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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Gr/BackendCommon/Common.h>
- namespace anki {
- NumericCVar<U32> g_maxBindlessSampledTextureCountCVar(CVarSubsystem::kGr, "MaxBindlessSampledTextureCountCVar", 512, 16, kMaxU16);
- } // end namespace anki
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