Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/renderer/Renderer.h"
  12. #include "anki/renderer/MainRenderer.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. using namespace anki;
  32. App* app;
  33. ModelNode* horse;
  34. PerspectiveCamera* cam;
  35. //==============================================================================
  36. Error init()
  37. {
  38. Error err = ErrorCode::NONE;
  39. ANKI_LOGI("Other init...");
  40. SceneGraph& scene = app->getSceneGraph();
  41. MainRenderer& renderer = app->getMainRenderer();
  42. ResourceManager& resources = app->getResourceManager();
  43. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 3);
  44. if(getenv("PROFILE"))
  45. {
  46. app->setTimerTick(0.0);
  47. }
  48. // camera
  49. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  50. if(err) return err;
  51. const F32 ang = 45.0;
  52. cam->setAll(
  53. renderer.getAspectRatio() * toRad(ang),
  54. toRad(ang), 0.5, 500.0);
  55. cam->setLocalTransform(Transform(Vec4(17.0, 5.2, 0.0, 0),
  56. Mat3x4(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))),
  57. 1.0));
  58. scene.setActiveCamera(cam);
  59. // lights
  60. #if 1
  61. Vec3 lpos(-24.0, 0.1, -10.0);
  62. for(int i = 0; i < 50; i++)
  63. {
  64. for(int j = 0; j < 10; j++)
  65. {
  66. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  67. PointLight* point;
  68. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  69. if(err) return err;
  70. point->setRadius(0.5);
  71. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  72. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  73. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  74. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  75. point->setLocalOrigin(lpos.xyz0());
  76. lpos.z() += 2.0;
  77. }
  78. lpos.x() += 0.93;
  79. lpos.z() = -10;
  80. }
  81. #endif
  82. #if 1
  83. SpotLight* spot;
  84. err = scene.newSceneNode<SpotLight>("spot0", spot);
  85. if(err) return err;
  86. spot->setOuterAngle(toRad(45.0));
  87. spot->setInnerAngle(toRad(15.0));
  88. spot->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
  89. Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  90. spot->setDiffuseColor(Vec4(1.0));
  91. spot->setSpecularColor(Vec4(1.2));
  92. spot->setDistance(30.0);
  93. spot->setShadowEnabled(true);
  94. #endif
  95. #if 1
  96. err = scene.newSceneNode<SpotLight>("spot1", spot);
  97. if(err) return err;
  98. spot->setOuterAngle(toRad(45.0));
  99. spot->setInnerAngle(toRad(15.0));
  100. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  101. Mat3x4::getIdentity(), 1.0));
  102. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  103. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  104. spot->setDistance(30.0);
  105. spot->setShadowEnabled(true);
  106. #endif
  107. #if 1
  108. // Vase point lights
  109. F32 x = 8.5;
  110. F32 y = 2.25;
  111. F32 z = 2.49;
  112. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  113. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  114. for(U i = 0; i < vaseLightPos.getSize(); i++)
  115. {
  116. Vec4 lightPos = vaseLightPos[i].xyz0();
  117. PointLight* point;
  118. err = scene.newSceneNode<PointLight>(
  119. ("vase_plight" + std::to_string(i)).c_str(), point);
  120. if(err) return err;
  121. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  122. point->setRadius(2.0);
  123. point->setLocalOrigin(lightPos);
  124. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  125. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  126. point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0));
  127. point->setLensFlaresAlpha(1.0);
  128. LightEvent* event;
  129. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  130. if(err) return err;
  131. event->setRadiusMultiplier(0.2);
  132. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  133. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  134. event->setReanimate(true);
  135. JitterMoveEvent* mevent;
  136. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  137. mevent->setPositionLimits(
  138. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  139. mevent->setReanimate(true);
  140. ParticleEmitter* pe;
  141. /**/
  142. if(i == 0)
  143. {
  144. err = scene.newSceneNode<ParticleEmitter>(
  145. "pefire", pe, "particles/fire.ankipart");
  146. if(err) return err;
  147. pe->setLocalOrigin(lightPos);
  148. err = scene.newSceneNode<ParticleEmitter>(
  149. "pesmoke", pe, "particles/smoke.ankipart");
  150. if(err) return err;
  151. pe->setLocalOrigin(lightPos);
  152. }
  153. else
  154. {
  155. InstanceNode* instance;
  156. err = scene.newSceneNode<InstanceNode>(
  157. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  158. if(err) return err;
  159. instance->setLocalOrigin(lightPos);
  160. SceneNode& sn = scene.findSceneNode("pefire");
  161. sn.addChild(instance);
  162. err = scene.newSceneNode<InstanceNode>(
  163. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  164. if(err) return err;
  165. instance->setLocalOrigin(lightPos);
  166. scene.findSceneNode("pesmoke").addChild(instance);
  167. }
  168. /*{
  169. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  170. "particles/sparks.ankipart");
  171. pe->setLocalOrigin(lightPos);
  172. }*/
  173. }
  174. #endif
  175. #if 1
  176. // horse
  177. err = scene.newSceneNode<ModelNode>("horse", horse,
  178. "models/horse/horse.ankimdl");
  179. if(err) return err;
  180. horse->setLocalTransform(
  181. Transform(Vec4(-2, 0, 0, 0.0), Mat3x4::getIdentity(), 0.7));
  182. //horse = scene.newSceneNode<ModelNode>("crate", "models/crate0/crate0.ankimdl");
  183. //horse->setLocalTransform(Transform(Vec3(2, 10.0, 0), Mat3::getIdentity(),
  184. // 1.0));
  185. // barrel
  186. /*ModelNode* redBarrel = new ModelNode(
  187. "red_barrel", &scene, nullptr, MoveComponent::MF_NONE,
  188. "models/red_barrel/red_barrel.mdl");
  189. redBarrel->setLocalTransform(Transform(Vec3(+2, 0, 0), Mat3::getIdentity(),
  190. 0.7));*/
  191. #endif
  192. #if 1
  193. {
  194. ScriptResourcePointer script;
  195. err = script.load("maps/adis/scene.lua", &resources);
  196. if(err) return err;
  197. err = app->getScriptManager().evalString(script->getSource());
  198. if(err) return err;
  199. }
  200. #endif
  201. /*AnimationResourcePointer anim;
  202. anim.load("maps/sponza/unnamed_0.ankianim");
  203. AnimationEvent* event;
  204. scene.getEventManager().newEvent(event, anim, cam);*/
  205. // Sectors
  206. #if 0
  207. SectorGroup& sgroup = scene.getSectorGroup();
  208. Sector* sectorA = sgroup.createNewSector(
  209. Aabb(Vec3(-38, -3, -20), Vec3(38, 27, 20)));
  210. Sector* sectorB = sgroup.createNewSector(Aabb(Vec3(-5), Vec3(5)));
  211. sgroup.createNewPortal(sectorA, sectorB, Obb(Vec3(0.0, 3.0, 0.0),
  212. Mat3::getIdentity(), Vec3(1.0, 2.0, 2.0)));
  213. Sector* sectorC = sgroup.createNewSector(
  214. Aabb(Vec3(-30, -10, -35), Vec3(30, 10, -25)));
  215. sgroup.createNewPortal(sectorA, sectorC, Obb(Vec3(-1.1, 2.0, -11.0),
  216. Mat3::getIdentity(), Vec3(1.3, 1.8, 0.5)));
  217. #endif
  218. // Path
  219. /*Path* path = new Path("todo", "path", &scene, MoveComponent::MF_NONE, nullptr);
  220. (void)path;
  221. const F32 distPerSec = 2.0;
  222. scene.getEventManager().newFollowPathEvent(-1.0,
  223. path->getDistance() / distPerSec,
  224. cam, path, distPerSec);*/
  225. #if 0
  226. horse = scene.newSceneNode<ModelNode>("shape0",
  227. "models/collision_test/Cube_Material-material.ankimdl");
  228. horse->setLocalTransform(Transform(Vec4(0.0, 0, 0, 0),
  229. Mat3x4::getIdentity(), 0.01));
  230. horse = scene.newSceneNode<ModelNode>("shape1",
  231. "models/collision_test/Cube.001_Material_001-material.ankimdl");
  232. horse->setLocalTransform(Transform(Vec4(3.1, 2, 0.2, 0),
  233. Mat3x4(Euler(toRad(-13.0), toRad(90.0), toRad(2.0))),
  234. 0.01));
  235. horse->setLocalRotation(Mat3x4(0.135899, -0.534728, 0.834033, 0.000000,
  236. 0.091205, 0.845038, 0.526900, 0.000000 ,
  237. -0.986537, 0.004463, 0.163603, 0.000000));
  238. #endif
  239. }
  240. //==============================================================================
  241. #if 0
  242. /// The func pools the stdinListener for string in the console, if
  243. /// there are any it executes them with scriptingEngine
  244. void execStdinScpripts()
  245. {
  246. while(1)
  247. {
  248. std::string cmd = StdinListenerSingleton::get().getLine();
  249. if(cmd.length() < 1)
  250. {
  251. break;
  252. }
  253. try
  254. {
  255. ScriptManagerSingleton::get().evalString(cmd.c_str());
  256. }
  257. catch(Exception& e)
  258. {
  259. ANKI_LOGE(e.what());
  260. }
  261. }
  262. }
  263. #endif
  264. //==============================================================================
  265. Error mainLoopExtra(App& app, void*, Bool& quit)
  266. {
  267. Error err = ErrorCode::NONE;
  268. F32 dist = 0.1;
  269. F32 ang = toRad(2.5);
  270. F32 scale = 0.01;
  271. F32 mouseSensivity = 9.0;
  272. quit = false;
  273. SceneGraph& scene = app.getSceneGraph();
  274. Input& in = app.getInput();
  275. MainRenderer& renderer = app.getMainRenderer();
  276. if(in.getKey(KeyCode::ESCAPE))
  277. {
  278. quit = true;
  279. return err;
  280. }
  281. // move the camera
  282. static MoveComponent* mover =
  283. &scene.getActiveCamera().getComponent<MoveComponent>();
  284. if(in.getKey(KeyCode::_1))
  285. {
  286. mover = &scene.getActiveCamera();
  287. }
  288. if(in.getKey(KeyCode::_2))
  289. {
  290. mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
  291. }
  292. if(in.getKey(KeyCode::_3))
  293. {
  294. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  295. }
  296. if(in.getKey(KeyCode::_4))
  297. {
  298. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  299. }
  300. if(in.getKey(KeyCode::_5))
  301. {
  302. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  303. }
  304. if(in.getKey(KeyCode::_6))
  305. {
  306. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  307. }
  308. if(in.getKey(KeyCode::_7))
  309. {
  310. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  311. }
  312. /*if(in.getKey(KeyCode::L) == 1)
  313. {
  314. SceneNode& l =
  315. SceneGraphSingleton::get().findSceneNode("crate");
  316. Transform trf;
  317. trf.setIdentity();
  318. trf.getOrigin().y() = 20.0;
  319. l.getComponent<MoveComponent>().setLocalTransform(trf);
  320. }*/
  321. if(in.getKey(KeyCode::F1) == 1)
  322. {
  323. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  324. }
  325. if(in.getKey(KeyCode::F2) == 1)
  326. {
  327. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  328. }
  329. if(in.getKey(KeyCode::F3) == 1)
  330. {
  331. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  332. }
  333. if(in.getKey(KeyCode::F4) == 1)
  334. {
  335. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  336. }
  337. if(in.getKey(KeyCode::F5) == 1)
  338. {
  339. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  340. }
  341. if(in.getKey(KeyCode::F6) == 1)
  342. {
  343. renderer.getDbg().switchDepthTestEnabled();
  344. }
  345. if(in.getKey(KeyCode::F12) == 1)
  346. {
  347. renderer.takeScreenshot("screenshot.tga");
  348. }
  349. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  350. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  351. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  352. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  353. if(in.getKey(KeyCode::A))
  354. {
  355. mover->moveLocalX(-dist);
  356. }
  357. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  358. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  359. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  360. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  361. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  362. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  363. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  364. if(in.getKey(KeyCode::PAGEUP))
  365. {
  366. mover->scale(scale);
  367. }
  368. if(in.getKey(KeyCode::PAGEDOWN))
  369. {
  370. mover->scale(-scale);
  371. }
  372. #if 0
  373. if(in.getKey(KeyCode::P) == 1)
  374. {
  375. std::cout << "{Vec3("
  376. << mover->getWorldTransform().getOrigin().toString()
  377. << "), Quat("
  378. << Quat(mover->getWorldTransform().getRotation()).toString()
  379. << ")}," << std::endl;
  380. }
  381. #endif
  382. #if 0
  383. if(in.getKey(KeyCode::L) == 1)
  384. {
  385. try
  386. {
  387. ScriptManagerSingleton::get().evalString(
  388. R"(scene = SceneGraphSingleton.get()
  389. node = scene:tryFindSceneNode("horse")
  390. if Anki.userDataValid(node) == 1 then
  391. print("valid")
  392. else
  393. print("invalid")
  394. end)");
  395. }
  396. catch(Exception& e)
  397. {
  398. ANKI_LOGE(e.what());
  399. }
  400. }
  401. #endif
  402. if(in.getMousePosition() != Vec2(0.0))
  403. {
  404. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  405. renderer.getAspectRatio();
  406. mover->rotateLocalY(angY);
  407. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  408. }
  409. //execStdinScpripts();
  410. if(getenv("PROFILE") && getGlobTimestamp() == 2000)
  411. {
  412. quit = true;
  413. return err;
  414. }
  415. return err;
  416. }
  417. //==============================================================================
  418. Error initSubsystems(int argc, char* argv[])
  419. {
  420. Error err = ErrorCode::NONE;
  421. // Config
  422. Config config;
  423. config.set("ms.ez.enabled", false);
  424. config.set("ms.ez.maxObjectsToDraw", 100);
  425. config.set("dbg.enabled", false);
  426. config.set("is.sm.bilinearEnabled", true);
  427. config.set("is.groundLightEnabled", true);
  428. config.set("is.sm.enabled", true);
  429. config.set("is.sm.poissonEnabled", true);
  430. config.set("is.sm.resolution", 1024);
  431. config.set("pps.enabled", true);
  432. config.set("pps.hdr.enabled", true);
  433. config.set("pps.hdr.renderingQuality", 0.5);
  434. config.set("pps.hdr.blurringDist", 1.0);
  435. config.set("pps.hdr.blurringIterationsCount", 2);
  436. config.set("pps.hdr.exposure", 10.0);
  437. config.set("pps.hdr.samples", 17);
  438. config.set("pps.sslr.enabled", true);
  439. config.set("pps.sslr.renderingQuality", 0.5);
  440. config.set("pps.sslr.blurringIterationsCount", 1);
  441. config.set("pps.ssao.blurringIterationsCount", 2);
  442. config.set("pps.ssao.enabled", true);
  443. config.set("pps.ssao.renderingQuality", 0.35);
  444. config.set("pps.bl.enabled", true);
  445. config.set("pps.bl.blurringIterationsCount", 2);
  446. config.set("pps.bl.sideBlurFactor", 1.0);
  447. config.set("pps.lf.enabled", true);
  448. config.set("pps.sharpen", true);
  449. config.set("renderingQuality", 1.0);
  450. config.set("width", 1280);
  451. config.set("height", 720);
  452. config.set("lodDistance", 20.0);
  453. config.set("samples", 1);
  454. config.set("tessellation", true);
  455. config.set("tilesXCount", 16);
  456. config.set("tilesYCount", 16);
  457. config.set("fullscreenDesktopResolution", true);
  458. config.set("debugContext", false);
  459. app = new App;
  460. err = app->create(config, allocAligned, nullptr);
  461. if(err) return err;
  462. // Input
  463. app->getInput().lockCursor(true);
  464. app->getInput().hideCursor(true);
  465. app->getInput().moveCursor(Vec2(0.0));
  466. return err;
  467. }
  468. //==============================================================================
  469. int main(int argc, char* argv[])
  470. {
  471. Error err = ErrorCode::NONE;
  472. err = initSubsystems(argc, argv);
  473. if(!err)
  474. {
  475. err = init();
  476. }
  477. if(!err)
  478. {
  479. err = app->mainLoop(mainLoopExtra, nullptr);
  480. }
  481. if(err)
  482. {
  483. ANKI_LOGE("Error reported. See previous messages");
  484. }
  485. else
  486. {
  487. ANKI_LOGI("Bye!!");
  488. }
  489. return 0;
  490. }