D3DFence.cpp 3.3 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/D3D/D3DFence.h>
  6. #include <AnKi/Gr/D3D/D3DGrManager.h>
  7. namespace anki {
  8. MicroFence::MicroFence()
  9. {
  10. ANKI_D3D_CHECKF(getDevice().CreateFence(m_value.getNonAtomically(), D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence)));
  11. m_event = CreateEvent(nullptr, false, false, nullptr);
  12. if(!m_event)
  13. {
  14. ANKI_D3D_LOGF("CreateEvent() failed");
  15. }
  16. }
  17. void MicroFence::gpuSignal(GpuQueueType queue)
  18. {
  19. ANKI_D3D_CHECKF(getGrManagerImpl().getCommandQueue(queue).Signal(m_fence, m_value.fetchAdd(1) + 1));
  20. }
  21. void MicroFence::gpuWait(GpuQueueType queue)
  22. {
  23. ANKI_D3D_CHECKF(getGrManagerImpl().getCommandQueue(queue).Wait(m_fence, m_value.load()));
  24. }
  25. Bool MicroFence::clientWait(Second seconds)
  26. {
  27. Bool signaled = false;
  28. if(seconds == 0.0)
  29. {
  30. signaled = done();
  31. }
  32. else
  33. {
  34. seconds = min(seconds, kMaxFenceOrSemaphoreWaitTime);
  35. ANKI_D3D_CHECKF(m_fence->SetEventOnCompletion(m_value.load(), m_event));
  36. const DWORD msec = DWORD(seconds * 1000.0);
  37. const DWORD result = WaitForSingleObjectEx(m_event, msec, FALSE);
  38. if(result == WAIT_OBJECT_0)
  39. {
  40. signaled = true;
  41. }
  42. else if(result == WAIT_TIMEOUT)
  43. {
  44. signaled = false;
  45. }
  46. else
  47. {
  48. ANKI_D3D_LOGF("WaitForSingleObjectEx() returned %u", result);
  49. }
  50. }
  51. return signaled;
  52. }
  53. void MicroFencePtrDeleter::operator()(MicroFence* f)
  54. {
  55. FenceFactory::getSingleton().deleteFence(f);
  56. }
  57. FenceFactory::~FenceFactory()
  58. {
  59. trimSignaledFences(true);
  60. ANKI_ASSERT(m_fences.getSize() == 0);
  61. ANKI_ASSERT(m_aliveFenceCount == 0);
  62. }
  63. MicroFence* FenceFactory::newFence()
  64. {
  65. MicroFence* out = nullptr;
  66. {
  67. LockGuard<Mutex> lock(m_mtx);
  68. for(U32 i = 0; i < m_fences.getSize(); ++i)
  69. {
  70. const Bool signaled = m_fences[i]->done();
  71. if(signaled)
  72. {
  73. out = m_fences[i];
  74. // Pop it
  75. m_fences.erase(m_fences.getBegin() + i);
  76. break;
  77. }
  78. }
  79. if(out)
  80. {
  81. // Recycle
  82. }
  83. else
  84. {
  85. // Create new
  86. ++m_aliveFenceCount;
  87. if(m_aliveFenceCount > kMaxAliveFences)
  88. {
  89. ANKI_D3D_LOGW("Too many alive fences (%u). You may run out of file descriptors", m_aliveFenceCount);
  90. }
  91. }
  92. }
  93. if(out == nullptr)
  94. {
  95. // Create a new one
  96. out = anki::newInstance<MicroFence>(GrMemoryPool::getSingleton());
  97. }
  98. else
  99. {
  100. // Recycle, do nothing
  101. }
  102. ANKI_ASSERT(out->m_refcount.getNonAtomically() == 0);
  103. return out;
  104. }
  105. void FenceFactory::trimSignaledFences(Bool wait)
  106. {
  107. LockGuard<Mutex> lock(m_mtx);
  108. GrDynamicArray<MicroFence*> unsignaledFences;
  109. for(MicroFence* fence : m_fences)
  110. {
  111. const Bool signaled = fence->clientWait((wait) ? kMaxFenceOrSemaphoreWaitTime : 0.0f);
  112. if(signaled)
  113. {
  114. deleteInstance(GrMemoryPool::getSingleton(), fence);
  115. ANKI_ASSERT(m_aliveFenceCount > 0);
  116. --m_aliveFenceCount;
  117. }
  118. else
  119. {
  120. unsignaledFences.emplaceBack(fence);
  121. }
  122. }
  123. m_fences.destroy();
  124. if(unsignaledFences.getSize())
  125. {
  126. m_fences = std::move(unsignaledFences);
  127. }
  128. }
  129. void FenceFactory::deleteFence(MicroFence* fence)
  130. {
  131. ANKI_ASSERT(fence);
  132. LockGuard<Mutex> lock(m_mtx);
  133. m_fences.emplaceBack(fence);
  134. }
  135. Fence* Fence::newInstance()
  136. {
  137. return anki::newInstance<FenceImpl>(GrMemoryPool::getSingleton(), "N/A");
  138. }
  139. Bool Fence::clientWait(Second seconds)
  140. {
  141. ANKI_D3D_SELF(FenceImpl);
  142. return self.m_fence->clientWait(seconds);
  143. }
  144. } // end namespace anki