Ssr.cpp 4.9 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Ssr.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/DepthDownscale.h>
  9. #include <AnKi/Renderer/DownscaleBlur.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Core/ConfigSet.h>
  12. #include <AnKi/Shaders/Include/SsrTypes.h>
  13. namespace anki {
  14. Ssr::~Ssr()
  15. {
  16. }
  17. Error Ssr::init()
  18. {
  19. const Error err = initInternal();
  20. if(err)
  21. {
  22. ANKI_R_LOGE("Failed to initialize SSR pass");
  23. }
  24. return err;
  25. }
  26. Error Ssr::initInternal()
  27. {
  28. const U32 width = m_r->getInternalResolution().x();
  29. const U32 height = m_r->getInternalResolution().y();
  30. m_firstStepPixels = 32;
  31. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_16x16.png", m_noiseImage));
  32. // Create RTs
  33. TextureInitInfo texinit = m_r->create2DRenderTargetInitInfo(
  34. width, height, Format::R16G16B16A16_SFLOAT,
  35. TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE | TextureUsageBit::SAMPLED_FRAGMENT,
  36. "SSR");
  37. texinit.m_initialUsage = TextureUsageBit::SAMPLED_FRAGMENT;
  38. m_rt = m_r->createAndClearRenderTarget(texinit);
  39. // Create shader
  40. ANKI_CHECK(getResourceManager().loadResource("Shaders/Ssr.ankiprog", m_prog));
  41. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  42. variantInitInfo.addMutation("VARIANT", 0);
  43. const ShaderProgramResourceVariant* variant;
  44. m_prog->getOrCreateVariant(variantInitInfo, variant);
  45. m_grProg[0] = variant->getProgram();
  46. m_workgroupSize[0] = variant->getWorkgroupSizes()[0];
  47. m_workgroupSize[1] = variant->getWorkgroupSizes()[1];
  48. variantInitInfo.addMutation("VARIANT", 1);
  49. m_prog->getOrCreateVariant(variantInitInfo, variant);
  50. m_grProg[1] = variant->getProgram();
  51. return Error::NONE;
  52. }
  53. void Ssr::populateRenderGraph(RenderingContext& ctx)
  54. {
  55. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  56. // Create RTs
  57. m_runCtx.m_rt = rgraph.importRenderTarget(m_rt, TextureUsageBit::SAMPLED_FRAGMENT);
  58. // Create pass
  59. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSR");
  60. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  61. run(ctx, rgraphCtx);
  62. });
  63. rpass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE});
  64. rpass.newDependency({m_r->getGBuffer().getColorRt(1), TextureUsageBit::SAMPLED_COMPUTE});
  65. rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE});
  66. TextureSubresourceInfo hizSubresource;
  67. hizSubresource.m_firstMipmap = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
  68. rpass.newDependency({m_r->getDepthDownscale().getHiZRt(), TextureUsageBit::SAMPLED_COMPUTE, hizSubresource});
  69. rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE});
  70. }
  71. void Ssr::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  72. {
  73. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  74. cmdb->bindShaderProgram(m_grProg[m_r->getFrameCount() & 1u]);
  75. rgraphCtx.bindImage(0, 0, m_runCtx.m_rt, TextureSubresourceInfo());
  76. const U32 depthLod = min(getConfig().getRSsrDepthLod(), m_r->getDepthDownscale().getMipmapCount() - 1);
  77. // Bind uniforms
  78. SsrUniforms* unis = allocateAndBindUniforms<SsrUniforms*>(sizeof(SsrUniforms), cmdb, 0, 1);
  79. unis->m_depthBufferSize =
  80. UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()) >> (depthLod + 1);
  81. unis->m_framebufferSize = UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
  82. unis->m_frameCount = m_r->getFrameCount() & MAX_U32;
  83. unis->m_depthMipCount = m_r->getDepthDownscale().getMipmapCount();
  84. unis->m_maxSteps = getConfig().getRSsrMaxSteps();
  85. unis->m_lightBufferMipCount = m_r->getDownscaleBlur().getMipmapCount();
  86. unis->m_firstStepPixels = m_firstStepPixels;
  87. unis->m_prevViewProjMatMulInvViewProjMat =
  88. ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse();
  89. unis->m_projMat = ctx.m_matrices.m_projectionJitter;
  90. unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  91. unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart());
  92. // Bind all
  93. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp);
  94. rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(1));
  95. rgraphCtx.bindColorTexture(0, 4, m_r->getGBuffer().getColorRt(2));
  96. TextureSubresourceInfo hizSubresource;
  97. hizSubresource.m_firstMipmap = depthLod;
  98. rgraphCtx.bindTexture(0, 5, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
  99. rgraphCtx.bindColorTexture(0, 6, m_r->getDownscaleBlur().getRt());
  100. cmdb->bindSampler(0, 7, m_r->getSamplers().m_trilinearRepeat);
  101. cmdb->bindTexture(0, 8, m_noiseImage->getTextureView());
  102. // Dispatch
  103. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_r->getInternalResolution().x() / 2,
  104. m_r->getInternalResolution().y());
  105. }
  106. } // end namespace anki