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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Physics/PhysicsWorld.h>
- #include <AnKi/Physics/PhysicsCollisionShape.h>
- #include <AnKi/Physics/PhysicsBody.h>
- #include <AnKi/Physics/PhysicsTrigger.h>
- #include <AnKi/Physics/PhysicsPlayerController.h>
- #include <AnKi/Util/Rtti.h>
- #include <BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h>
- namespace anki {
- // Ugly but there is no other way
- static HeapAllocator<U8>* g_alloc = nullptr;
- static void* btAlloc(size_t size)
- {
- ANKI_ASSERT(g_alloc);
- return g_alloc->getMemoryPool().allocate(size, 16);
- }
- static void btFree(void* ptr)
- {
- ANKI_ASSERT(g_alloc);
- g_alloc->getMemoryPool().free(ptr);
- }
- /// Broad phase collision callback.
- class PhysicsWorld::MyOverlapFilterCallback : public btOverlapFilterCallback
- {
- public:
- Bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) const override
- {
- ANKI_ASSERT(proxy0 && proxy1);
- const btCollisionObject* btObj0 = static_cast<const btCollisionObject*>(proxy0->m_clientObject);
- const btCollisionObject* btObj1 = static_cast<const btCollisionObject*>(proxy1->m_clientObject);
- ANKI_ASSERT(btObj0 && btObj1);
- const PhysicsObject* aobj0 = static_cast<const PhysicsObject*>(btObj0->getUserPointer());
- const PhysicsObject* aobj1 = static_cast<const PhysicsObject*>(btObj1->getUserPointer());
- if(aobj0 == nullptr || aobj1 == nullptr)
- {
- return false;
- }
- const PhysicsFilteredObject* fobj0 = dcast<const PhysicsFilteredObject*>(aobj0);
- const PhysicsFilteredObject* fobj1 = dcast<const PhysicsFilteredObject*>(aobj1);
- // First check the masks
- Bool collide = !!(fobj0->getMaterialGroup() & fobj1->getMaterialMask());
- collide = collide && !!(fobj1->getMaterialGroup() & fobj0->getMaterialMask());
- if(!collide)
- {
- return false;
- }
- // Reject if they are both static
- if(ANKI_UNLIKELY(fobj0->getMaterialGroup() == PhysicsMaterialBit::STATIC_GEOMETRY
- && fobj1->getMaterialGroup() == PhysicsMaterialBit::STATIC_GEOMETRY))
- {
- return false;
- }
- // Detailed tests using callbacks
- if(fobj0->getPhysicsBroadPhaseFilterCallback())
- {
- collide = fobj0->getPhysicsBroadPhaseFilterCallback()->needsCollision(*fobj0, *fobj1);
- if(!collide)
- {
- return false;
- }
- }
- if(fobj1->getPhysicsBroadPhaseFilterCallback())
- {
- collide = fobj1->getPhysicsBroadPhaseFilterCallback()->needsCollision(*fobj1, *fobj0);
- if(!collide)
- {
- return false;
- }
- }
- return true;
- }
- };
- class PhysicsWorld::MyRaycastCallback : public btCollisionWorld::RayResultCallback
- {
- public:
- PhysicsWorldRayCastCallback* m_raycast = nullptr;
- Bool needsCollision(btBroadphaseProxy* proxy) const override
- {
- ANKI_ASSERT(proxy);
- const btCollisionObject* cobj = static_cast<const btCollisionObject*>(proxy->m_clientObject);
- ANKI_ASSERT(cobj);
- const PhysicsObject* pobj = static_cast<const PhysicsObject*>(cobj->getUserPointer());
- ANKI_ASSERT(pobj);
- const PhysicsFilteredObject* fobj = dcast<const PhysicsFilteredObject*>(pobj);
- return !!(fobj->getMaterialGroup() & m_raycast->m_materialMask);
- }
- btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, Bool normalInWorldSpace) final
- {
- // No idea why
- if(m_raycast->m_firstHit)
- {
- m_closestHitFraction = rayResult.m_hitFraction;
- }
- m_collisionObject = rayResult.m_collisionObject;
- Vec3 worldNormal;
- if(normalInWorldSpace)
- {
- worldNormal = toAnki(rayResult.m_hitNormalLocal);
- }
- else
- {
- worldNormal = toAnki(m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal);
- }
- Vec3 hitPointWorld = mix(m_raycast->m_from, m_raycast->m_to, rayResult.m_hitFraction);
- // Call the callback
- PhysicsObject* pobj = static_cast<PhysicsObject*>(m_collisionObject->getUserPointer());
- ANKI_ASSERT(pobj);
- m_raycast->processResult(dcast<PhysicsFilteredObject&>(*pobj), worldNormal, hitPointWorld);
- return m_closestHitFraction;
- }
- };
- PhysicsWorld::PhysicsWorld()
- {
- }
- PhysicsWorld::~PhysicsWorld()
- {
- destroyMarkedForDeletion();
- ANKI_ASSERT(m_objectsCreatedCount.load() == 0 && "Forgot to delete some objects");
- m_world.destroy();
- m_solver.destroy();
- m_dispatcher.destroy();
- m_collisionConfig.destroy();
- m_broadphase.destroy();
- m_gpc.destroy();
- m_alloc.deleteInstance(m_filterCallback);
- g_alloc = nullptr;
- }
- Error PhysicsWorld::init(AllocAlignedCallback allocCb, void* allocCbData)
- {
- m_alloc = HeapAllocator<U8>(allocCb, allocCbData);
- m_tmpAlloc = StackAllocator<U8>(allocCb, allocCbData, 1_KB, 2.0f);
- // Set allocators
- g_alloc = &m_alloc;
- btAlignedAllocSetCustom(btAlloc, btFree);
- // Create objects
- m_broadphase.init();
- m_gpc.init();
- m_broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(m_gpc.get());
- m_filterCallback = m_alloc.newInstance<MyOverlapFilterCallback>();
- m_broadphase->getOverlappingPairCache()->setOverlapFilterCallback(m_filterCallback);
- m_collisionConfig.init();
- m_dispatcher.init(m_collisionConfig.get());
- btGImpactCollisionAlgorithm::registerAlgorithm(m_dispatcher.get());
- m_solver.init();
- m_world.init(m_dispatcher.get(), m_broadphase.get(), m_solver.get(), m_collisionConfig.get());
- m_world->setGravity(btVector3(0.0f, -9.8f, 0.0f));
- return Error::NONE;
- }
- void PhysicsWorld::destroyMarkedForDeletion()
- {
- while(true)
- {
- PhysicsObject* obj = nullptr;
- // Don't delete the instance (call the destructor) while holding the lock to avoid deadlocks
- {
- LockGuard<Mutex> lock(m_markedMtx);
- if(!m_markedForDeletion.isEmpty())
- {
- obj = m_markedForDeletion.popFront();
- if(obj->m_registered)
- {
- obj->unregisterFromWorld();
- obj->m_registered = false;
- }
- }
- }
- if(obj == nullptr)
- {
- break;
- }
- m_alloc.deleteInstance(obj);
- #if ANKI_ENABLE_ASSERTIONS
- const I32 count = m_objectsCreatedCount.fetchSub(1) - 1;
- ANKI_ASSERT(count >= 0);
- #endif
- }
- }
- void PhysicsWorld::update(Second dt)
- {
- // First destroy
- destroyMarkedForDeletion();
- // Create new objects
- {
- LockGuard<Mutex> lock(m_markedMtx);
- // Create
- while(!m_markedForCreation.isEmpty())
- {
- PhysicsObject* obj = m_markedForCreation.popFront();
- ANKI_ASSERT(!obj->m_registered);
- obj->registerToWorld();
- obj->m_registered = true;
- m_objectLists[obj->getType()].pushBack(obj);
- }
- }
- // Update the player controllers
- for(PhysicsObject& obj : m_objectLists[PhysicsObjectType::PLAYER_CONTROLLER])
- {
- PhysicsPlayerController& playerController = static_cast<PhysicsPlayerController&>(obj);
- playerController.moveToPositionForReal();
- }
- // Update world
- m_world->stepSimulation(F32(dt), 1, 1.0f / 60.0f);
- // Process trigger contacts
- for(PhysicsObject& trigger : m_objectLists[PhysicsObjectType::TRIGGER])
- {
- static_cast<PhysicsTrigger&>(trigger).processContacts();
- }
- // Reset the pool
- m_tmpAlloc.getMemoryPool().reset();
- }
- void PhysicsWorld::destroyObject(PhysicsObject* obj)
- {
- ANKI_ASSERT(obj);
- LockGuard<Mutex> lock(m_markedMtx);
- if(obj->m_registered)
- {
- m_objectLists[obj->getType()].erase(obj);
- }
- else
- {
- m_markedForCreation.erase(obj);
- }
- m_markedForDeletion.pushBack(obj);
- }
- void PhysicsWorld::rayCast(WeakArray<PhysicsWorldRayCastCallback*> rayCasts) const
- {
- MyRaycastCallback callback;
- for(PhysicsWorldRayCastCallback* cb : rayCasts)
- {
- callback.m_raycast = cb;
- m_world->rayTest(toBt(cb->m_from), toBt(cb->m_to), callback);
- }
- }
- PhysicsTriggerFilteredPair* PhysicsWorld::getOrCreatePhysicsTriggerFilteredPair(PhysicsTrigger* trigger,
- PhysicsFilteredObject* filtered,
- Bool& isNew)
- {
- ANKI_ASSERT(trigger && filtered);
- U32 emptySlot = MAX_U32;
- for(U32 i = 0; i < filtered->m_triggerFilteredPairs.getSize(); ++i)
- {
- PhysicsTriggerFilteredPair* pair = filtered->m_triggerFilteredPairs[i];
- if(pair && pair->m_trigger == trigger)
- {
- // Found it
- ANKI_ASSERT(pair->m_filteredObject == filtered);
- isNew = false;
- return pair;
- }
- else if(pair == nullptr)
- {
- // Empty slot, save it for later
- emptySlot = i;
- }
- else if(pair && pair->m_trigger == nullptr)
- {
- // Pair exists but it's invalid, repurpose it
- ANKI_ASSERT(pair->m_filteredObject == filtered);
- emptySlot = i;
- }
- }
- if(emptySlot == MAX_U32)
- {
- ANKI_PHYS_LOGW("Contact ignored. Too many active contacts for the filtered object");
- return nullptr;
- }
- // Not found, create a new one
- isNew = true;
- PhysicsTriggerFilteredPair* newPair;
- if(filtered->m_triggerFilteredPairs[emptySlot] == nullptr)
- {
- filtered->m_triggerFilteredPairs[emptySlot] = m_alloc.newInstance<PhysicsTriggerFilteredPair>();
- }
- newPair = filtered->m_triggerFilteredPairs[emptySlot];
- newPair->m_filteredObject = filtered;
- newPair->m_trigger = trigger;
- newPair->m_frame = 0;
- return newPair;
- }
- } // end namespace anki
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