SampleApp.cpp 8.0 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. // Init the super class
  10. g_windowFullscreenCVar = 1;
  11. #if !ANKI_OS_ANDROID
  12. HeapMemoryPool tmpPool(allocAligned, nullptr);
  13. BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>> assetsDataPath(&tmpPool);
  14. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  15. if(!directoryExists(assetsDataPath))
  16. {
  17. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? I'll continue but expect issues", assetsDataPath.cstr());
  18. }
  19. else
  20. {
  21. g_dataPathsCVar = BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>>(&tmpPool).sprintf("%s|.anki,lua", assetsDataPath.cstr());
  22. }
  23. #endif
  24. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  25. ANKI_CHECK(App::init());
  26. ANKI_CHECK(sampleExtraInit());
  27. return Error::kNone;
  28. }
  29. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  30. {
  31. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  32. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  33. quit = false;
  34. SceneGraph& scene = SceneGraph::getSingleton();
  35. Renderer& renderer = Renderer::getSingleton();
  36. Input& in = Input::getSingleton();
  37. if(in.getKey(KeyCode::kEscape))
  38. {
  39. quit = true;
  40. return Error::kNone;
  41. }
  42. if(in.getKey(KeyCode::kGrave) == 1)
  43. {
  44. toggleDeveloperConsole();
  45. }
  46. if(getDeveloperConsoleEnabled())
  47. {
  48. return Error::kNone;
  49. }
  50. if(in.getKey(KeyCode::kY) == 1)
  51. {
  52. renderer.setCurrentDebugRenderTarget(
  53. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  54. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  55. }
  56. if(in.getKey(KeyCode::kU) == 1)
  57. {
  58. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  59. }
  60. if(in.getKey(KeyCode::kI) == 1)
  61. {
  62. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  63. }
  64. if(in.getKey(KeyCode::kO) == 1)
  65. {
  66. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
  67. }
  68. static Bool timeOfDay = false;
  69. if(in.getKey(KeyCode::kP) == 1 || timeOfDay)
  70. {
  71. timeOfDay = true;
  72. static F32 time = 8.0f;
  73. scene.getDirectionalLight()->setDirectionFromTimeOfDay(6, 25, time);
  74. time += 0.2f * F32(elapsedTime);
  75. if(time > 19.0)
  76. {
  77. time = 8.0f;
  78. }
  79. }
  80. if(in.getKey(KeyCode::kL) == 1)
  81. {
  82. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionBlur") ? "" : "MotionBlur");
  83. }
  84. if(in.getKey(KeyCode::kH) == 1)
  85. {
  86. static U32 pressCount = 0;
  87. CString rtName;
  88. switch(pressCount)
  89. {
  90. case 0:
  91. rtName = "RtShadows";
  92. break;
  93. case 1:
  94. rtName = "RtShadows1";
  95. break;
  96. case 2:
  97. rtName = "RtShadows2";
  98. break;
  99. default:
  100. rtName = "";
  101. }
  102. renderer.setCurrentDebugRenderTarget(rtName);
  103. pressCount = (pressCount + 1) % 4;
  104. }
  105. if(in.getKey(KeyCode::kJ) == 1)
  106. {
  107. g_vrsCVar = !g_vrsCVar;
  108. }
  109. static Vec2 mousePosOn1stClick = in.getMousePosition();
  110. if(in.getMouseButton(MouseButton::kRight) == 1)
  111. {
  112. // Re-init mouse pos
  113. mousePosOn1stClick = in.getMousePosition();
  114. }
  115. if(in.getKey(KeyCode::kF1) == 1)
  116. {
  117. static U mode = 0;
  118. mode = (mode + 1) % 3;
  119. if(mode == 0)
  120. {
  121. g_dbgSceneCVar = false;
  122. }
  123. else if(mode == 1)
  124. {
  125. g_dbgSceneCVar = true;
  126. renderer.getDbg().setDepthTestEnabled(true);
  127. renderer.getDbg().setDitheredDepthTestEnabled(false);
  128. }
  129. else
  130. {
  131. g_dbgSceneCVar = true;
  132. renderer.getDbg().setDepthTestEnabled(false);
  133. renderer.getDbg().setDitheredDepthTestEnabled(true);
  134. }
  135. }
  136. if(in.getKey(KeyCode::kF11) == 1 && ANKI_TRACING_ENABLED)
  137. {
  138. g_tracingEnabledCVar = !g_tracingEnabledCVar;
  139. }
  140. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  141. {
  142. in.hideCursor(true);
  143. // move the camera
  144. static SceneNode* mover = &scene.getActiveCameraNode();
  145. if(in.getKey(KeyCode::k1) == 1)
  146. {
  147. mover = &scene.getActiveCameraNode();
  148. }
  149. if(in.getKey(KeyCode::k2) == 1)
  150. {
  151. mover = &scene.findSceneNode("Spot");
  152. }
  153. if(in.getKey(KeyCode::kUp))
  154. {
  155. mover->rotateLocalX(ROTATE_ANGLE);
  156. }
  157. if(in.getKey(KeyCode::kDown))
  158. {
  159. mover->rotateLocalX(-ROTATE_ANGLE);
  160. }
  161. if(in.getKey(KeyCode::kLeft))
  162. {
  163. mover->rotateLocalY(ROTATE_ANGLE);
  164. }
  165. if(in.getKey(KeyCode::kRight))
  166. {
  167. mover->rotateLocalY(-ROTATE_ANGLE);
  168. }
  169. static F32 moveDistance = 0.1f;
  170. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  171. {
  172. moveDistance += 0.1f;
  173. moveDistance = min(moveDistance, 10.0f);
  174. }
  175. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  176. {
  177. moveDistance -= 0.1f;
  178. moveDistance = max(moveDistance, 0.1f);
  179. }
  180. if(in.getKey(KeyCode::kA))
  181. {
  182. mover->moveLocalX(-moveDistance);
  183. }
  184. if(in.getKey(KeyCode::kD))
  185. {
  186. mover->moveLocalX(moveDistance);
  187. }
  188. if(in.getKey(KeyCode::kQ))
  189. {
  190. mover->moveLocalY(-moveDistance);
  191. }
  192. if(in.getKey(KeyCode::kE))
  193. {
  194. mover->moveLocalY(moveDistance);
  195. }
  196. if(in.getKey(KeyCode::kW))
  197. {
  198. mover->moveLocalZ(-moveDistance);
  199. }
  200. if(in.getKey(KeyCode::kS))
  201. {
  202. mover->moveLocalZ(moveDistance);
  203. }
  204. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  205. in.moveCursor(mousePosOn1stClick);
  206. if(velocity != Vec2(0.0))
  207. {
  208. Euler angles(mover->getLocalRotation().getRotationPart());
  209. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  210. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  211. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  212. angles.z() = 0.0f;
  213. mover->setLocalRotation(Mat3(angles));
  214. }
  215. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  216. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  217. for(TouchPointer touch : EnumIterable<TouchPointer>())
  218. {
  219. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  220. {
  221. rotateCameraTouch = touch;
  222. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  223. break;
  224. }
  225. }
  226. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  227. {
  228. rotateCameraTouch = TouchPointer::kCount;
  229. }
  230. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  231. {
  232. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  233. velocity *= 0.3f;
  234. Euler angles(mover->getLocalRotation().getRotationPart());
  235. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  236. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  237. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  238. angles.z() = 0.0f;
  239. mover->setLocalRotation(Mat3(angles));
  240. }
  241. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  242. static Vec2 moveEventInitialPos = Vec2(0.0f);
  243. for(TouchPointer touch : EnumIterable<TouchPointer>())
  244. {
  245. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  246. {
  247. moveCameraTouch = touch;
  248. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  249. break;
  250. }
  251. }
  252. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  253. {
  254. moveCameraTouch = TouchPointer::kCount;
  255. }
  256. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  257. {
  258. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  259. velocity *= 2.0f;
  260. mover->moveLocalX(moveDistance * velocity.x());
  261. mover->moveLocalZ(moveDistance * -velocity.y());
  262. }
  263. }
  264. else
  265. {
  266. in.hideCursor(false);
  267. }
  268. return Error::kNone;
  269. }