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MainRenderer.cpp 5.9 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki {
  19. MainRenderer::MainRenderer()
  20. {
  21. }
  22. MainRenderer::~MainRenderer()
  23. {
  24. ANKI_R_LOGI("Destroying main renderer");
  25. }
  26. Error MainRenderer::init(const MainRendererInitInfo& inf)
  27. {
  28. m_pool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, "MainRenderer");
  29. m_framePool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  30. // Init renderer and manipulate the width/height
  31. m_swapchainResolution = inf.m_swapchainSize;
  32. m_rDrawToDefaultFb = inf.m_config->getRRenderScaling() == 1.0f;
  33. ANKI_R_LOGI("Initializing main renderer. Swapchain resolution %ux%u", m_swapchainResolution.x(),
  34. m_swapchainResolution.y());
  35. m_r.reset(newInstance<Renderer>(m_pool));
  36. ANKI_CHECK(m_r->init(inf.m_threadHive, inf.m_resourceManager, inf.m_gr, inf.m_stagingMemory, inf.m_ui, &m_pool,
  37. inf.m_config, inf.m_globTimestamp, m_swapchainResolution));
  38. // Init other
  39. if(!m_rDrawToDefaultFb)
  40. {
  41. ANKI_CHECK(inf.m_resourceManager->loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
  42. const ShaderProgramResourceVariant* variant;
  43. m_blitProg->getOrCreateVariant(variant);
  44. m_blitGrProg = variant->getProgram();
  45. // The RT desc
  46. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * inf.m_config->getRRenderScaling());
  47. alignRoundDown(2, resolution.x());
  48. alignRoundDown(2, resolution.y());
  49. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  50. resolution.x(), resolution.y(),
  51. (m_r->getGrManager().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8Unorm
  52. : Format::kR8G8B8A8Unorm,
  53. "Final Composite");
  54. m_tmpRtDesc.bake();
  55. // FB descr
  56. m_fbDescr.m_colorAttachmentCount = 1;
  57. m_fbDescr.bake();
  58. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  59. }
  60. m_rgraph = inf.m_gr->newRenderGraph();
  61. return Error::kNone;
  62. }
  63. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  64. {
  65. ANKI_TRACE_SCOPED_EVENT(RENDER);
  66. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  67. // First thing, reset the temp mem pool
  68. m_framePool.reset();
  69. // Run renderer
  70. RenderingContext ctx(&m_framePool);
  71. m_runCtx.m_ctx = &ctx;
  72. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  73. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  74. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::kNone);
  75. if(m_rDrawToDefaultFb)
  76. {
  77. // m_r will draw to a presentable texture
  78. ctx.m_outRenderTarget = presentRt;
  79. }
  80. else
  81. {
  82. // m_r will draw to a temp tex
  83. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  84. }
  85. ctx.m_renderQueue = &rqueue;
  86. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  87. // Blit renderer's result to default FB if needed
  88. if(!m_rDrawToDefaultFb)
  89. {
  90. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  91. pass.setFramebufferInfo(m_fbDescr, {presentRt});
  92. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  93. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  94. cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  95. cmdb->bindShaderProgram(m_blitGrProg);
  96. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  97. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  98. cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
  99. });
  100. pass.newTextureDependency(presentRt, TextureUsageBit::kFramebufferWrite);
  101. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kSampledFragment);
  102. }
  103. // Create a dummy pass to transition the presentable image to present
  104. {
  105. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  106. pass.setWork([]([[maybe_unused]] RenderPassWorkContext& rgraphCtx) {
  107. // Do nothing. This pass is dummy
  108. });
  109. pass.newTextureDependency(presentRt, TextureUsageBit::kPresent);
  110. }
  111. // Bake the render graph
  112. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_framePool);
  113. // Populate the 2nd level command buffers
  114. Array<ThreadHiveTask, ThreadHive::kMaxThreads> tasks;
  115. for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
  116. {
  117. tasks[i].m_argument = this;
  118. tasks[i].m_callback = [](void* userData, [[maybe_unused]] U32 threadId, [[maybe_unused]] ThreadHive& hive,
  119. [[maybe_unused]] ThreadHiveSemaphore* signalSemaphore) {
  120. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  121. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  122. self.m_rgraph->runSecondLevel(taskId);
  123. };
  124. }
  125. m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
  126. m_r->getThreadHive().waitAllTasks();
  127. // Populate 1st level command buffers
  128. m_rgraph->run();
  129. // Flush
  130. m_rgraph->flush();
  131. // Reset for the next frame
  132. m_rgraph->reset();
  133. m_r->finalize(ctx);
  134. // Stats
  135. if(m_statsEnabled)
  136. {
  137. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  138. RenderGraphStatistics rgraphStats;
  139. m_rgraph->getStatistics(rgraphStats);
  140. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  141. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  142. }
  143. return Error::kNone;
  144. }
  145. Dbg& MainRenderer::getDbg()
  146. {
  147. return m_r->getDbg();
  148. }
  149. F32 MainRenderer::getAspectRatio() const
  150. {
  151. return m_r->getAspectRatio();
  152. }
  153. } // end namespace anki