Main.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690
  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/physics/Character.h"
  12. #include "anki/renderer/Renderer.h"
  13. #include "anki/renderer/MainRenderer.h"
  14. #include "anki/physics/Character.h"
  15. #include "anki/physics/RigidBody.h"
  16. #include "anki/script/ScriptManager.h"
  17. #include "anki/core/StdinListener.h"
  18. #include "anki/resource/Model.h"
  19. #include "anki/core/Logger.h"
  20. #include "anki/Util.h"
  21. #include "anki/resource/Skin.h"
  22. #include "anki/event/EventManager.h"
  23. #include "anki/event/MainRendererPpsHdrEvent.h"
  24. #include "anki/resource/Material.h"
  25. #include "anki/core/Timestamp.h"
  26. #include "anki/core/NativeWindow.h"
  27. #include "anki/Scene.h"
  28. #include "anki/event/LightEvent.h"
  29. #include "anki/event/MoveEvent.h"
  30. #include "anki/core/Counters.h"
  31. using namespace anki;
  32. ModelNode* horse;
  33. PerspectiveCamera* cam;
  34. NativeWindow* win;
  35. HeapAllocator<U8> globAlloc;
  36. //==============================================================================
  37. void initPhysics()
  38. {
  39. SceneGraph& scene = SceneGraphSingleton::get();
  40. btCollisionShape* groundShape = new btBoxShape(
  41. btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
  42. Transform groundTransform;
  43. groundTransform.setIdentity();
  44. groundTransform.setOrigin(Vec3(0, -50, 0));
  45. RigidBody::Initializer init;
  46. init.mass = 0.0;
  47. init.shape = groundShape;
  48. init.startTrf = groundTransform;
  49. init.group = PhysicsWorld::CG_MAP;
  50. init.mask = PhysicsWorld::CG_ALL;
  51. new RigidBody(&SceneGraphSingleton::get().getPhysics(), init);
  52. #if 0
  53. btCollisionShape* colShape = new btBoxShape(
  54. btVector3(1, 1, 1));
  55. init.startTrf.setOrigin(Vec3(0.0, 15.0, 0.0));
  56. init.mass = 20;
  57. init.shape = colShape;
  58. init.group = PhysWorld::CG_PARTICLE;
  59. init.mask = PhysWorld::CG_MAP | PhysWorld::CG_PARTICLE;
  60. const I ARRAY_SIZE_X = 5;
  61. const I ARRAY_SIZE_Y = 5;
  62. const I ARRAY_SIZE_Z = 5;
  63. const I START_POS_X = -5;
  64. const I START_POS_Y = 35;
  65. const I START_POS_Z = -3;
  66. float start_x = START_POS_X - ARRAY_SIZE_X / 2;
  67. float start_y = START_POS_Y;
  68. float start_z = START_POS_Z - ARRAY_SIZE_Z / 2;
  69. for(I k = 0; k < ARRAY_SIZE_Y; k++)
  70. {
  71. for(I i = 0; i < ARRAY_SIZE_X; i++)
  72. {
  73. for(I j = 0; j < ARRAY_SIZE_Z; j++)
  74. {
  75. std::string name = std::string("crate0") + std::to_string(i)
  76. + std::to_string(j) + std::to_string(k);
  77. ModelNode* mnode = new ModelNode(
  78. name.c_str(), &SceneGraphSingleton::get(), nullptr,
  79. MoveComponent::MF_NONE, "models/crate0/crate0.mdl");
  80. init.movable = mnode;
  81. ANKI_ASSERT(init.movable);
  82. Transform trf(
  83. Vec3(2.0 * i + start_x, 2.0 * k + start_y,
  84. 2.0 * j + start_z), Mat3::getIdentity(), 1.0);
  85. init.startTrf = trf;
  86. new RigidBody(&SceneGraphSingleton::get().getPhysics(), init);
  87. }
  88. }
  89. }
  90. #endif
  91. }
  92. //==============================================================================
  93. void init()
  94. {
  95. ANKI_LOGI("Other init...");
  96. SceneGraph& scene = SceneGraphSingleton::get();
  97. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 3);
  98. #if 0
  99. painter = new UiPainter(Vec2(AppSingleton::get().getWindowWidth(),
  100. AppSingleton::get().getWindowHeight()));
  101. painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25);
  102. #endif
  103. // camera
  104. cam = scene.newSceneNode<PerspectiveCamera>("main-camera");
  105. const F32 ang = 45.0;
  106. cam->setAll(
  107. MainRendererSingleton::get().getAspectRatio() * toRad(ang),
  108. toRad(ang), 0.5, 500.0);
  109. cam->setLocalTransform(Transform(Vec3(17.0, 5.2, 0.0),
  110. Mat3(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))),
  111. 1.0));
  112. scene.setActiveCamera(cam);
  113. // lights
  114. #if 1
  115. Vec3 lpos(-24.0, 0.1, -10.0);
  116. for(int i = 0; i < 50; i++)
  117. {
  118. for(int j = 0; j < 10; j++)
  119. {
  120. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  121. PointLight* point = scene.newSceneNode<PointLight>(name.c_str());
  122. point->setRadius(0.5);
  123. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  124. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  125. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  126. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  127. point->setLocalOrigin(lpos);
  128. lpos.z() += 2.0;
  129. }
  130. lpos.x() += 0.93;
  131. lpos.z() = -10;
  132. }
  133. #endif
  134. #if 1
  135. SpotLight* spot = scene.newSceneNode<SpotLight>("spot0");
  136. spot->setOuterAngle(toRad(45.0));
  137. spot->setInnerAngle(toRad(15.0));
  138. spot->setLocalTransform(Transform(Vec3(8.27936, 5.86285, 1.85526),
  139. Mat3(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  140. spot->setDiffuseColor(Vec4(2.0));
  141. spot->setSpecularColor(Vec4(-1.0));
  142. spot->setDistance(30.0);
  143. spot->setShadowEnabled(true);
  144. spot = scene.newSceneNode<SpotLight>("spot1");
  145. spot->setOuterAngle(toRad(45.0));
  146. spot->setInnerAngle(toRad(15.0));
  147. spot->setLocalTransform(Transform(Vec3(5.3, 4.3, 3.0),
  148. Mat3::getIdentity(), 1.0));
  149. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  150. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  151. spot->setDistance(30.0);
  152. spot->setShadowEnabled(true);
  153. #endif
  154. #if 1
  155. // Vase point lights
  156. F32 x = 8.5;
  157. F32 y = 2.25;
  158. F32 z = 2.49;
  159. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  160. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  161. for(U i = 0; i < vaseLightPos.getSize(); i++)
  162. {
  163. Vec3 lightPos = vaseLightPos[i];
  164. PointLight* point = scene.newSceneNode<PointLight>(
  165. ("vase_plight" + std::to_string(i)).c_str());
  166. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  167. point->setRadius(2.0);
  168. point->setLocalOrigin(lightPos);
  169. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  170. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  171. point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0));
  172. point->setLensFlaresAlpha(1.0);
  173. LightEventData eventData;
  174. eventData.radiusMultiplier = 0.2;
  175. eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0);
  176. eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0);
  177. LightEvent* event;
  178. scene.getEventManager().newEvent(event, 0.0, 0.8, point, eventData);
  179. event->enableBits(Event::EF_REANIMATE);
  180. MoveEventData moveData;
  181. moveData.posMin = Vec3(-0.5, 0.0, -0.5);
  182. moveData.posMax = Vec3(0.5, 0.0, 0.5);
  183. MoveEvent* mevent;
  184. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point, moveData);
  185. mevent->enableBits(Event::EF_REANIMATE);
  186. ParticleEmitter* pe;
  187. /**/
  188. if(i == 0)
  189. {
  190. /*scene.newSceneNode(pe, "pefire", "particles/fire.ankipart");
  191. pe->setLocalOrigin(lightPos);
  192. scene.newSceneNode(pe, "pesmoke", "particles/smoke.ankipart");
  193. pe->setLocalOrigin(lightPos);*/
  194. }
  195. /*else
  196. {
  197. InstanceNode* instance;
  198. scene.newSceneNode(instance,
  199. ("pefire_inst" + std::to_string(i)).c_str());
  200. instance->setLocalOrigin(lightPos);
  201. SceneNode& sn = scene.findSceneNode("pefire");
  202. sn.addChild(instance);
  203. scene.newSceneNode(instance,
  204. ("pesmoke_inst" + std::to_string(i)).c_str());
  205. instance->setLocalOrigin(lightPos);
  206. scene.findSceneNode("pesmoke").addChild(instance);
  207. }
  208. {
  209. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  210. "particles/sparks.ankipart");
  211. pe->setLocalOrigin(lightPos);
  212. }*/
  213. }
  214. #endif
  215. #if 1
  216. // horse
  217. horse = scene.newSceneNode<ModelNode>("horse", "models/horse/horse.ankimdl");
  218. horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(),
  219. 0.7));
  220. horse = scene.newSceneNode<ModelNode>("crate", "models/crate0/crate0.ankimdl");
  221. horse->setLocalTransform(Transform(Vec3(2, 10.0, 0), Mat3::getIdentity(),
  222. 1.0));
  223. // barrel
  224. /*ModelNode* redBarrel = new ModelNode(
  225. "red_barrel", &scene, nullptr, MoveComponent::MF_NONE,
  226. "models/red_barrel/red_barrel.mdl");
  227. redBarrel->setLocalTransform(Transform(Vec3(+2, 0, 0), Mat3::getIdentity(),
  228. 0.7));*/
  229. #endif
  230. #if 0
  231. StaticGeometryNode* sponzaModel = new StaticGeometryNode(
  232. //"data/maps/sponza/sponza_no_bmeshes.mdl",
  233. //"data/maps/sponza/sponza.mdl",
  234. "sponza", &scene, "data/maps/sponza/static_geometry.mdl");
  235. (void)sponzaModel;
  236. #endif
  237. //scene.load("maps/sponza/master.ankiscene");
  238. {
  239. String str;
  240. File file(ANKI_R("maps/sponza/scene.lua"), File::OpenFlag::READ);
  241. file.readAllText(str);
  242. ScriptManagerSingleton::get().evalString(str.c_str());
  243. }
  244. initPhysics();
  245. // Sectors
  246. #if 0
  247. SectorGroup& sgroup = scene.getSectorGroup();
  248. Sector* sectorA = sgroup.createNewSector(
  249. Aabb(Vec3(-38, -3, -20), Vec3(38, 27, 20)));
  250. Sector* sectorB = sgroup.createNewSector(Aabb(Vec3(-5), Vec3(5)));
  251. sgroup.createNewPortal(sectorA, sectorB, Obb(Vec3(0.0, 3.0, 0.0),
  252. Mat3::getIdentity(), Vec3(1.0, 2.0, 2.0)));
  253. Sector* sectorC = sgroup.createNewSector(
  254. Aabb(Vec3(-30, -10, -35), Vec3(30, 10, -25)));
  255. sgroup.createNewPortal(sectorA, sectorC, Obb(Vec3(-1.1, 2.0, -11.0),
  256. Mat3::getIdentity(), Vec3(1.3, 1.8, 0.5)));
  257. #endif
  258. // Path
  259. /*Path* path = new Path("todo", "path", &scene, MoveComponent::MF_NONE, nullptr);
  260. (void)path;
  261. const F32 distPerSec = 2.0;
  262. scene.getEventManager().newFollowPathEvent(-1.0,
  263. path->getDistance() / distPerSec,
  264. cam, path, distPerSec);*/
  265. }
  266. //==============================================================================
  267. /// The func pools the stdinListener for string in the console, if
  268. /// there are any it executes them with scriptingEngine
  269. void execStdinScpripts()
  270. {
  271. while(1)
  272. {
  273. std::string cmd = StdinListenerSingleton::get().getLine();
  274. if(cmd.length() < 1)
  275. {
  276. break;
  277. }
  278. try
  279. {
  280. ScriptManagerSingleton::get().evalString(cmd.c_str());
  281. }
  282. catch(Exception& e)
  283. {
  284. ANKI_LOGE(e.what());
  285. }
  286. }
  287. }
  288. //==============================================================================
  289. void mainLoopExtra()
  290. {
  291. F32 dist = 0.2;
  292. F32 ang = toRad(3.0);
  293. F32 scale = 0.01;
  294. F32 mouseSensivity = 9.0;
  295. // move the camera
  296. static MoveComponent* mover =
  297. &SceneGraphSingleton::get().getActiveCamera().getComponent<MoveComponent>();
  298. Input& in = InputSingleton::get();
  299. if(in.getKey(KC_1))
  300. {
  301. mover = &SceneGraphSingleton::get().getActiveCamera();
  302. }
  303. if(in.getKey(KC_2))
  304. {
  305. mover = &SceneGraphSingleton::get().findSceneNode("horse").getComponent<MoveComponent>();
  306. }
  307. if(in.getKey(KC_3))
  308. {
  309. mover = &SceneGraphSingleton::get().findSceneNode("spot0").getComponent<MoveComponent>();
  310. }
  311. if(in.getKey(KC_4))
  312. {
  313. mover = &SceneGraphSingleton::get().findSceneNode("spot1").getComponent<MoveComponent>();
  314. }
  315. if(in.getKey(KC_5))
  316. {
  317. mover = &SceneGraphSingleton::get().findSceneNode("pe").getComponent<MoveComponent>();
  318. }
  319. if(in.getKey(KC_6))
  320. {
  321. mover = &SceneGraphSingleton::get().findSceneNode("vase_plight0").getComponent<MoveComponent>();
  322. }
  323. if(in.getKey(KC_7))
  324. {
  325. mover = &SceneGraphSingleton::get().findSceneNode("red_barrel").getComponent<MoveComponent>();
  326. }
  327. /*if(in.getKey(KC_L) == 1)
  328. {
  329. SceneNode& l =
  330. SceneGraphSingleton::get().findSceneNode("crate");
  331. Transform trf;
  332. trf.setIdentity();
  333. trf.getOrigin().y() = 20.0;
  334. l.getComponent<MoveComponent>().setLocalTransform(trf);
  335. }*/
  336. if(in.getKey(KC_F1) == 1)
  337. {
  338. MainRendererSingleton::get().getDbg().setEnabled(
  339. !MainRendererSingleton::get().getDbg().getEnabled());
  340. }
  341. if(in.getKey(KC_F2) == 1)
  342. {
  343. MainRendererSingleton::get().getDbg().switchBits(
  344. Dbg::DF_SPATIAL);
  345. }
  346. if(in.getKey(KC_F3) == 1)
  347. {
  348. MainRendererSingleton::get().getDbg().switchBits(
  349. Dbg::DF_PHYSICS);
  350. }
  351. if(in.getKey(KC_F4) == 1)
  352. {
  353. MainRendererSingleton::get().getDbg().switchBits(
  354. Dbg::DF_SECTOR);
  355. }
  356. if(in.getKey(KC_F5) == 1)
  357. {
  358. MainRendererSingleton::get().getDbg().switchBits(
  359. Dbg::DF_OCTREE);
  360. }
  361. if(in.getKey(KC_F6) == 1)
  362. {
  363. MainRendererSingleton::get().getDbg().switchDepthTestEnabled();
  364. }
  365. if(in.getKey(KC_F12) == 1)
  366. {
  367. MainRendererSingleton::get().takeScreenshot("screenshot.tga");
  368. }
  369. if(in.getKey(KC_UP)) mover->rotateLocalX(ang);
  370. if(in.getKey(KC_DOWN)) mover->rotateLocalX(-ang);
  371. if(in.getKey(KC_LEFT)) mover->rotateLocalY(ang);
  372. if(in.getKey(KC_RIGHT)) mover->rotateLocalY(-ang);
  373. if(in.getKey(KC_A)) mover->moveLocalX(-dist);
  374. if(in.getKey(KC_D)) mover->moveLocalX(dist);
  375. if(in.getKey(KC_Z)) mover->moveLocalY(dist);
  376. if(in.getKey(KC_SPACE)) mover->moveLocalY(-dist);
  377. if(in.getKey(KC_W)) mover->moveLocalZ(-dist);
  378. if(in.getKey(KC_S)) mover->moveLocalZ(dist);
  379. if(in.getKey(KC_Q)) mover->rotateLocalZ(ang);
  380. if(in.getKey(KC_E)) mover->rotateLocalZ(-ang);
  381. if(in.getKey(KC_PAGEUP))
  382. {
  383. mover->scale(scale);
  384. }
  385. if(in.getKey(KC_PAGEDOWN))
  386. {
  387. mover->scale(-scale);
  388. }
  389. if(in.getKey(KC_P) == 1)
  390. {
  391. std::cout << "{Vec3("
  392. << mover->getWorldTransform().getOrigin().toString()
  393. << "), Quat("
  394. << Quat(mover->getWorldTransform().getRotation()).toString()
  395. << ")}," << std::endl;
  396. }
  397. if(in.getKey(KC_L) == 1)
  398. {
  399. try
  400. {
  401. ScriptManagerSingleton::get().evalString(
  402. R"(scene = SceneGraphSingleton.get()
  403. node = scene:tryFindSceneNode("horse")
  404. if Anki.userDataValid(node) == 1 then
  405. print("valid")
  406. else
  407. print("invalid")
  408. end)");
  409. }
  410. catch(Exception& e)
  411. {
  412. ANKI_LOGE(e.what());
  413. }
  414. }
  415. if(in.getMousePosition() != Vec2(0.0))
  416. {
  417. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  418. MainRendererSingleton::get().getAspectRatio();
  419. mover->rotateLocalY(angY);
  420. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  421. }
  422. execStdinScpripts();
  423. }
  424. //==============================================================================
  425. void mainLoop()
  426. {
  427. ANKI_LOGI("Entering main loop");
  428. HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime();
  429. HighRezTimer::Scalar crntTime = prevUpdateTime;
  430. ANKI_COUNTER_START_TIMER(FPS);
  431. while(1)
  432. {
  433. HighRezTimer timer;
  434. timer.start();
  435. prevUpdateTime = crntTime;
  436. crntTime = HighRezTimer::getCurrentTime();
  437. // Update
  438. //
  439. InputSingleton::get().handleEvents();
  440. mainLoopExtra();
  441. SceneGraphSingleton::get().update(
  442. prevUpdateTime, crntTime, MainRendererSingleton::get());
  443. //EventManagerSingleton::get().updateAllEvents(prevUpdateTime, crntTime);
  444. MainRendererSingleton::get().render(SceneGraphSingleton::get());
  445. if(InputSingleton::get().getKey(KC_ESCAPE))
  446. {
  447. break;
  448. }
  449. GlManagerSingleton::get().swapBuffers();
  450. ANKI_COUNTERS_RESOLVE_FRAME();
  451. // Sleep
  452. //
  453. #if 1
  454. timer.stop();
  455. if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
  456. {
  457. HighRezTimer::sleep(AppSingleton::get().getTimerTick()
  458. - timer.getElapsedTime());
  459. }
  460. #else
  461. if(MainRendererSingleton::get().getFramesCount() == 2000)
  462. {
  463. break;
  464. }
  465. #endif
  466. increaseGlobTimestamp();
  467. }
  468. ANKI_COUNTER_STOP_TIMER_INC(FPS);
  469. ANKI_COUNTERS_FLUSH();
  470. #if 0
  471. MainRendererSingleton::get().takeScreenshot("screenshot.tga");
  472. #endif
  473. }
  474. //==============================================================================
  475. // initSubsystems =
  476. //==============================================================================
  477. void makeCurrent(void* ctx)
  478. {
  479. ANKI_ASSERT(ctx);
  480. win->contextMakeCurrent(ctx);
  481. }
  482. void swapBuffers(void* wind)
  483. {
  484. NativeWindow* win = (NativeWindow*)wind;
  485. win->swapBuffers();
  486. }
  487. void initSubsystems(int argc, char* argv[])
  488. {
  489. #if ANKI_GL == ANKI_GL_DESKTOP
  490. U32 glmajor = 4;
  491. U32 glminor = 4;
  492. #else
  493. U32 glmajor = 3;
  494. U32 glminor = 0;
  495. #endif
  496. globAlloc = HeapAllocator<U8>(HeapMemoryPool(0));
  497. // Logger
  498. LoggerSingleton::get().init(
  499. Logger::InitFlags::WITH_SYSTEM_MESSAGE_HANDLER, globAlloc);
  500. // App
  501. AppSingleton::get().init();
  502. // Window
  503. NativeWindowInitializer nwinit;
  504. nwinit.m_width = 1280;
  505. nwinit.m_height = 720;
  506. nwinit.m_majorVersion = glmajor;
  507. nwinit.m_minorVersion = glminor;
  508. nwinit.m_depthBits = 0;
  509. nwinit.m_stencilBits = 0;
  510. nwinit.m_fullscreenDesktopRez = true;
  511. nwinit.m_debugContext = ANKI_DEBUG;
  512. win = new NativeWindow;
  513. win->create(nwinit);
  514. void* context = win->getCurrentContext();
  515. win->contextMakeCurrent(nullptr);
  516. // GL stuff
  517. GlManagerSingleton::get().init(makeCurrent, context,
  518. swapBuffers, win, nwinit.m_debugContext);
  519. // Input
  520. InputSingleton::get().init(win);
  521. InputSingleton::get().lockCursor(true);
  522. InputSingleton::get().hideCursor(true);
  523. InputSingleton::get().moveCursor(Vec2(0.0));
  524. // Main renderer
  525. RendererInitializer initializer;
  526. initializer.set("ms.ez.enabled", false);
  527. initializer.set("ms.ez.maxObjectsToDraw", 100);
  528. initializer.set("dbg.enabled", false);
  529. initializer.set("is.sm.bilinearEnabled", true);
  530. initializer.set("is.groundLightEnabled", true);
  531. initializer.set("is.sm.enabled", true);
  532. initializer.set("is.sm.poissonEnabled", true);
  533. initializer.set("is.sm.resolution", 1024);
  534. initializer.set("pps.enabled", true);
  535. initializer.set("pps.hdr.enabled", true);
  536. initializer.set("pps.hdr.renderingQuality", 0.6);
  537. initializer.set("pps.hdr.blurringDist", 1.0);
  538. initializer.set("pps.hdr.blurringIterationsCount", 1);
  539. initializer.set("pps.hdr.exposure", 8.0);
  540. initializer.set("pps.hdr.samples", 9);
  541. initializer.set("pps.sslr.renderingQuality", 0.5);
  542. initializer.set("pps.ssao.blurringIterationsNum", 1);
  543. initializer.set("pps.ssao.enabled", true);
  544. initializer.set("pps.ssao.renderingQuality", 0.35);
  545. initializer.set("pps.bl.enabled", true);
  546. initializer.set("pps.bl.blurringIterationsNum", 2);
  547. initializer.set("pps.bl.sideBlurFactor", 1.0);
  548. initializer.set("pps.lf.enabled", true);
  549. initializer.set("pps.sharpen", true);
  550. initializer.set("renderingQuality", 1.0);
  551. initializer.set("width", win->getWidth());
  552. initializer.set("height", win->getHeight());
  553. initializer.set("lodDistance", 20.0);
  554. initializer.set("samples", 1);
  555. initializer.set("tessellation", false);
  556. initializer.set("tilesXCount", 16);
  557. initializer.set("tilesYCount", 16);
  558. MainRendererSingleton::get().init(initializer);
  559. // Stdin listener
  560. StdinListenerSingleton::get().start();
  561. // Parallel jobs
  562. ThreadpoolSingleton::get().init(getCpuCoresCount());
  563. }
  564. //==============================================================================
  565. int main(int argc, char* argv[])
  566. {
  567. int exitCode;
  568. try
  569. {
  570. initSubsystems(argc, argv);
  571. init();
  572. mainLoop();
  573. ANKI_LOGI("Exiting...");
  574. AppSingleton::get().quit(EXIT_SUCCESS);
  575. exitCode = 0;
  576. }
  577. catch(std::exception& e)
  578. {
  579. ANKI_LOGE("Aborting: %s", e.what());
  580. exitCode = 1;
  581. }
  582. ANKI_LOGI("Bye!!");
  583. return exitCode;
  584. }