Main.cpp 6.8 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. #undef ANKI_BUILD
  6. #endif
  7. #include "anki/AnKi.h"
  8. using namespace anki;
  9. #define PLAYER 0
  10. #define MOUSE 1
  11. class MyApp : public App
  12. {
  13. public:
  14. Bool m_profile = false;
  15. Error init();
  16. Error userMainLoop(Bool& quit) override;
  17. };
  18. MyApp* app = nullptr;
  19. //==============================================================================
  20. Error MyApp::init()
  21. {
  22. Error err = ErrorCode::NONE;
  23. ANKI_LOGI("Other init...");
  24. SceneGraph& scene = app->getSceneGraph();
  25. MainRenderer& renderer = app->getMainRenderer();
  26. ResourceManager& resources = app->getResourceManager();
  27. renderer.getOffscreenRenderer().getVolumetric().setFog(
  28. Vec3(1.0, 0.9, 0.9), 0.7);
  29. if(getenv("PROFILE"))
  30. {
  31. m_profile = true;
  32. app->setTimerTick(0.0);
  33. }
  34. {
  35. ScriptResourcePtr script;
  36. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  37. if(err)
  38. return err;
  39. err = app->getScriptManager().evalString(script->getSource());
  40. if(err)
  41. return err;
  42. app->getMainRenderer()
  43. .getOffscreenRenderer()
  44. .getPps()
  45. .loadColorGradingTexture("textures/adis/dungeon.ankitex");
  46. }
  47. return ErrorCode::NONE;
  48. }
  49. //==============================================================================
  50. Error MyApp::userMainLoop(Bool& quit)
  51. {
  52. Error err = ErrorCode::NONE;
  53. F32 dist = 0.1;
  54. F32 ang = toRad(2.5);
  55. F32 scale = 0.01;
  56. F32 mouseSensivity = 9.0;
  57. quit = false;
  58. SceneGraph& scene = getSceneGraph();
  59. Input& in = getInput();
  60. MainRenderer& renderer = getMainRenderer();
  61. if(in.getKey(KeyCode::ESCAPE))
  62. {
  63. quit = true;
  64. return err;
  65. }
  66. // move the camera
  67. static MoveComponent* mover =
  68. &scene.getActiveCamera().getComponent<MoveComponent>();
  69. if(in.getKey(KeyCode::_1))
  70. {
  71. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  72. }
  73. if(in.getKey(KeyCode::_2))
  74. {
  75. mover = &scene.findSceneNode("proxy").getComponent<MoveComponent>();
  76. }
  77. if(in.getKey(KeyCode::_3))
  78. {
  79. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  80. }
  81. if(in.getKey(KeyCode::_4))
  82. {
  83. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  84. }
  85. if(in.getKey(KeyCode::_5))
  86. {
  87. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  88. }
  89. if(in.getKey(KeyCode::_6))
  90. {
  91. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  92. }
  93. if(in.getKey(KeyCode::_7))
  94. {
  95. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  96. }
  97. if(in.getKey(KeyCode::L) == 1)
  98. {
  99. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  100. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  101. }
  102. if(in.getKey(KeyCode::F1) == 1)
  103. {
  104. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  105. }
  106. if(in.getKey(KeyCode::F2) == 1)
  107. {
  108. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  109. }
  110. if(in.getKey(KeyCode::F3) == 1)
  111. {
  112. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  113. }
  114. if(in.getKey(KeyCode::F4) == 1)
  115. {
  116. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  117. }
  118. if(in.getKey(KeyCode::F6) == 1)
  119. {
  120. renderer.getDbg().switchDepthTestEnabled();
  121. }
  122. if(in.getKey(KeyCode::F12) == 1)
  123. {
  124. printf("F12\n");
  125. scene.getActiveCamera()
  126. .getComponent<FrustumComponent>()
  127. .markShapeForUpdate();
  128. scene.getActiveCamera()
  129. .getComponent<FrustumComponent>()
  130. .markTransformForUpdate();
  131. }
  132. #if !PLAYER
  133. if(in.getKey(KeyCode::UP))
  134. mover->rotateLocalX(ang);
  135. if(in.getKey(KeyCode::DOWN))
  136. mover->rotateLocalX(-ang);
  137. if(in.getKey(KeyCode::LEFT))
  138. mover->rotateLocalY(ang);
  139. if(in.getKey(KeyCode::RIGHT))
  140. mover->rotateLocalY(-ang);
  141. if(in.getKey(KeyCode::A))
  142. {
  143. mover->moveLocalX(-dist);
  144. }
  145. if(in.getKey(KeyCode::D))
  146. mover->moveLocalX(dist);
  147. if(in.getKey(KeyCode::Z))
  148. mover->moveLocalY(dist);
  149. if(in.getKey(KeyCode::SPACE))
  150. mover->moveLocalY(-dist);
  151. if(in.getKey(KeyCode::W))
  152. mover->moveLocalZ(-dist);
  153. if(in.getKey(KeyCode::S))
  154. mover->moveLocalZ(dist);
  155. if(in.getKey(KeyCode::Q))
  156. mover->rotateLocalZ(ang);
  157. if(in.getKey(KeyCode::E))
  158. mover->rotateLocalZ(-ang);
  159. if(in.getKey(KeyCode::PAGEUP))
  160. {
  161. mover->scale(scale);
  162. }
  163. if(in.getKey(KeyCode::PAGEDOWN))
  164. {
  165. mover->scale(-scale);
  166. }
  167. #endif
  168. #if !PLAYER && MOUSE
  169. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  170. {
  171. // printf("%f %f\n", in.getMousePosition().x(),
  172. // in.getMousePosition().y());
  173. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  174. * renderer.getAspectRatio();
  175. mover->rotateLocalY(angY);
  176. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  177. }
  178. #endif
  179. if(m_profile && getGlobalTimestamp() == 500)
  180. {
  181. quit = true;
  182. return err;
  183. }
  184. return err;
  185. }
  186. //==============================================================================
  187. Error init(int argc, char* argv[])
  188. {
  189. Error err = ErrorCode::NONE;
  190. // Config
  191. Config config;
  192. config.set("dbg.enabled", false);
  193. config.set("sm.bilinearEnabled", true);
  194. config.set("is.groundLightEnabled", false);
  195. config.set("sm.enabled", true);
  196. config.set("sm.maxLights", 16);
  197. config.set("sm.poissonEnabled", false);
  198. config.set("sm.resolution", 512);
  199. config.set("lf.maxFlares", 32);
  200. config.set("pps.enabled", true);
  201. config.set("bloom.enabled", true);
  202. config.set("bloom.renderingQuality", 0.5);
  203. config.set("bloom.blurringDist", 1.0);
  204. config.set("bloom.blurringIterationsCount", 1);
  205. config.set("bloom.threshold", 2.0);
  206. config.set("bloom.scale", 2.0);
  207. config.set("bloom.samples", 17);
  208. config.set("ssao.blurringIterationsCount", 1);
  209. config.set("ssao.enabled", true);
  210. config.set("ssao.renderingQuality", 0.25);
  211. config.set("sslf.enabled", true);
  212. config.set("pps.sharpen", false);
  213. config.set("renderingQuality", 1.0);
  214. config.set("width", 1920);
  215. config.set("height", 1088);
  216. config.set("lodDistance", 20.0);
  217. config.set("samples", 1);
  218. config.set("tessellation", true);
  219. // config.set("maxTextureSize", 256);
  220. config.set("ir.enabled", true);
  221. // config.set("ir.clusterSizeZ", 32);
  222. config.set("sslr.enabled", false);
  223. config.set("ir.rendererSize", 64);
  224. config.set("fullscreenDesktopResolution", true);
  225. // config.set("clusterSizeZ", 16);
  226. config.set("debugContext", false);
  227. if(getenv("ANKI_DATA_PATH"))
  228. {
  229. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  230. }
  231. else
  232. {
  233. config.set("dataPaths", "assets");
  234. }
  235. // config.set("maxTextureSize", 256);
  236. // config.set("lodDistance", 3.0);
  237. // config.saveToFile("./config.xml");
  238. // config.loadFromFile("./config.xml");
  239. app = new MyApp;
  240. ANKI_CHECK(app->create(config, allocAligned, nullptr));
  241. ANKI_CHECK(app->init());
  242. // Input
  243. #if MOUSE
  244. app->getInput().lockCursor(true);
  245. app->getInput().hideCursor(true);
  246. app->getInput().moveCursor(Vec2(0.0));
  247. #endif
  248. return err;
  249. }
  250. //==============================================================================
  251. int main(int argc, char* argv[])
  252. {
  253. Error err = ErrorCode::NONE;
  254. err = init(argc, argv);
  255. if(!err)
  256. {
  257. err = app->mainLoop();
  258. }
  259. if(err)
  260. {
  261. ANKI_LOGE("Error reported. See previous messages");
  262. }
  263. else
  264. {
  265. delete app;
  266. ANKI_LOGI("Bye!!");
  267. }
  268. return 0;
  269. }