ShaderProgramBinaryDumpMain.cpp 9.4 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
  6. #include <AnKi/ShaderCompiler/MaliOfflineCompiler.h>
  7. #include <AnKi/ShaderCompiler/RadeonGpuAnalyzer.h>
  8. #include <AnKi/Util/ThreadHive.h>
  9. #include <AnKi/Util/System.h>
  10. using namespace anki;
  11. static const char* kUsage = R"(Dump the shader binary to stdout
  12. Usage: %s [options] input_shader_program_binary
  13. Options:
  14. -stats : Print performance statistics for all shaders. By default it doesn't
  15. -no-binary : Don't print the binary
  16. -no-glsl : Don't print GLSL
  17. -spirv : Print SPIR-V
  18. )";
  19. static Error parseCommandLineArgs(WeakArray<char*> argv, Bool& dumpStats, Bool& dumpBinary, Bool& glsl, Bool& spirv,
  20. String& filename)
  21. {
  22. // Parse config
  23. if(argv.getSize() < 2)
  24. {
  25. return Error::kUserData;
  26. }
  27. dumpStats = false;
  28. dumpBinary = true;
  29. glsl = true;
  30. spirv = false;
  31. filename = argv[argv.getSize() - 1];
  32. for(U32 i = 1; i < argv.getSize() - 1; i++)
  33. {
  34. if(CString(argv[i]) == "-stats")
  35. {
  36. dumpStats = true;
  37. }
  38. else if(CString(argv[i]) == "-no-binary")
  39. {
  40. dumpBinary = false;
  41. dumpStats = true;
  42. }
  43. else if(CString(argv[i]) == "-no-glsl")
  44. {
  45. glsl = false;
  46. }
  47. else if(CString(argv[i]) == "-spirv")
  48. {
  49. spirv = true;
  50. }
  51. }
  52. return Error::kNone;
  53. }
  54. Error dumpStats(const ShaderProgramBinary& bin)
  55. {
  56. printf("\nOffline compilers stats:\n");
  57. fflush(stdout);
  58. class Stats
  59. {
  60. public:
  61. class
  62. {
  63. public:
  64. F64 m_fma;
  65. F64 m_cvt;
  66. F64 m_sfu;
  67. F64 m_loadStore;
  68. F64 m_varying;
  69. F64 m_texture;
  70. F64 m_workRegisters;
  71. F64 m_fp16ArithmeticPercentage;
  72. F64 m_spillingCount;
  73. } m_arm;
  74. class
  75. {
  76. public:
  77. F64 m_vgprCount;
  78. F64 m_sgprCount;
  79. F64 m_isaSize;
  80. } m_amd;
  81. Stats(F64 v)
  82. {
  83. m_arm.m_fma = m_arm.m_cvt = m_arm.m_sfu = m_arm.m_loadStore = m_arm.m_varying = m_arm.m_texture =
  84. m_arm.m_workRegisters = m_arm.m_fp16ArithmeticPercentage = m_arm.m_spillingCount = v;
  85. m_amd.m_vgprCount = m_amd.m_sgprCount = m_amd.m_isaSize = v;
  86. }
  87. Stats()
  88. : Stats(0.0)
  89. {
  90. }
  91. void op(const Stats& b, void (*func)(F64& a, F64 b))
  92. {
  93. func(m_arm.m_fma, b.m_arm.m_fma);
  94. func(m_arm.m_cvt, b.m_arm.m_cvt);
  95. func(m_arm.m_sfu, b.m_arm.m_sfu);
  96. func(m_arm.m_loadStore, b.m_arm.m_loadStore);
  97. func(m_arm.m_varying, b.m_arm.m_varying);
  98. func(m_arm.m_texture, b.m_arm.m_texture);
  99. func(m_arm.m_workRegisters, b.m_arm.m_workRegisters);
  100. func(m_arm.m_fp16ArithmeticPercentage, b.m_arm.m_fp16ArithmeticPercentage);
  101. func(m_arm.m_spillingCount, b.m_arm.m_spillingCount);
  102. func(m_amd.m_vgprCount, b.m_amd.m_vgprCount);
  103. func(m_amd.m_sgprCount, b.m_amd.m_sgprCount);
  104. func(m_amd.m_isaSize, b.m_amd.m_isaSize);
  105. }
  106. };
  107. class StageStats
  108. {
  109. public:
  110. Stats m_avgStats{0.0};
  111. Stats m_maxStats{-1.0};
  112. Stats m_minStats{kMaxF64};
  113. U32 m_spillingCount = 0;
  114. U32 m_count = 0;
  115. };
  116. class Ctx
  117. {
  118. public:
  119. DynamicArray<Stats> m_spirvStats;
  120. DynamicArray<Atomic<U32>> m_spirvVisited;
  121. Atomic<U32> m_variantCount = {0};
  122. const ShaderProgramBinary* m_bin = nullptr;
  123. Atomic<I32> m_error = {0};
  124. };
  125. Ctx ctx;
  126. ctx.m_bin = &bin;
  127. ctx.m_spirvStats.resize(bin.m_codeBlocks.getSize());
  128. ctx.m_spirvVisited.resize(bin.m_codeBlocks.getSize(), 0);
  129. memset(ctx.m_spirvVisited.getBegin(), 0, ctx.m_spirvVisited.getSizeInBytes());
  130. ThreadHive hive(getCpuCoresCount());
  131. ThreadHiveTaskCallback callback = [](void* userData, [[maybe_unused]] U32 threadId,
  132. [[maybe_unused]] ThreadHive& hive,
  133. [[maybe_unused]] ThreadHiveSemaphore* signalSemaphore) {
  134. Ctx& ctx = *static_cast<Ctx*>(userData);
  135. U32 variantIdx;
  136. while((variantIdx = ctx.m_variantCount.fetchAdd(1)) < ctx.m_bin->m_variants.getSize()
  137. && ctx.m_error.load() == 0)
  138. {
  139. const ShaderProgramBinaryVariant& variant = ctx.m_bin->m_variants[variantIdx];
  140. for(ShaderType shaderType : EnumIterable<ShaderType>())
  141. {
  142. const U32 codeblockIdx = variant.m_codeBlockIndices[shaderType];
  143. if(codeblockIdx == kMaxU32)
  144. {
  145. continue;
  146. }
  147. const Bool visited = ctx.m_spirvVisited[codeblockIdx].fetchAdd(1) != 0;
  148. if(visited)
  149. {
  150. continue;
  151. }
  152. const ShaderProgramBinaryCodeBlock& codeBlock = ctx.m_bin->m_codeBlocks[codeblockIdx];
  153. // Arm stats
  154. MaliOfflineCompilerOut maliocOut;
  155. Error err = runMaliOfflineCompiler(
  156. #if ANKI_OS_LINUX
  157. ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Linux64/MaliOfflineCompiler/malioc",
  158. #elif ANKI_OS_WINDOWS
  159. ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Windows64/MaliOfflineCompiler/malioc.exe",
  160. #else
  161. # error "Not supported"
  162. #endif
  163. codeBlock.m_binary, shaderType, maliocOut);
  164. if(err)
  165. {
  166. ANKI_LOGE("Mali offline compiler failed");
  167. ctx.m_error.store(1);
  168. break;
  169. }
  170. // AMD
  171. RgaOutput rgaOut = {};
  172. #if 1
  173. err = runRadeonGpuAnalyzer(
  174. # if ANKI_OS_LINUX
  175. ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Linux64/RadeonGpuAnalyzer/rga",
  176. # elif ANKI_OS_WINDOWS
  177. ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Windows64/RadeonGpuAnalyzer/rga.exe",
  178. # else
  179. # error "Not supported"
  180. # endif
  181. codeBlock.m_binary, shaderType, rgaOut);
  182. if(err)
  183. {
  184. ANKI_LOGE("Radeon GPU Analyzer compiler failed");
  185. ctx.m_error.store(1);
  186. break;
  187. }
  188. #endif
  189. // Write stats
  190. Stats& stats = ctx.m_spirvStats[codeblockIdx];
  191. stats.m_arm.m_fma = maliocOut.m_fma;
  192. stats.m_arm.m_cvt = maliocOut.m_cvt;
  193. stats.m_arm.m_sfu = maliocOut.m_sfu;
  194. stats.m_arm.m_loadStore = maliocOut.m_loadStore;
  195. stats.m_arm.m_varying = maliocOut.m_varying;
  196. stats.m_arm.m_texture = maliocOut.m_texture;
  197. stats.m_arm.m_workRegisters = maliocOut.m_workRegisters;
  198. stats.m_arm.m_fp16ArithmeticPercentage = maliocOut.m_fp16ArithmeticPercentage;
  199. stats.m_arm.m_spillingCount = (maliocOut.m_spilling) ? 1.0 : 0.0;
  200. stats.m_amd.m_vgprCount = F64(rgaOut.m_vgprCount);
  201. stats.m_amd.m_sgprCount = F64(rgaOut.m_sgprCount);
  202. stats.m_amd.m_isaSize = F64(rgaOut.m_isaSize);
  203. }
  204. if(variantIdx > 0 && ((variantIdx + 1) % 32) == 0)
  205. {
  206. printf("Processed %u out of %u variants\n", variantIdx + 1, ctx.m_bin->m_variants.getSize());
  207. }
  208. } // while
  209. };
  210. for(U32 i = 0; i < hive.getThreadCount(); ++i)
  211. {
  212. hive.submitTask(callback, &ctx);
  213. }
  214. hive.waitAllTasks();
  215. if(ctx.m_error.load() != 0)
  216. {
  217. return Error::kFunctionFailed;
  218. }
  219. // Cather the results
  220. Array<StageStats, U32(ShaderType::kCount)> allStageStats;
  221. for(const ShaderProgramBinaryVariant& variant : bin.m_variants)
  222. {
  223. for(ShaderType stage : EnumIterable<ShaderType>())
  224. {
  225. if(variant.m_codeBlockIndices[stage] == kMaxU32)
  226. {
  227. continue;
  228. }
  229. const Stats& stats = ctx.m_spirvStats[variant.m_codeBlockIndices[stage]];
  230. StageStats& allStats = allStageStats[stage];
  231. ++allStats.m_count;
  232. allStats.m_avgStats.op(stats, [](F64& a, F64 b) {
  233. a += b;
  234. });
  235. allStats.m_minStats.op(stats, [](F64& a, F64 b) {
  236. a = min(a, b);
  237. });
  238. allStats.m_maxStats.op(stats, [](F64& a, F64 b) {
  239. a = max(a, b);
  240. });
  241. }
  242. }
  243. // Print
  244. for(ShaderType shaderType : EnumIterable<ShaderType>())
  245. {
  246. const StageStats& stage = allStageStats[shaderType];
  247. if(stage.m_count == 0)
  248. {
  249. continue;
  250. }
  251. printf("Stage %u\n", U32(shaderType));
  252. printf(" Arm shaders spilling regs %u\n", stage.m_spillingCount);
  253. const F64 countf = F64(stage.m_count);
  254. const Stats& avg = stage.m_avgStats;
  255. printf(" Average:\n");
  256. printf(" Arm: Regs %f FMA %f CVT %f SFU %f LS %f VAR %f TEX %f FP16 %f%%\n",
  257. avg.m_arm.m_workRegisters / countf, avg.m_arm.m_fma / countf, avg.m_arm.m_cvt / countf,
  258. avg.m_arm.m_sfu / countf, avg.m_arm.m_loadStore / countf, avg.m_arm.m_varying / countf,
  259. avg.m_arm.m_texture / countf, avg.m_arm.m_fp16ArithmeticPercentage / countf);
  260. printf(" AMD: VGPR %f SGPR %f ISA size %f\n", avg.m_amd.m_vgprCount / countf, avg.m_amd.m_sgprCount / countf,
  261. avg.m_amd.m_isaSize / countf);
  262. const Stats& maxs = stage.m_maxStats;
  263. printf(" Max:\n");
  264. printf(" Arm: Regs %f FMA %f CVT %f SFU %f LS %f VAR %f TEX %f FP16 %f%%\n", maxs.m_arm.m_workRegisters,
  265. maxs.m_arm.m_fma, maxs.m_arm.m_cvt, maxs.m_arm.m_sfu, maxs.m_arm.m_loadStore, maxs.m_arm.m_varying,
  266. maxs.m_arm.m_texture, maxs.m_arm.m_fp16ArithmeticPercentage);
  267. printf(" AMD: VGPR %f SGPR %f ISA size %f\n", maxs.m_amd.m_vgprCount, maxs.m_amd.m_sgprCount,
  268. maxs.m_amd.m_isaSize);
  269. }
  270. return Error::kNone;
  271. }
  272. Error dump(CString fname, Bool bDumpStats, Bool dumpBinary, Bool glsl, Bool spirv)
  273. {
  274. ShaderProgramBinaryWrapper binw(&DefaultMemoryPool::getSingleton());
  275. ANKI_CHECK(binw.deserializeFromFile(fname));
  276. if(dumpBinary)
  277. {
  278. ShaderDumpOptions options;
  279. options.m_writeGlsl = glsl;
  280. options.m_writeSpirv = spirv;
  281. String txt;
  282. dumpShaderProgramBinary(options, binw.getBinary(), txt);
  283. printf("%s\n", txt.cstr());
  284. }
  285. if(bDumpStats)
  286. {
  287. ANKI_CHECK(dumpStats(binw.getBinary()));
  288. }
  289. return Error::kNone;
  290. }
  291. ANKI_MAIN_FUNCTION(myMain)
  292. int myMain(int argc, char** argv)
  293. {
  294. class Dummy
  295. {
  296. public:
  297. ~Dummy()
  298. {
  299. DefaultMemoryPool::freeSingleton();
  300. }
  301. } dummy;
  302. DefaultMemoryPool::allocateSingleton(allocAligned, nullptr);
  303. String filename;
  304. Bool dumpStats;
  305. Bool dumpBinary;
  306. Bool glsl;
  307. Bool spirv;
  308. if(parseCommandLineArgs(WeakArray<char*>(argv, argc), dumpStats, dumpBinary, glsl, spirv, filename))
  309. {
  310. ANKI_LOGE(kUsage, argv[0]);
  311. return 1;
  312. }
  313. const Error err = dump(filename, dumpStats, dumpBinary, glsl, spirv);
  314. if(err)
  315. {
  316. ANKI_LOGE("Can't dump due to an error. Bye");
  317. return 1;
  318. }
  319. return 0;
  320. }