Panagiotis Christopoulos Charitos 9d74110267 Add last shadow cascade fade 5 anni fa
..
glsl_cpp_common 7ea6e3ebd1 Fix the cascaded shadows a bit. Make the distance logarithmic 5 anni fa
ApplyIrradianceToReflection.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
BilateralFilter.glsl efe57af0fc Add a more wide bilateral filter in SSGI 5 anni fa
Blit.ankiprog 28ac67faf9 Move Blit, ClearTextureCompute, DepthAwareBlur and DepthAwareBlurCompute to the new format 5 anni fa
Bloom.ankiprog 4ca2dfb4b3 Some renaming 5 anni fa
BloomUpscale.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
ClearTextureCompute.ankiprog 28ac67faf9 Move Blit, ClearTextureCompute, DepthAwareBlur and DepthAwareBlurCompute to the new format 5 anni fa
ClusteredShadingCommon.glsl c9d5d78573 Update copyright notice 6 anni fa
Common.glsl 4b199a739a Fixes. Convert the 1st program to the new format 5 anni fa
DepthAwareBlur.ankiprog 28ac67faf9 Move Blit, ClearTextureCompute, DepthAwareBlur and DepthAwareBlurCompute to the new format 5 anni fa
DepthAwareBlur.glsl 28ac67faf9 Move Blit, ClearTextureCompute, DepthAwareBlur and DepthAwareBlurCompute to the new format 5 anni fa
DepthAwareBlurCompute.ankiprog 28ac67faf9 Move Blit, ClearTextureCompute, DepthAwareBlur and DepthAwareBlurCompute to the new format 5 anni fa
DepthDownscale.ankiprog edfeaaadbc Move DepthDownscale to the new format 5 anni fa
DownscaleBlur.ankiprog 9f73c3421c Move DownscaleBlur and DownscaleBlurCompute to the new format 5 anni fa
DownscaleBlur.glsl 9f73c3421c Move DownscaleBlur and DownscaleBlurCompute to the new format 5 anni fa
DownscaleBlurCompute.ankiprog 9f73c3421c Move DownscaleBlur and DownscaleBlurCompute to the new format 5 anni fa
ExponentialShadowmappingResolve.ankiprog 0a2a6a9350 Move ExponentialShadowmappingResolve, GaussianBlur and GaussianBlurCompute to the new format 5 anni fa
FinalComposite.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
ForwardShadingCommonFrag.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
ForwardShadingCommonVert.glsl c9d5d78573 Update copyright notice 6 anni fa
ForwardShadingFog.ankiprog c905b915bc Port sponza to the new material format 5 anni fa
ForwardShadingParticles.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
Functions.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
GBufferCommon.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
GBufferCommonFrag.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
GBufferCommonTessc.glsl c9d5d78573 Update copyright notice 6 anni fa
GBufferCommonTesse.glsl c9d5d78573 Update copyright notice 6 anni fa
GBufferCommonVert.glsl c9d5d78573 Update copyright notice 6 anni fa
GBufferGeneric.ankiprog c69d0f4f82 Add motion blur to skins 5 anni fa
GBufferGpuParticles.ankiprog b60f66c490 Port the physics sample to the new material 5 anni fa
GBufferPost.ankiprog dba732147c Move GBufferPost to the new format 5 anni fa
GaussianBlur.ankiprog 0a2a6a9350 Move ExponentialShadowmappingResolve, GaussianBlur and GaussianBlurCompute to the new format 5 anni fa
GaussianBlur.glsl 0a2a6a9350 Move ExponentialShadowmappingResolve, GaussianBlur and GaussianBlurCompute to the new format 5 anni fa
GaussianBlurCommon.glsl c9d5d78573 Update copyright notice 6 anni fa
GaussianBlurCompute.ankiprog 0a2a6a9350 Move ExponentialShadowmappingResolve, GaussianBlur and GaussianBlurCompute to the new format 5 anni fa
GpuParticlesSimulation.ankiprog a316fdb623 Move GpuParticlesSimulation to the new format 5 anni fa
ImportanceSampling.glsl 2da42f3804 Fix bugs 5 anni fa
IrradianceDice.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
LensFlareSprite.ankiprog 2a7de0abbc Move LensFlareSprite and LensFlareUpdateIndirectInfo to the new format 5 anni fa
LensFlareUpdateIndirectInfo.ankiprog 2a7de0abbc Move LensFlareSprite and LensFlareUpdateIndirectInfo to the new format 5 anni fa
LightFunctions.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
LightShading.ankiprog 9d74110267 Add last shadow cascade fade 5 anni fa
LightShadingApplyFog.ankiprog 3ca7c58ff9 Move LightShading and LightShadingApplyFog to the new format 5 anni fa
LumaAwareBlur.ankiprog 4f098d7608 Move LumaAwareBlur to the new format 5 anni fa
MotionBlur.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
Pack.glsl c9d5d78573 Update copyright notice 6 anni fa
QuadVert.glsl c9d5d78573 Update copyright notice 6 anni fa
SceneDebug.ankiprog ffcda272d1 Improve debug drawing 5 anni fa
ShadowmapsResolve.ankiprog 9d74110267 Add last shadow cascade fade 5 anni fa
SsRaymarching.glsl a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
Ssao.ankiprog 824231b7e2 Move Ssao to the new format 5 anni fa
Ssao.glsl 824231b7e2 Move Ssao to the new format 5 anni fa
SsaoCompute.ankiprog 824231b7e2 Move Ssao to the new format 5 anni fa
Ssgi.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
SsgiDenoise.ankiprog efe57af0fc Add a more wide bilateral filter in SSGI 5 anni fa
SsgiReconstruct.ankiprog 4ffba0556e Fix a bug in SsgiReconstruct 5 anni fa
Ssr.ankiprog a8ab4c83c2 Update clang-format and slightly the formatting 5 anni fa
TemporalAAResolve.ankiprog 64ed6e2473 Move TemporalAAResolve to the new format 5 anni fa
TextureFunctions.glsl c9d5d78573 Update copyright notice 6 anni fa
Tonemapping.glsl c9d5d78573 Update copyright notice 6 anni fa
TonemappingAverageLuminance.ankiprog e2e777310a Move TonemappingAverageLuminance to the new format 5 anni fa
TonemappingResources.glsl c9d5d78573 Update copyright notice 6 anni fa
TraditionalDeferredShading.ankiprog 4c89ecb969 Move TraditionalDeferredShading to the new format 5 anni fa
Ui.ankiprog 9574b6e138 Add parallel compilation. Add the GBufferGeneric monster shader 5 anni fa
VolumetricFogAccumulation.ankiprog 32eeb8066e Move VolumetricFogAccumulation and VolumetricLightingAccumulation to the new format 5 anni fa
VolumetricLightingAccumulation.ankiprog 7ea6e3ebd1 Fix the cascaded shadows a bit. Make the distance logarithmic 5 anni fa
gen_texture_funcs.py c9d5d78573 Update copyright notice 6 anni fa