IsAp.glsl 284 B

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  1. #pragma anki vertShaderBegins
  2. #pragma anki include "shaders/SimpleVert.glsl"
  3. #pragma anki fragShaderBegins
  4. uniform vec3 ambientCol;
  5. uniform sampler2D sceneColMap;
  6. varying vec2 texCoords;
  7. void main()
  8. {
  9. gl_FragData[0].rgb = texture2D( sceneColMap, texCoords ).rgb * ambientCol;
  10. }