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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Ssr.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/DownscaleBlur.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Shaders/Include/SsrTypes.h>
- namespace anki {
- Ssr::~Ssr()
- {
- }
- Error Ssr::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize SSR pass");
- }
- return err;
- }
- Error Ssr::initInternal()
- {
- const U32 width = m_r->getInternalResolution().x();
- const U32 height = m_r->getInternalResolution().y();
- m_firstStepPixels = 32;
- ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_16x16.png", m_noiseImage));
- // Create RTs
- TextureInitInfo texinit = m_r->create2DRenderTargetInitInfo(
- width, height, Format::R16G16B16A16_SFLOAT,
- TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE | TextureUsageBit::SAMPLED_FRAGMENT,
- "SSR");
- texinit.m_initialUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- m_rt = m_r->createAndClearRenderTarget(texinit);
- // Create shader
- ANKI_CHECK(getResourceManager().loadResource("Shaders/Ssr.ankiprog", m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addMutation("VARIANT", 0);
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg[0] = variant->getProgram();
- m_workgroupSize[0] = variant->getWorkgroupSizes()[0];
- m_workgroupSize[1] = variant->getWorkgroupSizes()[1];
- variantInitInfo.addMutation("VARIANT", 1);
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg[1] = variant->getProgram();
- return Error::NONE;
- }
- void Ssr::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // Create RTs
- m_runCtx.m_rt = rgraph.importRenderTarget(m_rt, TextureUsageBit::SAMPLED_FRAGMENT);
- // Create pass
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSR");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- rpass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE});
- rpass.newDependency({m_r->getGBuffer().getColorRt(1), TextureUsageBit::SAMPLED_COMPUTE});
- rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE});
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_firstMipmap = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
- rpass.newDependency({m_r->getDepthDownscale().getHiZRt(), TextureUsageBit::SAMPLED_COMPUTE, hizSubresource});
- rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE});
- }
- void Ssr::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_grProg[m_r->getFrameCount() & 1u]);
- rgraphCtx.bindImage(0, 0, m_runCtx.m_rt, TextureSubresourceInfo());
- const U32 depthLod = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
- // Bind uniforms
- SsrUniforms* unis = allocateAndBindUniforms<SsrUniforms*>(sizeof(SsrUniforms), cmdb, 0, 1);
- unis->m_depthBufferSize =
- UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()) >> (depthLod + 1);
- unis->m_framebufferSize = UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
- unis->m_frameCount = m_r->getFrameCount() & MAX_U32;
- unis->m_depthMipCount = m_r->getDepthDownscale().getMipmapCount();
- unis->m_maxSteps = getConfig().getRSsrMaxSteps();
- unis->m_lightBufferMipCount = m_r->getDownscaleBlur().getMipmapCount();
- unis->m_firstStepPixels = m_firstStepPixels;
- unis->m_prevViewProjMatMulInvViewProjMat =
- ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse();
- unis->m_projMat = ctx.m_matrices.m_projectionJitter;
- unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
- unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart());
- // Bind all
- cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(1));
- rgraphCtx.bindColorTexture(0, 4, m_r->getGBuffer().getColorRt(2));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_firstMipmap = depthLod;
- rgraphCtx.bindTexture(0, 5, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- rgraphCtx.bindColorTexture(0, 6, m_r->getDownscaleBlur().getRt());
- cmdb->bindSampler(0, 7, m_r->getSamplers().m_trilinearRepeat);
- cmdb->bindTexture(0, 8, m_noiseImage->getTextureView());
- // Dispatch
- dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_r->getInternalResolution().x() / 2,
- m_r->getInternalResolution().y());
- }
- } // end namespace anki
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