MainRenderer.cpp 5.9 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki {
  19. MainRenderer::MainRenderer()
  20. {
  21. }
  22. MainRenderer::~MainRenderer()
  23. {
  24. ANKI_R_LOGI("Destroying main renderer");
  25. deleteInstance(RendererMemoryPool::getSingleton(), m_r);
  26. RendererMemoryPool::freeSingleton();
  27. }
  28. Error MainRenderer::init(const MainRendererInitInfo& inf)
  29. {
  30. RendererMemoryPool::allocateSingleton(inf.m_allocCallback, inf.m_allocCallbackUserData);
  31. m_framePool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  32. // Init renderer and manipulate the width/height
  33. m_swapchainResolution = inf.m_swapchainSize;
  34. m_rDrawToDefaultFb = ConfigSet::getSingleton().getRRenderScaling() == 1.0f;
  35. ANKI_R_LOGI("Initializing main renderer. Swapchain resolution %ux%u", m_swapchainResolution.x(),
  36. m_swapchainResolution.y());
  37. m_r = newInstance<Renderer>(RendererMemoryPool::getSingleton());
  38. ANKI_CHECK(m_r->init(m_swapchainResolution));
  39. // Init other
  40. if(!m_rDrawToDefaultFb)
  41. {
  42. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
  43. const ShaderProgramResourceVariant* variant;
  44. m_blitProg->getOrCreateVariant(variant);
  45. m_blitGrProg = variant->getProgram();
  46. // The RT desc
  47. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * ConfigSet::getSingleton().getRRenderScaling());
  48. alignRoundDown(2, resolution.x());
  49. alignRoundDown(2, resolution.y());
  50. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  51. resolution.x(), resolution.y(),
  52. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm
  53. : Format::kR8G8B8A8_Unorm,
  54. "Final Composite");
  55. m_tmpRtDesc.bake();
  56. // FB descr
  57. m_fbDescr.m_colorAttachmentCount = 1;
  58. m_fbDescr.bake();
  59. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  60. }
  61. m_rgraph = GrManager::getSingleton().newRenderGraph();
  62. return Error::kNone;
  63. }
  64. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  65. {
  66. ANKI_TRACE_SCOPED_EVENT(Render);
  67. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  68. // First thing, reset the temp mem pool
  69. m_framePool.reset();
  70. // Run renderer
  71. RenderingContext ctx(&m_framePool);
  72. m_runCtx.m_ctx = &ctx;
  73. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  74. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  75. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::kNone);
  76. if(m_rDrawToDefaultFb)
  77. {
  78. // m_r will draw to a presentable texture
  79. ctx.m_outRenderTarget = presentRt;
  80. }
  81. else
  82. {
  83. // m_r will draw to a temp tex
  84. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  85. }
  86. ctx.m_renderQueue = &rqueue;
  87. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  88. // Blit renderer's result to default FB if needed
  89. if(!m_rDrawToDefaultFb)
  90. {
  91. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  92. pass.setFramebufferInfo(m_fbDescr, {presentRt});
  93. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  94. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  95. cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  96. cmdb->bindShaderProgram(m_blitGrProg);
  97. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  98. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  99. cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
  100. });
  101. pass.newTextureDependency(presentRt, TextureUsageBit::kFramebufferWrite);
  102. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kSampledFragment);
  103. }
  104. // Create a dummy pass to transition the presentable image to present
  105. {
  106. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  107. pass.setWork([]([[maybe_unused]] RenderPassWorkContext& rgraphCtx) {
  108. // Do nothing. This pass is dummy
  109. });
  110. pass.newTextureDependency(presentRt, TextureUsageBit::kPresent);
  111. }
  112. // Bake the render graph
  113. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_framePool);
  114. // Populate the 2nd level command buffers
  115. Array<ThreadHiveTask, ThreadHive::kMaxThreads> tasks;
  116. for(U i = 0; i < CoreThreadHive::getSingleton().getThreadCount(); ++i)
  117. {
  118. tasks[i].m_argument = this;
  119. tasks[i].m_callback = [](void* userData, [[maybe_unused]] U32 threadId, [[maybe_unused]] ThreadHive& hive,
  120. [[maybe_unused]] ThreadHiveSemaphore* signalSemaphore) {
  121. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  122. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  123. self.m_rgraph->runSecondLevel(taskId);
  124. };
  125. }
  126. CoreThreadHive::getSingleton().submitTasks(&tasks[0], CoreThreadHive::getSingleton().getThreadCount());
  127. CoreThreadHive::getSingleton().waitAllTasks();
  128. // Populate 1st level command buffers
  129. m_rgraph->run();
  130. // Flush
  131. m_rgraph->flush();
  132. // Reset for the next frame
  133. m_rgraph->reset();
  134. m_r->finalize(ctx);
  135. // Stats
  136. if(m_statsEnabled)
  137. {
  138. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  139. RenderGraphStatistics rgraphStats;
  140. m_rgraph->getStatistics(rgraphStats);
  141. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  142. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  143. }
  144. return Error::kNone;
  145. }
  146. Dbg& MainRenderer::getDbg()
  147. {
  148. return m_r->getDbg();
  149. }
  150. F32 MainRenderer::getAspectRatio() const
  151. {
  152. return m_r->getAspectRatio();
  153. }
  154. } // end namespace anki