implements Event::update
- void update(F32 prevUpdateTime, F32 crntTime);
- private:
- F32 distPerTime;
- SceneNode* movableSceneNode;
- Path* path;
- };
- #endif
- } // end namespace anki
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