IsSmo.glsl 256 B

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  1. #pragma anki vertShaderBegins
  2. #pragma anki attribute position 0
  3. attribute vec3 position;
  4. uniform mat4 modelViewProjectionMat;
  5. void main()
  6. {
  7. gl_Position = modelViewProjectionMat * vec4( position, 1.0 );
  8. }
  9. #pragma anki fragShaderBegins
  10. void main()
  11. {
  12. }