Main.cpp 9.5 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::NONE;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. fogComponent = node:getFogDensityComponent()
  34. dt = crntTime - prevTime
  35. density = density - 4.0 * dt
  36. radius = radius + 0.5 * dt
  37. pos = node:getMoveComponent():getLocalOrigin()
  38. pos:setY(pos:getY() - 1.1 * dt)
  39. node:getMoveComponent():setLocalOrigin(pos)
  40. if density <= 0.0 or radius <= 0.0 then
  41. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  42. else
  43. fogComponent:setSphere(radius)
  44. fogComponent:setDensity(density)
  45. end
  46. return 1
  47. end
  48. function onKilled(event, prevTime, crntTime)
  49. return 1
  50. end
  51. )";
  52. ScriptEvent* event;
  53. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  54. event->addAssociatedSceneNode(node);
  55. return Error::NONE;
  56. }
  57. class RayCast : public PhysicsWorldRayCastCallback
  58. {
  59. public:
  60. Vec3 m_hitPosition = Vec3(MAX_F32);
  61. Vec3 m_hitNormal;
  62. Bool m_hit = false;
  63. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  64. : PhysicsWorldRayCastCallback(from, to, mtl)
  65. {
  66. }
  67. void processResult(PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  68. {
  69. if((m_from - m_to).dot(worldNormal) < 0.0f)
  70. {
  71. return;
  72. }
  73. if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
  74. {
  75. return;
  76. }
  77. m_hitPosition = worldPosition;
  78. m_hitNormal = worldNormal;
  79. m_hit = true;
  80. }
  81. };
  82. class MyApp : public SampleApp
  83. {
  84. public:
  85. Error sampleExtraInit() override;
  86. Error userMainLoop(Bool& quit) override;
  87. };
  88. Error MyApp::sampleExtraInit()
  89. {
  90. ScriptResourcePtr script;
  91. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  92. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  93. // Create the player
  94. if(1)
  95. {
  96. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  97. cam.getComponent<MoveComponent>().setLocalTransform(
  98. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  99. PlayerNode* player;
  100. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  101. PlayerControllerComponent& pcomp = player->getComponent<PlayerControllerComponent>();
  102. pcomp.getPhysicsPlayerController()->setMaterialMask(PhysicsMaterialBit::STATIC_GEOMETRY);
  103. player->addChild(&cam);
  104. }
  105. // Create a body component with joint
  106. {
  107. ModelNode* monkey;
  108. ANKI_CHECK(
  109. getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey, "assets/Suzannedynamic-material.ankimdl"));
  110. BodyNode* body;
  111. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body, "assets/Suzanne.ankicl"));
  112. body->getComponent<BodyComponent>().setTransform(
  113. Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  114. body->addChild(monkey);
  115. body->getComponent<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  116. }
  117. // Create a chain
  118. {
  119. const U LINKS = 5;
  120. BodyNode* prevBody = nullptr;
  121. for(U i = 0; i < LINKS; ++i)
  122. {
  123. ModelNode* monkey;
  124. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  125. StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(),
  126. monkey,
  127. "assets/Suzannedynamic-material.ankimdl"));
  128. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  129. trf.getOrigin().y() -= F32(i) * 1.25f;
  130. // trf.getOrigin().x() -= i * 0.25f;
  131. // monkey->getComponent<MoveComponent>().setLocalTransform(trf);
  132. BodyNode* body;
  133. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  134. StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body, "assets/Suzanne.ankicl"));
  135. body->getComponent<BodyComponent>().setTransform(trf);
  136. // Create joint
  137. JointComponent& jointc = body->getComponent<JointComponent>();
  138. if(prevBody == nullptr)
  139. {
  140. jointc.newPoint2PointJoint(Vec3(0, 1, 0));
  141. }
  142. else
  143. {
  144. prevBody->addChild(body);
  145. jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  146. }
  147. body->addChild(monkey);
  148. prevBody = body;
  149. }
  150. }
  151. // Trigger
  152. {
  153. TriggerNode* node;
  154. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node, 1.8f));
  155. node->getComponent<MoveComponent>().setLocalOrigin(Vec4(1.0f, 0.5f, 0.0f, 0.0f));
  156. }
  157. return Error::NONE;
  158. }
  159. Error MyApp::userMainLoop(Bool& quit)
  160. {
  161. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  162. if(getInput().getKey(KeyCode::ESCAPE))
  163. {
  164. quit = true;
  165. }
  166. if(getInput().getKey(KeyCode::F1) == 1)
  167. {
  168. static U mode = 0;
  169. mode = (mode + 1) % 3;
  170. if(mode == 0)
  171. {
  172. getMainRenderer().getDbg().setEnabled(false);
  173. }
  174. else if(mode == 1)
  175. {
  176. getMainRenderer().getDbg().setEnabled(true);
  177. getMainRenderer().getDbg().setDepthTestEnabled(true);
  178. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  179. }
  180. else
  181. {
  182. getMainRenderer().getDbg().setEnabled(true);
  183. getMainRenderer().getDbg().setDepthTestEnabled(false);
  184. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  185. }
  186. }
  187. if(getInput().getKey(KeyCode::R))
  188. {
  189. SceneNode& player = getSceneGraph().findSceneNode("player");
  190. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  191. }
  192. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  193. {
  194. ANKI_LOGI("Firing a monkey");
  195. static U instance = 0;
  196. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  197. ModelNode* monkey;
  198. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  199. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  200. monkey,
  201. "assets/Suzannedynamic-material.ankimdl"));
  202. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  203. BodyNode* body;
  204. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  205. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  206. body->getComponent<BodyComponent>().setTransform(camTrf);
  207. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  208. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  209. body->addChild(monkey);
  210. // Create the destruction event
  211. createDestructionEvent(body);
  212. }
  213. if(getInput().getMouseButton(MouseButton::RIGHT) == 1)
  214. {
  215. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  216. Vec3 from = camTrf.getOrigin().xyz();
  217. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  218. RayCast ray(from, to, PhysicsMaterialBit::ALL & (~PhysicsMaterialBit::PARTICLE));
  219. ray.m_firstHit = true;
  220. getPhysicsWorld().rayCast(ray);
  221. if(ray.m_hit)
  222. {
  223. // Create rotation
  224. const Vec3& zAxis = ray.m_hitNormal;
  225. Vec3 yAxis = Vec3(0, 1, 0.5);
  226. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  227. yAxis = zAxis.cross(xAxis);
  228. Mat3x4 rot = Mat3x4::getIdentity();
  229. rot.setXAxis(xAxis);
  230. rot.setYAxis(yAxis);
  231. rot.setZAxis(zAxis);
  232. Transform trf(ray.m_hitPosition.xyz0(), rot, 1.0f);
  233. // Create an obj
  234. static U id = 0;
  235. ModelNode* monkey;
  236. ANKI_CHECK(getSceneGraph().newSceneNode(
  237. StringAuto(getSceneGraph().getFrameAllocator()).sprintf("decal%u", id++).toCString(),
  238. monkey,
  239. "assets/Suzannedynamic-material.ankimdl"));
  240. monkey->getComponent<MoveComponent>().setLocalTransform(trf);
  241. createDestructionEvent(monkey);
  242. #if 1
  243. // Create some particles
  244. ParticleEmitterNode* particles;
  245. ANKI_CHECK(getSceneGraph().newSceneNode(
  246. StringAuto(getSceneGraph().getFrameAllocator()).sprintf("parts%u", id++).toCString(),
  247. particles,
  248. "assets/smoke.ankipart"));
  249. particles->getComponent<MoveComponent>().setLocalTransform(trf);
  250. createDestructionEvent(particles);
  251. #endif
  252. // Create some fog volumes
  253. for(U i = 0; i < 1; ++i)
  254. {
  255. static int id = 0;
  256. StringAuto name(getSceneGraph().getFrameAllocator());
  257. name.sprintf("fog%u", id++);
  258. FogDensityNode* fogNode;
  259. ANKI_CHECK(getSceneGraph().newSceneNode(name.toCString(), fogNode));
  260. FogDensityComponent& fogComp = fogNode->getComponent<FogDensityComponent>();
  261. fogComp.setSphere(2.1f);
  262. fogComp.setDensity(15.0f);
  263. fogNode->getComponent<MoveComponent>().setLocalTransform(trf);
  264. createDestructionEvent(fogNode);
  265. createFogVolumeFadeEvent(fogNode);
  266. }
  267. }
  268. }
  269. if(0)
  270. {
  271. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  272. TriggerComponent& comp = node.getComponent<TriggerComponent>();
  273. for(U32 i = 0; i < comp.getContactSceneNodes().getSize(); ++i)
  274. {
  275. ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  276. }
  277. }
  278. return Error::NONE;
  279. }
  280. int main(int argc, char* argv[])
  281. {
  282. Error err = Error::NONE;
  283. MyApp* app = new MyApp;
  284. err = app->init(argc, argv, "physics_playground");
  285. if(!err)
  286. {
  287. err = app->mainLoop();
  288. }
  289. if(err)
  290. {
  291. ANKI_LOGE("Error reported. Bye!");
  292. }
  293. else
  294. {
  295. delete app;
  296. ANKI_LOGI("Bye!!");
  297. }
  298. return 0;
  299. }