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Blit.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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Bloom.frag.glsl
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ee04f4267e
Fixes and optimizations
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10 anni fa |
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Clusterer.glsl
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65aa08dec9
Bug fix in light particles
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10 anni fa |
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Common.glsl
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1bd2f13bd1
Merging IR and IS
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10 anni fa |
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Dbg.frag.glsl
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7417f42723
Windows fixes
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10 anni fa |
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Dbg.vert.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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10 anni fa |
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Downsample.frag.glsl
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c9851fdd1f
Cleaning MS. Adding downsampling rendering pass (WIP)
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10 anni fa |
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DownscaleBlur.frag.glsl
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93bb78f116
Refactoring
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10 anni fa |
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Final.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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10 anni fa |
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FsCommonFrag.glsl
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e001a35982
Removing scene ambient color
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10 anni fa |
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FsCommonVert.glsl
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0f906560d2
Refactoring App. Optimizing fog
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10 anni fa |
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Functions.glsl
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0f906560d2
Refactoring App. Optimizing fog
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10 anni fa |
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GaussianBlurGeneric.frag.glsl
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f4d7e04193
Add atomic buffers
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10 anni fa |
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Irradiance.frag.glsl
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566e4dc378
Some more work on IBL
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10 anni fa |
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Is.frag.glsl
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e001a35982
Removing scene ambient color
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10 anni fa |
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Is.vert.glsl
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0f906560d2
Refactoring App. Optimizing fog
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10 anni fa |
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LfOcclusion.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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LfOcclusion.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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LfSpritePass.frag.glsl
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7417f42723
Windows fixes
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10 anni fa |
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LfSpritePass.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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LightFunctions.glsl
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1bd2f13bd1
Merging IR and IS
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10 anni fa |
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LightResources.glsl
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e001a35982
Removing scene ambient color
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10 anni fa |
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MsCommonFrag.glsl
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7417f42723
Windows fixes
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10 anni fa |
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MsCommonTessc.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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MsCommonTesse.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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MsCommonVert.glsl
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7417f42723
Windows fixes
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10 anni fa |
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MsFsCommon.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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NearDepthUpscale.frag.glsl
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fdb0b4221f
For once SSAO is applied in the correct order
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10 anni fa |
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NearDepthUpscale.vert.glsl
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ee04f4267e
Fixes and optimizations
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10 anni fa |
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Pack.glsl
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d03175ca0c
Reduce bandwidth
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10 anni fa |
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Pps.frag.glsl
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d91162a7a9
Fixing bug in tracer
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10 anni fa |
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PpsTmAverageLuminance.comp.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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Quad.vert.glsl
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c9851fdd1f
Cleaning MS. Adding downsampling rendering pass (WIP)
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10 anni fa |
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RendererCommonUniforms.glsl
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b81bfa03c0
Some renderer refactoring
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10 anni fa |
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Ssao.frag.glsl
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fdb0b4221f
For once SSAO is applied in the correct order
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10 anni fa |
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Sslf.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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Sslr.glsl
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0f906560d2
Refactoring App. Optimizing fog
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10 anni fa |
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TilerMinMax.comp.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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Tonemapping.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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10 anni fa |
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UiLines.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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10 anni fa |
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UiLines.vert.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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10 anni fa |
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VariableSamplingBlurGeneric.frag.glsl
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ba4f0ad15f
Some blurring improvements
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10 anni fa |
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Volumetric.frag.glsl
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0f906560d2
Refactoring App. Optimizing fog
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10 anni fa |