IndirectSpecular.cpp 8.5 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/IndirectSpecular.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/DepthDownscale.h>
  9. #include <AnKi/Renderer/DownscaleBlur.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Renderer/ProbeReflections.h>
  12. #include <AnKi/Renderer/MotionVectors.h>
  13. #include <AnKi/Renderer/VrsSriGeneration.h>
  14. #include <AnKi/Core/ConfigSet.h>
  15. namespace anki {
  16. IndirectSpecular::~IndirectSpecular()
  17. {
  18. }
  19. Error IndirectSpecular::init()
  20. {
  21. const Error err = initInternal();
  22. if(err)
  23. {
  24. ANKI_R_LOGE("Failed to initialize indirect specular pass");
  25. }
  26. return err;
  27. }
  28. Error IndirectSpecular::initInternal()
  29. {
  30. const UVec2 size = m_r->getInternalResolution() / 2;
  31. const Bool preferCompute = getConfig().getRPreferCompute();
  32. ANKI_R_LOGV("Initializing indirect specular. Resolution %ux%u", size.x(), size.y());
  33. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  34. // Create RT
  35. TextureUsageBit usage = TextureUsageBit::ALL_SAMPLED;
  36. usage |= (preferCompute) ? TextureUsageBit::IMAGE_COMPUTE_WRITE : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  37. TextureInitInfo texInit =
  38. m_r->create2DRenderTargetInitInfo(size.x(), size.y(), m_r->getHdrFormat(), usage, "SSR #1");
  39. m_rts[0] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
  40. texInit.setName("SSR #2");
  41. m_rts[1] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
  42. m_fbDescr.m_colorAttachmentCount = 1;
  43. m_fbDescr.bake();
  44. // Create shader
  45. ANKI_CHECK(getResourceManager().loadResource((getConfig().getRPreferCompute())
  46. ? "ShaderBinaries/IndirectSpecularCompute.ankiprogbin"
  47. : "ShaderBinaries/IndirectSpecularRaster.ankiprogbin",
  48. m_prog));
  49. ShaderProgramResourceVariantInitInfo variantInit(m_prog);
  50. variantInit.addMutation("EXTRA_REJECTION", false);
  51. variantInit.addMutation("STOCHASTIC", getConfig().getRSsrStochastic());
  52. const ShaderProgramResourceVariant* variant;
  53. m_prog->getOrCreateVariant(variantInit, variant);
  54. m_grProg = variant->getProgram();
  55. return Error::NONE;
  56. }
  57. void IndirectSpecular::populateRenderGraph(RenderingContext& ctx)
  58. {
  59. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  60. const Bool preferCompute = getConfig().getRPreferCompute();
  61. const Bool enableVrs = getGrManager().getDeviceCapabilities().m_vrs && getConfig().getRVrs() && !preferCompute;
  62. const Bool fbDescrHasVrs = m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
  63. // Create/import RTs
  64. const U32 readRtIdx = m_r->getFrameCount() & 1;
  65. const U32 writeRtIdx = !readRtIdx;
  66. if(ANKI_LIKELY(m_rtsImportedOnce))
  67. {
  68. m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rts[readRtIdx]);
  69. m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]);
  70. }
  71. else
  72. {
  73. m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED);
  74. m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED);
  75. m_rtsImportedOnce = true;
  76. }
  77. // Re-bake FB descriptor
  78. if(!preferCompute && enableVrs != fbDescrHasVrs)
  79. {
  80. // Re-bake the FB descriptor if the VRS state has changed
  81. if(enableVrs)
  82. {
  83. m_fbDescr.m_shadingRateAttachmentTexelWidth = m_r->getVrsSriGeneration().getSriTexelDimension();
  84. m_fbDescr.m_shadingRateAttachmentTexelHeight = m_r->getVrsSriGeneration().getSriTexelDimension();
  85. }
  86. else
  87. {
  88. m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
  89. m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
  90. }
  91. m_fbDescr.bake();
  92. }
  93. // Create pass
  94. {
  95. RenderPassDescriptionBase* ppass;
  96. TextureUsageBit readUsage;
  97. TextureUsageBit writeUsage;
  98. if(preferCompute)
  99. {
  100. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("SSR");
  101. ppass = &pass;
  102. readUsage = TextureUsageBit::SAMPLED_COMPUTE;
  103. writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
  104. }
  105. else
  106. {
  107. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("SSR");
  108. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rts[WRITE]}, {},
  109. (enableVrs) ? m_r->getVrsSriGeneration().getDownscaledSriRt()
  110. : RenderTargetHandle());
  111. ppass = &pass;
  112. readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
  113. writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  114. if(enableVrs)
  115. {
  116. ppass->newDependency(RenderPassDependency(m_r->getVrsSriGeneration().getDownscaledSriRt(),
  117. TextureUsageBit::FRAMEBUFFER_SHADING_RATE));
  118. }
  119. }
  120. ppass->newDependency(RenderPassDependency(m_runCtx.m_rts[WRITE], writeUsage));
  121. ppass->newDependency(RenderPassDependency(m_runCtx.m_rts[READ], readUsage));
  122. ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(1), readUsage));
  123. ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
  124. TextureSubresourceInfo hizSubresource;
  125. hizSubresource.m_mipmapCount =
  126. min(getConfig().getRSsrDepthLod() + 1, m_r->getDepthDownscale().getMipmapCount());
  127. ppass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
  128. ppass->newDependency(RenderPassDependency(m_r->getProbeReflections().getReflectionRt(), readUsage));
  129. ppass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
  130. ppass->newDependency(RenderPassDependency(m_r->getMotionVectors().getHistoryLengthRt(), readUsage));
  131. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  132. run(ctx, rgraphCtx);
  133. });
  134. }
  135. }
  136. void IndirectSpecular::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  137. {
  138. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  139. cmdb->bindShaderProgram(m_grProg);
  140. const U32 depthLod = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
  141. // Bind uniforms
  142. SsrUniforms* unis = allocateAndBindUniforms<SsrUniforms*>(sizeof(SsrUniforms), cmdb, 0, 0);
  143. unis->m_depthBufferSize = m_r->getInternalResolution() >> (depthLod + 1);
  144. unis->m_framebufferSize = UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()) / 2;
  145. unis->m_frameCount = m_r->getFrameCount() & MAX_U32;
  146. unis->m_depthMipCount = m_r->getDepthDownscale().getMipmapCount();
  147. unis->m_maxSteps = getConfig().getRSsrMaxSteps();
  148. unis->m_lightBufferMipCount = m_r->getDownscaleBlur().getMipmapCount();
  149. unis->m_firstStepPixels = getConfig().getRSsrFirstStepPixels();
  150. unis->m_prevViewProjMatMulInvViewProjMat =
  151. ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse();
  152. unis->m_projMat = ctx.m_matrices.m_projectionJitter;
  153. unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  154. unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart());
  155. unis->m_roughnessCutoff = getConfig().getRSsrRoughnessCutoff();
  156. // Bind all
  157. cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
  158. rgraphCtx.bindColorTexture(0, 2, m_r->getGBuffer().getColorRt(1));
  159. rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2));
  160. TextureSubresourceInfo hizSubresource;
  161. hizSubresource.m_mipmapCount = depthLod + 1;
  162. rgraphCtx.bindTexture(0, 4, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
  163. rgraphCtx.bindColorTexture(0, 5, m_r->getDownscaleBlur().getRt());
  164. rgraphCtx.bindColorTexture(0, 6, m_runCtx.m_rts[READ]);
  165. rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
  166. rgraphCtx.bindColorTexture(0, 8, m_r->getMotionVectors().getHistoryLengthRt());
  167. cmdb->bindSampler(0, 9, m_r->getSamplers().m_trilinearRepeat);
  168. cmdb->bindTexture(0, 10, m_noiseImage->getTextureView());
  169. const ClusteredShadingContext& binning = ctx.m_clusteredShading;
  170. bindUniforms(cmdb, 0, 11, binning.m_clusteredShadingUniformsToken);
  171. bindUniforms(cmdb, 0, 12, binning.m_reflectionProbesToken);
  172. rgraphCtx.bindColorTexture(0, 13, m_r->getProbeReflections().getReflectionRt());
  173. bindStorage(cmdb, 0, 14, binning.m_clustersToken);
  174. if(getConfig().getRPreferCompute())
  175. {
  176. rgraphCtx.bindImage(0, 15, m_runCtx.m_rts[WRITE], TextureSubresourceInfo());
  177. dispatchPPCompute(cmdb, 8, 8, m_r->getInternalResolution().x() / 2, m_r->getInternalResolution().y() / 2);
  178. }
  179. else
  180. {
  181. cmdb->setViewport(0, 0, m_r->getInternalResolution().x() / 2, m_r->getInternalResolution().y() / 2);
  182. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
  183. }
  184. }
  185. void IndirectSpecular::getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  186. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  187. {
  188. if(rtName == "SSR")
  189. {
  190. handle = m_runCtx.m_rts[WRITE];
  191. }
  192. }
  193. } // end namespace anki