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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/core/NativeWindow.h>
- #define EGL_FBDEV 1
- #include <EGL/egl.h>
- #include <GLES3/gl3.h>
- namespace anki
- {
- /// Native window implementation for EGL & FBDEV
- struct NativeWindowImpl
- {
- EGLDisplay display = EGL_NO_DISPLAY;
- EGLSurface surface = EGL_NO_SURFACE;
- EGLContext context = EGL_NO_CONTEXT;
- EGLNativeWindowType fbwin = 0;
- ~NativeWindowImpl()
- {
- destroy();
- }
- void create(NativeWindowInitInfo& init);
- void destroy();
- };
- } // end namespace anki
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