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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/IndirectSpecular.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/DownscaleBlur.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Renderer/ProbeReflections.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/VrsSriGeneration.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- IndirectSpecular::~IndirectSpecular()
- {
- }
- Error IndirectSpecular::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize indirect specular pass");
- }
- return err;
- }
- Error IndirectSpecular::initInternal()
- {
- const UVec2 size = m_r->getInternalResolution() / 2;
- const Bool preferCompute = getConfig().getRPreferCompute();
- ANKI_R_LOGV("Initializing indirect specular. Resolution %ux%u", size.x(), size.y());
- ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
- // Create RT
- TextureUsageBit usage = TextureUsageBit::ALL_SAMPLED;
- usage |= (preferCompute) ? TextureUsageBit::IMAGE_COMPUTE_WRITE : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- TextureInitInfo texInit =
- m_r->create2DRenderTargetInitInfo(size.x(), size.y(), m_r->getHdrFormat(), usage, "SSR #1");
- m_rts[0] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
- texInit.setName("SSR #2");
- m_rts[1] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.bake();
- // Create shader
- ANKI_CHECK(getResourceManager().loadResource((getConfig().getRPreferCompute())
- ? "ShaderBinaries/IndirectSpecularCompute.ankiprogbin"
- : "ShaderBinaries/IndirectSpecularRaster.ankiprogbin",
- m_prog));
- ShaderProgramResourceVariantInitInfo variantInit(m_prog);
- variantInit.addMutation("EXTRA_REJECTION", false);
- variantInit.addMutation("STOCHASTIC", getConfig().getRSsrStochastic());
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInit, variant);
- m_grProg = variant->getProgram();
- return Error::NONE;
- }
- void IndirectSpecular::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- const Bool preferCompute = getConfig().getRPreferCompute();
- const Bool enableVrs = getGrManager().getDeviceCapabilities().m_vrs && getConfig().getRVrs() && !preferCompute;
- const Bool fbDescrHasVrs = m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
- // Create/import RTs
- const U32 readRtIdx = m_r->getFrameCount() & 1;
- const U32 writeRtIdx = !readRtIdx;
- if(ANKI_LIKELY(m_rtsImportedOnce))
- {
- m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rts[readRtIdx]);
- m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]);
- }
- else
- {
- m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_rtsImportedOnce = true;
- }
- // Re-bake FB descriptor
- if(!preferCompute && enableVrs != fbDescrHasVrs)
- {
- // Re-bake the FB descriptor if the VRS state has changed
- if(enableVrs)
- {
- m_fbDescr.m_shadingRateAttachmentTexelWidth = m_r->getVrsSriGeneration().getSriTexelDimension();
- m_fbDescr.m_shadingRateAttachmentTexelHeight = m_r->getVrsSriGeneration().getSriTexelDimension();
- }
- else
- {
- m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
- m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
- }
- m_fbDescr.bake();
- }
- // Create pass
- {
- RenderPassDescriptionBase* ppass;
- TextureUsageBit readUsage;
- TextureUsageBit writeUsage;
- if(preferCompute)
- {
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("SSR");
- ppass = &pass;
- readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
- }
- else
- {
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("SSR");
- pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rts[WRITE]}, {},
- (enableVrs) ? m_r->getVrsSriGeneration().getDownscaledSriRt()
- : RenderTargetHandle());
- ppass = &pass;
- readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- if(enableVrs)
- {
- ppass->newDependency(RenderPassDependency(m_r->getVrsSriGeneration().getDownscaledSriRt(),
- TextureUsageBit::FRAMEBUFFER_SHADING_RATE));
- }
- }
- ppass->newDependency(RenderPassDependency(m_runCtx.m_rts[WRITE], writeUsage));
- ppass->newDependency(RenderPassDependency(m_runCtx.m_rts[READ], readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(1), readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount =
- min(getConfig().getRSsrDepthLod() + 1, m_r->getDepthDownscale().getMipmapCount());
- ppass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
- ppass->newDependency(RenderPassDependency(m_r->getProbeReflections().getReflectionRt(), readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getMotionVectors().getHistoryLengthRt(), readUsage));
- ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- }
- }
- void IndirectSpecular::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_grProg);
- const U32 depthLod = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
- // Bind uniforms
- SsrUniforms* unis = allocateAndBindUniforms<SsrUniforms*>(sizeof(SsrUniforms), cmdb, 0, 0);
- unis->m_depthBufferSize = m_r->getInternalResolution() >> (depthLod + 1);
- unis->m_framebufferSize = UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()) / 2;
- unis->m_frameCount = m_r->getFrameCount() & MAX_U32;
- unis->m_depthMipCount = m_r->getDepthDownscale().getMipmapCount();
- unis->m_maxSteps = getConfig().getRSsrMaxSteps();
- unis->m_lightBufferMipCount = m_r->getDownscaleBlur().getMipmapCount();
- unis->m_firstStepPixels = getConfig().getRSsrFirstStepPixels();
- unis->m_prevViewProjMatMulInvViewProjMat =
- ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse();
- unis->m_projMat = ctx.m_matrices.m_projectionJitter;
- unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
- unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart());
- unis->m_roughnessCutoff = getConfig().getRSsrRoughnessCutoff();
- // Bind all
- cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 2, m_r->getGBuffer().getColorRt(1));
- rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = depthLod + 1;
- rgraphCtx.bindTexture(0, 4, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- rgraphCtx.bindColorTexture(0, 5, m_r->getDownscaleBlur().getRt());
- rgraphCtx.bindColorTexture(0, 6, m_runCtx.m_rts[READ]);
- rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindColorTexture(0, 8, m_r->getMotionVectors().getHistoryLengthRt());
- cmdb->bindSampler(0, 9, m_r->getSamplers().m_trilinearRepeat);
- cmdb->bindTexture(0, 10, m_noiseImage->getTextureView());
- const ClusteredShadingContext& binning = ctx.m_clusteredShading;
- bindUniforms(cmdb, 0, 11, binning.m_clusteredShadingUniformsToken);
- bindUniforms(cmdb, 0, 12, binning.m_reflectionProbesToken);
- rgraphCtx.bindColorTexture(0, 13, m_r->getProbeReflections().getReflectionRt());
- bindStorage(cmdb, 0, 14, binning.m_clustersToken);
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 15, m_runCtx.m_rts[WRITE], TextureSubresourceInfo());
- dispatchPPCompute(cmdb, 8, 8, m_r->getInternalResolution().x() / 2, m_r->getInternalResolution().y() / 2);
- }
- else
- {
- cmdb->setViewport(0, 0, m_r->getInternalResolution().x() / 2, m_r->getInternalResolution().y() / 2);
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- }
- }
- void IndirectSpecular::getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
- [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
- {
- if(rtName == "SSR")
- {
- handle = m_runCtx.m_rts[WRITE];
- }
- }
- } // end namespace anki
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