final.glsl 368 B

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  1. #pragma anki vert_shader_begins
  2. #pragma anki include "shaders/simple_vert.glsl"
  3. #pragma anki frag_shader_begins
  4. #pragma anki uniform raster_image 0
  5. uniform sampler2D raster_image;
  6. varying vec2 tex_coords;
  7. void main()
  8. {
  9. //if( gl_FragCoord.x > 0.5 ) discard;
  10. gl_FragColor.rgb = texture2D( raster_image, tex_coords ).rgb;
  11. //gl_FragColor.rgb = gl_FragCoord.xyz;
  12. }