| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 |
- #include <stdio.h>
- #include <iostream>
- #include <fstream>
- #include "Input.h"
- #include "Camera.h"
- #include "Math.h"
- #include "Renderer.h"
- #include "Ui.h"
- #include "App.h"
- #include "Mesh.h"
- #include "Light.h"
- #include "PointLight.h"
- #include "SpotLight.h"
- #include "Material.h"
- #include "Resource.h"
- #include "Scene.h"
- #include "Scanner.h"
- #include "skybox.h"
- #include "map.h"
- #include "SkelAnim.h"
- #include "LightData.h"
- #include "Parser.h"
- #include "ParticleEmitter.h"
- #include "PhyCharacter.h"
- #include "Renderer.h"
- #include "RendererInitializer.h"
- #include "MainRenderer.h"
- #include "PhyCharacter.h"
- #include "RigidBody.h"
- #include "ScriptingEngine.h"
- #include "StdinListener.h"
- #include "ModelNode.h"
- #include "SkelAnimModelNodeCtrl.h"
- #include "Model.h"
- #include "Logger.h"
- // map (hard coded)
- ModelNode* floor__,* sarge,* horse,* crate, *imp;
- //SkelModelNode* imp;
- PointLight* point_lights[10];
- SpotLight* spot_lights[2];
- ParticleEmitter* partEmitter;
- PhyCharacter* character;
- // Physics
- Vec<btRigidBody*> boxes;
- #define ARRAY_SIZE_X 5
- #define ARRAY_SIZE_Y 5
- #define ARRAY_SIZE_Z 5
- #define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
- #define SCALING 1.
- #define START_POS_X -5
- #define START_POS_Y -5
- #define START_POS_Z -3
- void initPhysics()
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
- Transform groundTransform;
- groundTransform.setIdentity();
- groundTransform.origin = Vec3(0,-50, 0);
- RigidBody::Initializer init;
- init.mass = 0.0;
- init.shape = groundShape;
- init.startTrf = groundTransform;
- new RigidBody(app->getScene().getPhysics(), init);
- /*{
- btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
- float start_x = START_POS_X - ARRAY_SIZE_X/2;
- float start_y = START_POS_Y;
- float start_z = START_POS_Z - ARRAY_SIZE_Z/2;
- for (int k=0;k<ARRAY_SIZE_Y;k++)
- {
- for (int i=0;i<ARRAY_SIZE_X;i++)
- {
- for(int j = 0;j<ARRAY_SIZE_Z;j++)
- {
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- MeshNode* crate = new MeshNode;
- crate->init("models/crate0/crate0.mesh");
- crate->getLocalTransform().setScale(1.11);
- Transform trf(SCALING*Vec3(2.0*i + start_x, 20+2.0*k + start_y, 2.0*j + start_z), Mat3::getIdentity(), 1.0);
- new RigidBody(1.0, trf, colShape, crate, Physics::CG_MAP, Physics::CG_ALL);
- }
- }
- }
- }*/
- }
- //======================================================================================================================
- // init =
- //======================================================================================================================
- void init()
- {
- INFO("Engine initializing...");
- srand(unsigned(time(NULL)));
- mathSanityChecks();
- app->initWindow();
- uint ticks = app->getTicks();
- RendererInitializer initializer;
- initializer.ms.ez.enabled = false;
- initializer.dbg.enabled = true;
- initializer.is.sm.bilinearEnabled = true;
- initializer.is.sm.enabled = true;
- initializer.is.sm.pcfEnabled = true;
- initializer.is.sm.resolution = 512;
- initializer.pps.hdr.enabled = true;
- initializer.pps.hdr.renderingQuality = 0.25;
- initializer.pps.hdr.blurringDist = 1.0;
- initializer.pps.hdr.blurringIterationsNum = 2;
- initializer.pps.hdr.exposure = 4.0;
- initializer.pps.ssao.blurringIterationsNum = 2;
- initializer.pps.ssao.enabled = true;
- initializer.pps.ssao.renderingQuality = 0.5;
- initializer.mainRendererQuality = 1.0;
- app->getMainRenderer().init(initializer);
- //Ui::init();
- // camera
- Camera* cam = new Camera(app->getMainRenderer().getAspectRatio()*toRad(60.0), toRad(60.0), 0.5, 200.0);
- cam->moveLocalY(3.0);
- cam->moveLocalZ(5.7);
- cam->moveLocalX(-0.3);
- app->setActiveCam(cam);
- // lights
- point_lights[0] = new PointLight();
- point_lights[0]->init("maps/temple/light0.light");
- point_lights[0]->setLocalTransform(Transform(Vec3(-1.0, 2.4, 1.0), Mat3::getIdentity(), 1.0));
- point_lights[1] = new PointLight();
- point_lights[1]->init("maps/temple/light1.light");
- point_lights[1]->setLocalTransform(Transform(Vec3(2.5, 1.4, 1.0), Mat3::getIdentity(), 1.0));
- spot_lights[0] = new SpotLight();
- spot_lights[0]->init("maps/temple/light2.light");
- spot_lights[0]->setLocalTransform(Transform(Vec3(1.3, 4.3, 3.0), Mat3(Euler(toRad(-20), toRad(20), 0.0)), 1.0));
- spot_lights[1] = new SpotLight();
- spot_lights[1]->init("maps/temple/light3.light");
- spot_lights[1]->setLocalTransform(Transform(Vec3(-2.3, 6.3, 2.9), Mat3(Euler(toRad(-70), toRad(-20), 0.0)), 1.0));
- // horse
- horse = new ModelNode();
- horse->init("meshes/horse/horse.mdl");
- horse->setLocalTransform(Transform(Vec3(-2, 0, 1), Mat3::getIdentity(), 1.0));
- // Sponza
- ModelNode* sponza = new ModelNode();
- sponza->init("maps/sponza/sponza.mdl");
- // Pentagram
- ModelNode* pentagram = new ModelNode();
- pentagram->init("models/pentagram/pentagram.mdl");
- pentagram->setLocalTransform(Transform(Vec3(2, 0, 0), Mat3::getIdentity(), 1.0));
- // Imp
- /*imp = new ModelNode();
- imp->init("models/imp/imp.mdl");
- imp->skelAnimModelNodeCtrl = new SkelAnimModelNodeCtrl(*imp);
- imp->skelAnimModelNodeCtrl->set(imp->getModel().getSkelAnims()[0].get());
- imp->skelAnimModelNodeCtrl->setStep(0.8);*/
- return;
- // sarge
- /*sarge = new MeshNode();
- sarge->init("meshes/sphere/sphere16.mesh");
- //sarge->setLocalTransform(Vec3(0, -2.8, 1.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 1.1);
- sarge->setLocalTransform(Transform(Vec3(0, 2.0, 2.0), Mat3::getIdentity(), 0.4));
-
- // floor
- floor__ = new MeshNode();
- floor__->init("maps/temple/Cube.019.mesh");
- floor__->setLocalTransform(Transform(Vec3(0.0, -0.19, 0.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 0.8));*/
- // imp
- /*imp = new SkelModelNode();
- imp->init("models/imp/imp.smdl");
- //imp->setLocalTransform(Transform(Vec3(0.0, 2.11, 0.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 0.7));
- SkelAnimCtrl* ctrl = new SkelAnimCtrl(*imp->meshNodes[0]->meshSkelCtrl->skelNode);
- ctrl->skelAnim.loadRsrc("models/imp/walk.imp.anim");
- ctrl->step = 0.8;*/
- // cave map
- /*for(int i=1; i<21; i++)
- {
- MeshNode* node = new MeshNode();
- node->init(("maps/cave/rock." + lexical_cast<string>(i) + ".mesh").c_str());
- node->setLocalTransform(Transform(Vec3(0.0, -0.0, 0.0), Mat3::getIdentity(), 0.01));
- }*/
- // sponza map
- /*MeshNode* node = new MeshNode();
- node->init("maps/sponza/floor.mesh");
- node = new MeshNode();
- node->init("maps/sponza/walls.mesh");
- node = new MeshNode();
- node->init("maps/sponza/light-marbles.mesh");
- node = new MeshNode();
- node->init("maps/sponza/dark-marbles.mesh");*/
- //node->setLocalTransform(Transform(Vec3(0.0, -0.0, 0.0), Mat3::getIdentity(), 0.01));
- return;
- // particle emitter
- partEmitter = new ParticleEmitter;
- partEmitter->init("asdf");
- partEmitter->getLocalTransform().origin = Vec3(3.0, 0.0, 0.0);
- // character
- /*PhyCharacter::Initializer init;
- init.sceneNode = imp;
- init.startTrf = Transform(Vec3(0, 40, 0), Mat3::getIdentity(), 1.0);
- character = new PhyCharacter(app->getScene().getPhysics(), init);*/
- // crate
- /*crate = new MeshNode;
- crate->init("models/crate0/crate0.mesh");
- crate->scaleLspace = 1.0;*/
- //
- //floor_ = new floor_t;
- //floor_->material = RsrcMngr::materials.load("materials/default.mtl");
- initPhysics();
- INFO("Engine initialization ends (" << (App::getTicks() - ticks) << ")");
- }
- //======================================================================================================================
- // mainLoop =
- //======================================================================================================================
- void mainLoop()
- {
- INFO("Entering main loop");
- int ticks = App::getTicks();
- do
- {
- float crntTime = App::getTicks() / 1000.0;
- Input::getInstance().handleEvents();
- float dist = 0.2;
- float ang = toRad(3.0);
- float scale = 0.01;
- // move the camera
- static SceneNode* mover = app->getActiveCam();
- if(Input::getInstance().keys[SDL_SCANCODE_1]) mover = app->getActiveCam();
- if(Input::getInstance().keys[SDL_SCANCODE_2]) mover = point_lights[0];
- if(Input::getInstance().keys[SDL_SCANCODE_3]) mover = spot_lights[0];
- if(Input::getInstance().keys[SDL_SCANCODE_4]) mover = point_lights[1];
- if(Input::getInstance().keys[SDL_SCANCODE_5]) mover = spot_lights[1];
- if(Input::getInstance().keys[SDL_SCANCODE_6]) mover = partEmitter;
- if(Input::getInstance().keys[SDL_SCANCODE_M] == 1) Input::getInstance().warpMouse = !Input::getInstance().warpMouse;
- if(Input::getInstance().keys[SDL_SCANCODE_A]) mover->moveLocalX(-dist);
- if(Input::getInstance().keys[SDL_SCANCODE_D]) mover->moveLocalX(dist);
- if(Input::getInstance().keys[SDL_SCANCODE_LSHIFT]) mover->moveLocalY(dist);
- if(Input::getInstance().keys[SDL_SCANCODE_SPACE]) mover->moveLocalY(-dist);
- if(Input::getInstance().keys[SDL_SCANCODE_W]) mover->moveLocalZ(-dist);
- if(Input::getInstance().keys[SDL_SCANCODE_S]) mover->moveLocalZ(dist);
- if(!Input::getInstance().warpMouse)
- {
- if(Input::getInstance().keys[SDL_SCANCODE_UP]) mover->rotateLocalX(ang);
- if(Input::getInstance().keys[SDL_SCANCODE_DOWN]) mover->rotateLocalX(-ang);
- if(Input::getInstance().keys[SDL_SCANCODE_LEFT]) mover->rotateLocalY(ang);
- if(Input::getInstance().keys[SDL_SCANCODE_RIGHT]) mover->rotateLocalY(-ang);
- }
- else
- {
- float accel = 44.0;
- mover->rotateLocalX(ang * Input::getInstance().mouseVelocity.y * accel);
- mover->rotateLocalY(-ang * Input::getInstance().mouseVelocity.x * accel);
- }
- if(Input::getInstance().keys[SDL_SCANCODE_Q]) mover->rotateLocalZ(ang);
- if(Input::getInstance().keys[SDL_SCANCODE_E]) mover->rotateLocalZ(-ang);
- if(Input::getInstance().keys[SDL_SCANCODE_PAGEUP]) mover->getLocalTransform().scale += scale ;
- if(Input::getInstance().keys[SDL_SCANCODE_PAGEDOWN]) mover->getLocalTransform().scale -= scale ;
- if(Input::getInstance().keys[SDL_SCANCODE_K]) app->getActiveCam()->lookAtPoint(point_lights[0]->getWorldTransform().origin);
- if(Input::getInstance().keys[SDL_SCANCODE_I])
- character->moveForward(0.1);
- if(Input::getInstance().keys[SDL_SCANCODE_O] == 1)
- {
- btRigidBody* body = static_cast<btRigidBody*>(boxes[0]);
- //body->getMotionState()->setWorldTransform(toBt(Mat4(Vec3(0.0, 10.0, 0.0), Mat3::getIdentity(), 1.0)));
- body->setWorldTransform(toBt(Mat4(Vec3(0.0, 10.0, 0.0), Mat3::getIdentity(), 1.0)));
- //body->clearForces();
- body->forceActivationState(ACTIVE_TAG);
- }
- if(Input::getInstance().keys[SDL_SCANCODE_Y] == 1)
- {
- INFO("Exec script");
- ScriptingEngine::getInstance().exposeVar("app", app);
- ScriptingEngine::getInstance().execScript(Util::readFile("test.py").c_str());
- }
- mover->getLocalTransform().rotation.reorthogonalize();
- app->execStdinScpripts();
- app->getScene().getPhysics().update(crntTime);
- app->getScene().updateAllControllers();
- app->getScene().updateAllWorldStuff();
- app->getMainRenderer().render(*app->getActiveCam());
- //map.octree.root->bounding_box.render();
- // print some debug stuff
- /*Ui::setColor(Vec4(1.0, 1.0, 1.0, 1.0));
- Ui::setPos(-0.98, 0.95);
- Ui::setFontWidth(0.03);*/
- //Ui::printf("frame:%d fps:%dms\n", app->getMainRenderer().getFramesNum(), (App::getTicks()-ticks_));
- //Ui::print("Movement keys: arrows,w,a,s,d,q,e,shift,space\nSelect objects: keys 1 to 5\n");
- /*Ui::printf("Mover: Pos(%.2f %.2f %.2f) Angs(%.2f %.2f %.2f)", mover->translationWspace.x, mover->translationWspace.y, mover->translationWspace.z,
- toDegrees(Euler(mover->rotationWspace).x), toDegrees(Euler(mover->rotationWspace).y), toDegrees(Euler(mover->rotationWspace).z));*/
- if(Input::getInstance().keys[SDL_SCANCODE_ESCAPE])
- break;
- if(Input::getInstance().keys[SDL_SCANCODE_F11])
- app->togleFullScreen();
- if(Input::getInstance().keys[SDL_SCANCODE_F12] == 1)
- app->getMainRenderer().takeScreenshot("gfx/screenshot.jpg");
- /*char str[128];
- static string scrFile = (app->getSettingsPath() / "capt" / "%06d.jpg").string();
- sprintf(str, scrFile.c_str(), app->getMainRenderer().getFramesNum());
- app->getMainRenderer().takeScreenshot(str);*/
- // std stuff follow
- app->swapBuffers();
- if(1)
- {
- //if(app->getMainRenderer().getFramesNum() == 100) app->getMainRenderer().takeScreenshot("gfx/screenshot.tga");
- app->waitForNextFrame();
- }
- else
- {
- if(app->getMainRenderer().getFramesNum() == 5000)
- {
- break;
- }
- }
- }while(true);
- INFO("Exiting main loop (" << (App::getTicks() - ticks) << ")");
- }
- //======================================================================================================================
- // main =
- //======================================================================================================================
- int main(int argc, char* argv[])
- {
- try
- {
- new App(argc, argv);
- init();
- mainLoop();
- INFO("Exiting...");
- app->quit(EXIT_SUCCESS);
- return 0;
- }
- catch(std::exception& e)
- {
- ERROR("Aborting: " << e.what());
- //abort();
- return 1;
- }
- }
|