DownscaleBlur.cpp 5.8 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/DownscaleBlur.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/TemporalAA.h>
  8. namespace anki {
  9. DownscaleBlur::~DownscaleBlur()
  10. {
  11. m_fbDescrs.destroy(getAllocator());
  12. }
  13. Error DownscaleBlur::init()
  14. {
  15. const Error err = initInternal();
  16. if(err)
  17. {
  18. ANKI_R_LOGE("Failed to initialize downscale blur");
  19. }
  20. return err;
  21. }
  22. Error DownscaleBlur::initInternal()
  23. {
  24. m_passCount = computeMaxMipmapCount2d(m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y(),
  25. DOWNSCALE_BLUR_DOWN_TO)
  26. - 1;
  27. ANKI_R_LOGI("Initializing dowscale blur (passCount: %u)", m_passCount);
  28. // Create the miped texture
  29. TextureInitInfo texinit = m_r->create2DRenderTargetDescription(
  30. m_r->getPostProcessResolution().x() / 2, m_r->getPostProcessResolution().y() / 2,
  31. LIGHT_SHADING_COLOR_ATTACHMENT_PIXEL_FORMAT, "DownscaleBlur");
  32. texinit.m_usage = TextureUsageBit::SAMPLED_FRAGMENT | TextureUsageBit::SAMPLED_COMPUTE;
  33. if(m_useCompute)
  34. {
  35. texinit.m_usage |= TextureUsageBit::SAMPLED_COMPUTE | TextureUsageBit::IMAGE_COMPUTE_WRITE;
  36. }
  37. else
  38. {
  39. texinit.m_usage |= TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  40. }
  41. texinit.m_mipmapCount = U8(m_passCount);
  42. texinit.m_initialUsage = TextureUsageBit::SAMPLED_COMPUTE;
  43. m_rtTex = m_r->createAndClearRenderTarget(texinit);
  44. // FB descr
  45. if(!m_useCompute)
  46. {
  47. m_fbDescrs.create(getAllocator(), m_passCount);
  48. for(U32 pass = 0; pass < m_passCount; ++pass)
  49. {
  50. m_fbDescrs[pass].m_colorAttachmentCount = 1;
  51. m_fbDescrs[pass].m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  52. m_fbDescrs[pass].m_colorAttachments[0].m_surface.m_level = pass;
  53. m_fbDescrs[pass].bake();
  54. }
  55. }
  56. // Shader programs
  57. const ShaderProgramResourceVariant* variant = nullptr;
  58. if(m_useCompute)
  59. {
  60. ANKI_CHECK(getResourceManager().loadResource("Shaders/DownscaleBlurCompute.ankiprog", m_prog));
  61. m_prog->getOrCreateVariant(variant);
  62. m_workgroupSize[0] = variant->getWorkgroupSizes()[0];
  63. m_workgroupSize[1] = variant->getWorkgroupSizes()[1];
  64. ANKI_ASSERT(variant->getWorkgroupSizes()[2] == 1);
  65. }
  66. else
  67. {
  68. ANKI_CHECK(getResourceManager().loadResource("Shaders/DownscaleBlur.ankiprog", m_prog));
  69. m_prog->getOrCreateVariant(variant);
  70. }
  71. m_grProg = variant->getProgram();
  72. return Error::NONE;
  73. }
  74. void DownscaleBlur::importRenderTargets(RenderingContext& ctx)
  75. {
  76. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  77. m_runCtx.m_rt = rgraph.importRenderTarget(m_rtTex, TextureUsageBit::SAMPLED_COMPUTE);
  78. }
  79. void DownscaleBlur::populateRenderGraph(RenderingContext& ctx)
  80. {
  81. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  82. // Create passes
  83. static const Array<CString, 8> passNames = {"DownBlur #0", "Down/Blur #1", "Down/Blur #2", "Down/Blur #3",
  84. "Down/Blur #4", "Down/Blur #5", "Down/Blur #6", "Down/Blur #7"};
  85. if(m_useCompute)
  86. {
  87. for(U32 i = 0; i < m_passCount; ++i)
  88. {
  89. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass(passNames[i]);
  90. pass.setWork([this, i](RenderPassWorkContext& rgraphCtx) {
  91. run(i, rgraphCtx);
  92. });
  93. if(i > 0)
  94. {
  95. TextureSubresourceInfo sampleSubresource;
  96. TextureSubresourceInfo renderSubresource;
  97. sampleSubresource.m_firstMipmap = i - 1;
  98. renderSubresource.m_firstMipmap = i;
  99. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE, renderSubresource});
  100. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::SAMPLED_COMPUTE, sampleSubresource});
  101. }
  102. else
  103. {
  104. TextureSubresourceInfo renderSubresource;
  105. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE, renderSubresource});
  106. pass.newDependency({m_r->getTemporalAA().getHdrRt(), TextureUsageBit::SAMPLED_COMPUTE});
  107. }
  108. }
  109. }
  110. else
  111. {
  112. for(U32 i = 0; i < m_passCount; ++i)
  113. {
  114. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass(passNames[i]);
  115. pass.setWork([this, i](RenderPassWorkContext& rgraphCtx) {
  116. run(i, rgraphCtx);
  117. });
  118. pass.setFramebufferInfo(m_fbDescrs[i], {m_runCtx.m_rt}, {});
  119. if(i > 0)
  120. {
  121. TextureSubresourceInfo sampleSubresource;
  122. TextureSubresourceInfo renderSubresource;
  123. sampleSubresource.m_firstMipmap = i - 1;
  124. renderSubresource.m_firstMipmap = i;
  125. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, renderSubresource});
  126. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::SAMPLED_FRAGMENT, sampleSubresource});
  127. }
  128. else
  129. {
  130. TextureSubresourceInfo renderSubresource;
  131. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, renderSubresource});
  132. pass.newDependency({m_r->getTemporalAA().getHdrRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  133. }
  134. }
  135. }
  136. }
  137. void DownscaleBlur::run(U32 passIdx, RenderPassWorkContext& rgraphCtx)
  138. {
  139. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  140. cmdb->bindShaderProgram(m_grProg);
  141. const U32 vpWidth = m_rtTex->getWidth() >> passIdx;
  142. const U32 vpHeight = m_rtTex->getHeight() >> passIdx;
  143. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  144. if(passIdx > 0)
  145. {
  146. TextureSubresourceInfo sampleSubresource;
  147. sampleSubresource.m_firstMipmap = passIdx - 1;
  148. rgraphCtx.bindTexture(0, 1, m_runCtx.m_rt, sampleSubresource);
  149. }
  150. else
  151. {
  152. rgraphCtx.bindColorTexture(0, 1, m_r->getTemporalAA().getHdrRt());
  153. }
  154. if(m_useCompute)
  155. {
  156. TextureSubresourceInfo sampleSubresource;
  157. sampleSubresource.m_firstMipmap = passIdx;
  158. rgraphCtx.bindImage(0, 2, m_runCtx.m_rt, sampleSubresource);
  159. UVec4 fbSize(vpWidth, vpHeight, 0, 0);
  160. cmdb->setPushConstants(&fbSize, sizeof(fbSize));
  161. }
  162. if(m_useCompute)
  163. {
  164. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], vpWidth, vpHeight);
  165. }
  166. else
  167. {
  168. cmdb->setViewport(0, 0, vpWidth, vpHeight);
  169. drawQuad(cmdb);
  170. }
  171. }
  172. } // end namespace anki