| .. |
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Bloom.h
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b81bfa03c0
Some renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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Clusterer.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Common.h
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b84075c84a
Adding downscale with blur pass
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%!s(int64=10) %!d(string=hai) anos |
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Dbg.h
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fd0cfc93aa
Renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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DebugDrawer.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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DownscaleBlur.h
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b84075c84a
Adding downscale with blur pass
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%!s(int64=10) %!d(string=hai) anos |
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Drawer.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Fs.h
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1235f75c06
Rendering indirect in full resolution
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%!s(int64=10) %!d(string=hai) anos |
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Ir.h
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1235f75c06
Rendering indirect in full resolution
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%!s(int64=10) %!d(string=hai) anos |
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Is.h
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b81bfa03c0
Some renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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Lf.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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MainRenderer.h
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b81bfa03c0
Some renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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Ms.h
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d03175ca0c
Reduce bandwidth
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%!s(int64=10) %!d(string=hai) anos |
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Pps.h
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fd0cfc93aa
Renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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Renderer.h
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b84075c84a
Adding downscale with blur pass
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%!s(int64=10) %!d(string=hai) anos |
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RenderingPass.h
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fd0cfc93aa
Renderer refactoring
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%!s(int64=10) %!d(string=hai) anos |
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Sm.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Ssao.h
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ba4f0ad15f
Some blurring improvements
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%!s(int64=10) %!d(string=hai) anos |
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Sslf.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Tiler.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Tm.h
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dd4e75a30f
Formatting the source with a custom clang-format
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%!s(int64=10) %!d(string=hai) anos |
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Upsample.h
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b68d4478d1
Forward shading in half resolution
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%!s(int64=10) %!d(string=hai) anos |