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- // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/scene/SceneComponent.h>
- namespace anki
- {
- /// @addtogroup scene
- /// @{
- /// Reflection probe component.
- class ReflectionProbeComponent : public SceneComponent
- {
- public:
- ReflectionProbeComponent(SceneNode* node)
- : SceneComponent(SceneComponent::Type::REFLECTION_PROBE, node)
- {
- }
- static Bool classof(const SceneComponent& c)
- {
- return c.getType() == Type::REFLECTION_PROBE;
- }
- const Vec4& getPosition() const
- {
- return m_pos;
- }
- void setPosition(const Vec4& pos)
- {
- m_pos = pos.xyz0();
- }
- F32 getRadius() const
- {
- ANKI_ASSERT(m_radius > 0.0);
- return m_radius;
- }
- void setRadius(F32 radius)
- {
- ANKI_ASSERT(radius > 0.0);
- m_radius = radius;
- }
- Bool getMarkedForRendering() const
- {
- return m_markedForRendering;
- }
- void setMarkedForRendering(Bool render)
- {
- m_markedForRendering = render;
- }
- private:
- Vec4 m_pos = Vec4(0.0);
- F32 m_radius = 0.0;
- Bool8 m_markedForRendering = false;
- };
- /// @}
- } // end namespace anki
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