PatchNode.bpi.cpp 292 B

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  1. #include "ScriptingCommon.h"
  2. #include "Scene/PatchNode.h"
  3. WRAP(PatchNode)
  4. {
  5. class_<PatchNode, noncopyable>("PatchNode", no_init)
  6. .def("getMaterialRuntime", (MaterialRuntime& (PatchNode::*)())(
  7. &PatchNode::getMaterialRuntime),
  8. return_value_policy<reference_existing_object>())
  9. ;
  10. }