Panagiotis Christopoulos Charitos 7417f42723 Windows fixes 10 anni fa
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Blit.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
Bloom.frag.glsl ee04f4267e Fixes and optimizations 10 anni fa
Clusterer.glsl 65aa08dec9 Bug fix in light particles 10 anni fa
Common.glsl 1bd2f13bd1 Merging IR and IS 10 anni fa
Dbg.frag.glsl 7417f42723 Windows fixes 10 anni fa
Dbg.vert.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anni fa
Downsample.frag.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) 10 anni fa
DownscaleBlur.frag.glsl 93bb78f116 Refactoring 10 anni fa
Final.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anni fa
FsCommonFrag.glsl e001a35982 Removing scene ambient color 10 anni fa
FsCommonVert.glsl 0f906560d2 Refactoring App. Optimizing fog 10 anni fa
Functions.glsl 0f906560d2 Refactoring App. Optimizing fog 10 anni fa
GaussianBlurGeneric.frag.glsl f4d7e04193 Add atomic buffers 10 anni fa
Irradiance.frag.glsl 566e4dc378 Some more work on IBL 10 anni fa
Is.frag.glsl e001a35982 Removing scene ambient color 10 anni fa
Is.vert.glsl 0f906560d2 Refactoring App. Optimizing fog 10 anni fa
LfOcclusion.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
LfOcclusion.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
LfSpritePass.frag.glsl 7417f42723 Windows fixes 10 anni fa
LfSpritePass.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
LightFunctions.glsl 1bd2f13bd1 Merging IR and IS 10 anni fa
LightResources.glsl e001a35982 Removing scene ambient color 10 anni fa
MsCommonFrag.glsl 7417f42723 Windows fixes 10 anni fa
MsCommonTessc.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
MsCommonTesse.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
MsCommonVert.glsl 7417f42723 Windows fixes 10 anni fa
MsFsCommon.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
NearDepthUpscale.frag.glsl fdb0b4221f For once SSAO is applied in the correct order 10 anni fa
NearDepthUpscale.vert.glsl ee04f4267e Fixes and optimizations 10 anni fa
Pack.glsl d03175ca0c Reduce bandwidth 10 anni fa
Pps.frag.glsl d91162a7a9 Fixing bug in tracer 10 anni fa
PpsTmAverageLuminance.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
Quad.vert.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) 10 anni fa
RendererCommonUniforms.glsl b81bfa03c0 Some renderer refactoring 10 anni fa
Ssao.frag.glsl fdb0b4221f For once SSAO is applied in the correct order 10 anni fa
Sslf.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
Sslr.glsl 0f906560d2 Refactoring App. Optimizing fog 10 anni fa
TilerMinMax.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
Tonemapping.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anni fa
UiLines.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anni fa
UiLines.vert.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anni fa
VariableSamplingBlurGeneric.frag.glsl ba4f0ad15f Some blurring improvements 10 anni fa
Volumetric.frag.glsl 0f906560d2 Refactoring App. Optimizing fog 10 anni fa