| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756 |
- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/RtShadows.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/AccelerationStructureBuilder.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Renderer/ClusterBinning.h>
- #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneTypes.h>
- namespace anki {
- Error RtShadows::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize ray traced shadows");
- }
- return err;
- }
- Error RtShadows::initInternal()
- {
- ANKI_R_LOGV("Initializing RT shadows");
- m_useSvgf = ConfigSet::getSingleton().getRRtShadowsSvgf();
- m_atrousPassCount = ConfigSet::getSingleton().getRRtShadowsSvgfAtrousPassCount();
- ANKI_CHECK(
- ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
- // Ray gen program
- {
- ANKI_CHECK(
- ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsRayGen.ankiprogbin", m_rayGenProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenProg);
- variantInitInfo.addMutation("RAYS_PER_PIXEL", ConfigSet::getSingleton().getRRtShadowsRaysPerPixel());
- const ShaderProgramResourceVariant* variant;
- m_rayGenProg->getOrCreateVariant(variantInitInfo, variant);
- m_rtLibraryGrProg = variant->getProgram();
- m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
- }
- // Miss prog
- {
- ANKI_CHECK(
- ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsMiss.ankiprogbin", m_missProg));
- const ShaderProgramResourceVariant* variant;
- m_missProg->getOrCreateVariant(variant);
- m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
- }
- // Denoise program
- if(!m_useSvgf)
- {
- ANKI_CHECK(
- ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsDenoise.ankiprogbin", m_denoiseProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_denoiseProg);
- variantInitInfo.addConstant("kOutImageSize", UVec2(getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2));
- variantInitInfo.addConstant("kMinSampleCount", 8u);
- variantInitInfo.addConstant("kMaxSampleCount", 32u);
- variantInitInfo.addMutation("BLUR_ORIENTATION", 0);
- const ShaderProgramResourceVariant* variant;
- m_denoiseProg->getOrCreateVariant(variantInitInfo, variant);
- m_grDenoiseHorizontalProg = variant->getProgram();
- variantInitInfo.addMutation("BLUR_ORIENTATION", 1);
- m_denoiseProg->getOrCreateVariant(variantInitInfo, variant);
- m_grDenoiseVerticalProg = variant->getProgram();
- }
- // SVGF variance program
- if(m_useSvgf)
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin",
- m_svgfVarianceProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_svgfVarianceProg);
- variantInitInfo.addConstant("kFramebufferSize", UVec2(getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2));
- const ShaderProgramResourceVariant* variant;
- m_svgfVarianceProg->getOrCreateVariant(variantInitInfo, variant);
- m_svgfVarianceGrProg = variant->getProgram();
- }
- // SVGF atrous program
- if(m_useSvgf)
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin",
- m_svgfAtrousProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_svgfAtrousProg);
- variantInitInfo.addConstant("kFramebufferSize", UVec2(getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2));
- variantInitInfo.addMutation("LAST_PASS", 0);
- const ShaderProgramResourceVariant* variant;
- m_svgfAtrousProg->getOrCreateVariant(variantInitInfo, variant);
- m_svgfAtrousGrProg = variant->getProgram();
- variantInitInfo.addMutation("LAST_PASS", 1);
- m_svgfAtrousProg->getOrCreateVariant(variantInitInfo, variant);
- m_svgfAtrousLastPassGrProg = variant->getProgram();
- }
- // Upscale program
- {
- ANKI_CHECK(
- ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_upscaleProg);
- variantInitInfo.addConstant("kOutImageSize", UVec2(getRenderer().getInternalResolution().x(),
- getRenderer().getInternalResolution().y()));
- const ShaderProgramResourceVariant* variant;
- m_upscaleProg->getOrCreateVariant(variantInitInfo, variant);
- m_upscaleGrProg = variant->getProgram();
- }
- // Debug program
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsVisualizeRenderTarget.ankiprogbin",
- m_visualizeRenderTargetsProg));
- // Quarter rez shadow RT
- {
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2,
- Format::kR32G32_Uint,
- TextureUsageBit::kAllSampled | TextureUsageBit::kImageTraceRaysWrite | TextureUsageBit::kImageComputeWrite,
- "RtShadows History");
- m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
- }
- // Temp shadow RT
- {
- m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2,
- Format::kR32G32_Uint, "RtShadows Tmp");
- m_intermediateShadowsRtDescr.bake();
- }
- // Moments RT
- {
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2,
- Format::kR32G32_Sfloat,
- TextureUsageBit::kAllSampled | TextureUsageBit::kImageTraceRaysWrite | TextureUsageBit::kImageComputeWrite,
- "RtShadows Moments #1");
- m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
- texinit.setName("RtShadows Moments #2");
- m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
- }
- // Variance RT
- if(m_useSvgf)
- {
- m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2,
- Format::kR32_Sfloat, "RtShadows Variance");
- m_varianceRtDescr.bake();
- }
- // Final RT
- {
- m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(getRenderer().getInternalResolution().x(),
- getRenderer().getInternalResolution().y(),
- Format::kR32G32_Uint, "RtShadows Upscaled");
- m_upscaledRtDescr.bake();
- }
- // Misc
- m_sbtRecordSize =
- getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
- return Error::kNone;
- }
- void RtShadows::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(RRtShadows);
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- buildSbt(ctx);
- const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
- // Import RTs
- {
- if(!m_rtsImportedOnce) [[unlikely]]
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt, TextureUsageBit::kSampledFragment);
- m_runCtx.m_prevMomentsRt =
- rgraph.importRenderTarget(m_momentsRts[prevRtIdx], TextureUsageBit::kSampledFragment);
- m_rtsImportedOnce = true;
- }
- else
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt);
- m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx]);
- }
- if((getPassCountWithoutUpscaling() % 2) == 1)
- {
- m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- }
- else
- {
- // We can save a render target if we have even number of renderpasses
- m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
- }
- m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx], TextureUsageBit::kNone);
- if(m_useSvgf)
- {
- if(m_atrousPassCount > 1)
- {
- m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
- }
- m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
- }
- m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
- }
- #define ANKI_DEPTH_DEP \
- getRenderer().getDepthDownscale().getHiZRt(), \
- TextureUsageBit::kSampledTraceRays | TextureUsageBit::kSampledCompute, kHiZHalfSurface
- // RT shadows pass
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows");
- rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- run(rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledTraceRays);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kImageTraceRaysWrite);
- rpass.newAccelerationStructureDependency(
- getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
- AccelerationStructureUsageBit::kTraceRaysRead);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(),
- TextureUsageBit::kSampledTraceRays);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(),
- TextureUsageBit::kSampledTraceRays);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledTraceRays);
- rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSampledTraceRays);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kImageTraceRaysWrite);
- rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersRenderGraphHandle(),
- BufferUsageBit::kStorageTraceRaysRead);
- }
- // Denoise pass horizontal
- if(!m_useSvgf)
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Horizontal");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runDenoise(ctx, rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(),
- TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kImageComputeWrite);
- }
- // Denoise pass vertical
- if(!m_useSvgf)
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Vertical");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runDenoise(ctx, rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(),
- TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kImageComputeWrite);
- }
- // Variance calculation pass
- if(m_useSvgf)
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Variance");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runSvgfVariance(ctx, rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(),
- TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kImageComputeWrite);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kImageComputeWrite);
- }
- // SVGF Atrous
- if(m_useSvgf)
- {
- m_runCtx.m_atrousPassIdx = 0;
- for(U32 i = 0; i < m_atrousPassCount; ++i)
- {
- const Bool lastPass = i == U32(m_atrousPassCount - 1);
- const U32 readRtIdx = (i + 1) & 1;
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Atrous");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runSvgfAtrous(ctx, rgraphCtx);
- });
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSampledCompute);
- if(!lastPass)
- {
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx],
- TextureUsageBit::kImageComputeWrite);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kImageComputeWrite);
- }
- else
- {
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kImageComputeWrite);
- }
- }
- }
- // Upscale
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Upscale");
- rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- runUpscale(rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kImageComputeWrite);
- }
- // Find out the lights that will take part in RT pass
- {
- RenderQueue& rqueue = *ctx.m_renderQueue;
- m_runCtx.m_layersWithRejectedHistory.unsetAll();
- if(rqueue.m_directionalLight.hasShadow())
- {
- U32 layerIdx;
- Bool rejectHistory;
- [[maybe_unused]] const Bool layerFound = findShadowLayer(0, layerIdx, rejectHistory);
- ANKI_ASSERT(layerFound && "Directional can't fail");
- rqueue.m_directionalLight.m_shadowLayer = U8(layerIdx);
- ANKI_ASSERT(rqueue.m_directionalLight.m_shadowLayer < kMaxRtShadowLayers);
- m_runCtx.m_layersWithRejectedHistory.set(layerIdx, rejectHistory);
- }
- for(PointLightQueueElement& light : rqueue.m_pointLights)
- {
- if(!light.hasShadow())
- {
- continue;
- }
- U32 layerIdx;
- Bool rejectHistory;
- const Bool layerFound = findShadowLayer(light.m_uuid, layerIdx, rejectHistory);
- if(layerFound)
- {
- light.m_shadowLayer = U8(layerIdx);
- ANKI_ASSERT(light.m_shadowLayer < kMaxRtShadowLayers);
- m_runCtx.m_layersWithRejectedHistory.set(layerIdx, rejectHistory);
- }
- else
- {
- // Disable shadows
- light.m_shadowRenderQueues = {};
- }
- }
- for(SpotLightQueueElement& light : rqueue.m_spotLights)
- {
- if(!light.hasShadow())
- {
- continue;
- }
- U32 layerIdx;
- Bool rejectHistory;
- const Bool layerFound = findShadowLayer(light.m_uuid, layerIdx, rejectHistory);
- if(layerFound)
- {
- light.m_shadowLayer = U8(layerIdx);
- ANKI_ASSERT(light.m_shadowLayer < kMaxRtShadowLayers);
- m_runCtx.m_layersWithRejectedHistory.set(layerIdx, rejectHistory);
- }
- else
- {
- // Disable shadows
- light.m_shadowRenderQueue = nullptr;
- }
- }
- }
- }
- void RtShadows::run(RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_rtLibraryGrProg);
- // Allocate, set and bind global uniforms
- {
- RebarGpuMemoryToken globalUniformsToken;
- MaterialGlobalUniforms* globalUniforms =
- static_cast<MaterialGlobalUniforms*>(RebarStagingGpuMemoryPool::getSingleton().allocateFrame(
- sizeof(MaterialGlobalUniforms), globalUniformsToken));
- memset(globalUniforms, 0, sizeof(*globalUniforms)); // Don't care for now
- cmdb->bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms),
- RebarStagingGpuMemoryPool::getSingleton().getBuffer(), globalUniformsToken.m_offset,
- globalUniformsToken.m_range);
- }
- // More globals
- cmdb->bindAllBindless(U32(MaterialSet::kBindless));
- cmdb->bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler),
- getRenderer().getSamplers().m_trilinearRepeat);
- cmdb->bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene),
- GpuSceneMemoryPool::getSingleton().getBuffer(), 0, kMaxPtrSize);
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
- cmdb->bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
- UnifiedGeometryMemoryPool::getSingleton().getBuffer(), 0, kMaxPtrSize, \
- Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
- constexpr U32 kSet = 2;
- bindUniforms(cmdb, kSet, 0, getRenderer().getClusterBinning().getClusteredUniformsRebarToken());
- getRenderer().getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, kSet, 1,
- ClusteredObjectType::kPointLight);
- getRenderer().getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, kSet, 2,
- ClusteredObjectType::kSpotLight);
- rgraphCtx.bindColorTexture(kSet, 3, getRenderer().getShadowMapping().getShadowmapRt());
- bindStorage(cmdb, kSet, 4, getRenderer().getClusterBinning().getClustersRebarToken());
- cmdb->bindSampler(kSet, 5, getRenderer().getSamplers().m_trilinearRepeat);
- rgraphCtx.bindImage(kSet, 6, m_runCtx.m_intermediateShadowsRts[0]);
- rgraphCtx.bindColorTexture(kSet, 7, m_runCtx.m_historyRt);
- cmdb->bindSampler(kSet, 8, getRenderer().getSamplers().m_trilinearClamp);
- cmdb->bindSampler(kSet, 9, getRenderer().getSamplers().m_nearestNearestClamp);
- rgraphCtx.bindTexture(kSet, 10, getRenderer().getDepthDownscale().getHiZRt(), kHiZHalfSurface);
- rgraphCtx.bindColorTexture(kSet, 11, getRenderer().getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindColorTexture(kSet, 12, getRenderer().getMotionVectors().getHistoryLengthRt());
- rgraphCtx.bindColorTexture(kSet, 13, getRenderer().getGBuffer().getColorRt(2));
- rgraphCtx.bindAccelerationStructure(
- kSet, 14, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
- rgraphCtx.bindColorTexture(kSet, 15, m_runCtx.m_prevMomentsRt);
- rgraphCtx.bindImage(kSet, 16, m_runCtx.m_currentMomentsRt);
- cmdb->bindTexture(kSet, 17, m_blueNoiseImage->getTextureView());
- RtShadowsUniforms unis;
- for(U32 i = 0; i < kMaxRtShadowLayers; ++i)
- {
- unis.historyRejectFactor[i] = F32(m_runCtx.m_layersWithRejectedHistory.get(i));
- }
- cmdb->setPushConstants(&unis, sizeof(unis));
- cmdb->traceRays(m_runCtx.m_sbtBuffer, m_runCtx.m_sbtOffset, m_sbtRecordSize, m_runCtx.m_hitGroupCount, 1,
- getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, 1);
- }
- void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram((m_runCtx.m_denoiseOrientation == 0) ? m_grDenoiseHorizontalProg : m_grDenoiseVerticalProg);
- cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp);
- cmdb->bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_intermediateShadowsRts[m_runCtx.m_denoiseOrientation]);
- rgraphCtx.bindTexture(0, 3, getRenderer().getDepthDownscale().getHiZRt(), kHiZHalfSurface);
- rgraphCtx.bindColorTexture(0, 4, getRenderer().getGBuffer().getColorRt(2));
- rgraphCtx.bindColorTexture(0, 5, m_runCtx.m_currentMomentsRt);
- rgraphCtx.bindColorTexture(0, 6, getRenderer().getMotionVectors().getHistoryLengthRt());
- rgraphCtx.bindImage(
- 0, 7, (m_runCtx.m_denoiseOrientation == 0) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
- RtShadowsDenoiseUniforms unis;
- unis.invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- unis.time = F32(GlobalFrameIndex::getSingleton().m_value);
- cmdb->setPushConstants(&unis, sizeof(unis));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2);
- m_runCtx.m_denoiseOrientation = !m_runCtx.m_denoiseOrientation;
- }
- void RtShadows::runSvgfVariance(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_svgfVarianceGrProg);
- cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp);
- cmdb->bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_intermediateShadowsRts[0]);
- rgraphCtx.bindColorTexture(0, 3, m_runCtx.m_currentMomentsRt);
- rgraphCtx.bindColorTexture(0, 4, getRenderer().getMotionVectors().getHistoryLengthRt());
- rgraphCtx.bindTexture(0, 5, getRenderer().getDepthDownscale().getHiZRt(), kHiZHalfSurface);
- rgraphCtx.bindImage(0, 6, m_runCtx.m_intermediateShadowsRts[1]);
- rgraphCtx.bindImage(0, 7, m_runCtx.m_varianceRts[1]);
- const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
- cmdb->setPushConstants(&invProjMat, sizeof(invProjMat));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2);
- }
- void RtShadows::runSvgfAtrous(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const Bool lastPass = m_runCtx.m_atrousPassIdx == m_atrousPassCount - 1;
- const U32 readRtIdx = (m_runCtx.m_atrousPassIdx + 1) & 1;
- if(lastPass)
- {
- cmdb->bindShaderProgram(m_svgfAtrousLastPassGrProg);
- }
- else
- {
- cmdb->bindShaderProgram(m_svgfAtrousGrProg);
- }
- cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp);
- cmdb->bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp);
- rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getHiZRt(), kHiZHalfSurface);
- rgraphCtx.bindColorTexture(0, 3, m_runCtx.m_intermediateShadowsRts[readRtIdx]);
- rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_varianceRts[readRtIdx]);
- if(!lastPass)
- {
- rgraphCtx.bindImage(0, 5, m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
- rgraphCtx.bindImage(0, 6, m_runCtx.m_varianceRts[!readRtIdx]);
- }
- else
- {
- rgraphCtx.bindImage(0, 5, m_runCtx.m_historyRt);
- }
- const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
- cmdb->setPushConstants(&invProjMat, sizeof(invProjMat));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2,
- getRenderer().getInternalResolution().y() / 2);
- ++m_runCtx.m_atrousPassIdx;
- }
- void RtShadows::runUpscale(RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_upscaleGrProg);
- cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp);
- cmdb->bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_historyRt);
- rgraphCtx.bindImage(0, 3, m_runCtx.m_upscaledRt);
- rgraphCtx.bindTexture(0, 4, getRenderer().getDepthDownscale().getHiZRt(), kHiZHalfSurface);
- rgraphCtx.bindTexture(0, 5, getRenderer().getGBuffer().getDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- }
- void RtShadows::buildSbt(RenderingContext& ctx)
- {
- // Get some things
- ANKI_ASSERT(ctx.m_renderQueue->m_rayTracingQueue);
- ConstWeakArray<RayTracingInstanceQueueElement> instanceElements =
- ctx.m_renderQueue->m_rayTracingQueue->m_rayTracingInstances;
- const U32 instanceCount = instanceElements.getSize();
- ANKI_ASSERT(instanceCount > 0);
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- const U32 extraSbtRecords = 1 + 1; // Raygen + miss
- m_runCtx.m_hitGroupCount = instanceCount;
- // Allocate SBT
- RebarGpuMemoryToken token;
- U8* sbt = allocateStorage<U8*>(PtrSize(m_sbtRecordSize) * (instanceCount + extraSbtRecords), token);
- [[maybe_unused]] const U8* sbtStart = sbt;
- m_runCtx.m_sbtBuffer = RebarStagingGpuMemoryPool::getSingleton().getBuffer();
- m_runCtx.m_sbtOffset = token.m_offset;
- // Set the miss and ray gen handles
- ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
- memcpy(sbt, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- sbt += m_sbtRecordSize;
- memcpy(sbt, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- sbt += m_sbtRecordSize;
- // Init SBT and instances
- ANKI_ASSERT(m_sbtRecordSize >= shaderHandleSize + sizeof(ModelGpuDescriptor));
- for(U32 instanceIdx = 0; instanceIdx < instanceCount; ++instanceIdx)
- {
- const RayTracingInstanceQueueElement& element = instanceElements[instanceIdx];
- // Init SBT record
- memcpy(sbt, &shaderGroupHandles[element.m_shaderGroupHandleIndex * shaderHandleSize], shaderHandleSize);
- ANKI_ASSERT(shaderHandleSize + sizeof(GpuSceneRenderable) <= m_sbtRecordSize);
- GpuSceneRenderable* shaderRecord = reinterpret_cast<GpuSceneRenderable*>(sbt + shaderHandleSize);
- shaderRecord->m_worldTransformsOffset = element.m_worldTransformsOffset;
- shaderRecord->m_uniformsOffset = element.m_uniformsOffset;
- shaderRecord->m_geometryOffset = element.m_geometryOffset;
- shaderRecord->m_boneTransformsOffset = 0;
- sbt += m_sbtRecordSize;
- }
- ANKI_ASSERT(sbtStart + m_sbtRecordSize * (instanceCount + extraSbtRecords) == sbt);
- }
- Bool RtShadows::findShadowLayer(U64 lightUuid, U32& layerIdx, Bool& rejectHistoryBuffer)
- {
- const U64 crntFrame = getRenderer().getFrameCount();
- layerIdx = kMaxU32;
- U32 nextBestLayerIdx = kMaxU32;
- U64 nextBestLayerFame = crntFrame;
- rejectHistoryBuffer = false;
- for(U32 i = 0; i < m_shadowLayers.getSize(); ++i)
- {
- ShadowLayer& layer = m_shadowLayers[i];
- if(layer.m_lightUuid == lightUuid && layer.m_frameLastUsed == crntFrame - 1)
- {
- // Found it being used last frame
- layerIdx = i;
- layer.m_frameLastUsed = crntFrame;
- layer.m_lightUuid = lightUuid;
- break;
- }
- else if(layer.m_lightUuid == lightUuid || layer.m_frameLastUsed == kMaxU64)
- {
- // Found an empty slot or slot used by the same light
- layerIdx = i;
- layer.m_frameLastUsed = crntFrame;
- layer.m_lightUuid = lightUuid;
- rejectHistoryBuffer = true;
- break;
- }
- else if(layer.m_frameLastUsed < nextBestLayerFame)
- {
- nextBestLayerIdx = i;
- nextBestLayerFame = crntFrame;
- }
- }
- // Not found but there is a good candidate. Use that
- if(layerIdx == kMaxU32 && nextBestLayerIdx != kMaxU32)
- {
- layerIdx = nextBestLayerIdx;
- m_shadowLayers[nextBestLayerIdx].m_frameLastUsed = crntFrame;
- m_shadowLayers[nextBestLayerIdx].m_lightUuid = lightUuid;
- rejectHistoryBuffer = true;
- }
- return layerIdx != kMaxU32;
- }
- void RtShadows::getDebugRenderTarget(CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
- ShaderProgramPtr& optionalShaderProgram) const
- {
- U32 layerGroup = 0;
- if(rtName == "RtShadows")
- {
- layerGroup = 0;
- }
- else if(rtName == "RtShadows1")
- {
- layerGroup = 1;
- }
- else
- {
- ANKI_ASSERT(rtName == "RtShadows2");
- layerGroup = 2;
- }
- handles[0] = m_runCtx.m_upscaledRt;
- ShaderProgramResourceVariantInitInfo variantInit(m_visualizeRenderTargetsProg);
- variantInit.addMutation("LAYER_GROUP", layerGroup);
- const ShaderProgramResourceVariant* variant;
- m_visualizeRenderTargetsProg->getOrCreateVariant(variantInit, variant);
- optionalShaderProgram = variant->getProgram();
- }
- } // end namespace anki
|