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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- ShadowmapsResolve::~ShadowmapsResolve()
- {
- }
- Error ShadowmapsResolve::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize shadow resolve pass");
- }
- return Error::NONE;
- }
- Error ShadowmapsResolve::initInternal()
- {
- U32 width = U32(getConfig().getRSmResolveFactor() * F32(m_r->getInternalResolution().x()));
- width = min(m_r->getInternalResolution().x(), getAlignedRoundUp(4, width));
- U32 height = U32(getConfig().getRSmResolveFactor() * F32(m_r->getInternalResolution().y()));
- height = min(m_r->getInternalResolution().y(), getAlignedRoundUp(4, height));
- ANKI_R_LOGI("Initializing shadow resolve pass. Size %ux%u", width, height);
- m_rtDescr = m_r->create2DRenderTargetDescription(width, height, Format::R8G8B8A8_UNORM, "SM resolve");
- m_rtDescr.bake();
- ANKI_CHECK(getResourceManager().loadResource("Shaders/ShadowmapsResolve.ankiprog", m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addConstant("FB_SIZE", UVec2(width, height));
- variantInitInfo.addConstant("TILE_COUNTS", m_r->getTileCounts());
- variantInitInfo.addConstant("Z_SPLIT_COUNT", m_r->getZSplitCount());
- variantInitInfo.addConstant("TILE_SIZE", m_r->getTileSize());
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- return Error::NONE;
- }
- void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SM resolve");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- rpass.newDependency(RenderPassDependency(m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE));
- rpass.newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE));
- rpass.newDependency(
- RenderPassDependency(m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::SAMPLED_COMPUTE));
- rpass.newDependency(
- RenderPassDependency(ctx.m_clusteredShading.m_clustersBufferHandle, BufferUsageBit::STORAGE_COMPUTE_READ));
- }
- void ShadowmapsResolve::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const ClusteredShadingContext& rsrc = ctx.m_clusteredShading;
- cmdb->bindShaderProgram(m_grProg);
- bindUniforms(cmdb, 0, 0, rsrc.m_clusteredShadingUniformsToken);
- bindUniforms(cmdb, 0, 1, rsrc.m_pointLightsToken);
- bindUniforms(cmdb, 0, 2, rsrc.m_spotLightsToken);
- rgraphCtx.bindColorTexture(0, 3, m_r->getShadowMapping().getShadowmapRt());
- bindStorage(cmdb, 0, 4, rsrc.m_clustersToken);
- rgraphCtx.bindImage(0, 5, m_runCtx.m_rt, TextureSubresourceInfo());
- cmdb->bindSampler(0, 6, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindTexture(0, 7, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
- }
- } // end namespace anki
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