ShaderProgramCompiler.cpp 37 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
  6. #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
  7. #include <AnKi/ShaderCompiler/Glslang.h>
  8. #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
  9. #include <AnKi/Util/Serializer.h>
  10. #include <AnKi/Util/HashMap.h>
  11. namespace anki {
  12. Error ShaderProgramBinaryWrapper::serializeToFile(CString fname) const
  13. {
  14. ANKI_ASSERT(m_binary);
  15. File file;
  16. ANKI_CHECK(file.open(fname, FileOpenFlag::WRITE | FileOpenFlag::BINARY));
  17. BinarySerializer serializer;
  18. HeapAllocator<U8> tmpAlloc(m_alloc.getMemoryPool().getAllocationCallback(),
  19. m_alloc.getMemoryPool().getAllocationCallbackUserData(),
  20. "ShaderProgramBinaryWrapper temp");
  21. ANKI_CHECK(serializer.serialize(*m_binary, tmpAlloc, file));
  22. return Error::NONE;
  23. }
  24. Error ShaderProgramBinaryWrapper::deserializeFromFile(CString fname)
  25. {
  26. cleanup();
  27. File file;
  28. ANKI_CHECK(file.open(fname, FileOpenFlag::READ | FileOpenFlag::BINARY));
  29. BinaryDeserializer deserializer;
  30. ANKI_CHECK(deserializer.deserialize(m_binary, m_alloc, file));
  31. m_singleAllocation = true;
  32. if(memcmp(SHADER_BINARY_MAGIC, &m_binary->m_magic[0], strlen(SHADER_BINARY_MAGIC)) != 0)
  33. {
  34. ANKI_SHADER_COMPILER_LOGE("Corrupted or wrong version of shader binary: %s. Clean the shader cache",
  35. fname.cstr());
  36. return Error::USER_DATA;
  37. }
  38. return Error::NONE;
  39. }
  40. void ShaderProgramBinaryWrapper::cleanup()
  41. {
  42. if(m_binary == nullptr)
  43. {
  44. return;
  45. }
  46. BaseMemoryPool& mempool = m_alloc.getMemoryPool();
  47. if(!m_singleAllocation)
  48. {
  49. for(ShaderProgramBinaryMutator& mutator : m_binary->m_mutators)
  50. {
  51. mempool.free(mutator.m_values.getBegin());
  52. }
  53. mempool.free(m_binary->m_mutators.getBegin());
  54. for(ShaderProgramBinaryCodeBlock& code : m_binary->m_codeBlocks)
  55. {
  56. mempool.free(code.m_binary.getBegin());
  57. }
  58. mempool.free(m_binary->m_codeBlocks.getBegin());
  59. for(ShaderProgramBinaryMutation& m : m_binary->m_mutations)
  60. {
  61. mempool.free(m.m_values.getBegin());
  62. }
  63. mempool.free(m_binary->m_mutations.getBegin());
  64. for(ShaderProgramBinaryBlock& block : m_binary->m_uniformBlocks)
  65. {
  66. mempool.free(block.m_variables.getBegin());
  67. }
  68. mempool.free(m_binary->m_uniformBlocks.getBegin());
  69. for(ShaderProgramBinaryBlock& block : m_binary->m_storageBlocks)
  70. {
  71. mempool.free(block.m_variables.getBegin());
  72. }
  73. mempool.free(m_binary->m_storageBlocks.getBegin());
  74. if(m_binary->m_pushConstantBlock)
  75. {
  76. mempool.free(m_binary->m_pushConstantBlock->m_variables.getBegin());
  77. mempool.free(m_binary->m_pushConstantBlock);
  78. }
  79. mempool.free(m_binary->m_opaques.getBegin());
  80. mempool.free(m_binary->m_constants.getBegin());
  81. for(ShaderProgramBinaryStruct& s : m_binary->m_structs)
  82. {
  83. mempool.free(s.m_members.getBegin());
  84. }
  85. mempool.free(m_binary->m_structs.getBegin());
  86. for(ShaderProgramBinaryVariant& variant : m_binary->m_variants)
  87. {
  88. for(ShaderProgramBinaryBlockInstance& block : variant.m_uniformBlocks)
  89. {
  90. mempool.free(block.m_variableInstances.getBegin());
  91. }
  92. for(ShaderProgramBinaryBlockInstance& block : variant.m_storageBlocks)
  93. {
  94. mempool.free(block.m_variableInstances.getBegin());
  95. }
  96. if(variant.m_pushConstantBlock)
  97. {
  98. mempool.free(variant.m_pushConstantBlock->m_variableInstances.getBegin());
  99. }
  100. for(ShaderProgramBinaryStructInstance& struct_ : variant.m_structs)
  101. {
  102. mempool.free(struct_.m_memberInstances.getBegin());
  103. }
  104. mempool.free(variant.m_uniformBlocks.getBegin());
  105. mempool.free(variant.m_storageBlocks.getBegin());
  106. mempool.free(variant.m_pushConstantBlock);
  107. mempool.free(variant.m_constants.getBegin());
  108. mempool.free(variant.m_opaques.getBegin());
  109. mempool.free(variant.m_structs.getBegin());
  110. }
  111. mempool.free(m_binary->m_variants.getBegin());
  112. }
  113. mempool.free(m_binary);
  114. m_binary = nullptr;
  115. m_singleAllocation = false;
  116. }
  117. /// Spin the dials. Used to compute all mutator combinations.
  118. static Bool spinDials(DynamicArrayAuto<U32>& dials, ConstWeakArray<ShaderProgramParserMutator> mutators)
  119. {
  120. ANKI_ASSERT(dials.getSize() == mutators.getSize() && dials.getSize() > 0);
  121. Bool done = true;
  122. U32 crntDial = dials.getSize() - 1;
  123. while(true)
  124. {
  125. // Turn dial
  126. ++dials[crntDial];
  127. if(dials[crntDial] >= mutators[crntDial].getValues().getSize())
  128. {
  129. if(crntDial == 0)
  130. {
  131. // Reached the 1st dial, stop spinning
  132. done = true;
  133. break;
  134. }
  135. else
  136. {
  137. dials[crntDial] = 0;
  138. --crntDial;
  139. }
  140. }
  141. else
  142. {
  143. done = false;
  144. break;
  145. }
  146. }
  147. return done;
  148. }
  149. static Error compileSpirv(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  150. GenericMemoryPoolAllocator<U8>& tmpAlloc,
  151. Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)>& spirv)
  152. {
  153. // Generate the source and the rest for the variant
  154. ShaderProgramParserVariant parserVariant;
  155. ANKI_CHECK(parser.generateVariant(mutation, parserVariant));
  156. // Compile stages
  157. for(ShaderType shaderType : EnumIterable<ShaderType>())
  158. {
  159. if(!(ShaderTypeBit(1 << shaderType) & parser.getShaderTypes()))
  160. {
  161. continue;
  162. }
  163. // Compile
  164. ANKI_CHECK(compilerGlslToSpirv(parserVariant.getSource(shaderType), shaderType, tmpAlloc, spirv[shaderType]));
  165. ANKI_ASSERT(spirv[shaderType].getSize() > 0);
  166. }
  167. return Error::NONE;
  168. }
  169. static void compileVariantAsync(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  170. ShaderProgramBinaryVariant& variant,
  171. DynamicArrayAuto<ShaderProgramBinaryCodeBlock>& codeBlocks,
  172. DynamicArrayAuto<U64>& codeBlockHashes, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  173. GenericMemoryPoolAllocator<U8>& binaryAlloc,
  174. ShaderProgramAsyncTaskInterface& taskManager, Mutex& mtx, Atomic<I32>& error)
  175. {
  176. variant = {};
  177. class Ctx
  178. {
  179. public:
  180. GenericMemoryPoolAllocator<U8> m_tmpAlloc;
  181. GenericMemoryPoolAllocator<U8> m_binaryAlloc;
  182. DynamicArrayAuto<MutatorValue> m_mutation = {m_tmpAlloc};
  183. const ShaderProgramParser* m_parser;
  184. ShaderProgramBinaryVariant* m_variant;
  185. DynamicArrayAuto<ShaderProgramBinaryCodeBlock>* m_codeBlocks;
  186. DynamicArrayAuto<U64>* m_codeBlockHashes;
  187. Mutex* m_mtx;
  188. Atomic<I32>* m_err;
  189. Ctx(GenericMemoryPoolAllocator<U8> tmpAlloc)
  190. : m_tmpAlloc(tmpAlloc)
  191. {
  192. }
  193. };
  194. Ctx* ctx = tmpAlloc.newInstance<Ctx>(tmpAlloc);
  195. ctx->m_binaryAlloc = binaryAlloc;
  196. ctx->m_mutation.create(mutation.getSize());
  197. memcpy(ctx->m_mutation.getBegin(), mutation.getBegin(), mutation.getSizeInBytes());
  198. ctx->m_parser = &parser;
  199. ctx->m_variant = &variant;
  200. ctx->m_codeBlocks = &codeBlocks;
  201. ctx->m_codeBlockHashes = &codeBlockHashes;
  202. ctx->m_mtx = &mtx;
  203. ctx->m_err = &error;
  204. auto callback = [](void* userData) {
  205. Ctx& ctx = *static_cast<Ctx*>(userData);
  206. GenericMemoryPoolAllocator<U8>& tmpAlloc = ctx.m_tmpAlloc;
  207. if(ctx.m_err->load() != 0)
  208. {
  209. // Cleanup and return
  210. tmpAlloc.deleteInstance(&ctx);
  211. return;
  212. }
  213. // All good, compile the variant
  214. Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)> spirvs = {{{tmpAlloc},
  215. {tmpAlloc},
  216. {tmpAlloc},
  217. {tmpAlloc},
  218. {tmpAlloc},
  219. {tmpAlloc},
  220. {tmpAlloc},
  221. {tmpAlloc},
  222. {tmpAlloc},
  223. {tmpAlloc},
  224. {tmpAlloc},
  225. {tmpAlloc}}};
  226. const Error err = compileSpirv(ctx.m_mutation, *ctx.m_parser, tmpAlloc, spirvs);
  227. if(!err)
  228. {
  229. // No error, check if the spirvs are common with some other variant and store it
  230. LockGuard<Mutex> lock(*ctx.m_mtx);
  231. for(ShaderType shaderType : EnumIterable<ShaderType>())
  232. {
  233. DynamicArrayAuto<U8>& spirv = spirvs[shaderType];
  234. if(spirv.isEmpty())
  235. {
  236. ctx.m_variant->m_codeBlockIndices[shaderType] = MAX_U32;
  237. continue;
  238. }
  239. // Check if the spirv is already generated
  240. const U64 newHash = computeHash(&spirv[0], spirv.getSize());
  241. Bool found = false;
  242. for(U32 i = 0; i < ctx.m_codeBlockHashes->getSize(); ++i)
  243. {
  244. if((*ctx.m_codeBlockHashes)[i] == newHash)
  245. {
  246. // Found it
  247. ctx.m_variant->m_codeBlockIndices[shaderType] = i;
  248. found = true;
  249. break;
  250. }
  251. }
  252. // Create it if not found
  253. if(!found)
  254. {
  255. U8* code = ctx.m_binaryAlloc.allocate(spirv.getSizeInBytes());
  256. memcpy(code, &spirv[0], spirv.getSizeInBytes());
  257. ShaderProgramBinaryCodeBlock block;
  258. block.m_binary.setArray(code, U32(spirv.getSizeInBytes()));
  259. block.m_hash = newHash;
  260. ctx.m_codeBlocks->emplaceBack(block);
  261. ctx.m_codeBlockHashes->emplaceBack(newHash);
  262. ctx.m_variant->m_codeBlockIndices[shaderType] = ctx.m_codeBlocks->getSize() - 1;
  263. }
  264. }
  265. }
  266. else
  267. {
  268. ctx.m_err->store(err._getCode());
  269. }
  270. // Cleanup
  271. tmpAlloc.deleteInstance(&ctx);
  272. };
  273. taskManager.enqueueTask(callback, ctx);
  274. }
  275. class Refl final : public ShaderReflectionVisitorInterface
  276. {
  277. public:
  278. GenericMemoryPoolAllocator<U8> m_alloc;
  279. const StringList* m_symbolsToReflect = nullptr;
  280. /// Will be stored in the binary
  281. /// @{
  282. /// [blockType][blockIdx]
  283. Array<DynamicArrayAuto<ShaderProgramBinaryBlock>, 3> m_blocks = {{m_alloc, m_alloc, m_alloc}};
  284. /// [blockType][blockIdx][varIdx]
  285. Array<DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryVariable>>, 3> m_vars = {
  286. {{m_alloc}, {m_alloc}, {m_alloc}}};
  287. DynamicArrayAuto<ShaderProgramBinaryOpaque> m_opaque = {m_alloc};
  288. DynamicArrayAuto<ShaderProgramBinaryConstant> m_consts = {m_alloc};
  289. DynamicArrayAuto<ShaderProgramBinaryStruct> m_structs = {m_alloc};
  290. /// [structIndex][memberIndex]
  291. DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMember>> m_structMembers = {m_alloc};
  292. /// @}
  293. /// Will be stored in a variant
  294. /// @{
  295. /// [blockType][blockInstanceIdx]
  296. Array<DynamicArrayAuto<ShaderProgramBinaryBlockInstance>, 3> m_blockInstances = {{m_alloc, m_alloc, m_alloc}};
  297. DynamicArrayAuto<ShaderProgramBinaryOpaqueInstance> m_opaqueInstances = {m_alloc};
  298. DynamicArrayAuto<ShaderProgramBinaryConstantInstance> m_constInstances = {m_alloc};
  299. DynamicArrayAuto<ShaderProgramBinaryStructInstance> m_structInstances = {m_alloc};
  300. /// [structInstance][memberInstance]
  301. DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMemberInstance>> m_structMemberInstances = {m_alloc};
  302. Array<U32, 3> m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
  303. Array<U32, 3> m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
  304. /// @}
  305. Refl(const GenericMemoryPoolAllocator<U8>& alloc, const StringList* symbolsToReflect)
  306. : m_alloc(alloc)
  307. , m_symbolsToReflect(symbolsToReflect)
  308. {
  309. }
  310. Error setWorkgroupSizes(U32 x, U32 y, U32 z, U32 specConstMask) final
  311. {
  312. m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
  313. m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
  314. const Array<U32, 3> input = {x, y, z};
  315. for(U32 i = 0; i < 3; ++i)
  316. {
  317. if(specConstMask & (1 << i))
  318. {
  319. for(const ShaderProgramBinaryConstantInstance& c : m_constInstances)
  320. {
  321. if(m_consts[c.m_index].m_constantId == input[i])
  322. {
  323. m_workgroupSizesConstants[i] = c.m_index;
  324. break;
  325. }
  326. }
  327. if(m_workgroupSizesConstants[i] == MAX_U32)
  328. {
  329. ANKI_SHADER_COMPILER_LOGE("Reflection identified workgroup size dimension %u as spec constant but "
  330. "not such spec constant was found",
  331. i);
  332. return Error::USER_DATA;
  333. }
  334. }
  335. else
  336. {
  337. m_workgroupSizes[i] = input[i];
  338. }
  339. }
  340. return Error::NONE;
  341. }
  342. Error setCounts(U32 uniformBlockCount, U32 storageBlockCount, U32 opaqueCount, Bool pushConstantBlock,
  343. U32 constCount, U32 structCount) final
  344. {
  345. m_blockInstances[0].create(uniformBlockCount);
  346. m_blockInstances[1].create(storageBlockCount);
  347. if(pushConstantBlock)
  348. {
  349. m_blockInstances[2].create(1);
  350. }
  351. m_opaqueInstances.create(opaqueCount);
  352. m_constInstances.create(constCount);
  353. m_structInstances.create(structCount);
  354. m_structMemberInstances.create(structCount, m_alloc);
  355. return Error::NONE;
  356. }
  357. Error visitUniformBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  358. {
  359. return visitAnyBlock(idx, name, set, binding, size, varCount, 0);
  360. }
  361. Error visitUniformVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  362. const ShaderVariableBlockInfo& blockInfo) final
  363. {
  364. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 0);
  365. }
  366. Error visitStorageBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  367. {
  368. return visitAnyBlock(idx, name, set, binding, size, varCount, 1);
  369. }
  370. Error visitStorageVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  371. const ShaderVariableBlockInfo& blockInfo) final
  372. {
  373. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 1);
  374. }
  375. Error visitPushConstantsBlock(CString name, U32 size, U32 varCount) final
  376. {
  377. return visitAnyBlock(0, name, 0, 0, size, varCount, 2);
  378. }
  379. Error visitPushConstant(U32 idx, CString name, ShaderVariableDataType type,
  380. const ShaderVariableBlockInfo& blockInfo) final
  381. {
  382. return visitAnyVariable(0, idx, name, type, blockInfo, 2);
  383. }
  384. Error visitOpaque(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 set, U32 binding,
  385. U32 arraySize) final
  386. {
  387. // Find the opaque
  388. U32 opaqueIdx = MAX_U32;
  389. for(U32 i = 0; i < m_opaque.getSize(); ++i)
  390. {
  391. if(name == m_opaque[i].m_name.getBegin())
  392. {
  393. if(type != m_opaque[i].m_type || set != m_opaque[i].m_set || binding != m_opaque[i].m_binding)
  394. {
  395. ANKI_SHADER_COMPILER_LOGE(
  396. "The set, binding and type can't difer between shader variants for opaque: %s", name.cstr());
  397. return Error::USER_DATA;
  398. }
  399. opaqueIdx = i;
  400. break;
  401. }
  402. }
  403. // Create the opaque
  404. if(opaqueIdx == MAX_U32)
  405. {
  406. ShaderProgramBinaryOpaque& o = *m_opaque.emplaceBack();
  407. ANKI_CHECK(setName(name, o.m_name));
  408. o.m_type = type;
  409. o.m_binding = binding;
  410. o.m_set = set;
  411. opaqueIdx = m_opaque.getSize() - 1;
  412. }
  413. // Create the instance
  414. ShaderProgramBinaryOpaqueInstance& instance = m_opaqueInstances[instanceIdx];
  415. instance.m_index = opaqueIdx;
  416. instance.m_arraySize = arraySize;
  417. return Error::NONE;
  418. }
  419. Bool skipSymbol(CString symbol) const final
  420. {
  421. Bool skip = true;
  422. for(const String& s : *m_symbolsToReflect)
  423. {
  424. if(symbol == s)
  425. {
  426. skip = false;
  427. break;
  428. }
  429. }
  430. return skip;
  431. }
  432. Error visitConstant(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 constantId) final
  433. {
  434. // Find const
  435. U32 constIdx = MAX_U32;
  436. for(U32 i = 0; i < m_consts.getSize(); ++i)
  437. {
  438. if(name == m_consts[i].m_name.getBegin())
  439. {
  440. if(type != m_consts[i].m_type || constantId != m_consts[i].m_constantId)
  441. {
  442. ANKI_SHADER_COMPILER_LOGE(
  443. "The type, constantId and stages can't difer between shader variants for const: %s",
  444. name.cstr());
  445. return Error::USER_DATA;
  446. }
  447. constIdx = i;
  448. break;
  449. }
  450. }
  451. // Create the const
  452. if(constIdx == MAX_U32)
  453. {
  454. ShaderProgramBinaryConstant& c = *m_consts.emplaceBack();
  455. ANKI_CHECK(setName(name, c.m_name));
  456. c.m_type = type;
  457. c.m_constantId = constantId;
  458. constIdx = m_consts.getSize() - 1;
  459. }
  460. // Create the instance
  461. ShaderProgramBinaryConstantInstance& instance = m_constInstances[instanceIdx];
  462. instance.m_index = constIdx;
  463. return Error::NONE;
  464. }
  465. ANKI_USE_RESULT Bool findStruct(CString name, U32& idx) const
  466. {
  467. idx = MAX_U32;
  468. for(U32 i = 0; i < m_structs.getSize(); ++i)
  469. {
  470. const ShaderProgramBinaryStruct& s = m_structs[i];
  471. if(s.m_name.getBegin() == name)
  472. {
  473. idx = i;
  474. break;
  475. }
  476. }
  477. return idx != MAX_U32;
  478. }
  479. Error visitStruct(U32 instanceIdx, CString name, U32 memberCount, U32 size) final
  480. {
  481. ANKI_ASSERT(size && memberCount);
  482. // Init the struct
  483. U32 structIdx;
  484. const Bool structFound = findStruct(name, structIdx);
  485. if(!structFound)
  486. {
  487. // Create a new struct
  488. structIdx = m_structs.getSize();
  489. ShaderProgramBinaryStruct& s = *m_structs.emplaceBack();
  490. ANKI_CHECK(setName(name, s.m_name));
  491. // Allocate members
  492. m_structMembers.emplaceBack(m_alloc);
  493. ANKI_ASSERT(m_structs.getSize() == m_structMembers.getSize());
  494. }
  495. // Create the instance
  496. ShaderProgramBinaryStructInstance& instance = m_structInstances[instanceIdx];
  497. instance.m_index = structIdx;
  498. instance.m_size = size;
  499. m_structMemberInstances[instanceIdx].create(memberCount);
  500. return Error::NONE;
  501. }
  502. Error visitStructMember(U32 structInstanceIdx, CString structName, U32 memberInstanceIdx, CString memberName,
  503. ShaderVariableDataType type, CString typeStructName, U32 offset, U32 arraySize) final
  504. {
  505. // Refresh the structIdx because we have a different global mapping
  506. U32 realStructIdx;
  507. const Bool structFound = findStruct(structName, realStructIdx);
  508. ANKI_ASSERT(structFound);
  509. (void)structFound;
  510. const ShaderProgramBinaryStruct& s = m_structs[realStructIdx];
  511. DynamicArrayAuto<ShaderProgramBinaryStructMember>& members = m_structMembers[realStructIdx];
  512. // Find member
  513. U32 realMemberIdx = MAX_U32;
  514. for(U32 i = 0; i < members.getSize(); ++i)
  515. {
  516. if(memberName == &members[i].m_name[0])
  517. {
  518. if(members[i].m_type != type)
  519. {
  520. ANKI_SHADER_COMPILER_LOGE("Member %s of struct %s has different type between variants",
  521. memberName.cstr(), &s.m_name[0]);
  522. return Error::USER_DATA;
  523. }
  524. realMemberIdx = i;
  525. break;
  526. }
  527. }
  528. // If member not found in some previous variant create it
  529. if(realMemberIdx == MAX_U32)
  530. {
  531. realMemberIdx = members.getSize();
  532. ShaderProgramBinaryStructMember& member = *members.emplaceBack();
  533. ANKI_CHECK(setName(memberName, member.m_name));
  534. member.m_type = type;
  535. if(type == ShaderVariableDataType::NONE)
  536. {
  537. // Type is a struct, find the right index
  538. const Bool structFound = findStruct(typeStructName, member.m_structIndex);
  539. ANKI_ASSERT(structFound);
  540. (void)structFound;
  541. }
  542. }
  543. // Update the instance
  544. ShaderProgramBinaryStructMemberInstance& memberInstance =
  545. m_structMemberInstances[structInstanceIdx][memberInstanceIdx];
  546. memberInstance.m_index = realMemberIdx;
  547. memberInstance.m_arraySize = arraySize;
  548. memberInstance.m_offset = offset;
  549. return Error::NONE;
  550. }
  551. static ANKI_USE_RESULT Error setName(CString in, Array<char, MAX_SHADER_BINARY_NAME_LENGTH + 1>& out)
  552. {
  553. if(in.getLength() + 1 > MAX_SHADER_BINARY_NAME_LENGTH)
  554. {
  555. ANKI_SHADER_COMPILER_LOGE("Name too long: %s", in.cstr());
  556. return Error::USER_DATA;
  557. }
  558. else if(in.getLength() == 0)
  559. {
  560. ANKI_SHADER_COMPILER_LOGE("Found an empty string as name");
  561. return Error::USER_DATA;
  562. }
  563. else
  564. {
  565. memcpy(out.getBegin(), in.getBegin(), in.getLength() + 1);
  566. }
  567. return Error::NONE;
  568. }
  569. static ANKI_USE_RESULT Error findBlock(CString name, U32 set, U32 binding,
  570. ConstWeakArray<ShaderProgramBinaryBlock> arr, U32& idx)
  571. {
  572. idx = MAX_U32;
  573. for(U32 i = 0; i < arr.getSize(); ++i)
  574. {
  575. const ShaderProgramBinaryBlock& block = arr[i];
  576. if(block.m_name.getBegin() == name)
  577. {
  578. if(set != block.m_set || binding != block.m_binding)
  579. {
  580. ANKI_SHADER_COMPILER_LOGE("The set and binding can't difer between shader variants for block: %s",
  581. name.cstr());
  582. return Error::USER_DATA;
  583. }
  584. idx = i;
  585. break;
  586. }
  587. }
  588. return Error::NONE;
  589. }
  590. Error visitAnyBlock(U32 blockInstanceIdx, CString name, U32 set, U32 binding, U32 size, U32 varSize, U32 blockType)
  591. {
  592. // Init the block
  593. U32 blockIdx;
  594. ANKI_CHECK(findBlock(name, set, binding, m_blocks[blockType], blockIdx));
  595. if(blockIdx == MAX_U32)
  596. {
  597. // Not found, create it
  598. ShaderProgramBinaryBlock& block = *m_blocks[blockType].emplaceBack();
  599. ANKI_CHECK(setName(name, block.m_name));
  600. block.m_set = set;
  601. block.m_binding = binding;
  602. blockIdx = m_blocks[blockType].getSize() - 1;
  603. // Create some storage for vars as well
  604. m_vars[blockType].emplaceBack(m_alloc);
  605. ANKI_ASSERT(m_vars[blockType].getSize() == m_blocks[blockType].getSize());
  606. }
  607. // Init the instance
  608. ShaderProgramBinaryBlockInstance& instance = m_blockInstances[blockType][blockInstanceIdx];
  609. instance.m_index = blockIdx;
  610. instance.m_size = size;
  611. m_alloc.newArray(varSize, instance.m_variableInstances);
  612. return Error::NONE;
  613. }
  614. Error visitAnyVariable(U32 blockInstanceIdx, U32 varInstanceIdx, CString name, ShaderVariableDataType type,
  615. const ShaderVariableBlockInfo& blockInfo, U32 blockType)
  616. {
  617. // Find the variable
  618. U32 varIdx = MAX_U32;
  619. const U32 blockIdx = m_blockInstances[blockType][blockInstanceIdx].m_index;
  620. for(U32 i = 0; i < m_vars[blockType][blockIdx].getSize(); ++i)
  621. {
  622. const ShaderProgramBinaryVariable& var = m_vars[blockType][blockIdx][i];
  623. if(var.m_name.getBegin() == name)
  624. {
  625. if(var.m_type != type)
  626. {
  627. ANKI_SHADER_COMPILER_LOGE("The type should not differ between variants for variable: %s",
  628. name.cstr());
  629. return Error::USER_DATA;
  630. }
  631. varIdx = i;
  632. break;
  633. }
  634. }
  635. // Create the variable
  636. if(varIdx == MAX_U32)
  637. {
  638. ShaderProgramBinaryVariable& var = *m_vars[blockType][blockIdx].emplaceBack();
  639. ANKI_CHECK(setName(name, var.m_name));
  640. var.m_type = type;
  641. varIdx = m_vars[blockType][blockIdx].getSize() - 1;
  642. }
  643. // Init the instance
  644. ShaderProgramBinaryVariableInstance& instance =
  645. m_blockInstances[blockType][blockInstanceIdx].m_variableInstances[varInstanceIdx];
  646. instance.m_blockInfo = blockInfo;
  647. instance.m_index = varIdx;
  648. return Error::NONE;
  649. }
  650. };
  651. static Error doGhostStructReflection(const StringList& symbolsToReflect,
  652. ConstWeakArray<ShaderProgramParserGhostStruct> ghostStructs,
  653. ShaderProgramBinary& binary, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  654. GenericMemoryPoolAllocator<U8>& binaryAlloc)
  655. {
  656. // Count reflectable ghost structs
  657. DynamicArrayAuto<U32> ghostStructIndices(tmpAlloc);
  658. for(U32 i = 0; i < ghostStructs.getSize(); ++i)
  659. {
  660. for(const String& s : symbolsToReflect)
  661. {
  662. if(s == ghostStructs[i].m_name)
  663. {
  664. ghostStructIndices.emplaceBack(i);
  665. break;
  666. }
  667. }
  668. }
  669. if(ghostStructIndices.getSize() == 0)
  670. {
  671. return Error::NONE;
  672. }
  673. // Add the ghost structs to binary structs
  674. const U32 nonGhostStructCount = binary.m_structs.getSize();
  675. DynamicArrayAuto<ShaderProgramBinaryStruct> structs(binaryAlloc,
  676. nonGhostStructCount + ghostStructIndices.getSize());
  677. for(U32 i = 0; i < binary.m_structs.getSize(); ++i)
  678. {
  679. structs[i] = binary.m_structs[i];
  680. }
  681. for(U32 i = 0; i < ghostStructIndices.getSize(); ++i)
  682. {
  683. const ShaderProgramParserGhostStruct& in = ghostStructs[ghostStructIndices[i]];
  684. ShaderProgramBinaryStruct& out = structs[nonGhostStructCount + i];
  685. ANKI_CHECK(Refl::setName(in.m_name, out.m_name));
  686. DynamicArrayAuto<ShaderProgramBinaryStructMember> members(binaryAlloc, in.m_members.getSize());
  687. for(U32 j = 0; j < in.m_members.getSize(); ++j)
  688. {
  689. const ShaderProgramParserMember& inMember = in.m_members[j];
  690. ShaderProgramBinaryStructMember& outMember = members[j];
  691. ANKI_CHECK(Refl::setName(inMember.m_name, outMember.m_name));
  692. outMember.m_type = inMember.m_type;
  693. outMember.m_dependentMutator = inMember.m_dependentMutator;
  694. outMember.m_dependentMutatorValue = inMember.m_mutatorValue;
  695. }
  696. members.moveAndReset(out.m_members);
  697. }
  698. binaryAlloc.deleteArray(binary.m_structs);
  699. structs.moveAndReset(binary.m_structs);
  700. return Error::NONE;
  701. }
  702. static Error doReflection(const StringList& symbolsToReflect, ShaderProgramBinary& binary,
  703. GenericMemoryPoolAllocator<U8>& tmpAlloc, GenericMemoryPoolAllocator<U8>& binaryAlloc)
  704. {
  705. ANKI_ASSERT(binary.m_variants.getSize() > 0);
  706. Refl refl(binaryAlloc, &symbolsToReflect);
  707. for(ShaderProgramBinaryVariant& variant : binary.m_variants)
  708. {
  709. Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirvs;
  710. for(ShaderType stage : EnumIterable<ShaderType>())
  711. {
  712. if(variant.m_codeBlockIndices[stage] != MAX_U32)
  713. {
  714. spirvs[stage] = binary.m_codeBlocks[variant.m_codeBlockIndices[stage]].m_binary;
  715. }
  716. }
  717. ANKI_CHECK(performSpirvReflection(spirvs, tmpAlloc, refl));
  718. // Store the instances
  719. if(refl.m_blockInstances[0].getSize())
  720. {
  721. ShaderProgramBinaryBlockInstance* instances;
  722. U32 size, storageSize;
  723. refl.m_blockInstances[0].moveAndReset(instances, size, storageSize);
  724. variant.m_uniformBlocks.setArray(instances, size);
  725. }
  726. if(refl.m_blockInstances[1].getSize())
  727. {
  728. ShaderProgramBinaryBlockInstance* instances;
  729. U32 size, storageSize;
  730. refl.m_blockInstances[1].moveAndReset(instances, size, storageSize);
  731. variant.m_storageBlocks.setArray(instances, size);
  732. }
  733. if(refl.m_blockInstances[2].getSize())
  734. {
  735. ShaderProgramBinaryBlockInstance* instances;
  736. U32 size, storageSize;
  737. refl.m_blockInstances[2].moveAndReset(instances, size, storageSize);
  738. ANKI_ASSERT(size == 1);
  739. variant.m_pushConstantBlock = instances;
  740. }
  741. if(refl.m_opaqueInstances.getSize())
  742. {
  743. ShaderProgramBinaryOpaqueInstance* instances;
  744. U32 size, storageSize;
  745. refl.m_opaqueInstances.moveAndReset(instances, size, storageSize);
  746. variant.m_opaques.setArray(instances, size);
  747. }
  748. if(refl.m_constInstances.getSize())
  749. {
  750. ShaderProgramBinaryConstantInstance* instances;
  751. U32 size, storageSize;
  752. refl.m_constInstances.moveAndReset(instances, size, storageSize);
  753. variant.m_constants.setArray(instances, size);
  754. }
  755. if(refl.m_structInstances.getSize())
  756. {
  757. ShaderProgramBinaryStructInstance* instances;
  758. U32 size, storageSize;
  759. refl.m_structInstances.moveAndReset(instances, size, storageSize);
  760. variant.m_structs.setArray(instances, size);
  761. for(U32 structIdx = 0; structIdx < refl.m_structMemberInstances.getSize(); ++structIdx)
  762. {
  763. ShaderProgramBinaryStructMemberInstance* memberInstances;
  764. refl.m_structMemberInstances[structIdx].moveAndReset(memberInstances, size, storageSize);
  765. variant.m_structs[structIdx].m_memberInstances.setArray(memberInstances, size);
  766. }
  767. }
  768. refl.m_structMemberInstances.destroy();
  769. variant.m_workgroupSizes = refl.m_workgroupSizes;
  770. variant.m_workgroupSizesConstants = refl.m_workgroupSizesConstants;
  771. }
  772. if(refl.m_blocks[0].getSize())
  773. {
  774. ShaderProgramBinaryBlock* blocks;
  775. U32 size, storageSize;
  776. refl.m_blocks[0].moveAndReset(blocks, size, storageSize);
  777. binary.m_uniformBlocks.setArray(blocks, size);
  778. for(U32 i = 0; i < size; ++i)
  779. {
  780. ShaderProgramBinaryVariable* vars;
  781. U32 varSize, varStorageSize;
  782. refl.m_vars[0][i].moveAndReset(vars, varSize, varStorageSize);
  783. binary.m_uniformBlocks[i].m_variables.setArray(vars, varSize);
  784. }
  785. }
  786. if(refl.m_blocks[1].getSize())
  787. {
  788. ShaderProgramBinaryBlock* blocks;
  789. U32 size, storageSize;
  790. refl.m_blocks[1].moveAndReset(blocks, size, storageSize);
  791. binary.m_storageBlocks.setArray(blocks, size);
  792. for(U32 i = 0; i < size; ++i)
  793. {
  794. ShaderProgramBinaryVariable* vars;
  795. U32 varSize, varStorageSize;
  796. refl.m_vars[1][i].moveAndReset(vars, varSize, varStorageSize);
  797. binary.m_storageBlocks[i].m_variables.setArray(vars, varSize);
  798. }
  799. }
  800. if(refl.m_blocks[2].getSize())
  801. {
  802. ShaderProgramBinaryBlock* blocks;
  803. U32 size, storageSize;
  804. refl.m_blocks[2].moveAndReset(blocks, size, storageSize);
  805. ANKI_ASSERT(size == 1);
  806. binary.m_pushConstantBlock = blocks;
  807. ShaderProgramBinaryVariable* vars;
  808. U32 varSize, varStorageSize;
  809. refl.m_vars[2][0].moveAndReset(vars, varSize, varStorageSize);
  810. binary.m_pushConstantBlock->m_variables.setArray(vars, varSize);
  811. }
  812. if(refl.m_opaque.getSize())
  813. {
  814. ShaderProgramBinaryOpaque* opaques;
  815. U32 size, storageSize;
  816. refl.m_opaque.moveAndReset(opaques, size, storageSize);
  817. binary.m_opaques.setArray(opaques, size);
  818. }
  819. if(refl.m_consts.getSize())
  820. {
  821. ShaderProgramBinaryConstant* consts;
  822. U32 size, storageSize;
  823. refl.m_consts.moveAndReset(consts, size, storageSize);
  824. binary.m_constants.setArray(consts, size);
  825. }
  826. if(refl.m_structs.getSize())
  827. {
  828. ShaderProgramBinaryStruct* storage;
  829. U32 size, storageSize;
  830. refl.m_structs.moveAndReset(storage, size, storageSize);
  831. binary.m_structs.setArray(storage, size);
  832. for(U32 i = 0; i < size; ++i)
  833. {
  834. ShaderProgramBinaryStructMember* memberStorage;
  835. U32 memberSize, memberStorageSize;
  836. refl.m_structMembers[i].moveAndReset(memberStorage, memberSize, memberStorageSize);
  837. binary.m_structs[i].m_members.setArray(memberStorage, memberSize);
  838. }
  839. }
  840. return Error::NONE;
  841. }
  842. Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem,
  843. ShaderProgramPostParseInterface* postParseCallback,
  844. ShaderProgramAsyncTaskInterface* taskManager_,
  845. GenericMemoryPoolAllocator<U8> tempAllocator,
  846. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  847. {
  848. // Initialize the binary
  849. binaryW.cleanup();
  850. binaryW.m_singleAllocation = false;
  851. GenericMemoryPoolAllocator<U8> binaryAllocator = binaryW.m_alloc;
  852. binaryW.m_binary = binaryAllocator.newInstance<ShaderProgramBinary>();
  853. ShaderProgramBinary& binary = *binaryW.m_binary;
  854. binary = {};
  855. memcpy(&binary.m_magic[0], SHADER_BINARY_MAGIC, 8);
  856. // Parse source
  857. ShaderProgramParser parser(fname, &fsystem, tempAllocator, compilerOptions);
  858. ANKI_CHECK(parser.parse());
  859. if(postParseCallback && postParseCallback->skipCompilation(parser.getHash()))
  860. {
  861. return Error::NONE;
  862. }
  863. // Get mutators
  864. U32 mutationCount = 0;
  865. if(parser.getMutators().getSize() > 0)
  866. {
  867. binaryAllocator.newArray(parser.getMutators().getSize(), binary.m_mutators);
  868. for(U32 i = 0; i < binary.m_mutators.getSize(); ++i)
  869. {
  870. ShaderProgramBinaryMutator& out = binary.m_mutators[i];
  871. const ShaderProgramParserMutator& in = parser.getMutators()[i];
  872. ANKI_CHECK(Refl::setName(in.getName(), out.m_name));
  873. binaryAllocator.newArray(in.getValues().getSize(), out.m_values);
  874. memcpy(out.m_values.getBegin(), in.getValues().getBegin(), in.getValues().getSizeInBytes());
  875. // Update the count
  876. mutationCount = (i == 0) ? out.m_values.getSize() : mutationCount * out.m_values.getSize();
  877. }
  878. }
  879. else
  880. {
  881. ANKI_ASSERT(binary.m_mutators.getSize() == 0);
  882. }
  883. // Create all variants
  884. Mutex mtx;
  885. Atomic<I32> errorAtomic(0);
  886. class SyncronousShaderProgramAsyncTaskInterface : public ShaderProgramAsyncTaskInterface
  887. {
  888. public:
  889. void enqueueTask(void (*callback)(void* userData), void* userData) final
  890. {
  891. callback(userData);
  892. }
  893. Error joinTasks() final
  894. {
  895. // Nothing
  896. return Error::NONE;
  897. }
  898. } syncTaskManager;
  899. ShaderProgramAsyncTaskInterface& taskManager = (taskManager_) ? *taskManager_ : syncTaskManager;
  900. if(parser.getMutators().getSize() > 0)
  901. {
  902. // Initialize
  903. DynamicArrayAuto<MutatorValue> originalMutationValues(tempAllocator, parser.getMutators().getSize());
  904. DynamicArrayAuto<MutatorValue> rewrittenMutationValues(tempAllocator, parser.getMutators().getSize());
  905. DynamicArrayAuto<U32> dials(tempAllocator, parser.getMutators().getSize(), 0);
  906. DynamicArrayAuto<ShaderProgramBinaryVariant> variants(binaryAllocator);
  907. DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  908. DynamicArrayAuto<ShaderProgramBinaryMutation> mutations(binaryAllocator, mutationCount);
  909. DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
  910. HashMapAuto<U64, U32> mutationHashToIdx(tempAllocator);
  911. // Grow the storage of the variants array. Can't have it resize, threads will work on stale data
  912. variants.resizeStorage(mutationCount);
  913. const ShaderProgramBinaryVariant* baseVariant = nullptr;
  914. mutationCount = 0;
  915. // Spin for all possible combinations of mutators and
  916. // - Create the spirv
  917. // - Populate the binary variant
  918. do
  919. {
  920. // Create the mutation
  921. for(U32 i = 0; i < parser.getMutators().getSize(); ++i)
  922. {
  923. originalMutationValues[i] = parser.getMutators()[i].getValues()[dials[i]];
  924. rewrittenMutationValues[i] = originalMutationValues[i];
  925. }
  926. ShaderProgramBinaryMutation& mutation = mutations[mutationCount++];
  927. binaryAllocator.newArray(originalMutationValues.getSize(), mutation.m_values);
  928. memcpy(mutation.m_values.getBegin(), originalMutationValues.getBegin(),
  929. originalMutationValues.getSizeInBytes());
  930. mutation.m_hash = computeHash(originalMutationValues.getBegin(), originalMutationValues.getSizeInBytes());
  931. ANKI_ASSERT(mutation.m_hash > 0);
  932. const Bool rewritten = parser.rewriteMutation(
  933. WeakArray<MutatorValue>(rewrittenMutationValues.getBegin(), rewrittenMutationValues.getSize()));
  934. // Create the variant
  935. if(!rewritten)
  936. {
  937. // New and unique mutation and thus variant, add it
  938. ShaderProgramBinaryVariant& variant = *variants.emplaceBack();
  939. baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
  940. compileVariantAsync(originalMutationValues, parser, variant, codeBlocks, codeBlockHashes, tempAllocator,
  941. binaryAllocator, taskManager, mtx, errorAtomic);
  942. mutation.m_variantIndex = variants.getSize() - 1;
  943. ANKI_ASSERT(mutationHashToIdx.find(mutation.m_hash) == mutationHashToIdx.getEnd());
  944. mutationHashToIdx.emplace(mutation.m_hash, mutationCount - 1);
  945. }
  946. else
  947. {
  948. // Check if the rewritten mutation exists
  949. const U64 otherMutationHash =
  950. computeHash(rewrittenMutationValues.getBegin(), rewrittenMutationValues.getSizeInBytes());
  951. auto it = mutationHashToIdx.find(otherMutationHash);
  952. ShaderProgramBinaryVariant* variant = nullptr;
  953. if(it == mutationHashToIdx.getEnd())
  954. {
  955. // Rewrite variant not found, create it
  956. variant = variants.emplaceBack();
  957. baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
  958. compileVariantAsync(originalMutationValues, parser, *variant, codeBlocks, codeBlockHashes,
  959. tempAllocator, binaryAllocator, taskManager, mtx, errorAtomic);
  960. ShaderProgramBinaryMutation& otherMutation = mutations[mutationCount++];
  961. binaryAllocator.newArray(rewrittenMutationValues.getSize(), otherMutation.m_values);
  962. memcpy(otherMutation.m_values.getBegin(), rewrittenMutationValues.getBegin(),
  963. rewrittenMutationValues.getSizeInBytes());
  964. mutation.m_hash = otherMutationHash;
  965. mutation.m_variantIndex = variants.getSize() - 1;
  966. it = mutationHashToIdx.emplace(otherMutationHash, mutationCount - 1);
  967. }
  968. // Setup the new mutation
  969. mutation.m_variantIndex = mutations[*it].m_variantIndex;
  970. mutationHashToIdx.emplace(mutation.m_hash, U32(&mutation - mutations.getBegin()));
  971. }
  972. } while(!spinDials(dials, parser.getMutators()));
  973. ANKI_ASSERT(mutationCount == mutations.getSize());
  974. ANKI_ASSERT(baseVariant == variants.getBegin() && "Can't have the variants array grow");
  975. // Done, wait the threads
  976. ANKI_CHECK(taskManager.joinTasks());
  977. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  978. // Store temp containers to binary
  979. U32 size, storage;
  980. ShaderProgramBinaryVariant* firstVariant;
  981. variants.moveAndReset(firstVariant, size, storage);
  982. binary.m_variants.setArray(firstVariant, size);
  983. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  984. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  985. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  986. ShaderProgramBinaryMutation* firstMutation;
  987. mutations.moveAndReset(firstMutation, size, storage);
  988. binary.m_mutations.setArray(firstMutation, size);
  989. }
  990. else
  991. {
  992. DynamicArrayAuto<MutatorValue> mutation(tempAllocator);
  993. DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  994. DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
  995. binary.m_variants.setArray(binaryAllocator.newInstance<ShaderProgramBinaryVariant>(), 1);
  996. compileVariantAsync(mutation, parser, binary.m_variants[0], codeBlocks, codeBlockHashes, tempAllocator,
  997. binaryAllocator, taskManager, mtx, errorAtomic);
  998. ANKI_CHECK(taskManager.joinTasks());
  999. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  1000. ANKI_ASSERT(codeBlocks.getSize() == U32(__builtin_popcount(U32(parser.getShaderTypes()))));
  1001. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  1002. U32 size, storage;
  1003. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  1004. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  1005. binary.m_mutations.setArray(binaryAllocator.newInstance<ShaderProgramBinaryMutation>(), 1);
  1006. binary.m_mutations[0].m_hash = 1;
  1007. binary.m_mutations[0].m_variantIndex = 0;
  1008. }
  1009. // Sort the mutations
  1010. std::sort(binary.m_mutations.getBegin(), binary.m_mutations.getEnd(),
  1011. [](const ShaderProgramBinaryMutation& a, const ShaderProgramBinaryMutation& b) {
  1012. return a.m_hash < b.m_hash;
  1013. });
  1014. // Lib name
  1015. if(parser.getLibraryName().getLength() > 0)
  1016. {
  1017. if(parser.getLibraryName().getLength() >= sizeof(binary.m_libraryName))
  1018. {
  1019. ANKI_SHADER_COMPILER_LOGE("Library name too long: %s", parser.getLibraryName().cstr());
  1020. return Error::USER_DATA;
  1021. }
  1022. memcpy(&binary.m_libraryName[0], &parser.getLibraryName()[0], parser.getLibraryName().getLength());
  1023. }
  1024. binary.m_rayType = parser.getRayType();
  1025. // Misc
  1026. binary.m_presentShaderTypes = parser.getShaderTypes();
  1027. // Reflection
  1028. ANKI_CHECK(doReflection(parser.getSymbolsToReflect(), binary, tempAllocator, binaryAllocator));
  1029. ANKI_CHECK(doGhostStructReflection(parser.getSymbolsToReflect(), parser.getGhostStructs(), binary, tempAllocator,
  1030. binaryAllocator));
  1031. return Error::NONE;
  1032. }
  1033. Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem,
  1034. ShaderProgramPostParseInterface* postParseCallback,
  1035. ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator<U8> tempAllocator,
  1036. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  1037. {
  1038. const Error err = compileShaderProgramInternal(fname, fsystem, postParseCallback, taskManager, tempAllocator,
  1039. compilerOptions, binaryW);
  1040. if(err)
  1041. {
  1042. ANKI_SHADER_COMPILER_LOGE("Failed to compile: %s", fname.cstr());
  1043. }
  1044. return err;
  1045. }
  1046. } // end namespace anki