Main.cpp 4.6 KB

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include "anki/AnKi.h"
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. //==============================================================================
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. if(argc != 3)
  24. {
  25. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua",
  26. argv[0]);
  27. return ErrorCode::USER_DATA;
  28. }
  29. // Config
  30. Config config;
  31. ANKI_CHECK(config.loadFromFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. SceneGraph& scene = getSceneGraph();
  36. MainRenderer& renderer = getMainRenderer();
  37. ResourceManager& resources = getResourceManager();
  38. renderer.getOffscreenRenderer().getVolumetric().setFog(
  39. Vec3(1.0, 0.9, 0.9), 0.7);
  40. if(getenv("PROFILE"))
  41. {
  42. m_profile = true;
  43. setTimerTick(0.0);
  44. }
  45. // Input
  46. #if MOUSE
  47. getInput().lockCursor(true);
  48. getInput().hideCursor(true);
  49. getInput().moveCursor(Vec2(0.0));
  50. #endif
  51. // Load scene
  52. ScriptResourcePtr script;
  53. ANKI_CHECK(resources.loadResource(argv[2], script));
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  56. "textures/adis/dungeon.ankitex"));
  57. return ErrorCode::NONE;
  58. }
  59. //==============================================================================
  60. Error MyApp::userMainLoop(Bool& quit)
  61. {
  62. F32 dist = 0.1;
  63. F32 ang = toRad(2.5);
  64. F32 scale = 0.01;
  65. F32 mouseSensivity = 9.0;
  66. quit = false;
  67. SceneGraph& scene = getSceneGraph();
  68. Input& in = getInput();
  69. MainRenderer& renderer = getMainRenderer();
  70. if(in.getKey(KeyCode::ESCAPE))
  71. {
  72. quit = true;
  73. return ErrorCode::NONE;
  74. }
  75. // move the camera
  76. static MoveComponent* mover =
  77. &scene.getActiveCamera().getComponent<MoveComponent>();
  78. if(in.getKey(KeyCode::_1))
  79. {
  80. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  81. }
  82. if(in.getKey(KeyCode::_2))
  83. {
  84. mover = &scene.findSceneNode("proxy").getComponent<MoveComponent>();
  85. }
  86. if(in.getKey(KeyCode::L) == 1)
  87. {
  88. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  89. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  90. mover->setLocalOrigin(Vec4(0.0));
  91. mover->setLocalRotation(Mat3x4::getIdentity());
  92. }
  93. if(in.getKey(KeyCode::F1) == 1)
  94. {
  95. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  96. }
  97. if(in.getKey(KeyCode::F2) == 1)
  98. {
  99. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  100. }
  101. if(in.getKey(KeyCode::F3) == 1)
  102. {
  103. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  104. }
  105. if(in.getKey(KeyCode::F4) == 1)
  106. {
  107. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  108. }
  109. if(in.getKey(KeyCode::F6) == 1)
  110. {
  111. renderer.getDbg().switchDepthTestEnabled();
  112. }
  113. #if !PLAYER
  114. if(in.getKey(KeyCode::UP))
  115. mover->rotateLocalX(ang);
  116. if(in.getKey(KeyCode::DOWN))
  117. mover->rotateLocalX(-ang);
  118. if(in.getKey(KeyCode::LEFT))
  119. mover->rotateLocalY(ang);
  120. if(in.getKey(KeyCode::RIGHT))
  121. mover->rotateLocalY(-ang);
  122. if(in.getKey(KeyCode::A))
  123. {
  124. mover->moveLocalX(-dist);
  125. }
  126. if(in.getKey(KeyCode::D))
  127. mover->moveLocalX(dist);
  128. if(in.getKey(KeyCode::Z))
  129. mover->moveLocalY(dist);
  130. if(in.getKey(KeyCode::SPACE))
  131. mover->moveLocalY(-dist);
  132. if(in.getKey(KeyCode::W))
  133. mover->moveLocalZ(-dist);
  134. if(in.getKey(KeyCode::S))
  135. mover->moveLocalZ(dist);
  136. if(in.getKey(KeyCode::Q))
  137. mover->rotateLocalZ(ang);
  138. if(in.getKey(KeyCode::E))
  139. mover->rotateLocalZ(-ang);
  140. if(in.getKey(KeyCode::PAGEUP))
  141. {
  142. mover->scale(scale);
  143. }
  144. if(in.getKey(KeyCode::PAGEDOWN))
  145. {
  146. mover->scale(-scale);
  147. }
  148. #endif
  149. #if !PLAYER && MOUSE
  150. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  151. {
  152. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  153. * renderer.getAspectRatio();
  154. mover->rotateLocalY(angY);
  155. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  156. }
  157. #endif
  158. if(m_profile && getGlobalTimestamp() == 500)
  159. {
  160. quit = true;
  161. return ErrorCode::NONE;
  162. }
  163. return ErrorCode::NONE;
  164. }
  165. //==============================================================================
  166. int main(int argc, char* argv[])
  167. {
  168. Error err = ErrorCode::NONE;
  169. app = new MyApp;
  170. err = app->init(argc, argv);
  171. if(!err)
  172. {
  173. err = app->mainLoop();
  174. }
  175. if(err)
  176. {
  177. ANKI_LOGE("Error reported. See previous messages");
  178. }
  179. else
  180. {
  181. delete app;
  182. ANKI_LOGI("Bye!!");
  183. }
  184. return 0;
  185. }