RebarTransientMemoryPool.cpp 3.1 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  6. #include <AnKi/Core/CVarSet.h>
  7. #include <AnKi/Core/StatsSet.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Gr/GrManager.h>
  10. #include <AnKi/Gr/Buffer.h>
  11. namespace anki {
  12. static StatCounter g_rebarUserMemoryStatVar(StatCategory::kGpuMem, "ReBAR used mem", StatFlag::kBytes | StatFlag::kMainThreadUpdates);
  13. static NumericCVar<PtrSize> g_rebarGpuMemorySizeCvar(CVarSubsystem::kCore, "RebarGpuMemorySize", 24_MB, 1_MB, 1_GB,
  14. "ReBAR: always mapped GPU memory");
  15. RebarTransientMemoryPool::~RebarTransientMemoryPool()
  16. {
  17. GrManager::getSingleton().finish();
  18. m_buffer->unmap();
  19. m_buffer.reset(nullptr);
  20. }
  21. void RebarTransientMemoryPool::init()
  22. {
  23. BufferInitInfo buffInit("ReBar");
  24. buffInit.m_mapAccess = BufferMapAccessBit::kWrite;
  25. buffInit.m_size = g_rebarGpuMemorySizeCvar.get();
  26. buffInit.m_usage = BufferUsageBit::kAllUniform | BufferUsageBit::kAllStorage | BufferUsageBit::kVertex | BufferUsageBit::kIndex
  27. | BufferUsageBit::kShaderBindingTable | BufferUsageBit::kAllIndirect | BufferUsageBit::kTransferSource;
  28. m_buffer = GrManager::getSingleton().newBuffer(buffInit);
  29. m_bufferSize = buffInit.m_size;
  30. m_alignment = GrManager::getSingleton().getDeviceCapabilities().m_uniformBufferBindOffsetAlignment;
  31. m_alignment = max(m_alignment, GrManager::getSingleton().getDeviceCapabilities().m_storageBufferBindOffsetAlignment);
  32. m_alignment = max(m_alignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment);
  33. m_mappedMem = static_cast<U8*>(m_buffer->map(0, kMaxPtrSize, BufferMapAccessBit::kWrite));
  34. }
  35. RebarAllocation RebarTransientMemoryPool::allocateFrame(PtrSize size, void*& mappedMem)
  36. {
  37. RebarAllocation out = tryAllocateFrame(size, mappedMem);
  38. if(!out.isValid()) [[unlikely]]
  39. {
  40. ANKI_CORE_LOGF("Out of ReBAR GPU memory");
  41. }
  42. return out;
  43. }
  44. RebarAllocation RebarTransientMemoryPool::tryAllocateFrame(PtrSize origSize, void*& mappedMem)
  45. {
  46. ANKI_ASSERT(origSize > 0);
  47. const PtrSize size = getAlignedRoundUp(m_alignment, origSize);
  48. // Try in a loop because we may end up with an allocation its offset crosses the buffer's end
  49. PtrSize offset;
  50. Bool done = false;
  51. do
  52. {
  53. offset = m_offset.fetchAdd(size) % m_bufferSize;
  54. const PtrSize end = (offset + origSize) % (m_bufferSize + 1);
  55. done = offset < end;
  56. } while(!done);
  57. mappedMem = m_mappedMem + offset;
  58. RebarAllocation out;
  59. out.m_offset = offset;
  60. out.m_range = origSize;
  61. return out;
  62. }
  63. void RebarTransientMemoryPool::endFrame()
  64. {
  65. const PtrSize crntOffset = m_offset.getNonAtomically();
  66. const PtrSize usedMemory = crntOffset - m_previousFrameEndOffset;
  67. m_previousFrameEndOffset = crntOffset;
  68. if(usedMemory >= PtrSize(0.8 * F64(m_bufferSize / kMaxFramesInFlight)))
  69. {
  70. ANKI_CORE_LOGW("Frame used more that 80%% of its safe limit of ReBAR memory");
  71. }
  72. ANKI_TRACE_INC_COUNTER(ReBarUsedMemory, usedMemory);
  73. g_rebarUserMemoryStatVar.set(usedMemory);
  74. }
  75. } // end namespace anki