Scene.cpp 72 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. // WARNING: This file is auto generated.
  6. #include <anki/script/LuaBinder.h>
  7. #include <anki/script/ScriptManager.h>
  8. #include <anki/Scene.h>
  9. namespace anki
  10. {
  11. template<typename T, typename... TArgs>
  12. static T* newSceneNode(SceneGraph* scene, CString name, TArgs... args)
  13. {
  14. T* ptr;
  15. Error err = scene->template newSceneNode<T>(name, ptr, args...);
  16. if(!err)
  17. {
  18. return ptr;
  19. }
  20. else
  21. {
  22. return nullptr;
  23. }
  24. }
  25. static SceneGraph* getSceneGraph(lua_State* l)
  26. {
  27. LuaBinder* binder = nullptr;
  28. lua_getallocf(l, reinterpret_cast<void**>(&binder));
  29. ScriptManager* scriptManager = reinterpret_cast<ScriptManager*>(binder->getParent());
  30. return &scriptManager->getSceneGraph();
  31. }
  32. static const char* classnameMoveComponent = "MoveComponent";
  33. template<>
  34. I64 LuaBinder::getWrappedTypeSignature<MoveComponent>()
  35. {
  36. return 2038493110845313445;
  37. }
  38. template<>
  39. const char* LuaBinder::getWrappedTypeName<MoveComponent>()
  40. {
  41. return classnameMoveComponent;
  42. }
  43. /// Pre-wrap method MoveComponent::setLocalOrigin.
  44. static inline int pwrapMoveComponentsetLocalOrigin(lua_State* l)
  45. {
  46. LuaUserData* ud;
  47. (void)ud;
  48. void* voidp;
  49. (void)voidp;
  50. PtrSize size;
  51. (void)size;
  52. LuaBinder::checkArgsCount(l, 2);
  53. // Get "this" as "self"
  54. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  55. {
  56. return -1;
  57. }
  58. MoveComponent* self = ud->getData<MoveComponent>();
  59. // Pop arguments
  60. if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud))
  61. {
  62. return -1;
  63. }
  64. Vec4* iarg0 = ud->getData<Vec4>();
  65. const Vec4& arg0(*iarg0);
  66. // Call the method
  67. self->setLocalOrigin(arg0);
  68. return 0;
  69. }
  70. /// Wrap method MoveComponent::setLocalOrigin.
  71. static int wrapMoveComponentsetLocalOrigin(lua_State* l)
  72. {
  73. int res = pwrapMoveComponentsetLocalOrigin(l);
  74. if(res >= 0)
  75. {
  76. return res;
  77. }
  78. lua_error(l);
  79. return 0;
  80. }
  81. /// Pre-wrap method MoveComponent::getLocalOrigin.
  82. static inline int pwrapMoveComponentgetLocalOrigin(lua_State* l)
  83. {
  84. LuaUserData* ud;
  85. (void)ud;
  86. void* voidp;
  87. (void)voidp;
  88. PtrSize size;
  89. (void)size;
  90. LuaBinder::checkArgsCount(l, 1);
  91. // Get "this" as "self"
  92. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  93. {
  94. return -1;
  95. }
  96. MoveComponent* self = ud->getData<MoveComponent>();
  97. // Call the method
  98. const Vec4& ret = self->getLocalOrigin();
  99. // Push return value
  100. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  101. ud = static_cast<LuaUserData*>(voidp);
  102. luaL_setmetatable(l, "Vec4");
  103. ud->initPointed(6804478823655046386, const_cast<Vec4*>(&ret));
  104. return 1;
  105. }
  106. /// Wrap method MoveComponent::getLocalOrigin.
  107. static int wrapMoveComponentgetLocalOrigin(lua_State* l)
  108. {
  109. int res = pwrapMoveComponentgetLocalOrigin(l);
  110. if(res >= 0)
  111. {
  112. return res;
  113. }
  114. lua_error(l);
  115. return 0;
  116. }
  117. /// Pre-wrap method MoveComponent::setLocalRotation.
  118. static inline int pwrapMoveComponentsetLocalRotation(lua_State* l)
  119. {
  120. LuaUserData* ud;
  121. (void)ud;
  122. void* voidp;
  123. (void)voidp;
  124. PtrSize size;
  125. (void)size;
  126. LuaBinder::checkArgsCount(l, 2);
  127. // Get "this" as "self"
  128. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  129. {
  130. return -1;
  131. }
  132. MoveComponent* self = ud->getData<MoveComponent>();
  133. // Pop arguments
  134. if(LuaBinder::checkUserData(l, 2, "Mat3x4", -2654194732934255869, ud))
  135. {
  136. return -1;
  137. }
  138. Mat3x4* iarg0 = ud->getData<Mat3x4>();
  139. const Mat3x4& arg0(*iarg0);
  140. // Call the method
  141. self->setLocalRotation(arg0);
  142. return 0;
  143. }
  144. /// Wrap method MoveComponent::setLocalRotation.
  145. static int wrapMoveComponentsetLocalRotation(lua_State* l)
  146. {
  147. int res = pwrapMoveComponentsetLocalRotation(l);
  148. if(res >= 0)
  149. {
  150. return res;
  151. }
  152. lua_error(l);
  153. return 0;
  154. }
  155. /// Pre-wrap method MoveComponent::getLocalRotation.
  156. static inline int pwrapMoveComponentgetLocalRotation(lua_State* l)
  157. {
  158. LuaUserData* ud;
  159. (void)ud;
  160. void* voidp;
  161. (void)voidp;
  162. PtrSize size;
  163. (void)size;
  164. LuaBinder::checkArgsCount(l, 1);
  165. // Get "this" as "self"
  166. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  167. {
  168. return -1;
  169. }
  170. MoveComponent* self = ud->getData<MoveComponent>();
  171. // Call the method
  172. const Mat3x4& ret = self->getLocalRotation();
  173. // Push return value
  174. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  175. ud = static_cast<LuaUserData*>(voidp);
  176. luaL_setmetatable(l, "Mat3x4");
  177. ud->initPointed(-2654194732934255869, const_cast<Mat3x4*>(&ret));
  178. return 1;
  179. }
  180. /// Wrap method MoveComponent::getLocalRotation.
  181. static int wrapMoveComponentgetLocalRotation(lua_State* l)
  182. {
  183. int res = pwrapMoveComponentgetLocalRotation(l);
  184. if(res >= 0)
  185. {
  186. return res;
  187. }
  188. lua_error(l);
  189. return 0;
  190. }
  191. /// Pre-wrap method MoveComponent::setLocalScale.
  192. static inline int pwrapMoveComponentsetLocalScale(lua_State* l)
  193. {
  194. LuaUserData* ud;
  195. (void)ud;
  196. void* voidp;
  197. (void)voidp;
  198. PtrSize size;
  199. (void)size;
  200. LuaBinder::checkArgsCount(l, 2);
  201. // Get "this" as "self"
  202. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  203. {
  204. return -1;
  205. }
  206. MoveComponent* self = ud->getData<MoveComponent>();
  207. // Pop arguments
  208. F32 arg0;
  209. if(LuaBinder::checkNumber(l, 2, arg0))
  210. {
  211. return -1;
  212. }
  213. // Call the method
  214. self->setLocalScale(arg0);
  215. return 0;
  216. }
  217. /// Wrap method MoveComponent::setLocalScale.
  218. static int wrapMoveComponentsetLocalScale(lua_State* l)
  219. {
  220. int res = pwrapMoveComponentsetLocalScale(l);
  221. if(res >= 0)
  222. {
  223. return res;
  224. }
  225. lua_error(l);
  226. return 0;
  227. }
  228. /// Pre-wrap method MoveComponent::getLocalScale.
  229. static inline int pwrapMoveComponentgetLocalScale(lua_State* l)
  230. {
  231. LuaUserData* ud;
  232. (void)ud;
  233. void* voidp;
  234. (void)voidp;
  235. PtrSize size;
  236. (void)size;
  237. LuaBinder::checkArgsCount(l, 1);
  238. // Get "this" as "self"
  239. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  240. {
  241. return -1;
  242. }
  243. MoveComponent* self = ud->getData<MoveComponent>();
  244. // Call the method
  245. F32 ret = self->getLocalScale();
  246. // Push return value
  247. lua_pushnumber(l, ret);
  248. return 1;
  249. }
  250. /// Wrap method MoveComponent::getLocalScale.
  251. static int wrapMoveComponentgetLocalScale(lua_State* l)
  252. {
  253. int res = pwrapMoveComponentgetLocalScale(l);
  254. if(res >= 0)
  255. {
  256. return res;
  257. }
  258. lua_error(l);
  259. return 0;
  260. }
  261. /// Pre-wrap method MoveComponent::setLocalTransform.
  262. static inline int pwrapMoveComponentsetLocalTransform(lua_State* l)
  263. {
  264. LuaUserData* ud;
  265. (void)ud;
  266. void* voidp;
  267. (void)voidp;
  268. PtrSize size;
  269. (void)size;
  270. LuaBinder::checkArgsCount(l, 2);
  271. // Get "this" as "self"
  272. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  273. {
  274. return -1;
  275. }
  276. MoveComponent* self = ud->getData<MoveComponent>();
  277. // Pop arguments
  278. if(LuaBinder::checkUserData(l, 2, "Transform", 7048620195620777229, ud))
  279. {
  280. return -1;
  281. }
  282. Transform* iarg0 = ud->getData<Transform>();
  283. const Transform& arg0(*iarg0);
  284. // Call the method
  285. self->setLocalTransform(arg0);
  286. return 0;
  287. }
  288. /// Wrap method MoveComponent::setLocalTransform.
  289. static int wrapMoveComponentsetLocalTransform(lua_State* l)
  290. {
  291. int res = pwrapMoveComponentsetLocalTransform(l);
  292. if(res >= 0)
  293. {
  294. return res;
  295. }
  296. lua_error(l);
  297. return 0;
  298. }
  299. /// Pre-wrap method MoveComponent::getLocalTransform.
  300. static inline int pwrapMoveComponentgetLocalTransform(lua_State* l)
  301. {
  302. LuaUserData* ud;
  303. (void)ud;
  304. void* voidp;
  305. (void)voidp;
  306. PtrSize size;
  307. (void)size;
  308. LuaBinder::checkArgsCount(l, 1);
  309. // Get "this" as "self"
  310. if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud))
  311. {
  312. return -1;
  313. }
  314. MoveComponent* self = ud->getData<MoveComponent>();
  315. // Call the method
  316. const Transform& ret = self->getLocalTransform();
  317. // Push return value
  318. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  319. ud = static_cast<LuaUserData*>(voidp);
  320. luaL_setmetatable(l, "Transform");
  321. ud->initPointed(7048620195620777229, const_cast<Transform*>(&ret));
  322. return 1;
  323. }
  324. /// Wrap method MoveComponent::getLocalTransform.
  325. static int wrapMoveComponentgetLocalTransform(lua_State* l)
  326. {
  327. int res = pwrapMoveComponentgetLocalTransform(l);
  328. if(res >= 0)
  329. {
  330. return res;
  331. }
  332. lua_error(l);
  333. return 0;
  334. }
  335. /// Wrap class MoveComponent.
  336. static inline void wrapMoveComponent(lua_State* l)
  337. {
  338. LuaBinder::createClass(l, classnameMoveComponent);
  339. LuaBinder::pushLuaCFuncMethod(l, "setLocalOrigin", wrapMoveComponentsetLocalOrigin);
  340. LuaBinder::pushLuaCFuncMethod(l, "getLocalOrigin", wrapMoveComponentgetLocalOrigin);
  341. LuaBinder::pushLuaCFuncMethod(l, "setLocalRotation", wrapMoveComponentsetLocalRotation);
  342. LuaBinder::pushLuaCFuncMethod(l, "getLocalRotation", wrapMoveComponentgetLocalRotation);
  343. LuaBinder::pushLuaCFuncMethod(l, "setLocalScale", wrapMoveComponentsetLocalScale);
  344. LuaBinder::pushLuaCFuncMethod(l, "getLocalScale", wrapMoveComponentgetLocalScale);
  345. LuaBinder::pushLuaCFuncMethod(l, "setLocalTransform", wrapMoveComponentsetLocalTransform);
  346. LuaBinder::pushLuaCFuncMethod(l, "getLocalTransform", wrapMoveComponentgetLocalTransform);
  347. lua_settop(l, 0);
  348. }
  349. static const char* classnameLightComponent = "LightComponent";
  350. template<>
  351. I64 LuaBinder::getWrappedTypeSignature<LightComponent>()
  352. {
  353. return 7940823622056993903;
  354. }
  355. template<>
  356. const char* LuaBinder::getWrappedTypeName<LightComponent>()
  357. {
  358. return classnameLightComponent;
  359. }
  360. /// Pre-wrap method LightComponent::setDiffuseColor.
  361. static inline int pwrapLightComponentsetDiffuseColor(lua_State* l)
  362. {
  363. LuaUserData* ud;
  364. (void)ud;
  365. void* voidp;
  366. (void)voidp;
  367. PtrSize size;
  368. (void)size;
  369. LuaBinder::checkArgsCount(l, 2);
  370. // Get "this" as "self"
  371. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  372. {
  373. return -1;
  374. }
  375. LightComponent* self = ud->getData<LightComponent>();
  376. // Pop arguments
  377. if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud))
  378. {
  379. return -1;
  380. }
  381. Vec4* iarg0 = ud->getData<Vec4>();
  382. const Vec4& arg0(*iarg0);
  383. // Call the method
  384. self->setDiffuseColor(arg0);
  385. return 0;
  386. }
  387. /// Wrap method LightComponent::setDiffuseColor.
  388. static int wrapLightComponentsetDiffuseColor(lua_State* l)
  389. {
  390. int res = pwrapLightComponentsetDiffuseColor(l);
  391. if(res >= 0)
  392. {
  393. return res;
  394. }
  395. lua_error(l);
  396. return 0;
  397. }
  398. /// Pre-wrap method LightComponent::getDiffuseColor.
  399. static inline int pwrapLightComponentgetDiffuseColor(lua_State* l)
  400. {
  401. LuaUserData* ud;
  402. (void)ud;
  403. void* voidp;
  404. (void)voidp;
  405. PtrSize size;
  406. (void)size;
  407. LuaBinder::checkArgsCount(l, 1);
  408. // Get "this" as "self"
  409. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  410. {
  411. return -1;
  412. }
  413. LightComponent* self = ud->getData<LightComponent>();
  414. // Call the method
  415. const Vec4& ret = self->getDiffuseColor();
  416. // Push return value
  417. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  418. ud = static_cast<LuaUserData*>(voidp);
  419. luaL_setmetatable(l, "Vec4");
  420. ud->initPointed(6804478823655046386, const_cast<Vec4*>(&ret));
  421. return 1;
  422. }
  423. /// Wrap method LightComponent::getDiffuseColor.
  424. static int wrapLightComponentgetDiffuseColor(lua_State* l)
  425. {
  426. int res = pwrapLightComponentgetDiffuseColor(l);
  427. if(res >= 0)
  428. {
  429. return res;
  430. }
  431. lua_error(l);
  432. return 0;
  433. }
  434. /// Pre-wrap method LightComponent::setSpecularColor.
  435. static inline int pwrapLightComponentsetSpecularColor(lua_State* l)
  436. {
  437. LuaUserData* ud;
  438. (void)ud;
  439. void* voidp;
  440. (void)voidp;
  441. PtrSize size;
  442. (void)size;
  443. LuaBinder::checkArgsCount(l, 2);
  444. // Get "this" as "self"
  445. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  446. {
  447. return -1;
  448. }
  449. LightComponent* self = ud->getData<LightComponent>();
  450. // Pop arguments
  451. if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud))
  452. {
  453. return -1;
  454. }
  455. Vec4* iarg0 = ud->getData<Vec4>();
  456. const Vec4& arg0(*iarg0);
  457. // Call the method
  458. self->setSpecularColor(arg0);
  459. return 0;
  460. }
  461. /// Wrap method LightComponent::setSpecularColor.
  462. static int wrapLightComponentsetSpecularColor(lua_State* l)
  463. {
  464. int res = pwrapLightComponentsetSpecularColor(l);
  465. if(res >= 0)
  466. {
  467. return res;
  468. }
  469. lua_error(l);
  470. return 0;
  471. }
  472. /// Pre-wrap method LightComponent::getSpecularColor.
  473. static inline int pwrapLightComponentgetSpecularColor(lua_State* l)
  474. {
  475. LuaUserData* ud;
  476. (void)ud;
  477. void* voidp;
  478. (void)voidp;
  479. PtrSize size;
  480. (void)size;
  481. LuaBinder::checkArgsCount(l, 1);
  482. // Get "this" as "self"
  483. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  484. {
  485. return -1;
  486. }
  487. LightComponent* self = ud->getData<LightComponent>();
  488. // Call the method
  489. const Vec4& ret = self->getSpecularColor();
  490. // Push return value
  491. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  492. ud = static_cast<LuaUserData*>(voidp);
  493. luaL_setmetatable(l, "Vec4");
  494. ud->initPointed(6804478823655046386, const_cast<Vec4*>(&ret));
  495. return 1;
  496. }
  497. /// Wrap method LightComponent::getSpecularColor.
  498. static int wrapLightComponentgetSpecularColor(lua_State* l)
  499. {
  500. int res = pwrapLightComponentgetSpecularColor(l);
  501. if(res >= 0)
  502. {
  503. return res;
  504. }
  505. lua_error(l);
  506. return 0;
  507. }
  508. /// Pre-wrap method LightComponent::setRadius.
  509. static inline int pwrapLightComponentsetRadius(lua_State* l)
  510. {
  511. LuaUserData* ud;
  512. (void)ud;
  513. void* voidp;
  514. (void)voidp;
  515. PtrSize size;
  516. (void)size;
  517. LuaBinder::checkArgsCount(l, 2);
  518. // Get "this" as "self"
  519. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  520. {
  521. return -1;
  522. }
  523. LightComponent* self = ud->getData<LightComponent>();
  524. // Pop arguments
  525. F32 arg0;
  526. if(LuaBinder::checkNumber(l, 2, arg0))
  527. {
  528. return -1;
  529. }
  530. // Call the method
  531. self->setRadius(arg0);
  532. return 0;
  533. }
  534. /// Wrap method LightComponent::setRadius.
  535. static int wrapLightComponentsetRadius(lua_State* l)
  536. {
  537. int res = pwrapLightComponentsetRadius(l);
  538. if(res >= 0)
  539. {
  540. return res;
  541. }
  542. lua_error(l);
  543. return 0;
  544. }
  545. /// Pre-wrap method LightComponent::getRadius.
  546. static inline int pwrapLightComponentgetRadius(lua_State* l)
  547. {
  548. LuaUserData* ud;
  549. (void)ud;
  550. void* voidp;
  551. (void)voidp;
  552. PtrSize size;
  553. (void)size;
  554. LuaBinder::checkArgsCount(l, 1);
  555. // Get "this" as "self"
  556. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  557. {
  558. return -1;
  559. }
  560. LightComponent* self = ud->getData<LightComponent>();
  561. // Call the method
  562. F32 ret = self->getRadius();
  563. // Push return value
  564. lua_pushnumber(l, ret);
  565. return 1;
  566. }
  567. /// Wrap method LightComponent::getRadius.
  568. static int wrapLightComponentgetRadius(lua_State* l)
  569. {
  570. int res = pwrapLightComponentgetRadius(l);
  571. if(res >= 0)
  572. {
  573. return res;
  574. }
  575. lua_error(l);
  576. return 0;
  577. }
  578. /// Pre-wrap method LightComponent::setDistance.
  579. static inline int pwrapLightComponentsetDistance(lua_State* l)
  580. {
  581. LuaUserData* ud;
  582. (void)ud;
  583. void* voidp;
  584. (void)voidp;
  585. PtrSize size;
  586. (void)size;
  587. LuaBinder::checkArgsCount(l, 2);
  588. // Get "this" as "self"
  589. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  590. {
  591. return -1;
  592. }
  593. LightComponent* self = ud->getData<LightComponent>();
  594. // Pop arguments
  595. F32 arg0;
  596. if(LuaBinder::checkNumber(l, 2, arg0))
  597. {
  598. return -1;
  599. }
  600. // Call the method
  601. self->setDistance(arg0);
  602. return 0;
  603. }
  604. /// Wrap method LightComponent::setDistance.
  605. static int wrapLightComponentsetDistance(lua_State* l)
  606. {
  607. int res = pwrapLightComponentsetDistance(l);
  608. if(res >= 0)
  609. {
  610. return res;
  611. }
  612. lua_error(l);
  613. return 0;
  614. }
  615. /// Pre-wrap method LightComponent::getDistance.
  616. static inline int pwrapLightComponentgetDistance(lua_State* l)
  617. {
  618. LuaUserData* ud;
  619. (void)ud;
  620. void* voidp;
  621. (void)voidp;
  622. PtrSize size;
  623. (void)size;
  624. LuaBinder::checkArgsCount(l, 1);
  625. // Get "this" as "self"
  626. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  627. {
  628. return -1;
  629. }
  630. LightComponent* self = ud->getData<LightComponent>();
  631. // Call the method
  632. F32 ret = self->getDistance();
  633. // Push return value
  634. lua_pushnumber(l, ret);
  635. return 1;
  636. }
  637. /// Wrap method LightComponent::getDistance.
  638. static int wrapLightComponentgetDistance(lua_State* l)
  639. {
  640. int res = pwrapLightComponentgetDistance(l);
  641. if(res >= 0)
  642. {
  643. return res;
  644. }
  645. lua_error(l);
  646. return 0;
  647. }
  648. /// Pre-wrap method LightComponent::setInnerAngle.
  649. static inline int pwrapLightComponentsetInnerAngle(lua_State* l)
  650. {
  651. LuaUserData* ud;
  652. (void)ud;
  653. void* voidp;
  654. (void)voidp;
  655. PtrSize size;
  656. (void)size;
  657. LuaBinder::checkArgsCount(l, 2);
  658. // Get "this" as "self"
  659. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  660. {
  661. return -1;
  662. }
  663. LightComponent* self = ud->getData<LightComponent>();
  664. // Pop arguments
  665. F32 arg0;
  666. if(LuaBinder::checkNumber(l, 2, arg0))
  667. {
  668. return -1;
  669. }
  670. // Call the method
  671. self->setInnerAngle(arg0);
  672. return 0;
  673. }
  674. /// Wrap method LightComponent::setInnerAngle.
  675. static int wrapLightComponentsetInnerAngle(lua_State* l)
  676. {
  677. int res = pwrapLightComponentsetInnerAngle(l);
  678. if(res >= 0)
  679. {
  680. return res;
  681. }
  682. lua_error(l);
  683. return 0;
  684. }
  685. /// Pre-wrap method LightComponent::getInnerAngle.
  686. static inline int pwrapLightComponentgetInnerAngle(lua_State* l)
  687. {
  688. LuaUserData* ud;
  689. (void)ud;
  690. void* voidp;
  691. (void)voidp;
  692. PtrSize size;
  693. (void)size;
  694. LuaBinder::checkArgsCount(l, 1);
  695. // Get "this" as "self"
  696. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  697. {
  698. return -1;
  699. }
  700. LightComponent* self = ud->getData<LightComponent>();
  701. // Call the method
  702. F32 ret = self->getInnerAngle();
  703. // Push return value
  704. lua_pushnumber(l, ret);
  705. return 1;
  706. }
  707. /// Wrap method LightComponent::getInnerAngle.
  708. static int wrapLightComponentgetInnerAngle(lua_State* l)
  709. {
  710. int res = pwrapLightComponentgetInnerAngle(l);
  711. if(res >= 0)
  712. {
  713. return res;
  714. }
  715. lua_error(l);
  716. return 0;
  717. }
  718. /// Pre-wrap method LightComponent::setOuterAngle.
  719. static inline int pwrapLightComponentsetOuterAngle(lua_State* l)
  720. {
  721. LuaUserData* ud;
  722. (void)ud;
  723. void* voidp;
  724. (void)voidp;
  725. PtrSize size;
  726. (void)size;
  727. LuaBinder::checkArgsCount(l, 2);
  728. // Get "this" as "self"
  729. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  730. {
  731. return -1;
  732. }
  733. LightComponent* self = ud->getData<LightComponent>();
  734. // Pop arguments
  735. F32 arg0;
  736. if(LuaBinder::checkNumber(l, 2, arg0))
  737. {
  738. return -1;
  739. }
  740. // Call the method
  741. self->setOuterAngle(arg0);
  742. return 0;
  743. }
  744. /// Wrap method LightComponent::setOuterAngle.
  745. static int wrapLightComponentsetOuterAngle(lua_State* l)
  746. {
  747. int res = pwrapLightComponentsetOuterAngle(l);
  748. if(res >= 0)
  749. {
  750. return res;
  751. }
  752. lua_error(l);
  753. return 0;
  754. }
  755. /// Pre-wrap method LightComponent::getOuterAngle.
  756. static inline int pwrapLightComponentgetOuterAngle(lua_State* l)
  757. {
  758. LuaUserData* ud;
  759. (void)ud;
  760. void* voidp;
  761. (void)voidp;
  762. PtrSize size;
  763. (void)size;
  764. LuaBinder::checkArgsCount(l, 1);
  765. // Get "this" as "self"
  766. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  767. {
  768. return -1;
  769. }
  770. LightComponent* self = ud->getData<LightComponent>();
  771. // Call the method
  772. F32 ret = self->getOuterAngle();
  773. // Push return value
  774. lua_pushnumber(l, ret);
  775. return 1;
  776. }
  777. /// Wrap method LightComponent::getOuterAngle.
  778. static int wrapLightComponentgetOuterAngle(lua_State* l)
  779. {
  780. int res = pwrapLightComponentgetOuterAngle(l);
  781. if(res >= 0)
  782. {
  783. return res;
  784. }
  785. lua_error(l);
  786. return 0;
  787. }
  788. /// Pre-wrap method LightComponent::setShadowEnabled.
  789. static inline int pwrapLightComponentsetShadowEnabled(lua_State* l)
  790. {
  791. LuaUserData* ud;
  792. (void)ud;
  793. void* voidp;
  794. (void)voidp;
  795. PtrSize size;
  796. (void)size;
  797. LuaBinder::checkArgsCount(l, 2);
  798. // Get "this" as "self"
  799. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  800. {
  801. return -1;
  802. }
  803. LightComponent* self = ud->getData<LightComponent>();
  804. // Pop arguments
  805. Bool arg0;
  806. if(LuaBinder::checkNumber(l, 2, arg0))
  807. {
  808. return -1;
  809. }
  810. // Call the method
  811. self->setShadowEnabled(arg0);
  812. return 0;
  813. }
  814. /// Wrap method LightComponent::setShadowEnabled.
  815. static int wrapLightComponentsetShadowEnabled(lua_State* l)
  816. {
  817. int res = pwrapLightComponentsetShadowEnabled(l);
  818. if(res >= 0)
  819. {
  820. return res;
  821. }
  822. lua_error(l);
  823. return 0;
  824. }
  825. /// Pre-wrap method LightComponent::getShadowEnabled.
  826. static inline int pwrapLightComponentgetShadowEnabled(lua_State* l)
  827. {
  828. LuaUserData* ud;
  829. (void)ud;
  830. void* voidp;
  831. (void)voidp;
  832. PtrSize size;
  833. (void)size;
  834. LuaBinder::checkArgsCount(l, 1);
  835. // Get "this" as "self"
  836. if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud))
  837. {
  838. return -1;
  839. }
  840. LightComponent* self = ud->getData<LightComponent>();
  841. // Call the method
  842. Bool ret = self->getShadowEnabled();
  843. // Push return value
  844. lua_pushboolean(l, ret);
  845. return 1;
  846. }
  847. /// Wrap method LightComponent::getShadowEnabled.
  848. static int wrapLightComponentgetShadowEnabled(lua_State* l)
  849. {
  850. int res = pwrapLightComponentgetShadowEnabled(l);
  851. if(res >= 0)
  852. {
  853. return res;
  854. }
  855. lua_error(l);
  856. return 0;
  857. }
  858. /// Wrap class LightComponent.
  859. static inline void wrapLightComponent(lua_State* l)
  860. {
  861. LuaBinder::createClass(l, classnameLightComponent);
  862. LuaBinder::pushLuaCFuncMethod(l, "setDiffuseColor", wrapLightComponentsetDiffuseColor);
  863. LuaBinder::pushLuaCFuncMethod(l, "getDiffuseColor", wrapLightComponentgetDiffuseColor);
  864. LuaBinder::pushLuaCFuncMethod(l, "setSpecularColor", wrapLightComponentsetSpecularColor);
  865. LuaBinder::pushLuaCFuncMethod(l, "getSpecularColor", wrapLightComponentgetSpecularColor);
  866. LuaBinder::pushLuaCFuncMethod(l, "setRadius", wrapLightComponentsetRadius);
  867. LuaBinder::pushLuaCFuncMethod(l, "getRadius", wrapLightComponentgetRadius);
  868. LuaBinder::pushLuaCFuncMethod(l, "setDistance", wrapLightComponentsetDistance);
  869. LuaBinder::pushLuaCFuncMethod(l, "getDistance", wrapLightComponentgetDistance);
  870. LuaBinder::pushLuaCFuncMethod(l, "setInnerAngle", wrapLightComponentsetInnerAngle);
  871. LuaBinder::pushLuaCFuncMethod(l, "getInnerAngle", wrapLightComponentgetInnerAngle);
  872. LuaBinder::pushLuaCFuncMethod(l, "setOuterAngle", wrapLightComponentsetOuterAngle);
  873. LuaBinder::pushLuaCFuncMethod(l, "getOuterAngle", wrapLightComponentgetOuterAngle);
  874. LuaBinder::pushLuaCFuncMethod(l, "setShadowEnabled", wrapLightComponentsetShadowEnabled);
  875. LuaBinder::pushLuaCFuncMethod(l, "getShadowEnabled", wrapLightComponentgetShadowEnabled);
  876. lua_settop(l, 0);
  877. }
  878. static const char* classnameDecalComponent = "DecalComponent";
  879. template<>
  880. I64 LuaBinder::getWrappedTypeSignature<DecalComponent>()
  881. {
  882. return -1979693900066114370;
  883. }
  884. template<>
  885. const char* LuaBinder::getWrappedTypeName<DecalComponent>()
  886. {
  887. return classnameDecalComponent;
  888. }
  889. /// Pre-wrap method DecalComponent::setDiffuseDecal.
  890. static inline int pwrapDecalComponentsetDiffuseDecal(lua_State* l)
  891. {
  892. LuaUserData* ud;
  893. (void)ud;
  894. void* voidp;
  895. (void)voidp;
  896. PtrSize size;
  897. (void)size;
  898. LuaBinder::checkArgsCount(l, 4);
  899. // Get "this" as "self"
  900. if(LuaBinder::checkUserData(l, 1, classnameDecalComponent, -1979693900066114370, ud))
  901. {
  902. return -1;
  903. }
  904. DecalComponent* self = ud->getData<DecalComponent>();
  905. // Pop arguments
  906. const char* arg0;
  907. if(LuaBinder::checkString(l, 2, arg0))
  908. {
  909. return -1;
  910. }
  911. const char* arg1;
  912. if(LuaBinder::checkString(l, 3, arg1))
  913. {
  914. return -1;
  915. }
  916. F32 arg2;
  917. if(LuaBinder::checkNumber(l, 4, arg2))
  918. {
  919. return -1;
  920. }
  921. // Call the method
  922. Error ret = self->setDiffuseDecal(arg0, arg1, arg2);
  923. // Push return value
  924. if(ANKI_UNLIKELY(ret))
  925. {
  926. lua_pushstring(l, "Glue code returned an error");
  927. return -1;
  928. }
  929. lua_pushnumber(l, ret);
  930. return 1;
  931. }
  932. /// Wrap method DecalComponent::setDiffuseDecal.
  933. static int wrapDecalComponentsetDiffuseDecal(lua_State* l)
  934. {
  935. int res = pwrapDecalComponentsetDiffuseDecal(l);
  936. if(res >= 0)
  937. {
  938. return res;
  939. }
  940. lua_error(l);
  941. return 0;
  942. }
  943. /// Pre-wrap method DecalComponent::setSpecularRoughnessDecal.
  944. static inline int pwrapDecalComponentsetSpecularRoughnessDecal(lua_State* l)
  945. {
  946. LuaUserData* ud;
  947. (void)ud;
  948. void* voidp;
  949. (void)voidp;
  950. PtrSize size;
  951. (void)size;
  952. LuaBinder::checkArgsCount(l, 4);
  953. // Get "this" as "self"
  954. if(LuaBinder::checkUserData(l, 1, classnameDecalComponent, -1979693900066114370, ud))
  955. {
  956. return -1;
  957. }
  958. DecalComponent* self = ud->getData<DecalComponent>();
  959. // Pop arguments
  960. const char* arg0;
  961. if(LuaBinder::checkString(l, 2, arg0))
  962. {
  963. return -1;
  964. }
  965. const char* arg1;
  966. if(LuaBinder::checkString(l, 3, arg1))
  967. {
  968. return -1;
  969. }
  970. F32 arg2;
  971. if(LuaBinder::checkNumber(l, 4, arg2))
  972. {
  973. return -1;
  974. }
  975. // Call the method
  976. Error ret = self->setSpecularRoughnessDecal(arg0, arg1, arg2);
  977. // Push return value
  978. if(ANKI_UNLIKELY(ret))
  979. {
  980. lua_pushstring(l, "Glue code returned an error");
  981. return -1;
  982. }
  983. lua_pushnumber(l, ret);
  984. return 1;
  985. }
  986. /// Wrap method DecalComponent::setSpecularRoughnessDecal.
  987. static int wrapDecalComponentsetSpecularRoughnessDecal(lua_State* l)
  988. {
  989. int res = pwrapDecalComponentsetSpecularRoughnessDecal(l);
  990. if(res >= 0)
  991. {
  992. return res;
  993. }
  994. lua_error(l);
  995. return 0;
  996. }
  997. /// Pre-wrap method DecalComponent::updateShape.
  998. static inline int pwrapDecalComponentupdateShape(lua_State* l)
  999. {
  1000. LuaUserData* ud;
  1001. (void)ud;
  1002. void* voidp;
  1003. (void)voidp;
  1004. PtrSize size;
  1005. (void)size;
  1006. LuaBinder::checkArgsCount(l, 4);
  1007. // Get "this" as "self"
  1008. if(LuaBinder::checkUserData(l, 1, classnameDecalComponent, -1979693900066114370, ud))
  1009. {
  1010. return -1;
  1011. }
  1012. DecalComponent* self = ud->getData<DecalComponent>();
  1013. // Pop arguments
  1014. F32 arg0;
  1015. if(LuaBinder::checkNumber(l, 2, arg0))
  1016. {
  1017. return -1;
  1018. }
  1019. F32 arg1;
  1020. if(LuaBinder::checkNumber(l, 3, arg1))
  1021. {
  1022. return -1;
  1023. }
  1024. F32 arg2;
  1025. if(LuaBinder::checkNumber(l, 4, arg2))
  1026. {
  1027. return -1;
  1028. }
  1029. // Call the method
  1030. self->updateShape(arg0, arg1, arg2);
  1031. return 0;
  1032. }
  1033. /// Wrap method DecalComponent::updateShape.
  1034. static int wrapDecalComponentupdateShape(lua_State* l)
  1035. {
  1036. int res = pwrapDecalComponentupdateShape(l);
  1037. if(res >= 0)
  1038. {
  1039. return res;
  1040. }
  1041. lua_error(l);
  1042. return 0;
  1043. }
  1044. /// Wrap class DecalComponent.
  1045. static inline void wrapDecalComponent(lua_State* l)
  1046. {
  1047. LuaBinder::createClass(l, classnameDecalComponent);
  1048. LuaBinder::pushLuaCFuncMethod(l, "setDiffuseDecal", wrapDecalComponentsetDiffuseDecal);
  1049. LuaBinder::pushLuaCFuncMethod(l, "setSpecularRoughnessDecal", wrapDecalComponentsetSpecularRoughnessDecal);
  1050. LuaBinder::pushLuaCFuncMethod(l, "updateShape", wrapDecalComponentupdateShape);
  1051. lua_settop(l, 0);
  1052. }
  1053. static const char* classnameLensFlareComponent = "LensFlareComponent";
  1054. template<>
  1055. I64 LuaBinder::getWrappedTypeSignature<LensFlareComponent>()
  1056. {
  1057. return -2019248835133422777;
  1058. }
  1059. template<>
  1060. const char* LuaBinder::getWrappedTypeName<LensFlareComponent>()
  1061. {
  1062. return classnameLensFlareComponent;
  1063. }
  1064. /// Pre-wrap method LensFlareComponent::setFirstFlareSize.
  1065. static inline int pwrapLensFlareComponentsetFirstFlareSize(lua_State* l)
  1066. {
  1067. LuaUserData* ud;
  1068. (void)ud;
  1069. void* voidp;
  1070. (void)voidp;
  1071. PtrSize size;
  1072. (void)size;
  1073. LuaBinder::checkArgsCount(l, 2);
  1074. // Get "this" as "self"
  1075. if(LuaBinder::checkUserData(l, 1, classnameLensFlareComponent, -2019248835133422777, ud))
  1076. {
  1077. return -1;
  1078. }
  1079. LensFlareComponent* self = ud->getData<LensFlareComponent>();
  1080. // Pop arguments
  1081. if(LuaBinder::checkUserData(l, 2, "Vec2", 6804478823655046388, ud))
  1082. {
  1083. return -1;
  1084. }
  1085. Vec2* iarg0 = ud->getData<Vec2>();
  1086. const Vec2& arg0(*iarg0);
  1087. // Call the method
  1088. self->setFirstFlareSize(arg0);
  1089. return 0;
  1090. }
  1091. /// Wrap method LensFlareComponent::setFirstFlareSize.
  1092. static int wrapLensFlareComponentsetFirstFlareSize(lua_State* l)
  1093. {
  1094. int res = pwrapLensFlareComponentsetFirstFlareSize(l);
  1095. if(res >= 0)
  1096. {
  1097. return res;
  1098. }
  1099. lua_error(l);
  1100. return 0;
  1101. }
  1102. /// Pre-wrap method LensFlareComponent::setColorMultiplier.
  1103. static inline int pwrapLensFlareComponentsetColorMultiplier(lua_State* l)
  1104. {
  1105. LuaUserData* ud;
  1106. (void)ud;
  1107. void* voidp;
  1108. (void)voidp;
  1109. PtrSize size;
  1110. (void)size;
  1111. LuaBinder::checkArgsCount(l, 2);
  1112. // Get "this" as "self"
  1113. if(LuaBinder::checkUserData(l, 1, classnameLensFlareComponent, -2019248835133422777, ud))
  1114. {
  1115. return -1;
  1116. }
  1117. LensFlareComponent* self = ud->getData<LensFlareComponent>();
  1118. // Pop arguments
  1119. if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud))
  1120. {
  1121. return -1;
  1122. }
  1123. Vec4* iarg0 = ud->getData<Vec4>();
  1124. const Vec4& arg0(*iarg0);
  1125. // Call the method
  1126. self->setColorMultiplier(arg0);
  1127. return 0;
  1128. }
  1129. /// Wrap method LensFlareComponent::setColorMultiplier.
  1130. static int wrapLensFlareComponentsetColorMultiplier(lua_State* l)
  1131. {
  1132. int res = pwrapLensFlareComponentsetColorMultiplier(l);
  1133. if(res >= 0)
  1134. {
  1135. return res;
  1136. }
  1137. lua_error(l);
  1138. return 0;
  1139. }
  1140. /// Wrap class LensFlareComponent.
  1141. static inline void wrapLensFlareComponent(lua_State* l)
  1142. {
  1143. LuaBinder::createClass(l, classnameLensFlareComponent);
  1144. LuaBinder::pushLuaCFuncMethod(l, "setFirstFlareSize", wrapLensFlareComponentsetFirstFlareSize);
  1145. LuaBinder::pushLuaCFuncMethod(l, "setColorMultiplier", wrapLensFlareComponentsetColorMultiplier);
  1146. lua_settop(l, 0);
  1147. }
  1148. static const char* classnameSceneNode = "SceneNode";
  1149. template<>
  1150. I64 LuaBinder::getWrappedTypeSignature<SceneNode>()
  1151. {
  1152. return -2220074417980276571;
  1153. }
  1154. template<>
  1155. const char* LuaBinder::getWrappedTypeName<SceneNode>()
  1156. {
  1157. return classnameSceneNode;
  1158. }
  1159. /// Pre-wrap method SceneNode::getName.
  1160. static inline int pwrapSceneNodegetName(lua_State* l)
  1161. {
  1162. LuaUserData* ud;
  1163. (void)ud;
  1164. void* voidp;
  1165. (void)voidp;
  1166. PtrSize size;
  1167. (void)size;
  1168. LuaBinder::checkArgsCount(l, 1);
  1169. // Get "this" as "self"
  1170. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1171. {
  1172. return -1;
  1173. }
  1174. SceneNode* self = ud->getData<SceneNode>();
  1175. // Call the method
  1176. CString ret = self->getName();
  1177. // Push return value
  1178. lua_pushstring(l, &ret[0]);
  1179. return 1;
  1180. }
  1181. /// Wrap method SceneNode::getName.
  1182. static int wrapSceneNodegetName(lua_State* l)
  1183. {
  1184. int res = pwrapSceneNodegetName(l);
  1185. if(res >= 0)
  1186. {
  1187. return res;
  1188. }
  1189. lua_error(l);
  1190. return 0;
  1191. }
  1192. /// Pre-wrap method SceneNode::addChild.
  1193. static inline int pwrapSceneNodeaddChild(lua_State* l)
  1194. {
  1195. LuaUserData* ud;
  1196. (void)ud;
  1197. void* voidp;
  1198. (void)voidp;
  1199. PtrSize size;
  1200. (void)size;
  1201. LuaBinder::checkArgsCount(l, 2);
  1202. // Get "this" as "self"
  1203. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1204. {
  1205. return -1;
  1206. }
  1207. SceneNode* self = ud->getData<SceneNode>();
  1208. // Pop arguments
  1209. if(LuaBinder::checkUserData(l, 2, "SceneNode", -2220074417980276571, ud))
  1210. {
  1211. return -1;
  1212. }
  1213. SceneNode* iarg0 = ud->getData<SceneNode>();
  1214. SceneNode* arg0(iarg0);
  1215. // Call the method
  1216. self->addChild(arg0);
  1217. return 0;
  1218. }
  1219. /// Wrap method SceneNode::addChild.
  1220. static int wrapSceneNodeaddChild(lua_State* l)
  1221. {
  1222. int res = pwrapSceneNodeaddChild(l);
  1223. if(res >= 0)
  1224. {
  1225. return res;
  1226. }
  1227. lua_error(l);
  1228. return 0;
  1229. }
  1230. /// Pre-wrap method SceneNode::tryGetComponent<MoveComponent>.
  1231. static inline int pwrapSceneNodegetMoveComponent(lua_State* l)
  1232. {
  1233. LuaUserData* ud;
  1234. (void)ud;
  1235. void* voidp;
  1236. (void)voidp;
  1237. PtrSize size;
  1238. (void)size;
  1239. LuaBinder::checkArgsCount(l, 1);
  1240. // Get "this" as "self"
  1241. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1242. {
  1243. return -1;
  1244. }
  1245. SceneNode* self = ud->getData<SceneNode>();
  1246. // Call the method
  1247. MoveComponent* ret = self->tryGetComponent<MoveComponent>();
  1248. // Push return value
  1249. if(ANKI_UNLIKELY(ret == nullptr))
  1250. {
  1251. lua_pushstring(l, "Glue code returned nullptr");
  1252. return -1;
  1253. }
  1254. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1255. ud = static_cast<LuaUserData*>(voidp);
  1256. luaL_setmetatable(l, "MoveComponent");
  1257. ud->initPointed(2038493110845313445, const_cast<MoveComponent*>(ret));
  1258. return 1;
  1259. }
  1260. /// Wrap method SceneNode::tryGetComponent<MoveComponent>.
  1261. static int wrapSceneNodegetMoveComponent(lua_State* l)
  1262. {
  1263. int res = pwrapSceneNodegetMoveComponent(l);
  1264. if(res >= 0)
  1265. {
  1266. return res;
  1267. }
  1268. lua_error(l);
  1269. return 0;
  1270. }
  1271. /// Pre-wrap method SceneNode::tryGetComponent<LightComponent>.
  1272. static inline int pwrapSceneNodegetLightComponent(lua_State* l)
  1273. {
  1274. LuaUserData* ud;
  1275. (void)ud;
  1276. void* voidp;
  1277. (void)voidp;
  1278. PtrSize size;
  1279. (void)size;
  1280. LuaBinder::checkArgsCount(l, 1);
  1281. // Get "this" as "self"
  1282. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1283. {
  1284. return -1;
  1285. }
  1286. SceneNode* self = ud->getData<SceneNode>();
  1287. // Call the method
  1288. LightComponent* ret = self->tryGetComponent<LightComponent>();
  1289. // Push return value
  1290. if(ANKI_UNLIKELY(ret == nullptr))
  1291. {
  1292. lua_pushstring(l, "Glue code returned nullptr");
  1293. return -1;
  1294. }
  1295. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1296. ud = static_cast<LuaUserData*>(voidp);
  1297. luaL_setmetatable(l, "LightComponent");
  1298. ud->initPointed(7940823622056993903, const_cast<LightComponent*>(ret));
  1299. return 1;
  1300. }
  1301. /// Wrap method SceneNode::tryGetComponent<LightComponent>.
  1302. static int wrapSceneNodegetLightComponent(lua_State* l)
  1303. {
  1304. int res = pwrapSceneNodegetLightComponent(l);
  1305. if(res >= 0)
  1306. {
  1307. return res;
  1308. }
  1309. lua_error(l);
  1310. return 0;
  1311. }
  1312. /// Pre-wrap method SceneNode::tryGetComponent<LensFlareComponent>.
  1313. static inline int pwrapSceneNodegetLensFlareComponent(lua_State* l)
  1314. {
  1315. LuaUserData* ud;
  1316. (void)ud;
  1317. void* voidp;
  1318. (void)voidp;
  1319. PtrSize size;
  1320. (void)size;
  1321. LuaBinder::checkArgsCount(l, 1);
  1322. // Get "this" as "self"
  1323. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1324. {
  1325. return -1;
  1326. }
  1327. SceneNode* self = ud->getData<SceneNode>();
  1328. // Call the method
  1329. LensFlareComponent* ret = self->tryGetComponent<LensFlareComponent>();
  1330. // Push return value
  1331. if(ANKI_UNLIKELY(ret == nullptr))
  1332. {
  1333. lua_pushstring(l, "Glue code returned nullptr");
  1334. return -1;
  1335. }
  1336. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1337. ud = static_cast<LuaUserData*>(voidp);
  1338. luaL_setmetatable(l, "LensFlareComponent");
  1339. ud->initPointed(-2019248835133422777, const_cast<LensFlareComponent*>(ret));
  1340. return 1;
  1341. }
  1342. /// Wrap method SceneNode::tryGetComponent<LensFlareComponent>.
  1343. static int wrapSceneNodegetLensFlareComponent(lua_State* l)
  1344. {
  1345. int res = pwrapSceneNodegetLensFlareComponent(l);
  1346. if(res >= 0)
  1347. {
  1348. return res;
  1349. }
  1350. lua_error(l);
  1351. return 0;
  1352. }
  1353. /// Pre-wrap method SceneNode::tryGetComponent<DecalComponent>.
  1354. static inline int pwrapSceneNodegetDecalComponent(lua_State* l)
  1355. {
  1356. LuaUserData* ud;
  1357. (void)ud;
  1358. void* voidp;
  1359. (void)voidp;
  1360. PtrSize size;
  1361. (void)size;
  1362. LuaBinder::checkArgsCount(l, 1);
  1363. // Get "this" as "self"
  1364. if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud))
  1365. {
  1366. return -1;
  1367. }
  1368. SceneNode* self = ud->getData<SceneNode>();
  1369. // Call the method
  1370. DecalComponent* ret = self->tryGetComponent<DecalComponent>();
  1371. // Push return value
  1372. if(ANKI_UNLIKELY(ret == nullptr))
  1373. {
  1374. lua_pushstring(l, "Glue code returned nullptr");
  1375. return -1;
  1376. }
  1377. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1378. ud = static_cast<LuaUserData*>(voidp);
  1379. luaL_setmetatable(l, "DecalComponent");
  1380. ud->initPointed(-1979693900066114370, const_cast<DecalComponent*>(ret));
  1381. return 1;
  1382. }
  1383. /// Wrap method SceneNode::tryGetComponent<DecalComponent>.
  1384. static int wrapSceneNodegetDecalComponent(lua_State* l)
  1385. {
  1386. int res = pwrapSceneNodegetDecalComponent(l);
  1387. if(res >= 0)
  1388. {
  1389. return res;
  1390. }
  1391. lua_error(l);
  1392. return 0;
  1393. }
  1394. /// Wrap class SceneNode.
  1395. static inline void wrapSceneNode(lua_State* l)
  1396. {
  1397. LuaBinder::createClass(l, classnameSceneNode);
  1398. LuaBinder::pushLuaCFuncMethod(l, "getName", wrapSceneNodegetName);
  1399. LuaBinder::pushLuaCFuncMethod(l, "addChild", wrapSceneNodeaddChild);
  1400. LuaBinder::pushLuaCFuncMethod(l, "getMoveComponent", wrapSceneNodegetMoveComponent);
  1401. LuaBinder::pushLuaCFuncMethod(l, "getLightComponent", wrapSceneNodegetLightComponent);
  1402. LuaBinder::pushLuaCFuncMethod(l, "getLensFlareComponent", wrapSceneNodegetLensFlareComponent);
  1403. LuaBinder::pushLuaCFuncMethod(l, "getDecalComponent", wrapSceneNodegetDecalComponent);
  1404. lua_settop(l, 0);
  1405. }
  1406. static const char* classnameModelNode = "ModelNode";
  1407. template<>
  1408. I64 LuaBinder::getWrappedTypeSignature<ModelNode>()
  1409. {
  1410. return -1856316251880904290;
  1411. }
  1412. template<>
  1413. const char* LuaBinder::getWrappedTypeName<ModelNode>()
  1414. {
  1415. return classnameModelNode;
  1416. }
  1417. /// Pre-wrap method ModelNode::getSceneNodeBase.
  1418. static inline int pwrapModelNodegetSceneNodeBase(lua_State* l)
  1419. {
  1420. LuaUserData* ud;
  1421. (void)ud;
  1422. void* voidp;
  1423. (void)voidp;
  1424. PtrSize size;
  1425. (void)size;
  1426. LuaBinder::checkArgsCount(l, 1);
  1427. // Get "this" as "self"
  1428. if(LuaBinder::checkUserData(l, 1, classnameModelNode, -1856316251880904290, ud))
  1429. {
  1430. return -1;
  1431. }
  1432. ModelNode* self = ud->getData<ModelNode>();
  1433. // Call the method
  1434. SceneNode& ret = *self;
  1435. // Push return value
  1436. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1437. ud = static_cast<LuaUserData*>(voidp);
  1438. luaL_setmetatable(l, "SceneNode");
  1439. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1440. return 1;
  1441. }
  1442. /// Wrap method ModelNode::getSceneNodeBase.
  1443. static int wrapModelNodegetSceneNodeBase(lua_State* l)
  1444. {
  1445. int res = pwrapModelNodegetSceneNodeBase(l);
  1446. if(res >= 0)
  1447. {
  1448. return res;
  1449. }
  1450. lua_error(l);
  1451. return 0;
  1452. }
  1453. /// Wrap class ModelNode.
  1454. static inline void wrapModelNode(lua_State* l)
  1455. {
  1456. LuaBinder::createClass(l, classnameModelNode);
  1457. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapModelNodegetSceneNodeBase);
  1458. lua_settop(l, 0);
  1459. }
  1460. static const char* classnamePerspectiveCameraNode = "PerspectiveCameraNode";
  1461. template<>
  1462. I64 LuaBinder::getWrappedTypeSignature<PerspectiveCameraNode>()
  1463. {
  1464. return -7590637754681648962;
  1465. }
  1466. template<>
  1467. const char* LuaBinder::getWrappedTypeName<PerspectiveCameraNode>()
  1468. {
  1469. return classnamePerspectiveCameraNode;
  1470. }
  1471. /// Pre-wrap method PerspectiveCameraNode::getSceneNodeBase.
  1472. static inline int pwrapPerspectiveCameraNodegetSceneNodeBase(lua_State* l)
  1473. {
  1474. LuaUserData* ud;
  1475. (void)ud;
  1476. void* voidp;
  1477. (void)voidp;
  1478. PtrSize size;
  1479. (void)size;
  1480. LuaBinder::checkArgsCount(l, 1);
  1481. // Get "this" as "self"
  1482. if(LuaBinder::checkUserData(l, 1, classnamePerspectiveCameraNode, -7590637754681648962, ud))
  1483. {
  1484. return -1;
  1485. }
  1486. PerspectiveCameraNode* self = ud->getData<PerspectiveCameraNode>();
  1487. // Call the method
  1488. SceneNode& ret = *self;
  1489. // Push return value
  1490. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1491. ud = static_cast<LuaUserData*>(voidp);
  1492. luaL_setmetatable(l, "SceneNode");
  1493. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1494. return 1;
  1495. }
  1496. /// Wrap method PerspectiveCameraNode::getSceneNodeBase.
  1497. static int wrapPerspectiveCameraNodegetSceneNodeBase(lua_State* l)
  1498. {
  1499. int res = pwrapPerspectiveCameraNodegetSceneNodeBase(l);
  1500. if(res >= 0)
  1501. {
  1502. return res;
  1503. }
  1504. lua_error(l);
  1505. return 0;
  1506. }
  1507. /// Pre-wrap method PerspectiveCameraNode::setAll.
  1508. static inline int pwrapPerspectiveCameraNodesetAll(lua_State* l)
  1509. {
  1510. LuaUserData* ud;
  1511. (void)ud;
  1512. void* voidp;
  1513. (void)voidp;
  1514. PtrSize size;
  1515. (void)size;
  1516. LuaBinder::checkArgsCount(l, 5);
  1517. // Get "this" as "self"
  1518. if(LuaBinder::checkUserData(l, 1, classnamePerspectiveCameraNode, -7590637754681648962, ud))
  1519. {
  1520. return -1;
  1521. }
  1522. PerspectiveCameraNode* self = ud->getData<PerspectiveCameraNode>();
  1523. // Pop arguments
  1524. F32 arg0;
  1525. if(LuaBinder::checkNumber(l, 2, arg0))
  1526. {
  1527. return -1;
  1528. }
  1529. F32 arg1;
  1530. if(LuaBinder::checkNumber(l, 3, arg1))
  1531. {
  1532. return -1;
  1533. }
  1534. F32 arg2;
  1535. if(LuaBinder::checkNumber(l, 4, arg2))
  1536. {
  1537. return -1;
  1538. }
  1539. F32 arg3;
  1540. if(LuaBinder::checkNumber(l, 5, arg3))
  1541. {
  1542. return -1;
  1543. }
  1544. // Call the method
  1545. self->setAll(arg0, arg1, arg2, arg3);
  1546. return 0;
  1547. }
  1548. /// Wrap method PerspectiveCameraNode::setAll.
  1549. static int wrapPerspectiveCameraNodesetAll(lua_State* l)
  1550. {
  1551. int res = pwrapPerspectiveCameraNodesetAll(l);
  1552. if(res >= 0)
  1553. {
  1554. return res;
  1555. }
  1556. lua_error(l);
  1557. return 0;
  1558. }
  1559. /// Wrap class PerspectiveCameraNode.
  1560. static inline void wrapPerspectiveCameraNode(lua_State* l)
  1561. {
  1562. LuaBinder::createClass(l, classnamePerspectiveCameraNode);
  1563. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapPerspectiveCameraNodegetSceneNodeBase);
  1564. LuaBinder::pushLuaCFuncMethod(l, "setAll", wrapPerspectiveCameraNodesetAll);
  1565. lua_settop(l, 0);
  1566. }
  1567. static const char* classnamePointLightNode = "PointLightNode";
  1568. template<>
  1569. I64 LuaBinder::getWrappedTypeSignature<PointLightNode>()
  1570. {
  1571. return 8507789763949195644;
  1572. }
  1573. template<>
  1574. const char* LuaBinder::getWrappedTypeName<PointLightNode>()
  1575. {
  1576. return classnamePointLightNode;
  1577. }
  1578. /// Pre-wrap method PointLightNode::getSceneNodeBase.
  1579. static inline int pwrapPointLightNodegetSceneNodeBase(lua_State* l)
  1580. {
  1581. LuaUserData* ud;
  1582. (void)ud;
  1583. void* voidp;
  1584. (void)voidp;
  1585. PtrSize size;
  1586. (void)size;
  1587. LuaBinder::checkArgsCount(l, 1);
  1588. // Get "this" as "self"
  1589. if(LuaBinder::checkUserData(l, 1, classnamePointLightNode, 8507789763949195644, ud))
  1590. {
  1591. return -1;
  1592. }
  1593. PointLightNode* self = ud->getData<PointLightNode>();
  1594. // Call the method
  1595. SceneNode& ret = *self;
  1596. // Push return value
  1597. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1598. ud = static_cast<LuaUserData*>(voidp);
  1599. luaL_setmetatable(l, "SceneNode");
  1600. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1601. return 1;
  1602. }
  1603. /// Wrap method PointLightNode::getSceneNodeBase.
  1604. static int wrapPointLightNodegetSceneNodeBase(lua_State* l)
  1605. {
  1606. int res = pwrapPointLightNodegetSceneNodeBase(l);
  1607. if(res >= 0)
  1608. {
  1609. return res;
  1610. }
  1611. lua_error(l);
  1612. return 0;
  1613. }
  1614. /// Pre-wrap method PointLightNode::loadLensFlare.
  1615. static inline int pwrapPointLightNodeloadLensFlare(lua_State* l)
  1616. {
  1617. LuaUserData* ud;
  1618. (void)ud;
  1619. void* voidp;
  1620. (void)voidp;
  1621. PtrSize size;
  1622. (void)size;
  1623. LuaBinder::checkArgsCount(l, 2);
  1624. // Get "this" as "self"
  1625. if(LuaBinder::checkUserData(l, 1, classnamePointLightNode, 8507789763949195644, ud))
  1626. {
  1627. return -1;
  1628. }
  1629. PointLightNode* self = ud->getData<PointLightNode>();
  1630. // Pop arguments
  1631. const char* arg0;
  1632. if(LuaBinder::checkString(l, 2, arg0))
  1633. {
  1634. return -1;
  1635. }
  1636. // Call the method
  1637. Error ret = self->loadLensFlare(arg0);
  1638. // Push return value
  1639. if(ANKI_UNLIKELY(ret))
  1640. {
  1641. lua_pushstring(l, "Glue code returned an error");
  1642. return -1;
  1643. }
  1644. lua_pushnumber(l, ret);
  1645. return 1;
  1646. }
  1647. /// Wrap method PointLightNode::loadLensFlare.
  1648. static int wrapPointLightNodeloadLensFlare(lua_State* l)
  1649. {
  1650. int res = pwrapPointLightNodeloadLensFlare(l);
  1651. if(res >= 0)
  1652. {
  1653. return res;
  1654. }
  1655. lua_error(l);
  1656. return 0;
  1657. }
  1658. /// Wrap class PointLightNode.
  1659. static inline void wrapPointLightNode(lua_State* l)
  1660. {
  1661. LuaBinder::createClass(l, classnamePointLightNode);
  1662. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapPointLightNodegetSceneNodeBase);
  1663. LuaBinder::pushLuaCFuncMethod(l, "loadLensFlare", wrapPointLightNodeloadLensFlare);
  1664. lua_settop(l, 0);
  1665. }
  1666. static const char* classnameSpotLightNode = "SpotLightNode";
  1667. template<>
  1668. I64 LuaBinder::getWrappedTypeSignature<SpotLightNode>()
  1669. {
  1670. return -9214759951813290587;
  1671. }
  1672. template<>
  1673. const char* LuaBinder::getWrappedTypeName<SpotLightNode>()
  1674. {
  1675. return classnameSpotLightNode;
  1676. }
  1677. /// Pre-wrap method SpotLightNode::getSceneNodeBase.
  1678. static inline int pwrapSpotLightNodegetSceneNodeBase(lua_State* l)
  1679. {
  1680. LuaUserData* ud;
  1681. (void)ud;
  1682. void* voidp;
  1683. (void)voidp;
  1684. PtrSize size;
  1685. (void)size;
  1686. LuaBinder::checkArgsCount(l, 1);
  1687. // Get "this" as "self"
  1688. if(LuaBinder::checkUserData(l, 1, classnameSpotLightNode, -9214759951813290587, ud))
  1689. {
  1690. return -1;
  1691. }
  1692. SpotLightNode* self = ud->getData<SpotLightNode>();
  1693. // Call the method
  1694. SceneNode& ret = *self;
  1695. // Push return value
  1696. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1697. ud = static_cast<LuaUserData*>(voidp);
  1698. luaL_setmetatable(l, "SceneNode");
  1699. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1700. return 1;
  1701. }
  1702. /// Wrap method SpotLightNode::getSceneNodeBase.
  1703. static int wrapSpotLightNodegetSceneNodeBase(lua_State* l)
  1704. {
  1705. int res = pwrapSpotLightNodegetSceneNodeBase(l);
  1706. if(res >= 0)
  1707. {
  1708. return res;
  1709. }
  1710. lua_error(l);
  1711. return 0;
  1712. }
  1713. /// Wrap class SpotLightNode.
  1714. static inline void wrapSpotLightNode(lua_State* l)
  1715. {
  1716. LuaBinder::createClass(l, classnameSpotLightNode);
  1717. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapSpotLightNodegetSceneNodeBase);
  1718. lua_settop(l, 0);
  1719. }
  1720. static const char* classnameStaticCollisionNode = "StaticCollisionNode";
  1721. template<>
  1722. I64 LuaBinder::getWrappedTypeSignature<StaticCollisionNode>()
  1723. {
  1724. return -4376619865753613291;
  1725. }
  1726. template<>
  1727. const char* LuaBinder::getWrappedTypeName<StaticCollisionNode>()
  1728. {
  1729. return classnameStaticCollisionNode;
  1730. }
  1731. /// Pre-wrap method StaticCollisionNode::getSceneNodeBase.
  1732. static inline int pwrapStaticCollisionNodegetSceneNodeBase(lua_State* l)
  1733. {
  1734. LuaUserData* ud;
  1735. (void)ud;
  1736. void* voidp;
  1737. (void)voidp;
  1738. PtrSize size;
  1739. (void)size;
  1740. LuaBinder::checkArgsCount(l, 1);
  1741. // Get "this" as "self"
  1742. if(LuaBinder::checkUserData(l, 1, classnameStaticCollisionNode, -4376619865753613291, ud))
  1743. {
  1744. return -1;
  1745. }
  1746. StaticCollisionNode* self = ud->getData<StaticCollisionNode>();
  1747. // Call the method
  1748. SceneNode& ret = *self;
  1749. // Push return value
  1750. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1751. ud = static_cast<LuaUserData*>(voidp);
  1752. luaL_setmetatable(l, "SceneNode");
  1753. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1754. return 1;
  1755. }
  1756. /// Wrap method StaticCollisionNode::getSceneNodeBase.
  1757. static int wrapStaticCollisionNodegetSceneNodeBase(lua_State* l)
  1758. {
  1759. int res = pwrapStaticCollisionNodegetSceneNodeBase(l);
  1760. if(res >= 0)
  1761. {
  1762. return res;
  1763. }
  1764. lua_error(l);
  1765. return 0;
  1766. }
  1767. /// Wrap class StaticCollisionNode.
  1768. static inline void wrapStaticCollisionNode(lua_State* l)
  1769. {
  1770. LuaBinder::createClass(l, classnameStaticCollisionNode);
  1771. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapStaticCollisionNodegetSceneNodeBase);
  1772. lua_settop(l, 0);
  1773. }
  1774. static const char* classnamePortalNode = "PortalNode";
  1775. template<>
  1776. I64 LuaBinder::getWrappedTypeSignature<PortalNode>()
  1777. {
  1778. return 8385999185171246748;
  1779. }
  1780. template<>
  1781. const char* LuaBinder::getWrappedTypeName<PortalNode>()
  1782. {
  1783. return classnamePortalNode;
  1784. }
  1785. /// Pre-wrap method PortalNode::getSceneNodeBase.
  1786. static inline int pwrapPortalNodegetSceneNodeBase(lua_State* l)
  1787. {
  1788. LuaUserData* ud;
  1789. (void)ud;
  1790. void* voidp;
  1791. (void)voidp;
  1792. PtrSize size;
  1793. (void)size;
  1794. LuaBinder::checkArgsCount(l, 1);
  1795. // Get "this" as "self"
  1796. if(LuaBinder::checkUserData(l, 1, classnamePortalNode, 8385999185171246748, ud))
  1797. {
  1798. return -1;
  1799. }
  1800. PortalNode* self = ud->getData<PortalNode>();
  1801. // Call the method
  1802. SceneNode& ret = *self;
  1803. // Push return value
  1804. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1805. ud = static_cast<LuaUserData*>(voidp);
  1806. luaL_setmetatable(l, "SceneNode");
  1807. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1808. return 1;
  1809. }
  1810. /// Wrap method PortalNode::getSceneNodeBase.
  1811. static int wrapPortalNodegetSceneNodeBase(lua_State* l)
  1812. {
  1813. int res = pwrapPortalNodegetSceneNodeBase(l);
  1814. if(res >= 0)
  1815. {
  1816. return res;
  1817. }
  1818. lua_error(l);
  1819. return 0;
  1820. }
  1821. /// Wrap class PortalNode.
  1822. static inline void wrapPortalNode(lua_State* l)
  1823. {
  1824. LuaBinder::createClass(l, classnamePortalNode);
  1825. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapPortalNodegetSceneNodeBase);
  1826. lua_settop(l, 0);
  1827. }
  1828. static const char* classnameSectorNode = "SectorNode";
  1829. template<>
  1830. I64 LuaBinder::getWrappedTypeSignature<SectorNode>()
  1831. {
  1832. return 1288065288496288368;
  1833. }
  1834. template<>
  1835. const char* LuaBinder::getWrappedTypeName<SectorNode>()
  1836. {
  1837. return classnameSectorNode;
  1838. }
  1839. /// Pre-wrap method SectorNode::getSceneNodeBase.
  1840. static inline int pwrapSectorNodegetSceneNodeBase(lua_State* l)
  1841. {
  1842. LuaUserData* ud;
  1843. (void)ud;
  1844. void* voidp;
  1845. (void)voidp;
  1846. PtrSize size;
  1847. (void)size;
  1848. LuaBinder::checkArgsCount(l, 1);
  1849. // Get "this" as "self"
  1850. if(LuaBinder::checkUserData(l, 1, classnameSectorNode, 1288065288496288368, ud))
  1851. {
  1852. return -1;
  1853. }
  1854. SectorNode* self = ud->getData<SectorNode>();
  1855. // Call the method
  1856. SceneNode& ret = *self;
  1857. // Push return value
  1858. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1859. ud = static_cast<LuaUserData*>(voidp);
  1860. luaL_setmetatable(l, "SceneNode");
  1861. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1862. return 1;
  1863. }
  1864. /// Wrap method SectorNode::getSceneNodeBase.
  1865. static int wrapSectorNodegetSceneNodeBase(lua_State* l)
  1866. {
  1867. int res = pwrapSectorNodegetSceneNodeBase(l);
  1868. if(res >= 0)
  1869. {
  1870. return res;
  1871. }
  1872. lua_error(l);
  1873. return 0;
  1874. }
  1875. /// Wrap class SectorNode.
  1876. static inline void wrapSectorNode(lua_State* l)
  1877. {
  1878. LuaBinder::createClass(l, classnameSectorNode);
  1879. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapSectorNodegetSceneNodeBase);
  1880. lua_settop(l, 0);
  1881. }
  1882. static const char* classnameParticleEmitterNode = "ParticleEmitterNode";
  1883. template<>
  1884. I64 LuaBinder::getWrappedTypeSignature<ParticleEmitterNode>()
  1885. {
  1886. return 4851204309813771919;
  1887. }
  1888. template<>
  1889. const char* LuaBinder::getWrappedTypeName<ParticleEmitterNode>()
  1890. {
  1891. return classnameParticleEmitterNode;
  1892. }
  1893. /// Pre-wrap method ParticleEmitterNode::getSceneNodeBase.
  1894. static inline int pwrapParticleEmitterNodegetSceneNodeBase(lua_State* l)
  1895. {
  1896. LuaUserData* ud;
  1897. (void)ud;
  1898. void* voidp;
  1899. (void)voidp;
  1900. PtrSize size;
  1901. (void)size;
  1902. LuaBinder::checkArgsCount(l, 1);
  1903. // Get "this" as "self"
  1904. if(LuaBinder::checkUserData(l, 1, classnameParticleEmitterNode, 4851204309813771919, ud))
  1905. {
  1906. return -1;
  1907. }
  1908. ParticleEmitterNode* self = ud->getData<ParticleEmitterNode>();
  1909. // Call the method
  1910. SceneNode& ret = *self;
  1911. // Push return value
  1912. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1913. ud = static_cast<LuaUserData*>(voidp);
  1914. luaL_setmetatable(l, "SceneNode");
  1915. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1916. return 1;
  1917. }
  1918. /// Wrap method ParticleEmitterNode::getSceneNodeBase.
  1919. static int wrapParticleEmitterNodegetSceneNodeBase(lua_State* l)
  1920. {
  1921. int res = pwrapParticleEmitterNodegetSceneNodeBase(l);
  1922. if(res >= 0)
  1923. {
  1924. return res;
  1925. }
  1926. lua_error(l);
  1927. return 0;
  1928. }
  1929. /// Wrap class ParticleEmitterNode.
  1930. static inline void wrapParticleEmitterNode(lua_State* l)
  1931. {
  1932. LuaBinder::createClass(l, classnameParticleEmitterNode);
  1933. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapParticleEmitterNodegetSceneNodeBase);
  1934. lua_settop(l, 0);
  1935. }
  1936. static const char* classnameReflectionProbeNode = "ReflectionProbeNode";
  1937. template<>
  1938. I64 LuaBinder::getWrappedTypeSignature<ReflectionProbeNode>()
  1939. {
  1940. return -801309373000950648;
  1941. }
  1942. template<>
  1943. const char* LuaBinder::getWrappedTypeName<ReflectionProbeNode>()
  1944. {
  1945. return classnameReflectionProbeNode;
  1946. }
  1947. /// Pre-wrap method ReflectionProbeNode::getSceneNodeBase.
  1948. static inline int pwrapReflectionProbeNodegetSceneNodeBase(lua_State* l)
  1949. {
  1950. LuaUserData* ud;
  1951. (void)ud;
  1952. void* voidp;
  1953. (void)voidp;
  1954. PtrSize size;
  1955. (void)size;
  1956. LuaBinder::checkArgsCount(l, 1);
  1957. // Get "this" as "self"
  1958. if(LuaBinder::checkUserData(l, 1, classnameReflectionProbeNode, -801309373000950648, ud))
  1959. {
  1960. return -1;
  1961. }
  1962. ReflectionProbeNode* self = ud->getData<ReflectionProbeNode>();
  1963. // Call the method
  1964. SceneNode& ret = *self;
  1965. // Push return value
  1966. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  1967. ud = static_cast<LuaUserData*>(voidp);
  1968. luaL_setmetatable(l, "SceneNode");
  1969. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  1970. return 1;
  1971. }
  1972. /// Wrap method ReflectionProbeNode::getSceneNodeBase.
  1973. static int wrapReflectionProbeNodegetSceneNodeBase(lua_State* l)
  1974. {
  1975. int res = pwrapReflectionProbeNodegetSceneNodeBase(l);
  1976. if(res >= 0)
  1977. {
  1978. return res;
  1979. }
  1980. lua_error(l);
  1981. return 0;
  1982. }
  1983. /// Wrap class ReflectionProbeNode.
  1984. static inline void wrapReflectionProbeNode(lua_State* l)
  1985. {
  1986. LuaBinder::createClass(l, classnameReflectionProbeNode);
  1987. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapReflectionProbeNodegetSceneNodeBase);
  1988. lua_settop(l, 0);
  1989. }
  1990. static const char* classnameReflectionProxyNode = "ReflectionProxyNode";
  1991. template<>
  1992. I64 LuaBinder::getWrappedTypeSignature<ReflectionProxyNode>()
  1993. {
  1994. return 2307826176097073810;
  1995. }
  1996. template<>
  1997. const char* LuaBinder::getWrappedTypeName<ReflectionProxyNode>()
  1998. {
  1999. return classnameReflectionProxyNode;
  2000. }
  2001. /// Pre-wrap method ReflectionProxyNode::getSceneNodeBase.
  2002. static inline int pwrapReflectionProxyNodegetSceneNodeBase(lua_State* l)
  2003. {
  2004. LuaUserData* ud;
  2005. (void)ud;
  2006. void* voidp;
  2007. (void)voidp;
  2008. PtrSize size;
  2009. (void)size;
  2010. LuaBinder::checkArgsCount(l, 1);
  2011. // Get "this" as "self"
  2012. if(LuaBinder::checkUserData(l, 1, classnameReflectionProxyNode, 2307826176097073810, ud))
  2013. {
  2014. return -1;
  2015. }
  2016. ReflectionProxyNode* self = ud->getData<ReflectionProxyNode>();
  2017. // Call the method
  2018. SceneNode& ret = *self;
  2019. // Push return value
  2020. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2021. ud = static_cast<LuaUserData*>(voidp);
  2022. luaL_setmetatable(l, "SceneNode");
  2023. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  2024. return 1;
  2025. }
  2026. /// Wrap method ReflectionProxyNode::getSceneNodeBase.
  2027. static int wrapReflectionProxyNodegetSceneNodeBase(lua_State* l)
  2028. {
  2029. int res = pwrapReflectionProxyNodegetSceneNodeBase(l);
  2030. if(res >= 0)
  2031. {
  2032. return res;
  2033. }
  2034. lua_error(l);
  2035. return 0;
  2036. }
  2037. /// Wrap class ReflectionProxyNode.
  2038. static inline void wrapReflectionProxyNode(lua_State* l)
  2039. {
  2040. LuaBinder::createClass(l, classnameReflectionProxyNode);
  2041. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapReflectionProxyNodegetSceneNodeBase);
  2042. lua_settop(l, 0);
  2043. }
  2044. static const char* classnameOccluderNode = "OccluderNode";
  2045. template<>
  2046. I64 LuaBinder::getWrappedTypeSignature<OccluderNode>()
  2047. {
  2048. return -6885028590097645115;
  2049. }
  2050. template<>
  2051. const char* LuaBinder::getWrappedTypeName<OccluderNode>()
  2052. {
  2053. return classnameOccluderNode;
  2054. }
  2055. /// Pre-wrap method OccluderNode::getSceneNodeBase.
  2056. static inline int pwrapOccluderNodegetSceneNodeBase(lua_State* l)
  2057. {
  2058. LuaUserData* ud;
  2059. (void)ud;
  2060. void* voidp;
  2061. (void)voidp;
  2062. PtrSize size;
  2063. (void)size;
  2064. LuaBinder::checkArgsCount(l, 1);
  2065. // Get "this" as "self"
  2066. if(LuaBinder::checkUserData(l, 1, classnameOccluderNode, -6885028590097645115, ud))
  2067. {
  2068. return -1;
  2069. }
  2070. OccluderNode* self = ud->getData<OccluderNode>();
  2071. // Call the method
  2072. SceneNode& ret = *self;
  2073. // Push return value
  2074. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2075. ud = static_cast<LuaUserData*>(voidp);
  2076. luaL_setmetatable(l, "SceneNode");
  2077. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  2078. return 1;
  2079. }
  2080. /// Wrap method OccluderNode::getSceneNodeBase.
  2081. static int wrapOccluderNodegetSceneNodeBase(lua_State* l)
  2082. {
  2083. int res = pwrapOccluderNodegetSceneNodeBase(l);
  2084. if(res >= 0)
  2085. {
  2086. return res;
  2087. }
  2088. lua_error(l);
  2089. return 0;
  2090. }
  2091. /// Wrap class OccluderNode.
  2092. static inline void wrapOccluderNode(lua_State* l)
  2093. {
  2094. LuaBinder::createClass(l, classnameOccluderNode);
  2095. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapOccluderNodegetSceneNodeBase);
  2096. lua_settop(l, 0);
  2097. }
  2098. static const char* classnameDecalNode = "DecalNode";
  2099. template<>
  2100. I64 LuaBinder::getWrappedTypeSignature<DecalNode>()
  2101. {
  2102. return 1097508121406753350;
  2103. }
  2104. template<>
  2105. const char* LuaBinder::getWrappedTypeName<DecalNode>()
  2106. {
  2107. return classnameDecalNode;
  2108. }
  2109. /// Pre-wrap method DecalNode::getSceneNodeBase.
  2110. static inline int pwrapDecalNodegetSceneNodeBase(lua_State* l)
  2111. {
  2112. LuaUserData* ud;
  2113. (void)ud;
  2114. void* voidp;
  2115. (void)voidp;
  2116. PtrSize size;
  2117. (void)size;
  2118. LuaBinder::checkArgsCount(l, 1);
  2119. // Get "this" as "self"
  2120. if(LuaBinder::checkUserData(l, 1, classnameDecalNode, 1097508121406753350, ud))
  2121. {
  2122. return -1;
  2123. }
  2124. DecalNode* self = ud->getData<DecalNode>();
  2125. // Call the method
  2126. SceneNode& ret = *self;
  2127. // Push return value
  2128. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2129. ud = static_cast<LuaUserData*>(voidp);
  2130. luaL_setmetatable(l, "SceneNode");
  2131. ud->initPointed(-2220074417980276571, const_cast<SceneNode*>(&ret));
  2132. return 1;
  2133. }
  2134. /// Wrap method DecalNode::getSceneNodeBase.
  2135. static int wrapDecalNodegetSceneNodeBase(lua_State* l)
  2136. {
  2137. int res = pwrapDecalNodegetSceneNodeBase(l);
  2138. if(res >= 0)
  2139. {
  2140. return res;
  2141. }
  2142. lua_error(l);
  2143. return 0;
  2144. }
  2145. /// Wrap class DecalNode.
  2146. static inline void wrapDecalNode(lua_State* l)
  2147. {
  2148. LuaBinder::createClass(l, classnameDecalNode);
  2149. LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapDecalNodegetSceneNodeBase);
  2150. lua_settop(l, 0);
  2151. }
  2152. static const char* classnameSceneGraph = "SceneGraph";
  2153. template<>
  2154. I64 LuaBinder::getWrappedTypeSignature<SceneGraph>()
  2155. {
  2156. return -7754439619132389154;
  2157. }
  2158. template<>
  2159. const char* LuaBinder::getWrappedTypeName<SceneGraph>()
  2160. {
  2161. return classnameSceneGraph;
  2162. }
  2163. /// Pre-wrap method SceneGraph::newPerspectiveCameraNode.
  2164. static inline int pwrapSceneGraphnewPerspectiveCameraNode(lua_State* l)
  2165. {
  2166. LuaUserData* ud;
  2167. (void)ud;
  2168. void* voidp;
  2169. (void)voidp;
  2170. PtrSize size;
  2171. (void)size;
  2172. LuaBinder::checkArgsCount(l, 2);
  2173. // Get "this" as "self"
  2174. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2175. {
  2176. return -1;
  2177. }
  2178. SceneGraph* self = ud->getData<SceneGraph>();
  2179. // Pop arguments
  2180. const char* arg0;
  2181. if(LuaBinder::checkString(l, 2, arg0))
  2182. {
  2183. return -1;
  2184. }
  2185. // Call the method
  2186. PerspectiveCameraNode* ret = newSceneNode<PerspectiveCameraNode>(self, arg0);
  2187. // Push return value
  2188. if(ANKI_UNLIKELY(ret == nullptr))
  2189. {
  2190. lua_pushstring(l, "Glue code returned nullptr");
  2191. return -1;
  2192. }
  2193. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2194. ud = static_cast<LuaUserData*>(voidp);
  2195. luaL_setmetatable(l, "PerspectiveCameraNode");
  2196. ud->initPointed(-7590637754681648962, const_cast<PerspectiveCameraNode*>(ret));
  2197. return 1;
  2198. }
  2199. /// Wrap method SceneGraph::newPerspectiveCameraNode.
  2200. static int wrapSceneGraphnewPerspectiveCameraNode(lua_State* l)
  2201. {
  2202. int res = pwrapSceneGraphnewPerspectiveCameraNode(l);
  2203. if(res >= 0)
  2204. {
  2205. return res;
  2206. }
  2207. lua_error(l);
  2208. return 0;
  2209. }
  2210. /// Pre-wrap method SceneGraph::newModelNode.
  2211. static inline int pwrapSceneGraphnewModelNode(lua_State* l)
  2212. {
  2213. LuaUserData* ud;
  2214. (void)ud;
  2215. void* voidp;
  2216. (void)voidp;
  2217. PtrSize size;
  2218. (void)size;
  2219. LuaBinder::checkArgsCount(l, 3);
  2220. // Get "this" as "self"
  2221. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2222. {
  2223. return -1;
  2224. }
  2225. SceneGraph* self = ud->getData<SceneGraph>();
  2226. // Pop arguments
  2227. const char* arg0;
  2228. if(LuaBinder::checkString(l, 2, arg0))
  2229. {
  2230. return -1;
  2231. }
  2232. const char* arg1;
  2233. if(LuaBinder::checkString(l, 3, arg1))
  2234. {
  2235. return -1;
  2236. }
  2237. // Call the method
  2238. ModelNode* ret = newSceneNode<ModelNode>(self, arg0, arg1);
  2239. // Push return value
  2240. if(ANKI_UNLIKELY(ret == nullptr))
  2241. {
  2242. lua_pushstring(l, "Glue code returned nullptr");
  2243. return -1;
  2244. }
  2245. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2246. ud = static_cast<LuaUserData*>(voidp);
  2247. luaL_setmetatable(l, "ModelNode");
  2248. ud->initPointed(-1856316251880904290, const_cast<ModelNode*>(ret));
  2249. return 1;
  2250. }
  2251. /// Wrap method SceneGraph::newModelNode.
  2252. static int wrapSceneGraphnewModelNode(lua_State* l)
  2253. {
  2254. int res = pwrapSceneGraphnewModelNode(l);
  2255. if(res >= 0)
  2256. {
  2257. return res;
  2258. }
  2259. lua_error(l);
  2260. return 0;
  2261. }
  2262. /// Pre-wrap method SceneGraph::newPointLightNode.
  2263. static inline int pwrapSceneGraphnewPointLightNode(lua_State* l)
  2264. {
  2265. LuaUserData* ud;
  2266. (void)ud;
  2267. void* voidp;
  2268. (void)voidp;
  2269. PtrSize size;
  2270. (void)size;
  2271. LuaBinder::checkArgsCount(l, 2);
  2272. // Get "this" as "self"
  2273. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2274. {
  2275. return -1;
  2276. }
  2277. SceneGraph* self = ud->getData<SceneGraph>();
  2278. // Pop arguments
  2279. const char* arg0;
  2280. if(LuaBinder::checkString(l, 2, arg0))
  2281. {
  2282. return -1;
  2283. }
  2284. // Call the method
  2285. PointLightNode* ret = newSceneNode<PointLightNode>(self, arg0);
  2286. // Push return value
  2287. if(ANKI_UNLIKELY(ret == nullptr))
  2288. {
  2289. lua_pushstring(l, "Glue code returned nullptr");
  2290. return -1;
  2291. }
  2292. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2293. ud = static_cast<LuaUserData*>(voidp);
  2294. luaL_setmetatable(l, "PointLightNode");
  2295. ud->initPointed(8507789763949195644, const_cast<PointLightNode*>(ret));
  2296. return 1;
  2297. }
  2298. /// Wrap method SceneGraph::newPointLightNode.
  2299. static int wrapSceneGraphnewPointLightNode(lua_State* l)
  2300. {
  2301. int res = pwrapSceneGraphnewPointLightNode(l);
  2302. if(res >= 0)
  2303. {
  2304. return res;
  2305. }
  2306. lua_error(l);
  2307. return 0;
  2308. }
  2309. /// Pre-wrap method SceneGraph::newSpotLightNode.
  2310. static inline int pwrapSceneGraphnewSpotLightNode(lua_State* l)
  2311. {
  2312. LuaUserData* ud;
  2313. (void)ud;
  2314. void* voidp;
  2315. (void)voidp;
  2316. PtrSize size;
  2317. (void)size;
  2318. LuaBinder::checkArgsCount(l, 2);
  2319. // Get "this" as "self"
  2320. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2321. {
  2322. return -1;
  2323. }
  2324. SceneGraph* self = ud->getData<SceneGraph>();
  2325. // Pop arguments
  2326. const char* arg0;
  2327. if(LuaBinder::checkString(l, 2, arg0))
  2328. {
  2329. return -1;
  2330. }
  2331. // Call the method
  2332. SpotLightNode* ret = newSceneNode<SpotLightNode>(self, arg0);
  2333. // Push return value
  2334. if(ANKI_UNLIKELY(ret == nullptr))
  2335. {
  2336. lua_pushstring(l, "Glue code returned nullptr");
  2337. return -1;
  2338. }
  2339. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2340. ud = static_cast<LuaUserData*>(voidp);
  2341. luaL_setmetatable(l, "SpotLightNode");
  2342. ud->initPointed(-9214759951813290587, const_cast<SpotLightNode*>(ret));
  2343. return 1;
  2344. }
  2345. /// Wrap method SceneGraph::newSpotLightNode.
  2346. static int wrapSceneGraphnewSpotLightNode(lua_State* l)
  2347. {
  2348. int res = pwrapSceneGraphnewSpotLightNode(l);
  2349. if(res >= 0)
  2350. {
  2351. return res;
  2352. }
  2353. lua_error(l);
  2354. return 0;
  2355. }
  2356. /// Pre-wrap method SceneGraph::newStaticCollisionNode.
  2357. static inline int pwrapSceneGraphnewStaticCollisionNode(lua_State* l)
  2358. {
  2359. LuaUserData* ud;
  2360. (void)ud;
  2361. void* voidp;
  2362. (void)voidp;
  2363. PtrSize size;
  2364. (void)size;
  2365. LuaBinder::checkArgsCount(l, 4);
  2366. // Get "this" as "self"
  2367. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2368. {
  2369. return -1;
  2370. }
  2371. SceneGraph* self = ud->getData<SceneGraph>();
  2372. // Pop arguments
  2373. const char* arg0;
  2374. if(LuaBinder::checkString(l, 2, arg0))
  2375. {
  2376. return -1;
  2377. }
  2378. const char* arg1;
  2379. if(LuaBinder::checkString(l, 3, arg1))
  2380. {
  2381. return -1;
  2382. }
  2383. if(LuaBinder::checkUserData(l, 4, "Transform", 7048620195620777229, ud))
  2384. {
  2385. return -1;
  2386. }
  2387. Transform* iarg2 = ud->getData<Transform>();
  2388. const Transform& arg2(*iarg2);
  2389. // Call the method
  2390. StaticCollisionNode* ret = newSceneNode<StaticCollisionNode>(self, arg0, arg1, arg2);
  2391. // Push return value
  2392. if(ANKI_UNLIKELY(ret == nullptr))
  2393. {
  2394. lua_pushstring(l, "Glue code returned nullptr");
  2395. return -1;
  2396. }
  2397. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2398. ud = static_cast<LuaUserData*>(voidp);
  2399. luaL_setmetatable(l, "StaticCollisionNode");
  2400. ud->initPointed(-4376619865753613291, const_cast<StaticCollisionNode*>(ret));
  2401. return 1;
  2402. }
  2403. /// Wrap method SceneGraph::newStaticCollisionNode.
  2404. static int wrapSceneGraphnewStaticCollisionNode(lua_State* l)
  2405. {
  2406. int res = pwrapSceneGraphnewStaticCollisionNode(l);
  2407. if(res >= 0)
  2408. {
  2409. return res;
  2410. }
  2411. lua_error(l);
  2412. return 0;
  2413. }
  2414. /// Pre-wrap method SceneGraph::newPortalNode.
  2415. static inline int pwrapSceneGraphnewPortalNode(lua_State* l)
  2416. {
  2417. LuaUserData* ud;
  2418. (void)ud;
  2419. void* voidp;
  2420. (void)voidp;
  2421. PtrSize size;
  2422. (void)size;
  2423. LuaBinder::checkArgsCount(l, 3);
  2424. // Get "this" as "self"
  2425. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2426. {
  2427. return -1;
  2428. }
  2429. SceneGraph* self = ud->getData<SceneGraph>();
  2430. // Pop arguments
  2431. const char* arg0;
  2432. if(LuaBinder::checkString(l, 2, arg0))
  2433. {
  2434. return -1;
  2435. }
  2436. const char* arg1;
  2437. if(LuaBinder::checkString(l, 3, arg1))
  2438. {
  2439. return -1;
  2440. }
  2441. // Call the method
  2442. PortalNode* ret = newSceneNode<PortalNode>(self, arg0, arg1);
  2443. // Push return value
  2444. if(ANKI_UNLIKELY(ret == nullptr))
  2445. {
  2446. lua_pushstring(l, "Glue code returned nullptr");
  2447. return -1;
  2448. }
  2449. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2450. ud = static_cast<LuaUserData*>(voidp);
  2451. luaL_setmetatable(l, "PortalNode");
  2452. ud->initPointed(8385999185171246748, const_cast<PortalNode*>(ret));
  2453. return 1;
  2454. }
  2455. /// Wrap method SceneGraph::newPortalNode.
  2456. static int wrapSceneGraphnewPortalNode(lua_State* l)
  2457. {
  2458. int res = pwrapSceneGraphnewPortalNode(l);
  2459. if(res >= 0)
  2460. {
  2461. return res;
  2462. }
  2463. lua_error(l);
  2464. return 0;
  2465. }
  2466. /// Pre-wrap method SceneGraph::newSectorNode.
  2467. static inline int pwrapSceneGraphnewSectorNode(lua_State* l)
  2468. {
  2469. LuaUserData* ud;
  2470. (void)ud;
  2471. void* voidp;
  2472. (void)voidp;
  2473. PtrSize size;
  2474. (void)size;
  2475. LuaBinder::checkArgsCount(l, 3);
  2476. // Get "this" as "self"
  2477. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2478. {
  2479. return -1;
  2480. }
  2481. SceneGraph* self = ud->getData<SceneGraph>();
  2482. // Pop arguments
  2483. const char* arg0;
  2484. if(LuaBinder::checkString(l, 2, arg0))
  2485. {
  2486. return -1;
  2487. }
  2488. const char* arg1;
  2489. if(LuaBinder::checkString(l, 3, arg1))
  2490. {
  2491. return -1;
  2492. }
  2493. // Call the method
  2494. SectorNode* ret = newSceneNode<SectorNode>(self, arg0, arg1);
  2495. // Push return value
  2496. if(ANKI_UNLIKELY(ret == nullptr))
  2497. {
  2498. lua_pushstring(l, "Glue code returned nullptr");
  2499. return -1;
  2500. }
  2501. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2502. ud = static_cast<LuaUserData*>(voidp);
  2503. luaL_setmetatable(l, "SectorNode");
  2504. ud->initPointed(1288065288496288368, const_cast<SectorNode*>(ret));
  2505. return 1;
  2506. }
  2507. /// Wrap method SceneGraph::newSectorNode.
  2508. static int wrapSceneGraphnewSectorNode(lua_State* l)
  2509. {
  2510. int res = pwrapSceneGraphnewSectorNode(l);
  2511. if(res >= 0)
  2512. {
  2513. return res;
  2514. }
  2515. lua_error(l);
  2516. return 0;
  2517. }
  2518. /// Pre-wrap method SceneGraph::newParticleEmitterNode.
  2519. static inline int pwrapSceneGraphnewParticleEmitterNode(lua_State* l)
  2520. {
  2521. LuaUserData* ud;
  2522. (void)ud;
  2523. void* voidp;
  2524. (void)voidp;
  2525. PtrSize size;
  2526. (void)size;
  2527. LuaBinder::checkArgsCount(l, 3);
  2528. // Get "this" as "self"
  2529. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2530. {
  2531. return -1;
  2532. }
  2533. SceneGraph* self = ud->getData<SceneGraph>();
  2534. // Pop arguments
  2535. const char* arg0;
  2536. if(LuaBinder::checkString(l, 2, arg0))
  2537. {
  2538. return -1;
  2539. }
  2540. const char* arg1;
  2541. if(LuaBinder::checkString(l, 3, arg1))
  2542. {
  2543. return -1;
  2544. }
  2545. // Call the method
  2546. ParticleEmitterNode* ret = newSceneNode<ParticleEmitterNode>(self, arg0, arg1);
  2547. // Push return value
  2548. if(ANKI_UNLIKELY(ret == nullptr))
  2549. {
  2550. lua_pushstring(l, "Glue code returned nullptr");
  2551. return -1;
  2552. }
  2553. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2554. ud = static_cast<LuaUserData*>(voidp);
  2555. luaL_setmetatable(l, "ParticleEmitterNode");
  2556. ud->initPointed(4851204309813771919, const_cast<ParticleEmitterNode*>(ret));
  2557. return 1;
  2558. }
  2559. /// Wrap method SceneGraph::newParticleEmitterNode.
  2560. static int wrapSceneGraphnewParticleEmitterNode(lua_State* l)
  2561. {
  2562. int res = pwrapSceneGraphnewParticleEmitterNode(l);
  2563. if(res >= 0)
  2564. {
  2565. return res;
  2566. }
  2567. lua_error(l);
  2568. return 0;
  2569. }
  2570. /// Pre-wrap method SceneGraph::newReflectionProbeNode.
  2571. static inline int pwrapSceneGraphnewReflectionProbeNode(lua_State* l)
  2572. {
  2573. LuaUserData* ud;
  2574. (void)ud;
  2575. void* voidp;
  2576. (void)voidp;
  2577. PtrSize size;
  2578. (void)size;
  2579. LuaBinder::checkArgsCount(l, 3);
  2580. // Get "this" as "self"
  2581. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2582. {
  2583. return -1;
  2584. }
  2585. SceneGraph* self = ud->getData<SceneGraph>();
  2586. // Pop arguments
  2587. const char* arg0;
  2588. if(LuaBinder::checkString(l, 2, arg0))
  2589. {
  2590. return -1;
  2591. }
  2592. F32 arg1;
  2593. if(LuaBinder::checkNumber(l, 3, arg1))
  2594. {
  2595. return -1;
  2596. }
  2597. // Call the method
  2598. ReflectionProbeNode* ret = newSceneNode<ReflectionProbeNode>(self, arg0, arg1);
  2599. // Push return value
  2600. if(ANKI_UNLIKELY(ret == nullptr))
  2601. {
  2602. lua_pushstring(l, "Glue code returned nullptr");
  2603. return -1;
  2604. }
  2605. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2606. ud = static_cast<LuaUserData*>(voidp);
  2607. luaL_setmetatable(l, "ReflectionProbeNode");
  2608. ud->initPointed(-801309373000950648, const_cast<ReflectionProbeNode*>(ret));
  2609. return 1;
  2610. }
  2611. /// Wrap method SceneGraph::newReflectionProbeNode.
  2612. static int wrapSceneGraphnewReflectionProbeNode(lua_State* l)
  2613. {
  2614. int res = pwrapSceneGraphnewReflectionProbeNode(l);
  2615. if(res >= 0)
  2616. {
  2617. return res;
  2618. }
  2619. lua_error(l);
  2620. return 0;
  2621. }
  2622. /// Pre-wrap method SceneGraph::newReflectionProxyNode.
  2623. static inline int pwrapSceneGraphnewReflectionProxyNode(lua_State* l)
  2624. {
  2625. LuaUserData* ud;
  2626. (void)ud;
  2627. void* voidp;
  2628. (void)voidp;
  2629. PtrSize size;
  2630. (void)size;
  2631. LuaBinder::checkArgsCount(l, 3);
  2632. // Get "this" as "self"
  2633. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2634. {
  2635. return -1;
  2636. }
  2637. SceneGraph* self = ud->getData<SceneGraph>();
  2638. // Pop arguments
  2639. const char* arg0;
  2640. if(LuaBinder::checkString(l, 2, arg0))
  2641. {
  2642. return -1;
  2643. }
  2644. const char* arg1;
  2645. if(LuaBinder::checkString(l, 3, arg1))
  2646. {
  2647. return -1;
  2648. }
  2649. // Call the method
  2650. ReflectionProxyNode* ret = newSceneNode<ReflectionProxyNode>(self, arg0, arg1);
  2651. // Push return value
  2652. if(ANKI_UNLIKELY(ret == nullptr))
  2653. {
  2654. lua_pushstring(l, "Glue code returned nullptr");
  2655. return -1;
  2656. }
  2657. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2658. ud = static_cast<LuaUserData*>(voidp);
  2659. luaL_setmetatable(l, "ReflectionProxyNode");
  2660. ud->initPointed(2307826176097073810, const_cast<ReflectionProxyNode*>(ret));
  2661. return 1;
  2662. }
  2663. /// Wrap method SceneGraph::newReflectionProxyNode.
  2664. static int wrapSceneGraphnewReflectionProxyNode(lua_State* l)
  2665. {
  2666. int res = pwrapSceneGraphnewReflectionProxyNode(l);
  2667. if(res >= 0)
  2668. {
  2669. return res;
  2670. }
  2671. lua_error(l);
  2672. return 0;
  2673. }
  2674. /// Pre-wrap method SceneGraph::newOccluderNode.
  2675. static inline int pwrapSceneGraphnewOccluderNode(lua_State* l)
  2676. {
  2677. LuaUserData* ud;
  2678. (void)ud;
  2679. void* voidp;
  2680. (void)voidp;
  2681. PtrSize size;
  2682. (void)size;
  2683. LuaBinder::checkArgsCount(l, 3);
  2684. // Get "this" as "self"
  2685. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2686. {
  2687. return -1;
  2688. }
  2689. SceneGraph* self = ud->getData<SceneGraph>();
  2690. // Pop arguments
  2691. const char* arg0;
  2692. if(LuaBinder::checkString(l, 2, arg0))
  2693. {
  2694. return -1;
  2695. }
  2696. const char* arg1;
  2697. if(LuaBinder::checkString(l, 3, arg1))
  2698. {
  2699. return -1;
  2700. }
  2701. // Call the method
  2702. OccluderNode* ret = newSceneNode<OccluderNode>(self, arg0, arg1);
  2703. // Push return value
  2704. if(ANKI_UNLIKELY(ret == nullptr))
  2705. {
  2706. lua_pushstring(l, "Glue code returned nullptr");
  2707. return -1;
  2708. }
  2709. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2710. ud = static_cast<LuaUserData*>(voidp);
  2711. luaL_setmetatable(l, "OccluderNode");
  2712. ud->initPointed(-6885028590097645115, const_cast<OccluderNode*>(ret));
  2713. return 1;
  2714. }
  2715. /// Wrap method SceneGraph::newOccluderNode.
  2716. static int wrapSceneGraphnewOccluderNode(lua_State* l)
  2717. {
  2718. int res = pwrapSceneGraphnewOccluderNode(l);
  2719. if(res >= 0)
  2720. {
  2721. return res;
  2722. }
  2723. lua_error(l);
  2724. return 0;
  2725. }
  2726. /// Pre-wrap method SceneGraph::newDecalNode.
  2727. static inline int pwrapSceneGraphnewDecalNode(lua_State* l)
  2728. {
  2729. LuaUserData* ud;
  2730. (void)ud;
  2731. void* voidp;
  2732. (void)voidp;
  2733. PtrSize size;
  2734. (void)size;
  2735. LuaBinder::checkArgsCount(l, 2);
  2736. // Get "this" as "self"
  2737. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2738. {
  2739. return -1;
  2740. }
  2741. SceneGraph* self = ud->getData<SceneGraph>();
  2742. // Pop arguments
  2743. const char* arg0;
  2744. if(LuaBinder::checkString(l, 2, arg0))
  2745. {
  2746. return -1;
  2747. }
  2748. // Call the method
  2749. DecalNode* ret = newSceneNode<DecalNode>(self, arg0);
  2750. // Push return value
  2751. if(ANKI_UNLIKELY(ret == nullptr))
  2752. {
  2753. lua_pushstring(l, "Glue code returned nullptr");
  2754. return -1;
  2755. }
  2756. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2757. ud = static_cast<LuaUserData*>(voidp);
  2758. luaL_setmetatable(l, "DecalNode");
  2759. ud->initPointed(1097508121406753350, const_cast<DecalNode*>(ret));
  2760. return 1;
  2761. }
  2762. /// Wrap method SceneGraph::newDecalNode.
  2763. static int wrapSceneGraphnewDecalNode(lua_State* l)
  2764. {
  2765. int res = pwrapSceneGraphnewDecalNode(l);
  2766. if(res >= 0)
  2767. {
  2768. return res;
  2769. }
  2770. lua_error(l);
  2771. return 0;
  2772. }
  2773. /// Pre-wrap method SceneGraph::setActiveCameraNode.
  2774. static inline int pwrapSceneGraphsetActiveCameraNode(lua_State* l)
  2775. {
  2776. LuaUserData* ud;
  2777. (void)ud;
  2778. void* voidp;
  2779. (void)voidp;
  2780. PtrSize size;
  2781. (void)size;
  2782. LuaBinder::checkArgsCount(l, 2);
  2783. // Get "this" as "self"
  2784. if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud))
  2785. {
  2786. return -1;
  2787. }
  2788. SceneGraph* self = ud->getData<SceneGraph>();
  2789. // Pop arguments
  2790. if(LuaBinder::checkUserData(l, 2, "SceneNode", -2220074417980276571, ud))
  2791. {
  2792. return -1;
  2793. }
  2794. SceneNode* iarg0 = ud->getData<SceneNode>();
  2795. SceneNode* arg0(iarg0);
  2796. // Call the method
  2797. self->setActiveCameraNode(arg0);
  2798. return 0;
  2799. }
  2800. /// Wrap method SceneGraph::setActiveCameraNode.
  2801. static int wrapSceneGraphsetActiveCameraNode(lua_State* l)
  2802. {
  2803. int res = pwrapSceneGraphsetActiveCameraNode(l);
  2804. if(res >= 0)
  2805. {
  2806. return res;
  2807. }
  2808. lua_error(l);
  2809. return 0;
  2810. }
  2811. /// Wrap class SceneGraph.
  2812. static inline void wrapSceneGraph(lua_State* l)
  2813. {
  2814. LuaBinder::createClass(l, classnameSceneGraph);
  2815. LuaBinder::pushLuaCFuncMethod(l, "newPerspectiveCameraNode", wrapSceneGraphnewPerspectiveCameraNode);
  2816. LuaBinder::pushLuaCFuncMethod(l, "newModelNode", wrapSceneGraphnewModelNode);
  2817. LuaBinder::pushLuaCFuncMethod(l, "newPointLightNode", wrapSceneGraphnewPointLightNode);
  2818. LuaBinder::pushLuaCFuncMethod(l, "newSpotLightNode", wrapSceneGraphnewSpotLightNode);
  2819. LuaBinder::pushLuaCFuncMethod(l, "newStaticCollisionNode", wrapSceneGraphnewStaticCollisionNode);
  2820. LuaBinder::pushLuaCFuncMethod(l, "newPortalNode", wrapSceneGraphnewPortalNode);
  2821. LuaBinder::pushLuaCFuncMethod(l, "newSectorNode", wrapSceneGraphnewSectorNode);
  2822. LuaBinder::pushLuaCFuncMethod(l, "newParticleEmitterNode", wrapSceneGraphnewParticleEmitterNode);
  2823. LuaBinder::pushLuaCFuncMethod(l, "newReflectionProbeNode", wrapSceneGraphnewReflectionProbeNode);
  2824. LuaBinder::pushLuaCFuncMethod(l, "newReflectionProxyNode", wrapSceneGraphnewReflectionProxyNode);
  2825. LuaBinder::pushLuaCFuncMethod(l, "newOccluderNode", wrapSceneGraphnewOccluderNode);
  2826. LuaBinder::pushLuaCFuncMethod(l, "newDecalNode", wrapSceneGraphnewDecalNode);
  2827. LuaBinder::pushLuaCFuncMethod(l, "setActiveCameraNode", wrapSceneGraphsetActiveCameraNode);
  2828. lua_settop(l, 0);
  2829. }
  2830. /// Pre-wrap function getSceneGraph.
  2831. static inline int pwrapgetSceneGraph(lua_State* l)
  2832. {
  2833. LuaUserData* ud;
  2834. (void)ud;
  2835. void* voidp;
  2836. (void)voidp;
  2837. PtrSize size;
  2838. (void)size;
  2839. LuaBinder::checkArgsCount(l, 0);
  2840. // Call the function
  2841. SceneGraph* ret = getSceneGraph(l);
  2842. // Push return value
  2843. if(ANKI_UNLIKELY(ret == nullptr))
  2844. {
  2845. lua_pushstring(l, "Glue code returned nullptr");
  2846. return -1;
  2847. }
  2848. voidp = lua_newuserdata(l, sizeof(LuaUserData));
  2849. ud = static_cast<LuaUserData*>(voidp);
  2850. luaL_setmetatable(l, "SceneGraph");
  2851. ud->initPointed(-7754439619132389154, const_cast<SceneGraph*>(ret));
  2852. return 1;
  2853. }
  2854. /// Wrap function getSceneGraph.
  2855. static int wrapgetSceneGraph(lua_State* l)
  2856. {
  2857. int res = pwrapgetSceneGraph(l);
  2858. if(res >= 0)
  2859. {
  2860. return res;
  2861. }
  2862. lua_error(l);
  2863. return 0;
  2864. }
  2865. /// Wrap the module.
  2866. void wrapModuleScene(lua_State* l)
  2867. {
  2868. wrapMoveComponent(l);
  2869. wrapLightComponent(l);
  2870. wrapDecalComponent(l);
  2871. wrapLensFlareComponent(l);
  2872. wrapSceneNode(l);
  2873. wrapModelNode(l);
  2874. wrapPerspectiveCameraNode(l);
  2875. wrapPointLightNode(l);
  2876. wrapSpotLightNode(l);
  2877. wrapStaticCollisionNode(l);
  2878. wrapPortalNode(l);
  2879. wrapSectorNode(l);
  2880. wrapParticleEmitterNode(l);
  2881. wrapReflectionProbeNode(l);
  2882. wrapReflectionProxyNode(l);
  2883. wrapOccluderNode(l);
  2884. wrapDecalNode(l);
  2885. wrapSceneGraph(l);
  2886. LuaBinder::pushLuaCFunc(l, "getSceneGraph", wrapgetSceneGraph);
  2887. }
  2888. } // end namespace anki