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- #pragma anki vert_shader_begins
- #pragma anki include "shaders/simple_vert.glsl"
- #pragma anki frag_shader_begins
- #pragma anki uniform raster_image 0
- uniform sampler2D raster_image;
- varying vec2 tex_coords;
- void main()
- {
- //if( gl_FragCoord.x > 0.5 ) discard;
- gl_FragColor.rgb = texture2D( raster_image, tex_coords ).rgb;
- //gl_FragColor.rgb = gl_FragCoord.xyz;
- }
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