Ms.cpp 6.7 KB

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/renderer/Ms.h>
  6. #include <anki/renderer/Renderer.h>
  7. #include <anki/util/Logger.h>
  8. #include <anki/util/ThreadPool.h>
  9. #include <anki/scene/SceneGraph.h>
  10. #include <anki/scene/FrustumComponent.h>
  11. #include <anki/misc/ConfigSet.h>
  12. #include <anki/core/Trace.h>
  13. namespace anki
  14. {
  15. //==============================================================================
  16. const Array<PixelFormat, Ms::ATTACHMENT_COUNT> Ms::RT_PIXEL_FORMATS = {
  17. {PixelFormat(ComponentFormat::R8G8B8A8, TransformFormat::UNORM),
  18. PixelFormat(ComponentFormat::R8G8B8A8, TransformFormat::UNORM),
  19. PixelFormat(ComponentFormat::R8G8B8A8, TransformFormat::UNORM)}};
  20. const PixelFormat Ms::DEPTH_RT_PIXEL_FORMAT(
  21. ComponentFormat::D24, TransformFormat::FLOAT);
  22. //==============================================================================
  23. Ms::~Ms()
  24. {
  25. m_secondLevelCmdbs.destroy(getAllocator());
  26. }
  27. //==============================================================================
  28. Error Ms::createRt(U32 samples)
  29. {
  30. m_r->createRenderTarget(m_r->getWidth(),
  31. m_r->getHeight(),
  32. DEPTH_RT_PIXEL_FORMAT,
  33. samples,
  34. SamplingFilter::NEAREST,
  35. getMsDepthRtMipmapCount(),
  36. m_depthRt);
  37. m_r->createRenderTarget(m_r->getWidth(),
  38. m_r->getHeight(),
  39. RT_PIXEL_FORMATS[0],
  40. samples,
  41. SamplingFilter::NEAREST,
  42. 1,
  43. m_rt0);
  44. m_r->createRenderTarget(m_r->getWidth(),
  45. m_r->getHeight(),
  46. RT_PIXEL_FORMATS[1],
  47. samples,
  48. SamplingFilter::NEAREST,
  49. 1,
  50. m_rt1);
  51. m_r->createRenderTarget(m_r->getWidth(),
  52. m_r->getHeight(),
  53. RT_PIXEL_FORMATS[2],
  54. samples,
  55. SamplingFilter::NEAREST,
  56. getMsDepthRtMipmapCount(),
  57. m_rt2);
  58. AttachmentLoadOperation loadop = AttachmentLoadOperation::DONT_CARE;
  59. #if ANKI_DEBUG
  60. loadop = AttachmentLoadOperation::CLEAR;
  61. #endif
  62. FramebufferInitInfo fbInit;
  63. fbInit.m_colorAttachmentCount = ATTACHMENT_COUNT;
  64. fbInit.m_colorAttachments[0].m_texture = m_rt0;
  65. fbInit.m_colorAttachments[0].m_loadOperation = loadop;
  66. fbInit.m_colorAttachments[0].m_clearValue.m_colorf = {{1.0, 0.0, 0.0, 0.0}};
  67. fbInit.m_colorAttachments[1].m_texture = m_rt1;
  68. fbInit.m_colorAttachments[1].m_loadOperation = loadop;
  69. fbInit.m_colorAttachments[1].m_clearValue.m_colorf = {{0.0, 1.0, 0.0, 0.0}};
  70. fbInit.m_colorAttachments[2].m_texture = m_rt2;
  71. fbInit.m_colorAttachments[2].m_loadOperation = loadop;
  72. fbInit.m_colorAttachments[2].m_clearValue.m_colorf = {{0.0, 0.0, 1.0, 0.0}};
  73. fbInit.m_depthStencilAttachment.m_texture = m_depthRt;
  74. fbInit.m_depthStencilAttachment.m_loadOperation =
  75. AttachmentLoadOperation::CLEAR;
  76. fbInit.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0;
  77. m_fb = getGrManager().newInstance<Framebuffer>(fbInit);
  78. return ErrorCode::NONE;
  79. }
  80. //==============================================================================
  81. Error Ms::init(const ConfigSet& initializer)
  82. {
  83. Error err = initInternal(initializer);
  84. if(err)
  85. {
  86. ANKI_LOGE("Failed to initialize material stage");
  87. }
  88. return err;
  89. }
  90. //==============================================================================
  91. Error Ms::initInternal(const ConfigSet& initializer)
  92. {
  93. ANKI_CHECK(createRt(initializer.getNumber("samples")));
  94. m_secondLevelCmdbs.create(
  95. getAllocator(), m_r->getThreadPool().getThreadsCount());
  96. getGrManager().finish();
  97. return ErrorCode::NONE;
  98. }
  99. //==============================================================================
  100. Error Ms::buildCommandBuffers(
  101. RenderingContext& ctx, U threadId, U threadCount) const
  102. {
  103. ANKI_TRACE_START_EVENT(RENDER_MS);
  104. // Get some stuff
  105. VisibilityTestResults& vis =
  106. ctx.m_frustumComponent->getVisibilityTestResults();
  107. U problemSize = vis.getCount(VisibilityGroupType::RENDERABLES_MS);
  108. PtrSize start, end;
  109. ThreadPoolTask::choseStartEnd(
  110. threadId, threadCount, problemSize, start, end);
  111. if(start != end)
  112. {
  113. // Create the command buffer and set some state
  114. CommandBufferInitInfo cinf;
  115. cinf.m_flags = CommandBufferFlag::SECOND_LEVEL;
  116. cinf.m_framebuffer = m_fb;
  117. CommandBufferPtr cmdb =
  118. m_r->getGrManager().newInstance<CommandBuffer>(cinf);
  119. ctx.m_ms.m_commandBuffers[threadId] = cmdb;
  120. cmdb->setViewport(0, 0, m_r->getWidth(), m_r->getHeight());
  121. cmdb->setPolygonOffset(0.0, 0.0);
  122. // Start drawing
  123. ANKI_CHECK(m_r->getSceneDrawer().drawRange(Pass::MS_FS,
  124. *ctx.m_frustumComponent,
  125. cmdb,
  126. vis.getBegin(VisibilityGroupType::RENDERABLES_MS) + start,
  127. vis.getBegin(VisibilityGroupType::RENDERABLES_MS) + end));
  128. }
  129. ANKI_TRACE_STOP_EVENT(RENDER_MS);
  130. return ErrorCode::NONE;
  131. }
  132. //==============================================================================
  133. void Ms::run(RenderingContext& ctx)
  134. {
  135. ANKI_TRACE_START_EVENT(RENDER_MS);
  136. CommandBufferPtr& cmdb = ctx.m_commandBuffer;
  137. cmdb->beginRenderPass(m_fb);
  138. // Set some state anyway because other stages may depend on it
  139. cmdb->setViewport(0, 0, m_r->getWidth(), m_r->getHeight());
  140. cmdb->setPolygonOffset(0.0, 0.0);
  141. for(U i = 0; i < m_r->getThreadPool().getThreadsCount(); ++i)
  142. {
  143. if(ctx.m_ms.m_commandBuffers[i].isCreated())
  144. {
  145. cmdb->pushSecondLevelCommandBuffer(ctx.m_ms.m_commandBuffers[i]);
  146. }
  147. }
  148. ANKI_TRACE_STOP_EVENT(RENDER_MS);
  149. }
  150. //==============================================================================
  151. void Ms::setPreRunBarriers(RenderingContext& ctx)
  152. {
  153. ANKI_TRACE_START_EVENT(RENDER_MS);
  154. CommandBufferPtr& cmdb = ctx.m_commandBuffer;
  155. TextureSurfaceInfo surf(0, 0, 0, 0);
  156. cmdb->setTextureBarrier(m_rt0,
  157. TextureUsageBit::NONE,
  158. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  159. surf);
  160. cmdb->setTextureBarrier(m_rt1,
  161. TextureUsageBit::NONE,
  162. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  163. surf);
  164. cmdb->setTextureBarrier(m_rt2,
  165. TextureUsageBit::NONE,
  166. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  167. surf);
  168. cmdb->setTextureBarrier(m_depthRt,
  169. TextureUsageBit::NONE,
  170. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE,
  171. surf);
  172. ANKI_TRACE_STOP_EVENT(RENDER_MS);
  173. }
  174. //==============================================================================
  175. void Ms::setPostRunBarriers(RenderingContext& ctx)
  176. {
  177. ANKI_TRACE_START_EVENT(RENDER_MS);
  178. CommandBufferPtr& cmdb = ctx.m_commandBuffer;
  179. TextureSurfaceInfo surf(0, 0, 0, 0);
  180. cmdb->setTextureBarrier(m_rt0,
  181. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  182. TextureUsageBit::FRAGMENT_SHADER_SAMPLED,
  183. surf);
  184. cmdb->setTextureBarrier(m_rt1,
  185. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  186. TextureUsageBit::FRAGMENT_SHADER_SAMPLED,
  187. surf);
  188. cmdb->setTextureBarrier(m_rt2,
  189. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE,
  190. TextureUsageBit::FRAGMENT_SHADER_SAMPLED,
  191. surf);
  192. cmdb->setTextureBarrier(m_depthRt,
  193. TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE,
  194. TextureUsageBit::FRAGMENT_SHADER_SAMPLED,
  195. surf);
  196. ANKI_TRACE_STOP_EVENT(RENDER_MS);
  197. }
  198. } // end namespace anki