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- #include <algorithm>
- #include <boost/lexical_cast.hpp>
- #include "SceneNode.h"
- #include "Scene.h"
- //======================================================================================================================
- // Statics =
- //======================================================================================================================
- uint SceneNode::uid = 0;
- //======================================================================================================================
- // Constructor =
- //======================================================================================================================
- SceneNode::SceneNode(SceneNodeType type_, bool compoundFlag_, SceneNode* parent):
- Object(parent),
- type(type_),
- compoundFlag(compoundFlag_)
- {
- getWorldTransform().setIdentity();
- getLocalTransform().setIdentity();
- SceneSingleton::getInstance().registerNode(this);
- name = boost::lexical_cast<std::string>(uid);
- ++uid;
- }
- //======================================================================================================================
- // Destructor =
- //======================================================================================================================
- SceneNode::~SceneNode()
- {
- SceneSingleton::getInstance().unregisterNode(this);
- }
- //======================================================================================================================
- // updateWorldTransform =
- //======================================================================================================================
- void SceneNode::updateWorldTransform()
- {
- prevWorldTransform = worldTransform;
- if(getObjParent())
- {
- const SceneNode* parent = static_cast<const SceneNode*>(getObjParent());
- if(compoundFlag)
- {
- worldTransform = parent->getWorldTransform();
- }
- else
- {
- worldTransform = Transform::combineTransformations(parent->getWorldTransform(), localTransform);
- }
- }
- else // else copy
- {
- worldTransform = localTransform;
- }
- // transform the bvolume
- /*if(bvolumeLspace != NULL)
- {
- DEBUG_ERR(bvolumeLspace->type!=bvolume_t::BSPHERE && bvolumeLspace->type!=bvolume_t::AABB && bvolumeLspace->type!=bvolume_t::OBB);
- switch(bvolumeLspace->type)
- {
- case bvolume_t::BSPHERE:
- {
- bsphere_t sphere = static_cast<bsphere_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<bsphere_t*>(bvolumeLspace) = sphere;
- break;
- }
- case bvolume_t::AABB:
- {
- aabb_t aabb = static_cast<aabb_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<aabb_t*>(bvolumeLspace) = aabb;
- break;
- }
- case bvolume_t::OBB:
- {
- obb_t obb = static_cast<obb_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<obb_t*>(bvolumeLspace) = obb;
- break;
- }
- default:
- FATAL("What the fuck");
- }
- }*/
- }
- //======================================================================================================================
- // Move(s) =
- //======================================================================================================================
- void SceneNode::moveLocalX(float distance)
- {
- Vec3 x_axis = localTransform.getRotation().getColumn(0);
- getLocalTransform().getOrigin() += x_axis * distance;
- }
- void SceneNode::moveLocalY(float distance)
- {
- Vec3 y_axis = localTransform.getRotation().getColumn(1);
- getLocalTransform().getOrigin() += y_axis * distance;
- }
- void SceneNode::moveLocalZ(float distance)
- {
- Vec3 z_axis = localTransform.getRotation().getColumn(2);
- getLocalTransform().getOrigin() += z_axis * distance;
- }
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