EditorMain.cpp 4.6 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/AnKi.h>
  6. using namespace anki;
  7. ANKI_CVAR(StringCVar, Editor, Scene, "", "Load this scene at startup")
  8. class EditorUiNode : public SceneNode
  9. {
  10. public:
  11. EditorUi m_editorUi;
  12. EditorUiNode(CString name)
  13. : SceneNode(name)
  14. {
  15. UiComponent* uic = newComponent<UiComponent>();
  16. uic->init(
  17. [](UiCanvas& canvas, void* ud) {
  18. static_cast<EditorUiNode*>(ud)->m_editorUi.draw(canvas);
  19. },
  20. this);
  21. }
  22. };
  23. class MyApp : public App
  24. {
  25. public:
  26. U32 m_argc = 0;
  27. Char** m_argv = nullptr;
  28. EditorUiNode* m_editorUiNode = nullptr;
  29. String m_sceneLuaFname;
  30. MyApp(U32 argc, Char** argv)
  31. : App("AnKiEditor")
  32. , m_argc(argc)
  33. , m_argv(argv)
  34. {
  35. }
  36. Error userPreInit() override
  37. {
  38. g_cvarWindowFullscreen = false;
  39. g_cvarWindowMaximized = true;
  40. g_cvarWindowBorderless = true;
  41. g_cvarRsrcTrackFileUpdates = true;
  42. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 1, m_argv + 1));
  43. if(CString(g_cvarEditorScene) != "")
  44. {
  45. ANKI_CHECK(walkDirectoryTree(g_cvarEditorScene, [this](WalkDirectoryArgs& args) {
  46. if(!args.m_isDirectory && args.m_path.find("Scene.lua") != CString::kNpos)
  47. {
  48. m_sceneLuaFname = args.m_path;
  49. args.m_stopSearch = true;
  50. }
  51. return Error::kNone;
  52. }));
  53. if(m_sceneLuaFname)
  54. {
  55. g_cvarRsrcDataPaths = CString(g_cvarEditorScene);
  56. }
  57. else
  58. {
  59. ANKI_LOGE("Failed to find a Scene.lua");
  60. }
  61. }
  62. return Error::kNone;
  63. }
  64. Error userPostInit() override
  65. {
  66. SceneGraph::getSingleton().setCheckForResourceUpdates(true);
  67. m_editorUiNode = SceneGraph::getSingleton().newSceneNode<EditorUiNode>("MainUi");
  68. if(m_sceneLuaFname)
  69. {
  70. ANKI_LOGI("Will load: %s", m_sceneLuaFname.cstr());
  71. ScriptResourcePtr script;
  72. ANKI_CHECK(ResourceManager::getSingleton().loadResource(m_sceneLuaFname, script));
  73. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  74. }
  75. Renderer::getSingleton().getDbg().enableOptions(DbgOption::kObjectPicking | DbgOption::kIcons);
  76. return Error::kNone;
  77. }
  78. Error userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime) override
  79. {
  80. Input& in = Input::getSingleton();
  81. SceneGraph& scene = SceneGraph::getSingleton();
  82. if(m_editorUiNode->m_editorUi.m_quit)
  83. {
  84. quit = true;
  85. }
  86. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  87. if(in.getMouseButton(MouseButton::kRight) == 1)
  88. {
  89. // Re-init mouse pos
  90. mousePosOn1stClick = in.getMousePositionNdc();
  91. }
  92. if(in.getMouseButton(MouseButton::kRight) > 0 && !m_editorUiNode->m_editorUi.m_mouseOverAnyWindow)
  93. {
  94. in.hideCursor(true);
  95. // move the camera
  96. static SceneNode* mover = &scene.getActiveCameraNode();
  97. constexpr F32 kRotateAngle = toRad(2.5f);
  98. constexpr F32 kMouseSensitivity = 5.0f;
  99. if(in.getKey(KeyCode::kUp) > 0)
  100. {
  101. mover->rotateLocalX(kRotateAngle);
  102. }
  103. if(in.getKey(KeyCode::kDown) > 0)
  104. {
  105. mover->rotateLocalX(-kRotateAngle);
  106. }
  107. if(in.getKey(KeyCode::kLeft) > 0)
  108. {
  109. mover->rotateLocalY(kRotateAngle);
  110. }
  111. if(in.getKey(KeyCode::kRight) > 0)
  112. {
  113. mover->rotateLocalY(-kRotateAngle);
  114. }
  115. F32 moveDistance = 0.1f;
  116. if(in.getKey(KeyCode::kLeftShift) > 0)
  117. {
  118. moveDistance *= 4.0f;
  119. }
  120. if(in.getKey(KeyCode::kA) > 0)
  121. {
  122. mover->moveLocalX(-moveDistance);
  123. }
  124. if(in.getKey(KeyCode::kD) > 0)
  125. {
  126. mover->moveLocalX(moveDistance);
  127. }
  128. if(in.getKey(KeyCode::kQ) > 0)
  129. {
  130. mover->moveLocalY(-moveDistance);
  131. }
  132. if(in.getKey(KeyCode::kE) > 0)
  133. {
  134. mover->moveLocalY(moveDistance);
  135. }
  136. if(in.getKey(KeyCode::kW) > 0)
  137. {
  138. mover->moveLocalZ(-moveDistance);
  139. }
  140. if(in.getKey(KeyCode::kS) > 0)
  141. {
  142. mover->moveLocalZ(moveDistance);
  143. }
  144. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  145. in.moveMouseNdc(mousePosOn1stClick);
  146. if(velocity != Vec2(0.0))
  147. {
  148. Euler angles(mover->getLocalRotation().getRotationPart());
  149. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * kMouseSensitivity;
  150. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  151. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * kMouseSensitivity;
  152. angles.z() = 0.0f;
  153. mover->setLocalRotation(Mat3(angles));
  154. }
  155. }
  156. else
  157. {
  158. in.hideCursor(false);
  159. }
  160. return Error::kNone;
  161. }
  162. };
  163. ANKI_MAIN_FUNCTION(myMain)
  164. int myMain(int argc, char* argv[])
  165. {
  166. MyApp* app = new MyApp(argc, argv);
  167. const Error err = app->mainLoop();
  168. delete app;
  169. if(err)
  170. {
  171. ANKI_LOGE("Error reported. Bye!!");
  172. }
  173. else
  174. {
  175. ANKI_LOGI("Bye!!");
  176. }
  177. return 0;
  178. }