ScriptManager.h 840 B

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  1. #ifndef ANKI_SCRIPT_SCRIPT_MANAGER_H
  2. #define ANKI_SCRIPT_SCRIPT_MANAGER_H
  3. #include <boost/python.hpp>
  4. namespace anki {
  5. /// The scripting manager using Python
  6. class ScriptManager
  7. {
  8. public:
  9. ScriptManager()
  10. {
  11. init();
  12. }
  13. /// Execute python script
  14. /// @param script Script source
  15. /// @return true on success
  16. void execScript(const char* script, const char* scriptName = "unamed");
  17. /// Expose a C++ variable to python
  18. /// @param varName The name to referenced in python
  19. /// @param var The actual variable
  20. template<typename Type>
  21. void exposeVar(const char* varName, Type* var)
  22. {
  23. using namespace boost::python;
  24. scope(ankiModule).attr(varName) = ptr(var);
  25. }
  26. private:
  27. boost::python::object mainModule;
  28. boost::python::object ankiModule;
  29. boost::python::object mainNamespace;
  30. void init();
  31. };
  32. } // end namespace
  33. #endif