notes.txt 392 B

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  1. - Have to depth buffers in the MS. The MS writes in the k frame to the first and in the k+1 in the other. With this way we can read from the one and write to the other. Test in 33Hz
  2. - The light material should contain the bool: castsShadow
  3. - All scene objects are debugable because the render at least in DBGS
  4. - Rename DBG stage to DS
  5. - Octree has SceneNodes
  6. - All scene nodes have AABB