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- #include "ScriptingCommon.h"
- #include "Scene/PatchNode.h"
- WRAP(PatchNode)
- {
- class_<PatchNode, noncopyable>("PatchNode", no_init)
- .def("getMaterialRuntime", (MaterialRuntime& (PatchNode::*)())(
- &PatchNode::getMaterialRuntime),
- return_value_policy<reference_existing_object>())
- ;
- }
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