- #pragma anki vertShaderBegins
- #pragma anki include "shaders/SimpleVert.glsl"
- #pragma anki fragShaderBegins
- uniform vec3 ambientCol;
- uniform sampler2D sceneColMap;
- varying vec2 texCoords;
- void main()
- {
- gl_FragData[0].rgb = texture2D( sceneColMap, texCoords ).rgb * ambientCol;
- }
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