SceneNode.bpi.cpp 238 B

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  1. #include "ScriptingCommon.h"
  2. #include "SceneNode.h"
  3. WRAP(SceneNode)
  4. {
  5. class_<SceneNode, noncopyable>("SceneNode", no_init)
  6. .def("getSceneNodeName", &SceneNode::getSceneNodeName, return_value_policy<reference_existing_object>())
  7. ;
  8. }