Common.cpp 398 B

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/BackendCommon/Common.h>
  6. namespace anki {
  7. NumericCVar<U32> g_maxBindlessSampledTextureCountCVar(CVarSubsystem::kGr, "MaxBindlessSampledTextureCountCVar", 512, 16, kMaxU16);
  8. } // end namespace anki